diff options
Diffstat (limited to 'presets')
30 files changed, 842 insertions, 522 deletions
diff --git a/presets/operator/mesh.landscape_add/abstract.py b/presets/operator/mesh.landscape_add/abstract.py new file mode 100644 index 00000000..78f5d545 --- /dev/null +++ b/presets/operator/mesh.landscape_add/abstract.py @@ -0,0 +1,53 @@ +import bpy +op = bpy.context.active_operator + +op.at_cursor = True +op.smooth_mesh = True +op.tri_face = False +op.sphere_mesh = True +op.subdivision_x = 128 +op.subdivision_y = 128 +op.meshsize = 2.0 +op.meshsize_x = 2.0 +op.meshsize_y = 2.0 +op.random_seed = 387 +op.x_offset = 0.0 +op.y_offset = 0.0 +op.noise_size = 1.0 +op.noise_size_x = 1.0 +op.noise_size_y = 1.0 +op.noise_type = 'planet_noise' +op.basis_type = '3' +op.vl_basis_type = '3' +op.distortion = 1.0299999713897705 +op.hard_noise = '0' +op.noise_depth = 1 +op.amplitude = 0.5 +op.frequency = 2.0 +op.dimension = 1.0 +op.lacunarity = 2.0 +op.moffset = 1.0 +op.gain = 1.0 +op.marble_bias = '0' +op.marble_sharp = '0' +op.marble_shape = '0' +op.height = 1.0 +op.invert = True +op.offset = 0.0 +op.edge_falloff = '0' +op.falloff_size_x = 4.0 +op.falloff_size_y = 4.0 +op.edge_level = 0.0 +op.plateaulevel = 1.0 +op.sealevel = -1.0 +op.strata = 5.0 +op.strata_type = '3' +op.water_plane = False +op.water_level = 0.009999999776482582 +op.use_mat = False +op.sel_land_mat = '' +op.sel_water_mat = '' +op.show_noise_settings = True +op.show_terrain_settings = True +op.refresh = True +op.auto_refresh = True diff --git a/presets/operator/mesh.landscape_add/canion.py b/presets/operator/mesh.landscape_add/canion.py new file mode 100644 index 00000000..7ff3a0c5 --- /dev/null +++ b/presets/operator/mesh.landscape_add/canion.py @@ -0,0 +1,53 @@ +import bpy +op = bpy.context.active_operator + +op.at_cursor = True +op.smooth_mesh = True +op.tri_face = False +op.sphere_mesh = False +op.subdivision_x = 128 +op.subdivision_y = 192 +op.meshsize = 2.0 +op.meshsize_x = 2.0 +op.meshsize_y = 3.0 +op.random_seed = 1 +op.x_offset = 0.25 +op.y_offset = 0.0 +op.noise_size = 1.5 +op.noise_size_x = 1.0 +op.noise_size_y = 1.25 +op.noise_type = 'marble_noise' +op.basis_type = '0' +op.vl_basis_type = '0' +op.distortion = 2.0 +op.hard_noise = '1' +op.noise_depth = 12 +op.amplitude = 0.5 +op.frequency = 2.0 +op.dimension = 1.0 +op.lacunarity = 2.0 +op.moffset = 1.0 +op.gain = 1.0 +op.marble_bias = '0' +op.marble_sharp = '0' +op.marble_shape = '4' +op.height = 0.6000000238418579 +op.invert = False +op.offset = -0.059999994933605194 +op.edge_falloff = '2' +op.falloff_size_x = 4.0 +op.falloff_size_y = 10.0 +op.edge_level = 0.15000000596046448 +op.plateaulevel = 1.0 +op.sealevel = -0.20000000298023224 +op.strata = 4.0 +op.strata_type = '2' +op.water_plane = False +op.water_level = 0.009999999776482582 +op.use_mat = False +op.sel_land_mat = '' +op.sel_water_mat = '' +op.show_noise_settings = True +op.show_terrain_settings = True +op.refresh = True +op.auto_refresh = True diff --git a/presets/operator/mesh.landscape_add/cauliflower_hills.py b/presets/operator/mesh.landscape_add/cauliflower_hills.py new file mode 100644 index 00000000..80a5d9a2 --- /dev/null +++ b/presets/operator/mesh.landscape_add/cauliflower_hills.py @@ -0,0 +1,53 @@ +import bpy +op = bpy.context.active_operator + +op.at_cursor = True +op.smooth_mesh = True +op.tri_face = False +op.sphere_mesh = False +op.subdivision_x = 128 +op.subdivision_y = 128 +op.meshsize = 2.0 +op.meshsize_x = 2.0 +op.meshsize_y = 2.0 +op.random_seed = 860 +op.x_offset = 0.0 +op.y_offset = 0.0 +op.noise_size = 0.5 +op.noise_size_x = 1.0 +op.noise_size_y = 1.0 +op.noise_type = 'fractal' +op.basis_type = '3' +op.vl_basis_type = '0' +op.distortion = 1.0 +op.hard_noise = '0' +op.noise_depth = 5 +op.amplitude = 0.5 +op.frequency = 2.0 +op.dimension = 1.0 +op.lacunarity = 5.0 +op.moffset = 1.0 +op.gain = 1.0 +op.marble_bias = '0' +op.marble_sharp = '0' +op.marble_shape = '0' +op.height = 0.10000000149011612 +op.invert = True +op.offset = 0.05000000074505806 +op.edge_falloff = '3' +op.falloff_size_x = 6.0 +op.falloff_size_y = 6.0 +op.edge_level = 0.0 +op.plateaulevel = 1.0 +op.sealevel = -0.10999999940395355 +op.strata = 5.0 +op.strata_type = '0' +op.water_plane = False +op.water_level = 0.009999999776482582 +op.use_mat = False +op.sel_land_mat = '' +op.sel_water_mat = '' +op.show_noise_settings = True +op.show_terrain_settings = True +op.refresh = True +op.auto_refresh = True diff --git a/presets/operator/mesh.landscape_add/crystalline.py b/presets/operator/mesh.landscape_add/crystalline.py new file mode 100644 index 00000000..5a650186 --- /dev/null +++ b/presets/operator/mesh.landscape_add/crystalline.py @@ -0,0 +1,53 @@ +import bpy +op = bpy.context.active_operator + +op.at_cursor = True +op.smooth_mesh = True +op.tri_face = False +op.sphere_mesh = True +op.subdivision_x = 128 +op.subdivision_y = 128 +op.meshsize = 2.0 +op.meshsize_x = 2.0 +op.meshsize_y = 2.0 +op.random_seed = 0 +op.x_offset = 0.0 +op.y_offset = 0.0 +op.noise_size = 1.0 +op.noise_size_x = 1.0 +op.noise_size_y = 1.0 +op.noise_type = 'turbulence_vector' +op.basis_type = '6' +op.vl_basis_type = '0' +op.distortion = 1.0 +op.hard_noise = '0' +op.noise_depth = 1 +op.amplitude = 0.5 +op.frequency = 2.0 +op.dimension = 1.0 +op.lacunarity = 2.0 +op.moffset = 1.0 +op.gain = 1.0 +op.marble_bias = '0' +op.marble_sharp = '0' +op.marble_shape = '0' +op.height = 1.0 +op.invert = False +op.offset = 0.0 +op.edge_falloff = '0' +op.falloff_size_x = 4.0 +op.falloff_size_y = 4.0 +op.edge_level = 0.0 +op.plateaulevel = 2.0 +op.sealevel = -1.0 +op.strata = 5.0 +op.strata_type = '0' +op.water_plane = False +op.water_level = 0.009999999776482582 +op.use_mat = False +op.sel_land_mat = '' +op.sel_water_mat = '' +op.show_noise_settings = True +op.show_terrain_settings = True +op.refresh = True +op.auto_refresh = True diff --git a/presets/operator/mesh.landscape_add/default-larger.py b/presets/operator/mesh.landscape_add/default-larger.py deleted file mode 100644 index 306e61ac..00000000 --- a/presets/operator/mesh.landscape_add/default-larger.py +++ /dev/null @@ -1,33 +0,0 @@ -import bpy -op = bpy.context.active_operator - -op.AutoUpdate = True -op.SphereMesh = False -op.SmoothMesh = True -op.Subdivision = 128 -op.MeshSize = 16.0 -op.XOffset = 0.0 -op.YOffset = 0.0 -op.RandomSeed = 0 -op.NoiseSize = 8.0 -op.NoiseType = 'multi_fractal' -op.BasisType = '0' -op.VLBasisType = '0' -op.Distortion = 1.0 -op.HardNoise = False -op.NoiseDepth = 8 -op.mDimension = 1.0 -op.mLacunarity = 2.0 -op.mOffset = 1.0 -op.mGain = 1.0 -op.MarbleBias = '0' -op.MarbleSharp = '0' -op.MarbleShape = '0' -op.Invert = False -op.Height = 4.0 -op.Offset = 0.0 -op.Falloff = '1' -op.Sealevel = 0.0 -op.Plateaulevel = 10.0 -op.Strata = 5.0 -op.StrataType = '0' diff --git a/presets/operator/mesh.landscape_add/default.py b/presets/operator/mesh.landscape_add/default.py new file mode 100644 index 00000000..4f0e2514 --- /dev/null +++ b/presets/operator/mesh.landscape_add/default.py @@ -0,0 +1,53 @@ +import bpy +op = bpy.context.active_operator + +op.at_cursor = True +op.smooth_mesh = True +op.tri_face = False +op.sphere_mesh = False +op.subdivision_x = 128 +op.subdivision_y = 128 +op.meshsize = 2.0 +op.meshsize_x = 2.0 +op.meshsize_y = 2.0 +op.random_seed = 0 +op.x_offset = 0.0 +op.y_offset = 0.0 +op.noise_size = 1.0 +op.noise_size_x = 1.0 +op.noise_size_y = 1.0 +op.noise_type = 'hetero_terrain' +op.basis_type = '0' +op.vl_basis_type = '0' +op.distortion = 1.0 +op.hard_noise = '0' +op.noise_depth = 8 +op.amplitude = 0.5 +op.frequency = 2.0 +op.dimension = 1.0 +op.lacunarity = 2.0 +op.moffset = 1.0 +op.gain = 1.0 +op.marble_bias = '0' +op.marble_sharp = '0' +op.marble_shape = '0' +op.height = 0.5 +op.invert = False +op.offset = 0.0 +op.edge_falloff = '3' +op.falloff_size_x = 4.0 +op.falloff_size_y = 4.0 +op.edge_level = 0.0 +op.plateaulevel = 1.0 +op.sealevel = -0.10999999940395355 +op.strata = 5.0 +op.strata_type = '0' +op.water_plane = False +op.water_level = 0.009999999776482582 +op.use_mat = False +op.sel_land_mat = '' +op.sel_water_mat = '' +op.show_noise_settings = True +op.show_terrain_settings = True +op.refresh = True +op.auto_refresh = True diff --git a/presets/operator/mesh.landscape_add/default_large.py b/presets/operator/mesh.landscape_add/default_large.py new file mode 100644 index 00000000..5804e777 --- /dev/null +++ b/presets/operator/mesh.landscape_add/default_large.py @@ -0,0 +1,53 @@ +import bpy +op = bpy.context.active_operator + +op.at_cursor = True +op.smooth_mesh = True +op.tri_face = False +op.sphere_mesh = False +op.subdivision_x = 128 +op.subdivision_y = 128 +op.meshsize = 2.0 +op.meshsize_x = 20.0 +op.meshsize_y = 20.0 +op.random_seed = 0 +op.x_offset = 0.0 +op.y_offset = 0.0 +op.noise_size = 10.0 +op.noise_size_x = 1.0 +op.noise_size_y = 1.0 +op.noise_type = 'hetero_terrain' +op.basis_type = '0' +op.vl_basis_type = '0' +op.distortion = 1.0 +op.hard_noise = '0' +op.noise_depth = 8 +op.amplitude = 0.5 +op.frequency = 2.0 +op.dimension = 1.0 +op.lacunarity = 2.0 +op.moffset = 1.0 +op.gain = 1.0 +op.marble_bias = '0' +op.marble_sharp = '0' +op.marble_shape = '0' +op.height = 5.0 +op.invert = False +op.offset = 0.0 +op.edge_falloff = '3' +op.falloff_size_x = 4.0 +op.falloff_size_y = 4.0 +op.edge_level = 0.0 +op.plateaulevel = 10.0 +op.sealevel = -1.0 +op.strata = 5.0 +op.strata_type = '0' +op.water_plane = False +op.water_level = 0.009999999776482582 +op.use_mat = False +op.sel_land_mat = '' +op.sel_water_mat = '' +op.show_noise_settings = True +op.show_terrain_settings = True +op.refresh = True +op.auto_refresh = True diff --git a/presets/operator/mesh.landscape_add/distortednoise.py b/presets/operator/mesh.landscape_add/distortednoise.py deleted file mode 100644 index 7e734602..00000000 --- a/presets/operator/mesh.landscape_add/distortednoise.py +++ /dev/null @@ -1,33 +0,0 @@ -import bpy -op = bpy.context.active_operator - -op.AutoUpdate = True -op.SphereMesh = False -op.SmoothMesh = True -op.Subdivision = 128 -op.MeshSize = 2.0 -op.XOffset = 0.0 -op.YOffset = 0.0 -op.RandomSeed = 13 -op.NoiseSize = 1.0 -op.NoiseType = 'variable_lacunarity' -op.BasisType = '0' -op.VLBasisType = '3' -op.Distortion = 1.5 -op.HardNoise = False -op.NoiseDepth = 8 -op.mDimension = 1.0 -op.mLacunarity = 2.0 -op.mOffset = 1.0 -op.mGain = 1.0 -op.MarbleBias = '0' -op.MarbleSharp = '0' -op.MarbleShape = '0' -op.Invert = True -op.Height = 0.10999999940395355 -op.Offset = 0.029999999329447746 -op.Falloff = '1' -op.Sealevel = 0.0 -op.Plateaulevel = 1.0 -op.Strata = 5.0 -op.StrataType = '0' diff --git a/presets/operator/mesh.landscape_add/fbm2.py b/presets/operator/mesh.landscape_add/fbm2.py deleted file mode 100644 index e075a85d..00000000 --- a/presets/operator/mesh.landscape_add/fbm2.py +++ /dev/null @@ -1,33 +0,0 @@ -import bpy -op = bpy.context.active_operator - -op.AutoUpdate = True -op.SphereMesh = False -op.SmoothMesh = True -op.Subdivision = 128 -op.MeshSize = 2.0 -op.XOffset = 0.0 -op.YOffset = 0.0 -op.RandomSeed = 452 -op.NoiseSize = 0.5 -op.NoiseType = 'fractal' -op.BasisType = '1' -op.VLBasisType = '0' -op.Distortion = 1.0 -op.HardNoise = False -op.NoiseDepth = 8 -op.mDimension = 1.2000000476837158 -op.mLacunarity = 1.600000023841858 -op.mOffset = 1.0 -op.mGain = 1.0 -op.MarbleBias = '0' -op.MarbleSharp = '0' -op.MarbleShape = '0' -op.Invert = False -op.Height = 0.1599999964237213 -op.Offset = 0.12000000476837158 -op.Falloff = '0' -op.Sealevel = -3.725290298461914e-09 -op.Plateaulevel = 2.0 -op.Strata = 0.75 -op.StrataType = '2' diff --git a/presets/operator/mesh.landscape_add/flatstone.py b/presets/operator/mesh.landscape_add/flatstone.py new file mode 100644 index 00000000..170f5c63 --- /dev/null +++ b/presets/operator/mesh.landscape_add/flatstone.py @@ -0,0 +1,53 @@ +import bpy +op = bpy.context.active_operator + +op.at_cursor = True +op.smooth_mesh = True +op.tri_face = False +op.sphere_mesh = False +op.subdivision_x = 128 +op.subdivision_y = 128 +op.meshsize = 2.0 +op.meshsize_x = 2.0 +op.meshsize_y = 2.0 +op.random_seed = 2 +op.x_offset = 0.0 +op.y_offset = 0.0 +op.noise_size = 0.5 +op.noise_size_x = 1.0 +op.noise_size_y = 1.0 +op.noise_type = 'fractal' +op.basis_type = '8' +op.vl_basis_type = '0' +op.distortion = 1.0 +op.hard_noise = '0' +op.noise_depth = 1 +op.amplitude = 0.5 +op.frequency = 2.0 +op.dimension = 1.0 +op.lacunarity = 2.0 +op.moffset = 1.0 +op.gain = 1.0 +op.marble_bias = '0' +op.marble_sharp = '0' +op.marble_shape = '0' +op.height = 0.05000000074505806 +op.invert = False +op.offset = 0.0 +op.edge_falloff = '0' +op.falloff_size_x = 4.0 +op.falloff_size_y = 4.0 +op.edge_level = 0.0 +op.plateaulevel = 1.0 +op.sealevel = 0.0 +op.strata = 5.0 +op.strata_type = '0' +op.water_plane = False +op.water_level = 0.009999999776482582 +op.use_mat = False +op.sel_land_mat = '' +op.sel_water_mat = '' +op.show_noise_settings = True +op.show_terrain_settings = True +op.refresh = True +op.auto_refresh = True diff --git a/presets/operator/mesh.landscape_add/heteroterrain.py b/presets/operator/mesh.landscape_add/heteroterrain.py deleted file mode 100644 index 672baf69..00000000 --- a/presets/operator/mesh.landscape_add/heteroterrain.py +++ /dev/null @@ -1,33 +0,0 @@ -import bpy -op = bpy.context.active_operator - -op.AutoUpdate = True -op.SphereMesh = False -op.SmoothMesh = True -op.Subdivision = 256 -op.MeshSize = 2.0 -op.XOffset = 0.0 -op.YOffset = 0.0 -op.RandomSeed = 1 -op.NoiseSize = 0.33000001311302185 -op.NoiseType = 'hetero_terrain' -op.BasisType = '0' -op.VLBasisType = '0' -op.Distortion = 1.0 -op.HardNoise = False -op.NoiseDepth = 8 -op.mDimension = 0.8799999952316284 -op.mLacunarity = 2.200000047683716 -op.mOffset = 0.7300002574920654 -op.mGain = 1.0 -op.MarbleBias = '0' -op.MarbleSharp = '0' -op.MarbleShape = '0' -op.Invert = False -op.Height = 0.20000000298023224 -op.Offset = 0.0 -op.Falloff = '1' -op.Sealevel = 0.0 -op.Plateaulevel = 1.0 -op.Strata = 5.0 -op.StrataType = '0' diff --git a/presets/operator/mesh.landscape_add/land_and_water.py b/presets/operator/mesh.landscape_add/land_and_water.py new file mode 100644 index 00000000..342f8e2d --- /dev/null +++ b/presets/operator/mesh.landscape_add/land_and_water.py @@ -0,0 +1,53 @@ +import bpy +op = bpy.context.active_operator + +op.at_cursor = True +op.smooth_mesh = True +op.tri_face = False +op.sphere_mesh = False +op.subdivision_x = 128 +op.subdivision_y = 128 +op.meshsize = 2.0 +op.meshsize_x = 2.0 +op.meshsize_y = 2.0 +op.random_seed = 8 +op.x_offset = 0.0 +op.y_offset = 0.0 +op.noise_size = 1.5 +op.noise_size_x = 1.0 +op.noise_size_y = 1.0 +op.noise_type = 'turbulence_vector' +op.basis_type = '3' +op.vl_basis_type = '0' +op.distortion = 1.0 +op.hard_noise = '1' +op.noise_depth = 8 +op.amplitude = 0.5 +op.frequency = 2.0 +op.dimension = 1.0 +op.lacunarity = 2.0 +op.moffset = 1.0 +op.gain = 1.0 +op.marble_bias = '0' +op.marble_sharp = '0' +op.marble_shape = '0' +op.height = 0.4000000059604645 +op.invert = False +op.offset = -0.20000000298023224 +op.edge_falloff = '3' +op.falloff_size_x = 4.0 +op.falloff_size_y = 4.0 +op.edge_level = 0.0 +op.plateaulevel = 1.0 +op.sealevel = -0.10999999940395355 +op.strata = 5.0 +op.strata_type = '0' +op.water_plane = True +op.water_level = -0.019999999552965164 +op.use_mat = False +op.sel_land_mat = '' +op.sel_water_mat = '' +op.show_noise_settings = True +op.show_terrain_settings = True +op.refresh = True +op.auto_refresh = True diff --git a/presets/operator/mesh.landscape_add/lowpoly.py b/presets/operator/mesh.landscape_add/lowpoly.py deleted file mode 100644 index 481904fa..00000000 --- a/presets/operator/mesh.landscape_add/lowpoly.py +++ /dev/null @@ -1,33 +0,0 @@ -import bpy -op = bpy.context.active_operator - -op.AutoUpdate = True -op.SphereMesh = False -op.SmoothMesh = False -op.Subdivision = 20 -op.MeshSize = 2.0 -op.XOffset = 0.0 -op.YOffset = 0.0 -op.RandomSeed = 138 -op.NoiseSize = 1.0 -op.NoiseType = 'multi_fractal' -op.BasisType = '1' -op.VLBasisType = '0' -op.Distortion = 1.0 -op.HardNoise = False -op.NoiseDepth = 8 -op.mDimension = 1.0 -op.mLacunarity = 2.0 -op.mOffset = 1.0 -op.mGain = 1.0 -op.MarbleBias = '0' -op.MarbleSharp = '0' -op.MarbleShape = '0' -op.Invert = False -op.Height = 0.75 -op.Offset = -0.25 -op.Falloff = '1' -op.Sealevel = 0.0 -op.Plateaulevel = 1.0 -op.Strata = 5.0 -op.StrataType = '0' diff --git a/presets/operator/mesh.landscape_add/marblebump.py b/presets/operator/mesh.landscape_add/marblebump.py deleted file mode 100644 index be0e173b..00000000 --- a/presets/operator/mesh.landscape_add/marblebump.py +++ /dev/null @@ -1,33 +0,0 @@ -import bpy -op = bpy.context.active_operator - -op.AutoUpdate = True -op.SphereMesh = False -op.SmoothMesh = True -op.Subdivision = 128 -op.MeshSize = 2.0 -op.XOffset = 0.0 -op.YOffset = 0.0 -op.RandomSeed = 3 -op.NoiseSize = 0.5 -op.NoiseType = 'marble_noise' -op.BasisType = '3' -op.VLBasisType = '0' -op.Distortion = 0.25 -op.HardNoise = False -op.NoiseDepth = 2 -op.mDimension = 1.0 -op.mLacunarity = 2.0 -op.mOffset = 1.0 -op.mGain = 1.0 -op.MarbleBias = '0' -op.MarbleSharp = '2' -op.MarbleShape = '3' -op.Invert = False -op.Height = 0.25 -op.Offset = 0.0 -op.Falloff = '0' -op.Sealevel = 0.0 -op.Plateaulevel = 1.0 -op.Strata = 3.0 -op.StrataType = '0' diff --git a/presets/operator/mesh.landscape_add/mountain.py b/presets/operator/mesh.landscape_add/mountain.py new file mode 100644 index 00000000..9ab33717 --- /dev/null +++ b/presets/operator/mesh.landscape_add/mountain.py @@ -0,0 +1,53 @@ +import bpy +op = bpy.context.active_operator + +op.at_cursor = True +op.smooth_mesh = True +op.tri_face = False +op.sphere_mesh = False +op.subdivision_x = 128 +op.subdivision_y = 128 +op.meshsize = 2.0 +op.meshsize_x = 2.0 +op.meshsize_y = 2.0 +op.random_seed = 3 +op.x_offset = 0.0 +op.y_offset = 0.0 +op.noise_size = 0.75 +op.noise_size_x = 1.0 +op.noise_size_y = 1.0 +op.noise_type = 'ridged_multi_fractal' +op.basis_type = '0' +op.vl_basis_type = '0' +op.distortion = 1.0 +op.hard_noise = '0' +op.noise_depth = 12 +op.amplitude = 0.5 +op.frequency = 2.0 +op.dimension = 1.0 +op.lacunarity = 2.0 +op.moffset = 0.8500000238418579 +op.gain = 4.5 +op.marble_bias = '0' +op.marble_sharp = '0' +op.marble_shape = '0' +op.height = 0.5 +op.invert = False +op.offset = 0.20000000298023224 +op.edge_falloff = '3' +op.falloff_size_x = 2.0 +op.falloff_size_y = 2.0 +op.edge_level = 0.0 +op.plateaulevel = 1.0 +op.sealevel = -0.10999999940395355 +op.strata = 5.0 +op.strata_type = '0' +op.water_plane = False +op.water_level = 0.009999999776482582 +op.use_mat = False +op.sel_land_mat = '' +op.sel_water_mat = '' +op.show_noise_settings = True +op.show_terrain_settings = True +op.refresh = True +op.auto_refresh = True diff --git a/presets/operator/mesh.landscape_add/planet_noise.py b/presets/operator/mesh.landscape_add/planet_noise.py new file mode 100644 index 00000000..7d1ad76d --- /dev/null +++ b/presets/operator/mesh.landscape_add/planet_noise.py @@ -0,0 +1,53 @@ +import bpy +op = bpy.context.active_operator + +op.at_cursor = True +op.smooth_mesh = True +op.tri_face = True +op.sphere_mesh = True +op.subdivision_x = 256 +op.subdivision_y = 128 +op.meshsize = 2.0 +op.meshsize_x = 2.0 +op.meshsize_y = 2.0 +op.random_seed = 0 +op.x_offset = 0.0 +op.y_offset = 0.0 +op.noise_size = 0.5 +op.noise_size_x = 1.0 +op.noise_size_y = 1.0 +op.noise_type = 'planet_noise' +op.basis_type = '1' +op.vl_basis_type = '0' +op.distortion = 1.0 +op.hard_noise = '0' +op.noise_depth = 8 +op.amplitude = 0.5 +op.frequency = 2.0 +op.dimension = 1.0 +op.lacunarity = 2.0 +op.moffset = 1.0 +op.gain = 1.0 +op.marble_bias = '0' +op.marble_sharp = '0' +op.marble_shape = '0' +op.height = 0.10000000149011612 +op.invert = False +op.offset = 0.0 +op.edge_falloff = '0' +op.falloff_size_x = 4.0 +op.falloff_size_y = 4.0 +op.edge_level = 0.0 +op.plateaulevel = 1.0 +op.sealevel = -0.10999999940395355 +op.strata = 5.0 +op.strata_type = '0' +op.water_plane = False +op.water_level = 0.009999999776482582 +op.use_mat = False +op.sel_land_mat = '' +op.sel_water_mat = '' +op.show_noise_settings = True +op.show_terrain_settings = True +op.refresh = True +op.auto_refresh = True diff --git a/presets/operator/mesh.landscape_add/planetnoise-larger.py b/presets/operator/mesh.landscape_add/planetnoise-larger.py deleted file mode 100644 index a436275e..00000000 --- a/presets/operator/mesh.landscape_add/planetnoise-larger.py +++ /dev/null @@ -1,33 +0,0 @@ -import bpy -op = bpy.context.active_operator - -op.AutoUpdate = True -op.SphereMesh = False -op.SmoothMesh = True -op.Subdivision = 256 -op.MeshSize = 20.0 -op.XOffset = 0.0 -op.YOffset = 0.0 -op.RandomSeed = 3 -op.NoiseSize = 4.0 -op.NoiseType = 'planet_noise' -op.BasisType = '0' -op.VLBasisType = '0' -op.Distortion = 1.0 -op.HardNoise = False -op.NoiseDepth = 9 -op.mDimension = 0.8999999761581421 -op.mLacunarity = 2.799999952316284 -op.mOffset = 0.7200000286102295 -op.mGain = 3.299999952316284 -op.MarbleBias = '0' -op.MarbleSharp = '0' -op.MarbleShape = '0' -op.Invert = False -op.Height = 0.6000000238418579 -op.Offset = -0.029999999329447746 -op.Falloff = '0' -op.Sealevel = 0.0 -op.Plateaulevel = 10.0 -op.Strata = 3.0 -op.StrataType = '0' diff --git a/presets/operator/mesh.landscape_add/planetnoise.py b/presets/operator/mesh.landscape_add/planetnoise.py deleted file mode 100644 index 4c2b1902..00000000 --- a/presets/operator/mesh.landscape_add/planetnoise.py +++ /dev/null @@ -1,33 +0,0 @@ -import bpy -op = bpy.context.active_operator - -op.AutoUpdate = True -op.SphereMesh = True -op.SmoothMesh = True -op.Subdivision = 256 -op.MeshSize = 2.0 -op.XOffset = 0.0 -op.YOffset = 0.0 -op.RandomSeed = 0 -op.NoiseSize = 0.5 -op.NoiseType = 'planet_noise' -op.BasisType = '1' -op.VLBasisType = '3' -op.Distortion = 0.75 -op.HardNoise = False -op.NoiseDepth = 12 -op.mDimension = 1.0 -op.mLacunarity = 2.0 -op.mOffset = 1.0 -op.mGain = 1.0 -op.MarbleBias = '0' -op.MarbleSharp = '0' -op.MarbleShape = '0' -op.Invert = False -op.Height = 0.09999999403953552 -op.Offset = 0.0 -op.Falloff = '1' -op.Sealevel = 0.0 -op.Plateaulevel = 1.0 -op.Strata = 5.0 -op.StrataType = '0' diff --git a/presets/operator/mesh.landscape_add/plateau.py b/presets/operator/mesh.landscape_add/plateau.py index 791c430f..557043cb 100644 --- a/presets/operator/mesh.landscape_add/plateau.py +++ b/presets/operator/mesh.landscape_add/plateau.py @@ -1,33 +1,53 @@ import bpy op = bpy.context.active_operator -op.AutoUpdate = True -op.SphereMesh = False -op.SmoothMesh = True -op.Subdivision = 128 -op.MeshSize = 2.0 -op.XOffset = 0.0 -op.YOffset = 0.0 -op.RandomSeed = 2 -op.NoiseSize = 0.2199999988079071 -op.NoiseType = 'variable_lacunarity' -op.BasisType = '2' -op.VLBasisType = '3' -op.Distortion = 0.6000000238418579 -op.HardNoise = False -op.NoiseDepth = 8 -op.mDimension = 1.0 -op.mLacunarity = 2.0 -op.mOffset = 1.0 -op.mGain = 1.0 -op.MarbleBias = '0' -op.MarbleSharp = '0' -op.MarbleShape = '0' -op.Invert = True -op.Height = 0.30000001192092896 -op.Offset = 0.10999999940395355 -op.Falloff = '2' -op.Sealevel = 0.0 -op.Plateaulevel = 0.10000000149011612 -op.Strata = 7.0 -op.StrataType = '1' +op.at_cursor = True +op.smooth_mesh = True +op.tri_face = False +op.sphere_mesh = False +op.subdivision_x = 128 +op.subdivision_y = 128 +op.meshsize = 2.0 +op.meshsize_x = 2.0 +op.meshsize_y = 2.0 +op.random_seed = 285 +op.x_offset = 0.0 +op.y_offset = 0.0 +op.noise_size = 1.0 +op.noise_size_x = 1.0 +op.noise_size_y = 1.0 +op.noise_type = 'vl_noise_turbulence' +op.basis_type = '0' +op.vl_basis_type = '0' +op.distortion = 1.149999976158142 +op.hard_noise = '1' +op.noise_depth = 6 +op.amplitude = 0.4000000059604645 +op.frequency = 2.0 +op.dimension = 1.0 +op.lacunarity = 2.0 +op.moffset = 1.0 +op.gain = 1.5 +op.marble_bias = '0' +op.marble_sharp = '0' +op.marble_shape = '0' +op.height = 0.4000000059604645 +op.invert = False +op.offset = 0.05000000074505806 +op.edge_falloff = '3' +op.falloff_size_x = 2.0 +op.falloff_size_y = 2.0 +op.edge_level = 0.0 +op.plateaulevel = 0.20000000298023224 +op.sealevel = -0.20000000298023224 +op.strata = 3.0 +op.strata_type = '3' +op.water_plane = False +op.water_level = -0.07999999821186066 +op.use_mat = False +op.sel_land_mat = '' +op.sel_water_mat = '' +op.show_noise_settings = True +op.show_terrain_settings = True +op.refresh = True +op.auto_refresh = True diff --git a/presets/operator/mesh.landscape_add/ridgedmfractal.py b/presets/operator/mesh.landscape_add/ridgedmfractal.py deleted file mode 100644 index 45557565..00000000 --- a/presets/operator/mesh.landscape_add/ridgedmfractal.py +++ /dev/null @@ -1,33 +0,0 @@ -import bpy -op = bpy.context.active_operator - -op.AutoUpdate = True -op.SphereMesh = False -op.SmoothMesh = True -op.Subdivision = 128 -op.MeshSize = 2.0 -op.XOffset = 0.0 -op.YOffset = 0.0 -op.RandomSeed = 3 -op.NoiseSize = 0.75 -op.NoiseType = 'ridged_multi_fractal' -op.BasisType = '0' -op.VLBasisType = '0' -op.Distortion = 1.0 -op.HardNoise = False -op.NoiseDepth = 12 -op.mDimension = 0.8999999761581421 -op.mLacunarity = 2.200000047683716 -op.mOffset = 0.8999999761581421 -op.mGain = 4.0 -op.MarbleBias = '0' -op.MarbleSharp = '0' -op.MarbleShape = '0' -op.Invert = False -op.Height = 0.5 -op.Offset = 0.25 -op.Falloff = '2' -op.Sealevel = 0.0 -op.Plateaulevel = 1.0 -op.Strata = 5.0 -op.StrataType = '0' diff --git a/presets/operator/mesh.landscape_add/scatteredsrocks.py b/presets/operator/mesh.landscape_add/scatteredsrocks.py deleted file mode 100644 index 5b40c7b7..00000000 --- a/presets/operator/mesh.landscape_add/scatteredsrocks.py +++ /dev/null @@ -1,33 +0,0 @@ -import bpy -op = bpy.context.active_operator - -op.AutoUpdate = True -op.SphereMesh = False -op.SmoothMesh = True -op.Subdivision = 128 -op.MeshSize = 2.0 -op.XOffset = 0.0 -op.YOffset = 0.0 -op.RandomSeed = 8 -op.NoiseSize = 0.3499999940395355 -op.NoiseType = 'marble_noise' -op.BasisType = '7' -op.VLBasisType = '0' -op.Distortion = 1.0 -op.HardNoise = False -op.NoiseDepth = 3 -op.mDimension = 0.6000000238418579 -op.mLacunarity = 1.5 -op.mOffset = 1.0 -op.mGain = 1.0 -op.MarbleBias = '0' -op.MarbleSharp = '0' -op.MarbleShape = '2' -op.Invert = False -op.Height = 0.15000000596046448 -op.Offset = -0.009999999776482582 -op.Falloff = '0' -op.Sealevel = 0.0 -op.Plateaulevel = 1.0 -op.Strata = 5.0 -op.StrataType = '0' diff --git a/presets/operator/mesh.landscape_add/smooth_terrain.py b/presets/operator/mesh.landscape_add/smooth_terrain.py new file mode 100644 index 00000000..ee2871f8 --- /dev/null +++ b/presets/operator/mesh.landscape_add/smooth_terrain.py @@ -0,0 +1,53 @@ +import bpy +op = bpy.context.active_operator + +op.at_cursor = True +op.smooth_mesh = True +op.tri_face = False +op.sphere_mesh = False +op.subdivision_x = 128 +op.subdivision_y = 128 +op.meshsize = 2.0 +op.meshsize_x = 2.0 +op.meshsize_y = 2.0 +op.random_seed = 11 +op.x_offset = 0.0 +op.y_offset = 0.0 +op.noise_size = 0.8899999260902405 +op.noise_size_x = 1.0 +op.noise_size_y = 1.0 +op.noise_type = 'hybrid_multi_fractal' +op.basis_type = '1' +op.vl_basis_type = '0' +op.distortion = 1.0 +op.hard_noise = '0' +op.noise_depth = 8 +op.amplitude = 0.5 +op.frequency = 2.0 +op.dimension = 0.800000011920929 +op.lacunarity = 2.2100000381469727 +op.moffset = 0.6499998569488525 +op.gain = 3.0 +op.marble_bias = '0' +op.marble_sharp = '0' +op.marble_shape = '0' +op.height = 0.2199999988079071 +op.invert = False +op.offset = -0.07999999821186066 +op.edge_falloff = '3' +op.falloff_size_x = 6.0 +op.falloff_size_y = 6.0 +op.edge_level = 0.0 +op.plateaulevel = 1.0 +op.sealevel = -1.0 +op.strata = 2.0 +op.strata_type = '0' +op.water_plane = False +op.water_level = 0.009999999776482582 +op.use_mat = False +op.sel_land_mat = '' +op.sel_water_mat = '' +op.show_noise_settings = True +op.show_terrain_settings = True +op.refresh = True +op.auto_refresh = True diff --git a/presets/operator/mesh.landscape_add/stonepath.py b/presets/operator/mesh.landscape_add/stonepath.py deleted file mode 100644 index 922086fb..00000000 --- a/presets/operator/mesh.landscape_add/stonepath.py +++ /dev/null @@ -1,33 +0,0 @@ -import bpy -op = bpy.context.active_operator - -op.AutoUpdate = True -op.SphereMesh = False -op.SmoothMesh = True -op.Subdivision = 128 -op.MeshSize = 2.0 -op.XOffset = 0.0 -op.YOffset = 0.0 -op.RandomSeed = 21 -op.NoiseSize = 0.25 -op.NoiseType = 'ridged_multi_fractal' -op.BasisType = '7' -op.VLBasisType = '3' -op.Distortion = 1.5 -op.HardNoise = False -op.NoiseDepth = 4 -op.mDimension = 1.0 -op.mLacunarity = 2.880000114440918 -op.mOffset = 1.2000000476837158 -op.mGain = 3.0 -op.MarbleBias = '0' -op.MarbleSharp = '0' -op.MarbleShape = '0' -op.Invert = False -op.Height = 0.30000001192092896 -op.Offset = 0.10000000149011612 -op.Falloff = '3' -op.Sealevel = 0.0 -op.Plateaulevel = 0.11999999731779099 -op.Strata = 5.0 -op.StrataType = '0' diff --git a/presets/operator/mesh.landscape_add/stratasphere.py b/presets/operator/mesh.landscape_add/stratasphere.py deleted file mode 100644 index 934406f7..00000000 --- a/presets/operator/mesh.landscape_add/stratasphere.py +++ /dev/null @@ -1,33 +0,0 @@ -import bpy -op = bpy.context.active_operator - -op.AutoUpdate = True -op.SphereMesh = True -op.SmoothMesh = True -op.Subdivision = 200 -op.MeshSize = 2.0 -op.XOffset = 0.0 -op.YOffset = 0.0 -op.RandomSeed = 5 -op.NoiseSize = 0.75 -op.NoiseType = 'multi_fractal' -op.BasisType = '9' -op.VLBasisType = '0' -op.Distortion = 2.0 -op.HardNoise = False -op.NoiseDepth = 8 -op.mDimension = 1.0 -op.mLacunarity = 2.0 -op.mOffset = 1.0 -op.mGain = 1.0 -op.MarbleBias = '0' -op.MarbleSharp = '0' -op.MarbleShape = '4' -op.Invert = False -op.Height = 0.3499999940395355 -op.Offset = 0.15000000596046448 -op.Falloff = '3' -op.Sealevel = 0.0 -op.Plateaulevel = 1.0 -op.Strata = 5.0 -op.StrataType = '2' diff --git a/presets/operator/mesh.landscape_add/techno_grid.py b/presets/operator/mesh.landscape_add/techno_grid.py new file mode 100644 index 00000000..6d675cdf --- /dev/null +++ b/presets/operator/mesh.landscape_add/techno_grid.py @@ -0,0 +1,53 @@ +import bpy +op = bpy.context.active_operator + +op.at_cursor = True +op.smooth_mesh = True +op.tri_face = False +op.sphere_mesh = False +op.subdivision_x = 128 +op.subdivision_y = 128 +op.meshsize = 2.0 +op.meshsize_x = 2.0 +op.meshsize_y = 2.0 +op.random_seed = 23 +op.x_offset = 0.0 +op.y_offset = 0.0 +op.noise_size = 0.5 +op.noise_size_x = 1.0 +op.noise_size_y = 1.0 +op.noise_type = 'variable_lacunarity' +op.basis_type = '9' +op.vl_basis_type = '9' +op.distortion = 1.5 +op.hard_noise = '0' +op.noise_depth = 3 +op.amplitude = 0.5 +op.frequency = 2.0 +op.dimension = 1.0 +op.lacunarity = 2.0 +op.moffset = 1.0 +op.gain = 1.0 +op.marble_bias = '0' +op.marble_sharp = '0' +op.marble_shape = '0' +op.height = 0.25 +op.invert = False +op.offset = 0.0 +op.edge_falloff = '0' +op.falloff_size_x = 4.0 +op.falloff_size_y = 4.0 +op.edge_level = 0.0 +op.plateaulevel = 1.0 +op.sealevel = -1.0 +op.strata = 2.0 +op.strata_type = '4' +op.water_plane = False +op.water_level = 0.009999999776482582 +op.use_mat = False +op.sel_land_mat = '' +op.sel_water_mat = '' +op.show_noise_settings = True +op.show_terrain_settings = True +op.refresh = True +op.auto_refresh = True diff --git a/presets/operator/mesh.landscape_add/terrain_large.py b/presets/operator/mesh.landscape_add/terrain_large.py new file mode 100644 index 00000000..55777b5d --- /dev/null +++ b/presets/operator/mesh.landscape_add/terrain_large.py @@ -0,0 +1,53 @@ +import bpy +op = bpy.context.active_operator + +op.at_cursor = True +op.smooth_mesh = True +op.tri_face = False +op.sphere_mesh = False +op.subdivision_x = 256 +op.subdivision_y = 256 +op.meshsize = 2.0 +op.meshsize_x = 20.0 +op.meshsize_y = 20.0 +op.random_seed = 0 +op.x_offset = 0.0 +op.y_offset = 0.0 +op.noise_size = 3.0 +op.noise_size_x = 1.0 +op.noise_size_y = 1.0 +op.noise_type = 'distorted_heteroTerrain' +op.basis_type = '0' +op.vl_basis_type = '0' +op.distortion = 1.0 +op.hard_noise = '0' +op.noise_depth = 8 +op.amplitude = 0.5 +op.frequency = 2.0 +op.dimension = 1.119999885559082 +op.lacunarity = 2.0 +op.moffset = 0.8799998760223389 +op.gain = 1.0 +op.marble_bias = '0' +op.marble_sharp = '0' +op.marble_shape = '0' +op.height = 1.0 +op.invert = False +op.offset = 0.0 +op.edge_falloff = '0' +op.falloff_size_x = 6.0 +op.falloff_size_y = 6.0 +op.edge_level = 0.0 +op.plateaulevel = 5.0 +op.sealevel = -0.5 +op.strata = 5.0 +op.strata_type = '0' +op.water_plane = False +op.water_level = 0.009999999776482582 +op.use_mat = False +op.sel_land_mat = '' +op.sel_water_mat = '' +op.show_noise_settings = True +op.show_terrain_settings = True +op.refresh = True +op.auto_refresh = True diff --git a/presets/operator/mesh.landscape_add/turbulence_2.py b/presets/operator/mesh.landscape_add/turbulence_2.py deleted file mode 100644 index 92afe567..00000000 --- a/presets/operator/mesh.landscape_add/turbulence_2.py +++ /dev/null @@ -1,33 +0,0 @@ -import bpy -op = bpy.context.active_operator - -op.AutoUpdate = True -op.SphereMesh = False -op.SmoothMesh = True -op.Subdivision = 128 -op.MeshSize = 2.0 -op.XOffset = 0.0 -op.YOffset = 0.0 -op.RandomSeed = 10 -op.NoiseSize = 1.0 -op.NoiseType = 'turbulence_vector' -op.BasisType = '0' -op.VLBasisType = '0' -op.Distortion = 1.0 -op.HardNoise = True -op.NoiseDepth = 8 -op.mDimension = 1.0 -op.mLacunarity = 2.0 -op.mOffset = 1.0 -op.mGain = 1.0 -op.MarbleBias = '0' -op.MarbleSharp = '0' -op.MarbleShape = '0' -op.Invert = True -op.Height = 0.3199999928474426 -op.Offset = -0.029999999329447746 -op.Falloff = '1' -op.Sealevel = 0.0 -op.Plateaulevel = 1.0 -op.Strata = 5.0 -op.StrataType = '0' diff --git a/presets/operator/mesh.landscape_add/voronoi_hills.py b/presets/operator/mesh.landscape_add/voronoi_hills.py new file mode 100644 index 00000000..1232dd90 --- /dev/null +++ b/presets/operator/mesh.landscape_add/voronoi_hills.py @@ -0,0 +1,53 @@ +import bpy +op = bpy.context.active_operator + +op.at_cursor = True +op.smooth_mesh = True +op.tri_face = False +op.sphere_mesh = False +op.subdivision_x = 128 +op.subdivision_y = 128 +op.meshsize = 2.0 +op.meshsize_x = 2.0 +op.meshsize_y = 2.0 +op.random_seed = 111 +op.x_offset = 0.0 +op.y_offset = 0.0 +op.noise_size = 0.5 +op.noise_size_x = 1.0 +op.noise_size_y = 1.0 +op.noise_type = 'fractal' +op.basis_type = '3' +op.vl_basis_type = '0' +op.distortion = 1.0 +op.hard_noise = '0' +op.noise_depth = 1 +op.amplitude = 0.5 +op.frequency = 2.0 +op.dimension = 1.0 +op.lacunarity = 2.0 +op.moffset = 1.0 +op.gain = 1.0 +op.marble_bias = '0' +op.marble_sharp = '0' +op.marble_shape = '0' +op.height = 0.10000000149011612 +op.invert = True +op.offset = 0.10000000149011612 +op.edge_falloff = '3' +op.falloff_size_x = 8.0 +op.falloff_size_y = 8.0 +op.edge_level = 0.0 +op.plateaulevel = 1.0 +op.sealevel = -0.10999999940395355 +op.strata = 5.0 +op.strata_type = '0' +op.water_plane = False +op.water_level = 0.009999999776482582 +op.use_mat = False +op.sel_land_mat = '' +op.sel_water_mat = '' +op.show_noise_settings = True +op.show_terrain_settings = True +op.refresh = True +op.auto_refresh = True diff --git a/presets/operator/mesh.landscape_add/voronoihills.py b/presets/operator/mesh.landscape_add/voronoihills.py deleted file mode 100644 index 46e48cfd..00000000 --- a/presets/operator/mesh.landscape_add/voronoihills.py +++ /dev/null @@ -1,33 +0,0 @@ -import bpy -op = bpy.context.active_operator - -op.AutoUpdate = True -op.SphereMesh = False -op.SmoothMesh = True -op.Subdivision = 128 -op.MeshSize = 2.0 -op.XOffset = 0.0 -op.YOffset = 0.0 -op.RandomSeed = 3 -op.NoiseSize = 0.550000011920929 -op.NoiseType = 'turbulence_vector' -op.BasisType = '3' -op.VLBasisType = '0' -op.Distortion = 1.0 -op.HardNoise = False -op.NoiseDepth = 2 -op.mDimension = 1.0 -op.mLacunarity = 2.0 -op.mOffset = 1.0 -op.mGain = 1.0 -op.MarbleBias = '0' -op.MarbleSharp = '0' -op.MarbleShape = '0' -op.Invert = True -op.Height = 0.10000000149011612 -op.Offset = 0.0 -op.Falloff = '1' -op.Sealevel = 0.0 -op.Plateaulevel = 1.0 -op.Strata = 5.0 -op.StrataType = '0' diff --git a/presets/operator/mesh.landscape_add/vulcano.py b/presets/operator/mesh.landscape_add/vulcano.py index 6b0439bd..df10d6d7 100644 --- a/presets/operator/mesh.landscape_add/vulcano.py +++ b/presets/operator/mesh.landscape_add/vulcano.py @@ -1,33 +1,53 @@ import bpy op = bpy.context.active_operator -op.AutoUpdate = True -op.SphereMesh = False -op.SmoothMesh = True -op.Subdivision = 256 -op.MeshSize = 2.0 -op.XOffset = 0.0 -op.YOffset = 0.0 -op.RandomSeed = 0 -op.NoiseSize = 0.5 -op.NoiseType = 'marble_noise' -op.BasisType = '1' -op.VLBasisType = '0' -op.Distortion = 0.75 -op.HardNoise = False -op.NoiseDepth = 8 -op.mDimension = 1.0 -op.mLacunarity = 2.0 -op.mOffset = 1.0 -op.mGain = 1.0 -op.MarbleBias = '1' -op.MarbleSharp = '0' -op.MarbleShape = '1' -op.Invert = False -op.Height = 1.0 -op.Offset = -0.25 -op.Falloff = '2' -op.Sealevel = 0.0 -op.Plateaulevel = 1.0 -op.Strata = 5.0 -op.StrataType = '0' +op.at_cursor = True +op.smooth_mesh = True +op.tri_face = False +op.sphere_mesh = False +op.subdivision_x = 128 +op.subdivision_y = 128 +op.meshsize = 2.0 +op.meshsize_x = 2.0 +op.meshsize_y = 2.0 +op.random_seed = 7 +op.x_offset = 0.0 +op.y_offset = 0.0 +op.noise_size = 1.0 +op.noise_size_x = 1.0 +op.noise_size_y = 1.0 +op.noise_type = 'marble_noise' +op.basis_type = '0' +op.vl_basis_type = '0' +op.distortion = 1.5 +op.hard_noise = '0' +op.noise_depth = 9 +op.amplitude = 0.5 +op.frequency = 2.0 +op.dimension = 1.0 +op.lacunarity = 2.0 +op.moffset = 1.0 +op.gain = 1.0 +op.marble_bias = '2' +op.marble_sharp = '3' +op.marble_shape = '1' +op.height = 0.800000011920929 +op.invert = False +op.offset = 0.0 +op.edge_falloff = '3' +op.falloff_size_x = 2.0 +op.falloff_size_y = 2.0 +op.edge_level = 0.0 +op.plateaulevel = 1.0 +op.sealevel = -1.0 +op.strata = 5.0 +op.strata_type = '0' +op.water_plane = False +op.water_level = 0.009999999776482582 +op.use_mat = False +op.sel_land_mat = '' +op.sel_water_mat = '' +op.show_noise_settings = True +op.show_terrain_settings = True +op.refresh = True +op.auto_refresh = True |