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Diffstat (limited to 'power_sequencer/operators/scene_rename_with_strip.py')
-rw-r--r--power_sequencer/operators/scene_rename_with_strip.py60
1 files changed, 60 insertions, 0 deletions
diff --git a/power_sequencer/operators/scene_rename_with_strip.py b/power_sequencer/operators/scene_rename_with_strip.py
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+++ b/power_sequencer/operators/scene_rename_with_strip.py
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+#
+# Copyright (C) 2016-2019 by Nathan Lovato, Daniel Oakey, Razvan Radulescu, and contributors
+#
+# This file is part of Power Sequencer.
+#
+# Power Sequencer is free software: you can redistribute it and/or modify it under the terms of the
+# GNU General Public License as published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# Power Sequencer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+# without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License along with Power Sequencer. If
+# not, see <https://www.gnu.org/licenses/>.
+#
+import bpy
+import operator
+
+from .utils.doc import doc_name, doc_idname, doc_brief, doc_description
+
+
+class POWER_SEQUENCER_OT_scene_rename_with_strip(bpy.types.Operator):
+ """
+ Rename a Scene Strip and its source scene
+ """
+
+ doc = {
+ "name": doc_name(__qualname__),
+ "demo": "",
+ "description": doc_description(__doc__),
+ "shortcuts": [],
+ "keymap": "Sequencer",
+ }
+
+ bl_idname = doc_idname(__qualname__)
+ bl_label = doc["name"]
+ bl_description = doc_brief(doc["description"])
+ bl_options = {"REGISTER", "UNDO"}
+
+ new_name: bpy.props.StringProperty(
+ name="Strip New Name",
+ description="The name both the SceneStrip and its source Scene will take",
+ default="",
+ )
+
+ @classmethod
+ def poll(cls, context):
+ return context.selected_sequences
+
+ def invoke(self, context, event):
+ window_manager = context.window_manager
+ return window_manager.invoke_props_dialog(self)
+
+ def execute(self, context):
+ scene_strips = [s for s in context.selected_sequences if s.type == "SCENE"]
+ for strip in scene_strips:
+ strip.name = self.new_name
+ strip.scene.name = strip.name
+ return {"FINISHED"}