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Diffstat (limited to 'presets/operator/mesh.landscape_add/cauliflower_hills.py')
-rw-r--r--presets/operator/mesh.landscape_add/cauliflower_hills.py43
1 files changed, 24 insertions, 19 deletions
diff --git a/presets/operator/mesh.landscape_add/cauliflower_hills.py b/presets/operator/mesh.landscape_add/cauliflower_hills.py
index 6063f93e..2371b0d3 100644
--- a/presets/operator/mesh.landscape_add/cauliflower_hills.py
+++ b/presets/operator/mesh.landscape_add/cauliflower_hills.py
@@ -1,22 +1,28 @@
import bpy
op = bpy.context.active_operator
+op.ant_terrain_name = 'Landscape'
+op.land_material = ''
+op.water_material = ''
+op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
-op.meshsize = 2.0
-op.meshsize_x = 2.0
-op.meshsize_y = 2.0
+op.mesh_size = 2.0
+op.mesh_size_x = 2.0
+op.mesh_size_y = 2.0
op.random_seed = 860
-op.x_offset = 0.0
-op.y_offset = 0.0
-op.noise_size = 0.5
+op.noise_offset_x = 0.0
+op.noise_offset_y = 0.0
+op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
-op.noise_type = 'fractal'
+op.noise_size_z = 1.0
+op.noise_size = 0.5
+op.noise_type = 'multi_fractal'
op.basis_type = '3'
op.vl_basis_type = '0'
op.distortion = 1.0
@@ -26,29 +32,28 @@ op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 1.0
op.lacunarity = 5.0
-op.moffset = 1.0
+op.offset = 1.0
op.gain = 1.0
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '0'
-op.height = 0.10000000149011612
-op.invert = True
-op.offset = 0.05000000074505806
+op.height = 0.20000000298023224
+op.height_invert = True
+op.height_offset = 0.0
op.edge_falloff = '3'
-op.falloff_size_x = 6.0
-op.falloff_size_y = 6.0
+op.falloff_x = 8.0
+op.falloff_y = 8.0
op.edge_level = 0.0
op.maximum = 1.0
-op.minimum = -0.10999999940395355
+op.minimum = -1.0
+op.use_vgroup = False
op.strata = 5.0
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.009999999776482582
-op.use_mat = False
-op.sel_land_mat = ''
-op.sel_water_mat = ''
+op.remove_double = False
+op.show_main_settings = True
op.show_noise_settings = True
-op.show_terrain_settings = True
+op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True
-op.texture_name = ''