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Diffstat (limited to 'presets/pov/world/2_Partly_Hazy_Sky.py')
-rw-r--r--presets/pov/world/2_Partly_Hazy_Sky.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/presets/pov/world/2_Partly_Hazy_Sky.py b/presets/pov/world/2_Partly_Hazy_Sky.py
index 2f6b628d..3102d0ab 100644
--- a/presets/pov/world/2_Partly_Hazy_Sky.py
+++ b/presets/pov/world/2_Partly_Hazy_Sky.py
@@ -2,14 +2,14 @@ import bpy
scene = bpy.context.scene
scene.world.use_sky_blend = True
-#below multiplied by two for a better proportion Clear vs Overcast sky
+#below multiplied by two for a better proportion Clear vs Overcast sky
#since Clear sky is 19807 lux vs 2000 for overcast (sun is min 32000 max 100000)
#http://www.pssurvival.com/PS/Lighting/Typical_LUX_Intensities_for_Day_and_Night-2017.pdf
#https://en.wikipedia.org/wiki/Daylight
#https://www.engineeringtoolbox.com/light-level-rooms-d_708.html
#https://www.cactus2000.de/fr/unit/masslux.shtml
#https://blendergrid.com/news/cycles-physically-correct-brightness
-#researched result blue is
+#researched result blue is
#Hue: 0.6
#Saturation: 0.533
#Lightness: 0.7