diff options
Diffstat (limited to 'presets/operator/mesh.landscape_add/voronoi_hills.py')
-rw-r--r-- | presets/operator/mesh.landscape_add/voronoi_hills.py | 45 |
1 files changed, 25 insertions, 20 deletions
diff --git a/presets/operator/mesh.landscape_add/voronoi_hills.py b/presets/operator/mesh.landscape_add/voronoi_hills.py index 53ec1515..ccb344c2 100644 --- a/presets/operator/mesh.landscape_add/voronoi_hills.py +++ b/presets/operator/mesh.landscape_add/voronoi_hills.py @@ -1,22 +1,28 @@ import bpy op = bpy.context.active_operator +op.ant_terrain_name = 'Landscape' +op.land_material = '' +op.water_material = '' +op.texture_block = '' op.at_cursor = True op.smooth_mesh = True op.tri_face = False op.sphere_mesh = False op.subdivision_x = 128 op.subdivision_y = 128 -op.meshsize = 2.0 -op.meshsize_x = 2.0 -op.meshsize_y = 2.0 +op.mesh_size = 2.0 +op.mesh_size_x = 2.0 +op.mesh_size_y = 2.0 op.random_seed = 111 -op.x_offset = 0.0 -op.y_offset = 0.0 -op.noise_size = 0.5 +op.noise_offset_x = 0.0 +op.noise_offset_y = 0.0 +op.noise_offset_z = 0.0 op.noise_size_x = 1.0 op.noise_size_y = 1.0 -op.noise_type = 'fractal' +op.noise_size_z = 1.0 +op.noise_size = 0.5 +op.noise_type = 'multi_fractal' op.basis_type = '3' op.vl_basis_type = '0' op.distortion = 1.0 @@ -26,29 +32,28 @@ op.amplitude = 0.5 op.frequency = 2.0 op.dimension = 1.0 op.lacunarity = 2.0 -op.moffset = 1.0 +op.offset = 1.0 op.gain = 1.0 op.marble_bias = '0' op.marble_sharp = '0' op.marble_shape = '0' -op.height = 0.10000000149011612 -op.invert = True -op.offset = 0.10000000149011612 -op.edge_falloff = '3' -op.falloff_size_x = 8.0 -op.falloff_size_y = 8.0 +op.height = 0.25 +op.height_invert = True +op.height_offset = 0.0 +op.edge_falloff = '0' +op.falloff_x = 4.0 +op.falloff_y = 4.0 op.edge_level = 0.0 op.maximum = 1.0 -op.minimum = -0.10999999940395355 +op.minimum = 0.0 +op.use_vgroup = False op.strata = 5.0 op.strata_type = '0' op.water_plane = False op.water_level = 0.009999999776482582 -op.use_mat = False -op.sel_land_mat = '' -op.sel_water_mat = '' +op.remove_double = False +op.show_main_settings = True op.show_noise_settings = True -op.show_terrain_settings = True +op.show_displace_settings = True op.refresh = True op.auto_refresh = True -op.texture_name = '' |