diff options
Diffstat (limited to 'presets')
18 files changed, 464 insertions, 325 deletions
diff --git a/presets/operator/mesh.landscape_add/abstract.py b/presets/operator/mesh.landscape_add/abstract.py index 617332b0..8cb663d4 100644 --- a/presets/operator/mesh.landscape_add/abstract.py +++ b/presets/operator/mesh.landscape_add/abstract.py @@ -1,21 +1,27 @@ import bpy op = bpy.context.active_operator +op.ant_terrain_name = 'Landscape' +op.land_material = '' +op.water_material = '' +op.texture_block = '' op.at_cursor = True op.smooth_mesh = True op.tri_face = False op.sphere_mesh = True -op.subdivision_x = 128 +op.subdivision_x = 256 op.subdivision_y = 128 -op.meshsize = 2.0 -op.meshsize_x = 2.0 -op.meshsize_y = 2.0 +op.mesh_size = 2.0 +op.mesh_size_x = 2.0 +op.mesh_size_y = 3.0 op.random_seed = 387 -op.x_offset = 0.0 -op.y_offset = 0.0 -op.noise_size = 1.0 +op.noise_offset_x = 0.0 +op.noise_offset_y = 0.0 +op.noise_offset_z = 0.0 op.noise_size_x = 1.0 op.noise_size_y = 1.0 +op.noise_size_z = 1.0 +op.noise_size = 1.0 op.noise_type = 'planet_noise' op.basis_type = '3' op.vl_basis_type = '3' @@ -26,29 +32,28 @@ op.amplitude = 0.5 op.frequency = 2.0 op.dimension = 1.0 op.lacunarity = 2.0 -op.moffset = 1.0 +op.offset = 1.0 op.gain = 1.0 op.marble_bias = '0' op.marble_sharp = '0' op.marble_shape = '0' op.height = 1.0 -op.invert = True -op.offset = 0.0 +op.height_invert = True +op.height_offset = 0.0 op.edge_falloff = '0' -op.falloff_size_x = 4.0 -op.falloff_size_y = 4.0 +op.falloff_x = 4.0 +op.falloff_y = 4.0 op.edge_level = 0.0 op.maximum = 1.0 op.minimum = -1.0 +op.use_vgroup = False op.strata = 5.0 op.strata_type = '3' op.water_plane = False op.water_level = 0.009999999776482582 -op.use_mat = False -op.sel_land_mat = '' -op.sel_water_mat = '' +op.remove_double = False +op.show_main_settings = True op.show_noise_settings = True -op.show_terrain_settings = True +op.show_displace_settings = True op.refresh = True op.auto_refresh = True -op.texture_name = '' diff --git a/presets/operator/mesh.landscape_add/canion.py b/presets/operator/mesh.landscape_add/canion.py index 6ac4ad61..6a97d1f3 100644 --- a/presets/operator/mesh.landscape_add/canion.py +++ b/presets/operator/mesh.landscape_add/canion.py @@ -1,21 +1,27 @@ import bpy op = bpy.context.active_operator +op.ant_terrain_name = 'Landscape' +op.land_material = '' +op.water_material = '' +op.texture_block = '' op.at_cursor = True op.smooth_mesh = True op.tri_face = False op.sphere_mesh = False op.subdivision_x = 128 op.subdivision_y = 192 -op.meshsize = 2.0 -op.meshsize_x = 2.0 -op.meshsize_y = 3.0 +op.mesh_size = 2.0 +op.mesh_size_x = 2.0 +op.mesh_size_y = 3.0 op.random_seed = 1 -op.x_offset = 0.25 -op.y_offset = 0.0 -op.noise_size = 1.5 +op.noise_offset_x = 0.0 +op.noise_offset_y = 0.0 +op.noise_offset_z = 0.0 op.noise_size_x = 1.0 op.noise_size_y = 1.25 +op.noise_size_z = 1.0 +op.noise_size = 1.5 op.noise_type = 'marble_noise' op.basis_type = '0' op.vl_basis_type = '0' @@ -26,29 +32,28 @@ op.amplitude = 0.5 op.frequency = 2.0 op.dimension = 1.0 op.lacunarity = 2.0 -op.moffset = 1.0 +op.offset = 1.0 op.gain = 1.0 op.marble_bias = '0' op.marble_sharp = '0' op.marble_shape = '4' op.height = 0.6000000238418579 -op.invert = False -op.offset = -0.059999994933605194 +op.height_invert = False +op.height_offset = 0.0 op.edge_falloff = '2' -op.falloff_size_x = 4.0 -op.falloff_size_y = 10.0 +op.falloff_x = 4.0 +op.falloff_y = 4.0 op.edge_level = 0.15000000596046448 op.maximum = 1.0 op.minimum = -0.20000000298023224 +op.use_vgroup = False op.strata = 4.0 op.strata_type = '2' op.water_plane = False op.water_level = 0.009999999776482582 -op.use_mat = False -op.sel_land_mat = '' -op.sel_water_mat = '' +op.remove_double = False +op.show_main_settings = True op.show_noise_settings = True -op.show_terrain_settings = True +op.show_displace_settings = True op.refresh = True op.auto_refresh = True -op.texture_name = '' diff --git a/presets/operator/mesh.landscape_add/cauliflower_hills.py b/presets/operator/mesh.landscape_add/cauliflower_hills.py index 6063f93e..2371b0d3 100644 --- a/presets/operator/mesh.landscape_add/cauliflower_hills.py +++ b/presets/operator/mesh.landscape_add/cauliflower_hills.py @@ -1,22 +1,28 @@ import bpy op = bpy.context.active_operator +op.ant_terrain_name = 'Landscape' +op.land_material = '' +op.water_material = '' +op.texture_block = '' op.at_cursor = True op.smooth_mesh = True op.tri_face = False op.sphere_mesh = False op.subdivision_x = 128 op.subdivision_y = 128 -op.meshsize = 2.0 -op.meshsize_x = 2.0 -op.meshsize_y = 2.0 +op.mesh_size = 2.0 +op.mesh_size_x = 2.0 +op.mesh_size_y = 2.0 op.random_seed = 860 -op.x_offset = 0.0 -op.y_offset = 0.0 -op.noise_size = 0.5 +op.noise_offset_x = 0.0 +op.noise_offset_y = 0.0 +op.noise_offset_z = 0.0 op.noise_size_x = 1.0 op.noise_size_y = 1.0 -op.noise_type = 'fractal' +op.noise_size_z = 1.0 +op.noise_size = 0.5 +op.noise_type = 'multi_fractal' op.basis_type = '3' op.vl_basis_type = '0' op.distortion = 1.0 @@ -26,29 +32,28 @@ op.amplitude = 0.5 op.frequency = 2.0 op.dimension = 1.0 op.lacunarity = 5.0 -op.moffset = 1.0 +op.offset = 1.0 op.gain = 1.0 op.marble_bias = '0' op.marble_sharp = '0' op.marble_shape = '0' -op.height = 0.10000000149011612 -op.invert = True -op.offset = 0.05000000074505806 +op.height = 0.20000000298023224 +op.height_invert = True +op.height_offset = 0.0 op.edge_falloff = '3' -op.falloff_size_x = 6.0 -op.falloff_size_y = 6.0 +op.falloff_x = 8.0 +op.falloff_y = 8.0 op.edge_level = 0.0 op.maximum = 1.0 -op.minimum = -0.10999999940395355 +op.minimum = -1.0 +op.use_vgroup = False op.strata = 5.0 op.strata_type = '0' op.water_plane = False op.water_level = 0.009999999776482582 -op.use_mat = False -op.sel_land_mat = '' -op.sel_water_mat = '' +op.remove_double = False +op.show_main_settings = True op.show_noise_settings = True -op.show_terrain_settings = True +op.show_displace_settings = True op.refresh = True op.auto_refresh = True -op.texture_name = '' diff --git a/presets/operator/mesh.landscape_add/cristaline.py b/presets/operator/mesh.landscape_add/cristaline.py index d8a3dc12..89349846 100644 --- a/presets/operator/mesh.landscape_add/cristaline.py +++ b/presets/operator/mesh.landscape_add/cristaline.py @@ -1,21 +1,27 @@ import bpy op = bpy.context.active_operator +op.ant_terrain_name = 'Landscape' +op.land_material = '' +op.water_material = '' +op.texture_block = '' op.at_cursor = True op.smooth_mesh = True op.tri_face = False op.sphere_mesh = True -op.subdivision_x = 128 +op.subdivision_x = 256 op.subdivision_y = 128 -op.meshsize = 2.0 -op.meshsize_x = 2.0 -op.meshsize_y = 2.0 +op.mesh_size = 2.0 +op.mesh_size_x = 2.0 +op.mesh_size_y = 2.0 op.random_seed = 0 -op.x_offset = 0.0 -op.y_offset = 0.0 -op.noise_size = 1.0 +op.noise_offset_x = 0.0 +op.noise_offset_y = 0.0 +op.noise_offset_z = 0.0 op.noise_size_x = 1.0 op.noise_size_y = 1.0 +op.noise_size_z = 1.0 +op.noise_size = 1.0 op.noise_type = 'turbulence_vector' op.basis_type = '6' op.vl_basis_type = '0' @@ -26,29 +32,28 @@ op.amplitude = 0.5 op.frequency = 2.0 op.dimension = 1.0 op.lacunarity = 2.0 -op.moffset = 1.0 +op.offset = 1.0 op.gain = 1.0 op.marble_bias = '0' op.marble_sharp = '0' op.marble_shape = '0' op.height = 1.0 -op.invert = False -op.offset = 0.0 +op.height_invert = False +op.height_offset = 0.0 op.edge_falloff = '0' -op.falloff_size_x = 4.0 -op.falloff_size_y = 4.0 +op.falloff_x = 4.0 +op.falloff_y = 4.0 op.edge_level = 0.0 op.maximum = 2.0 op.minimum = -1.0 +op.use_vgroup = False op.strata = 5.0 op.strata_type = '0' op.water_plane = False op.water_level = 0.009999999776482582 -op.use_mat = False -op.sel_land_mat = '' -op.sel_water_mat = '' +op.remove_double = False +op.show_main_settings = True op.show_noise_settings = True -op.show_terrain_settings = True +op.show_displace_settings = True op.refresh = True op.auto_refresh = True -op.texture_name = '' diff --git a/presets/operator/mesh.landscape_add/default.py b/presets/operator/mesh.landscape_add/default.py index 356686f7..1996b561 100644 --- a/presets/operator/mesh.landscape_add/default.py +++ b/presets/operator/mesh.landscape_add/default.py @@ -1,21 +1,27 @@ import bpy op = bpy.context.active_operator +op.ant_terrain_name = 'Landscape' +op.land_material = '' +op.water_material = '' +op.texture_block = '' op.at_cursor = True op.smooth_mesh = True op.tri_face = False op.sphere_mesh = False op.subdivision_x = 128 op.subdivision_y = 128 -op.meshsize = 2.0 -op.meshsize_x = 2.0 -op.meshsize_y = 2.0 +op.mesh_size = 2.0 +op.mesh_size_x = 2.0 +op.mesh_size_y = 2.0 op.random_seed = 0 -op.x_offset = 0.0 -op.y_offset = 0.0 -op.noise_size = 1.0 +op.noise_offset_x = 0.0 +op.noise_offset_y = 0.0 +op.noise_offset_z = 0.0 op.noise_size_x = 1.0 op.noise_size_y = 1.0 +op.noise_size_z = 1.0 +op.noise_size = 1.0 op.noise_type = 'hetero_terrain' op.basis_type = '0' op.vl_basis_type = '0' @@ -26,29 +32,28 @@ op.amplitude = 0.5 op.frequency = 2.0 op.dimension = 1.0 op.lacunarity = 2.0 -op.moffset = 1.0 +op.offset = 1.0 op.gain = 1.0 op.marble_bias = '0' op.marble_sharp = '0' op.marble_shape = '0' op.height = 0.5 -op.invert = False -op.offset = 0.0 +op.height_invert = False +op.height_offset = 0.0 op.edge_falloff = '3' -op.falloff_size_x = 4.0 -op.falloff_size_y = 4.0 +op.falloff_x = 4.0 +op.falloff_y = 4.0 op.edge_level = 0.0 op.maximum = 1.0 -op.minimum = -0.10999999940395355 +op.minimum = -1.0 +op.use_vgroup = False op.strata = 5.0 op.strata_type = '0' op.water_plane = False op.water_level = 0.009999999776482582 -op.use_mat = False -op.sel_land_mat = '' -op.sel_water_mat = '' +op.remove_double = False +op.show_main_settings = True op.show_noise_settings = True -op.show_terrain_settings = True +op.show_displace_settings = True op.refresh = True op.auto_refresh = True -op.texture_name = '' diff --git a/presets/operator/mesh.landscape_add/default_large.py b/presets/operator/mesh.landscape_add/default_large.py index adb523bd..2295c1e5 100644 --- a/presets/operator/mesh.landscape_add/default_large.py +++ b/presets/operator/mesh.landscape_add/default_large.py @@ -1,21 +1,27 @@ import bpy op = bpy.context.active_operator +op.ant_terrain_name = 'Landscape' +op.land_material = '' +op.water_material = '' +op.texture_block = '' op.at_cursor = True op.smooth_mesh = True op.tri_face = False op.sphere_mesh = False op.subdivision_x = 128 op.subdivision_y = 128 -op.meshsize = 2.0 -op.meshsize_x = 20.0 -op.meshsize_y = 20.0 +op.mesh_size = 2.0 +op.mesh_size_x = 20.0 +op.mesh_size_y = 20.0 op.random_seed = 0 -op.x_offset = 0.0 -op.y_offset = 0.0 -op.noise_size = 10.0 +op.noise_offset_x = 0.0 +op.noise_offset_y = 0.0 +op.noise_offset_z = 0.0 op.noise_size_x = 1.0 op.noise_size_y = 1.0 +op.noise_size_z = 1.0 +op.noise_size = 10.0 op.noise_type = 'hetero_terrain' op.basis_type = '0' op.vl_basis_type = '0' @@ -26,29 +32,28 @@ op.amplitude = 0.5 op.frequency = 2.0 op.dimension = 1.0 op.lacunarity = 2.0 -op.moffset = 1.0 +op.offset = 1.0 op.gain = 1.0 op.marble_bias = '0' op.marble_sharp = '0' op.marble_shape = '0' op.height = 5.0 -op.invert = False -op.offset = 0.0 +op.height_invert = False +op.height_offset = 0.0 op.edge_falloff = '3' -op.falloff_size_x = 4.0 -op.falloff_size_y = 4.0 +op.falloff_x = 4.0 +op.falloff_y = 4.0 op.edge_level = 0.0 op.maximum = 10.0 op.minimum = -1.0 +op.use_vgroup = False op.strata = 5.0 op.strata_type = '0' op.water_plane = False op.water_level = 0.009999999776482582 -op.use_mat = False -op.sel_land_mat = '' -op.sel_water_mat = '' +op.remove_double = False +op.show_main_settings = True op.show_noise_settings = True -op.show_terrain_settings = True +op.show_displace_settings = True op.refresh = True op.auto_refresh = True -op.texture_name = '' diff --git a/presets/operator/mesh.landscape_add/flatstone.py b/presets/operator/mesh.landscape_add/flatstone.py index b7e40c83..edf55b7c 100644 --- a/presets/operator/mesh.landscape_add/flatstone.py +++ b/presets/operator/mesh.landscape_add/flatstone.py @@ -1,21 +1,27 @@ import bpy op = bpy.context.active_operator +op.ant_terrain_name = 'Landscape' +op.land_material = '' +op.water_material = '' +op.texture_block = '' op.at_cursor = True op.smooth_mesh = True op.tri_face = False op.sphere_mesh = False op.subdivision_x = 128 op.subdivision_y = 128 -op.meshsize = 2.0 -op.meshsize_x = 2.0 -op.meshsize_y = 2.0 +op.mesh_size = 2.0 +op.mesh_size_x = 2.0 +op.mesh_size_y = 2.0 op.random_seed = 2 -op.x_offset = 0.0 -op.y_offset = 0.0 -op.noise_size = 0.5 +op.noise_offset_x = 0.0 +op.noise_offset_y = 0.0 +op.noise_offset_z = 0.0 op.noise_size_x = 1.0 op.noise_size_y = 1.0 +op.noise_size_z = 1.0 +op.noise_size = 0.5 op.noise_type = 'fractal' op.basis_type = '8' op.vl_basis_type = '0' @@ -26,29 +32,28 @@ op.amplitude = 0.5 op.frequency = 2.0 op.dimension = 1.0 op.lacunarity = 2.0 -op.moffset = 1.0 +op.offset = 0.009999999776482582 op.gain = 1.0 op.marble_bias = '0' op.marble_sharp = '0' op.marble_shape = '0' op.height = 0.05000000074505806 -op.invert = False -op.offset = 0.0 +op.height_invert = False +op.height_offset = 0.0 op.edge_falloff = '0' -op.falloff_size_x = 4.0 -op.falloff_size_y = 4.0 +op.falloff_x = 4.0 +op.falloff_y = 4.0 op.edge_level = 0.0 op.maximum = 1.0 op.minimum = 0.0 +op.use_vgroup = False op.strata = 5.0 op.strata_type = '0' op.water_plane = False op.water_level = 0.009999999776482582 -op.use_mat = False -op.sel_land_mat = '' -op.sel_water_mat = '' +op.remove_double = False +op.show_main_settings = True op.show_noise_settings = True -op.show_terrain_settings = True +op.show_displace_settings = True op.refresh = True op.auto_refresh = True -op.texture_name = '' diff --git a/presets/operator/mesh.landscape_add/land_and_water.py b/presets/operator/mesh.landscape_add/land_and_water.py deleted file mode 100644 index 441c6602..00000000 --- a/presets/operator/mesh.landscape_add/land_and_water.py +++ /dev/null @@ -1,54 +0,0 @@ -import bpy -op = bpy.context.active_operator - -op.at_cursor = True -op.smooth_mesh = True -op.tri_face = False -op.sphere_mesh = False -op.subdivision_x = 128 -op.subdivision_y = 128 -op.meshsize = 2.0 -op.meshsize_x = 2.0 -op.meshsize_y = 2.0 -op.random_seed = 8 -op.x_offset = 0.0 -op.y_offset = 0.0 -op.noise_size = 1.5 -op.noise_size_x = 1.0 -op.noise_size_y = 1.0 -op.noise_type = 'turbulence_vector' -op.basis_type = '3' -op.vl_basis_type = '0' -op.distortion = 1.0 -op.hard_noise = '1' -op.noise_depth = 8 -op.amplitude = 0.5 -op.frequency = 2.0 -op.dimension = 1.0 -op.lacunarity = 2.0 -op.moffset = 1.0 -op.gain = 1.0 -op.marble_bias = '0' -op.marble_sharp = '0' -op.marble_shape = '0' -op.height = 0.4000000059604645 -op.invert = False -op.offset = -0.20000000298023224 -op.edge_falloff = '3' -op.falloff_size_x = 4.0 -op.falloff_size_y = 4.0 -op.edge_level = 0.0 -op.maximum = 1.0 -op.minimum = -0.10999999940395355 -op.strata = 5.0 -op.strata_type = '0' -op.water_plane = True -op.water_level = -0.019999999552965164 -op.use_mat = False -op.sel_land_mat = '' -op.sel_water_mat = '' -op.show_noise_settings = True -op.show_terrain_settings = True -op.refresh = True -op.auto_refresh = True -op.texture_name = '' diff --git a/presets/operator/mesh.landscape_add/mountain.py b/presets/operator/mesh.landscape_add/mountain.py index 2d551001..2d250498 100644 --- a/presets/operator/mesh.landscape_add/mountain.py +++ b/presets/operator/mesh.landscape_add/mountain.py @@ -1,24 +1,30 @@ import bpy op = bpy.context.active_operator +op.ant_terrain_name = 'Landscape' +op.land_material = '' +op.water_material = '' +op.texture_block = '' op.at_cursor = True op.smooth_mesh = True op.tri_face = False op.sphere_mesh = False op.subdivision_x = 128 op.subdivision_y = 128 -op.meshsize = 2.0 -op.meshsize_x = 2.0 -op.meshsize_y = 2.0 +op.mesh_size = 2.0 +op.mesh_size_x = 2.0 +op.mesh_size_y = 2.0 op.random_seed = 3 -op.x_offset = 0.0 -op.y_offset = 0.0 -op.noise_size = 0.75 +op.noise_offset_x = 0.0 +op.noise_offset_y = 0.0 +op.noise_offset_z = 0.0 op.noise_size_x = 1.0 op.noise_size_y = 1.0 +op.noise_size_z = 1.0 +op.noise_size = 0.75 op.noise_type = 'ridged_multi_fractal' op.basis_type = '0' -op.vl_basis_type = '0' +op.vl_basis_type = '7' op.distortion = 1.0 op.hard_noise = '0' op.noise_depth = 12 @@ -26,29 +32,28 @@ op.amplitude = 0.5 op.frequency = 2.0 op.dimension = 1.0 op.lacunarity = 2.0 -op.moffset = 0.8500000238418579 -op.gain = 4.5 +op.offset = 0.880000114440918 +op.gain = 4.199997901916504 op.marble_bias = '0' op.marble_sharp = '0' op.marble_shape = '0' op.height = 0.5 -op.invert = False -op.offset = 0.20000000298023224 +op.height_invert = False +op.height_offset = 0.25 op.edge_falloff = '3' -op.falloff_size_x = 2.0 -op.falloff_size_y = 2.0 +op.falloff_x = 2.0 +op.falloff_y = 2.0 op.edge_level = 0.0 op.maximum = 1.0 -op.minimum = -0.10999999940395355 +op.minimum = -1.0 +op.use_vgroup = False op.strata = 5.0 op.strata_type = '0' op.water_plane = False op.water_level = 0.009999999776482582 -op.use_mat = False -op.sel_land_mat = '' -op.sel_water_mat = '' +op.remove_double = False +op.show_main_settings = True op.show_noise_settings = True -op.show_terrain_settings = True +op.show_displace_settings = True op.refresh = True op.auto_refresh = True -op.texture_name = '' diff --git a/presets/operator/mesh.landscape_add/planet_noise.py b/presets/operator/mesh.landscape_add/planet_noise.py index 7cc1015c..c2be84f6 100644 --- a/presets/operator/mesh.landscape_add/planet_noise.py +++ b/presets/operator/mesh.landscape_add/planet_noise.py @@ -1,21 +1,27 @@ import bpy op = bpy.context.active_operator +op.ant_terrain_name = 'Landscape' +op.land_material = '' +op.water_material = '' +op.texture_block = '' op.at_cursor = True op.smooth_mesh = True op.tri_face = True op.sphere_mesh = True op.subdivision_x = 256 op.subdivision_y = 128 -op.meshsize = 2.0 -op.meshsize_x = 2.0 -op.meshsize_y = 2.0 +op.mesh_size = 2.0 +op.mesh_size_x = 2.0 +op.mesh_size_y = 2.0 op.random_seed = 0 -op.x_offset = 0.0 -op.y_offset = 0.0 -op.noise_size = 0.5 +op.noise_offset_x = 0.0 +op.noise_offset_y = 0.0 +op.noise_offset_z = 0.0 op.noise_size_x = 1.0 op.noise_size_y = 1.0 +op.noise_size_z = 1.0 +op.noise_size = 0.5 op.noise_type = 'planet_noise' op.basis_type = '1' op.vl_basis_type = '0' @@ -26,29 +32,28 @@ op.amplitude = 0.5 op.frequency = 2.0 op.dimension = 1.0 op.lacunarity = 2.0 -op.moffset = 1.0 +op.offset = 1.0 op.gain = 1.0 op.marble_bias = '0' op.marble_sharp = '0' op.marble_shape = '0' op.height = 0.10000000149011612 -op.invert = False -op.offset = 0.0 +op.height_invert = False +op.height_offset = 0.25 op.edge_falloff = '0' -op.falloff_size_x = 4.0 -op.falloff_size_y = 4.0 +op.falloff_x = 2.0 +op.falloff_y = 2.0 op.edge_level = 0.0 op.maximum = 1.0 -op.minimum = -0.10999999940395355 +op.minimum = -1.0 +op.use_vgroup = False op.strata = 5.0 op.strata_type = '0' op.water_plane = False op.water_level = 0.009999999776482582 -op.use_mat = False -op.sel_land_mat = '' -op.sel_water_mat = '' +op.remove_double = False +op.show_main_settings = True op.show_noise_settings = True -op.show_terrain_settings = True +op.show_displace_settings = True op.refresh = True op.auto_refresh = True -op.texture_name = '' diff --git a/presets/operator/mesh.landscape_add/plateau.py b/presets/operator/mesh.landscape_add/plateau.py index e6c378ad..4a0689ae 100644 --- a/presets/operator/mesh.landscape_add/plateau.py +++ b/presets/operator/mesh.landscape_add/plateau.py @@ -1,54 +1,59 @@ import bpy op = bpy.context.active_operator +op.ant_terrain_name = 'Landscape' +op.land_material = '' +op.water_material = '' +op.texture_block = '' op.at_cursor = True op.smooth_mesh = True op.tri_face = False op.sphere_mesh = False op.subdivision_x = 128 op.subdivision_y = 128 -op.meshsize = 2.0 -op.meshsize_x = 2.0 -op.meshsize_y = 2.0 -op.random_seed = 285 -op.x_offset = 0.0 -op.y_offset = 0.0 -op.noise_size = 1.0 +op.mesh_size = 2.0 +op.mesh_size_x = 2.0 +op.mesh_size_y = 2.0 +op.random_seed = 488 +op.noise_offset_x = 0.0 +op.noise_offset_y = 0.0 +op.noise_offset_z = 0.0 op.noise_size_x = 1.0 op.noise_size_y = 1.0 -op.noise_type = 'vl_noise_turbulence' -op.basis_type = '0' -op.vl_basis_type = '0' +op.noise_size_z = 1.0 +op.noise_size = 1.0 +op.noise_type = 'shattered_hterrain' +op.basis_type = '3' +op.vl_basis_type = '7' op.distortion = 1.149999976158142 -op.hard_noise = '1' -op.noise_depth = 6 +op.hard_noise = '0' +op.noise_depth = 8 op.amplitude = 0.4000000059604645 op.frequency = 2.0 op.dimension = 1.0 op.lacunarity = 2.0 -op.moffset = 1.0 -op.gain = 1.5 +op.offset = 1.0 +op.gain = 1.0 op.marble_bias = '0' op.marble_sharp = '0' op.marble_shape = '0' -op.height = 0.4000000059604645 -op.invert = False -op.offset = 0.05000000074505806 +op.height = 0.5 +op.height_invert = False +op.height_offset = 0.20000000298023224 op.edge_falloff = '3' -op.falloff_size_x = 2.0 -op.falloff_size_y = 2.0 +op.falloff_x = 3.0 +op.falloff_y = 3.0 op.edge_level = 0.0 -op.maximum = 0.20000000298023224 -op.minimum = -0.20000000298023224 -op.strata = 3.0 -op.strata_type = '3' +op.maximum = 0.25 +op.minimum = 0.0 +op.use_vgroup = False +op.strata = 2.25 +op.strata_type = '2' op.water_plane = False op.water_level = -0.07999999821186066 -op.use_mat = False -op.sel_land_mat = '' -op.sel_water_mat = '' +op.remove_double = False +op.show_main_settings = True op.show_noise_settings = True -op.show_terrain_settings = True +op.show_displace_settings = True op.refresh = True op.auto_refresh = True -op.texture_name = '' diff --git a/presets/operator/mesh.landscape_add/slick_rock.py b/presets/operator/mesh.landscape_add/slick_rock.py new file mode 100644 index 00000000..c875b754 --- /dev/null +++ b/presets/operator/mesh.landscape_add/slick_rock.py @@ -0,0 +1,59 @@ +import bpy +op = bpy.context.active_operator + +op.ant_terrain_name = 'Landscape' +op.land_material = '' +op.water_material = '' +op.texture_block = '' +op.at_cursor = True +op.smooth_mesh = True +op.tri_face = False +op.sphere_mesh = False +op.subdivision_x = 128 +op.subdivision_y = 128 +op.mesh_size = 2.0 +op.mesh_size_x = 2.0 +op.mesh_size_y = 2.0 +op.random_seed = 75 +op.noise_offset_x = 0.0 +op.noise_offset_y = 0.0 +op.noise_offset_z = 0.0 +op.noise_size_x = 1.0 +op.noise_size_y = 1.0 +op.noise_size_z = 1.0 +op.noise_size = 1.0 +op.noise_type = 'slick_rock' +op.basis_type = '0' +op.vl_basis_type = '7' +op.distortion = 1.0 +op.hard_noise = '0' +op.noise_depth = 8 +op.amplitude = 0.5 +op.frequency = 2.0 +op.dimension = 1.0 +op.lacunarity = 2.0 +op.offset = 1.100000023841858 +op.gain = 2.5 +op.marble_bias = '0' +op.marble_sharp = '0' +op.marble_shape = '0' +op.height = 0.5 +op.height_invert = False +op.height_offset = 0.10000000149011612 +op.edge_falloff = '3' +op.falloff_x = 4.0 +op.falloff_y = 4.0 +op.edge_level = 0.0 +op.maximum = 1.0 +op.minimum = -1.0 +op.use_vgroup = False +op.strata = 5.0 +op.strata_type = '0' +op.water_plane = False +op.water_level = 0.009999999776482582 +op.remove_double = False +op.show_main_settings = True +op.show_noise_settings = True +op.show_displace_settings = True +op.refresh = True +op.auto_refresh = True diff --git a/presets/operator/mesh.landscape_add/smooth_terrain.py b/presets/operator/mesh.landscape_add/smooth_terrain.py index a468e273..1e66fba1 100644 --- a/presets/operator/mesh.landscape_add/smooth_terrain.py +++ b/presets/operator/mesh.landscape_add/smooth_terrain.py @@ -1,21 +1,27 @@ import bpy op = bpy.context.active_operator +op.ant_terrain_name = 'Landscape' +op.land_material = '' +op.water_material = '' +op.texture_block = '' op.at_cursor = True op.smooth_mesh = True op.tri_face = False op.sphere_mesh = False op.subdivision_x = 128 op.subdivision_y = 128 -op.meshsize = 2.0 -op.meshsize_x = 2.0 -op.meshsize_y = 2.0 +op.mesh_size = 2.0 +op.mesh_size_x = 2.0 +op.mesh_size_y = 2.0 op.random_seed = 11 -op.x_offset = 0.0 -op.y_offset = 0.0 -op.noise_size = 0.8899999260902405 +op.noise_offset_x = 0.0 +op.noise_offset_y = 0.0 +op.noise_offset_z = 0.0 op.noise_size_x = 1.0 op.noise_size_y = 1.0 +op.noise_size_z = 1.0 +op.noise_size = 0.8899999856948853 op.noise_type = 'hybrid_multi_fractal' op.basis_type = '1' op.vl_basis_type = '0' @@ -26,29 +32,28 @@ op.amplitude = 0.5 op.frequency = 2.0 op.dimension = 0.800000011920929 op.lacunarity = 2.2100000381469727 -op.moffset = 0.6499998569488525 +op.offset = 0.559999942779541 op.gain = 3.0 op.marble_bias = '0' op.marble_sharp = '0' op.marble_shape = '0' op.height = 0.2199999988079071 -op.invert = False -op.offset = -0.07999999821186066 +op.height_invert = False +op.height_offset = 0.0 op.edge_falloff = '3' -op.falloff_size_x = 6.0 -op.falloff_size_y = 6.0 +op.falloff_x = 4.0 +op.falloff_y = 4.0 op.edge_level = 0.0 op.maximum = 1.0 op.minimum = -1.0 +op.use_vgroup = False op.strata = 2.0 op.strata_type = '0' op.water_plane = False op.water_level = 0.009999999776482582 -op.use_mat = False -op.sel_land_mat = '' -op.sel_water_mat = '' +op.remove_double = False +op.show_main_settings = True op.show_noise_settings = True -op.show_terrain_settings = True +op.show_displace_settings = True op.refresh = True op.auto_refresh = True -op.texture_name = '' diff --git a/presets/operator/mesh.landscape_add/techno_grid.py b/presets/operator/mesh.landscape_add/techno_grid.py index c3c0edab..da1ac3d8 100644 --- a/presets/operator/mesh.landscape_add/techno_grid.py +++ b/presets/operator/mesh.landscape_add/techno_grid.py @@ -1,54 +1,59 @@ import bpy op = bpy.context.active_operator +op.ant_terrain_name = 'Landscape' +op.land_material = '' +op.water_material = '' +op.texture_block = '' op.at_cursor = True op.smooth_mesh = True op.tri_face = False op.sphere_mesh = False op.subdivision_x = 128 op.subdivision_y = 128 -op.meshsize = 2.0 -op.meshsize_x = 2.0 -op.meshsize_y = 2.0 -op.random_seed = 23 -op.x_offset = 0.0 -op.y_offset = 0.0 -op.noise_size = 0.5 +op.mesh_size = 2.0 +op.mesh_size_x = 2.0 +op.mesh_size_y = 2.0 +op.random_seed = 0 +op.noise_offset_x = 0.0 +op.noise_offset_y = 0.0 +op.noise_offset_z = 0.0 op.noise_size_x = 1.0 op.noise_size_y = 1.0 +op.noise_size_z = 1.0 +op.noise_size = 0.5 op.noise_type = 'variable_lacunarity' op.basis_type = '9' op.vl_basis_type = '9' -op.distortion = 1.5 +op.distortion = 2.0 op.hard_noise = '0' op.noise_depth = 3 op.amplitude = 0.5 op.frequency = 2.0 op.dimension = 1.0 op.lacunarity = 2.0 -op.moffset = 1.0 +op.offset = 1.0 op.gain = 1.0 op.marble_bias = '0' op.marble_sharp = '0' op.marble_shape = '0' op.height = 0.25 -op.invert = False -op.offset = 0.0 +op.height_invert = False +op.height_offset = 0.0 op.edge_falloff = '0' -op.falloff_size_x = 4.0 -op.falloff_size_y = 4.0 +op.falloff_x = 4.0 +op.falloff_y = 4.0 op.edge_level = 0.0 op.maximum = 1.0 op.minimum = -1.0 +op.use_vgroup = False op.strata = 2.0 op.strata_type = '4' op.water_plane = False op.water_level = 0.009999999776482582 -op.use_mat = False -op.sel_land_mat = '' -op.sel_water_mat = '' +op.remove_double = False +op.show_main_settings = True op.show_noise_settings = True -op.show_terrain_settings = True +op.show_displace_settings = True op.refresh = True op.auto_refresh = True -op.texture_name = '' diff --git a/presets/operator/mesh.landscape_add/terrain_large.py b/presets/operator/mesh.landscape_add/terrain_large.py index 766857fa..20dc3f66 100644 --- a/presets/operator/mesh.landscape_add/terrain_large.py +++ b/presets/operator/mesh.landscape_add/terrain_large.py @@ -1,54 +1,59 @@ import bpy op = bpy.context.active_operator +op.ant_terrain_name = 'Landscape' +op.land_material = '' +op.water_material = '' +op.texture_block = '' op.at_cursor = True op.smooth_mesh = True op.tri_face = False op.sphere_mesh = False op.subdivision_x = 256 op.subdivision_y = 256 -op.meshsize = 2.0 -op.meshsize_x = 20.0 -op.meshsize_y = 20.0 +op.mesh_size = 2.0 +op.mesh_size_x = 20.0 +op.mesh_size_y = 20.0 op.random_seed = 0 -op.x_offset = 0.0 -op.y_offset = 0.0 -op.noise_size = 3.0 +op.noise_offset_x = 0.0 +op.noise_offset_y = 0.0 +op.noise_offset_z = 0.0 op.noise_size_x = 1.0 op.noise_size_y = 1.0 +op.noise_size_z = 1.0 +op.noise_size = 3.0 op.noise_type = 'distorted_heteroTerrain' op.basis_type = '0' op.vl_basis_type = '0' -op.distortion = 1.0 +op.distortion = 0.800000011920929 op.hard_noise = '0' op.noise_depth = 8 op.amplitude = 0.5 op.frequency = 2.0 -op.dimension = 1.119999885559082 +op.dimension = 1.0 op.lacunarity = 2.0 -op.moffset = 0.8799998760223389 +op.offset = 1.0 op.gain = 1.0 op.marble_bias = '0' op.marble_sharp = '0' op.marble_shape = '0' op.height = 1.0 -op.invert = False -op.offset = 0.0 +op.height_invert = False +op.height_offset = 0.0 op.edge_falloff = '0' -op.falloff_size_x = 6.0 -op.falloff_size_y = 6.0 +op.falloff_x = 4.0 +op.falloff_y = 4.0 op.edge_level = 0.0 op.maximum = 5.0 op.minimum = -0.5 +op.use_vgroup = False op.strata = 5.0 op.strata_type = '0' op.water_plane = False op.water_level = 0.009999999776482582 -op.use_mat = False -op.sel_land_mat = '' -op.sel_water_mat = '' +op.remove_double = False +op.show_main_settings = True op.show_noise_settings = True -op.show_terrain_settings = True +op.show_displace_settings = True op.refresh = True op.auto_refresh = True -op.texture_name = '' diff --git a/presets/operator/mesh.landscape_add/vlnoise_turbulence.py b/presets/operator/mesh.landscape_add/vlnoise_turbulence.py new file mode 100644 index 00000000..832e8318 --- /dev/null +++ b/presets/operator/mesh.landscape_add/vlnoise_turbulence.py @@ -0,0 +1,59 @@ +import bpy +op = bpy.context.active_operator + +op.ant_terrain_name = 'Landscape' +op.land_material = '' +op.water_material = '' +op.texture_block = '' +op.at_cursor = True +op.smooth_mesh = True +op.tri_face = False +op.sphere_mesh = False +op.subdivision_x = 128 +op.subdivision_y = 128 +op.mesh_size = 2.0 +op.mesh_size_x = 2.0 +op.mesh_size_y = 2.0 +op.random_seed = 56 +op.noise_offset_x = 0.0 +op.noise_offset_y = 0.0 +op.noise_offset_z = 0.0 +op.noise_size_x = 1.0 +op.noise_size_y = 1.0 +op.noise_size_z = 1.0 +op.noise_size = 1.0 +op.noise_type = 'vl_noise_turbulence' +op.basis_type = '2' +op.vl_basis_type = '3' +op.distortion = 1.5 +op.hard_noise = '0' +op.noise_depth = 3 +op.amplitude = 0.5 +op.frequency = 2.0 +op.dimension = 1.0 +op.lacunarity = 2.0 +op.offset = 0.10000000149011612 +op.gain = 1.0 +op.marble_bias = '0' +op.marble_sharp = '0' +op.marble_shape = '0' +op.height = 0.20999999344348907 +op.height_invert = False +op.height_offset = 0.11999999731779099 +op.edge_falloff = '3' +op.falloff_x = 4.0 +op.falloff_y = 4.0 +op.edge_level = 0.0 +op.maximum = 1.0 +op.minimum = 0.0 +op.use_vgroup = False +op.strata = 5.0 +op.strata_type = '0' +op.water_plane = False +op.water_level = 0.009999999776482582 +op.remove_double = False +op.show_main_settings = True +op.show_noise_settings = True +op.show_displace_settings = True +op.refresh = True +op.auto_refresh = True diff --git a/presets/operator/mesh.landscape_add/voronoi_hills.py b/presets/operator/mesh.landscape_add/voronoi_hills.py index 53ec1515..ccb344c2 100644 --- a/presets/operator/mesh.landscape_add/voronoi_hills.py +++ b/presets/operator/mesh.landscape_add/voronoi_hills.py @@ -1,22 +1,28 @@ import bpy op = bpy.context.active_operator +op.ant_terrain_name = 'Landscape' +op.land_material = '' +op.water_material = '' +op.texture_block = '' op.at_cursor = True op.smooth_mesh = True op.tri_face = False op.sphere_mesh = False op.subdivision_x = 128 op.subdivision_y = 128 -op.meshsize = 2.0 -op.meshsize_x = 2.0 -op.meshsize_y = 2.0 +op.mesh_size = 2.0 +op.mesh_size_x = 2.0 +op.mesh_size_y = 2.0 op.random_seed = 111 -op.x_offset = 0.0 -op.y_offset = 0.0 -op.noise_size = 0.5 +op.noise_offset_x = 0.0 +op.noise_offset_y = 0.0 +op.noise_offset_z = 0.0 op.noise_size_x = 1.0 op.noise_size_y = 1.0 -op.noise_type = 'fractal' +op.noise_size_z = 1.0 +op.noise_size = 0.5 +op.noise_type = 'multi_fractal' op.basis_type = '3' op.vl_basis_type = '0' op.distortion = 1.0 @@ -26,29 +32,28 @@ op.amplitude = 0.5 op.frequency = 2.0 op.dimension = 1.0 op.lacunarity = 2.0 -op.moffset = 1.0 +op.offset = 1.0 op.gain = 1.0 op.marble_bias = '0' op.marble_sharp = '0' op.marble_shape = '0' -op.height = 0.10000000149011612 -op.invert = True -op.offset = 0.10000000149011612 -op.edge_falloff = '3' -op.falloff_size_x = 8.0 -op.falloff_size_y = 8.0 +op.height = 0.25 +op.height_invert = True +op.height_offset = 0.0 +op.edge_falloff = '0' +op.falloff_x = 4.0 +op.falloff_y = 4.0 op.edge_level = 0.0 op.maximum = 1.0 -op.minimum = -0.10999999940395355 +op.minimum = 0.0 +op.use_vgroup = False op.strata = 5.0 op.strata_type = '0' op.water_plane = False op.water_level = 0.009999999776482582 -op.use_mat = False -op.sel_land_mat = '' -op.sel_water_mat = '' +op.remove_double = False +op.show_main_settings = True op.show_noise_settings = True -op.show_terrain_settings = True +op.show_displace_settings = True op.refresh = True op.auto_refresh = True -op.texture_name = '' diff --git a/presets/operator/mesh.landscape_add/vulcano.py b/presets/operator/mesh.landscape_add/vulcano.py index 4aea3bbb..d11a7dd7 100644 --- a/presets/operator/mesh.landscape_add/vulcano.py +++ b/presets/operator/mesh.landscape_add/vulcano.py @@ -1,54 +1,59 @@ import bpy op = bpy.context.active_operator +op.ant_terrain_name = 'Landscape' +op.land_material = '' +op.water_material = '' +op.texture_block = '' op.at_cursor = True op.smooth_mesh = True op.tri_face = False op.sphere_mesh = False op.subdivision_x = 128 op.subdivision_y = 128 -op.meshsize = 2.0 -op.meshsize_x = 2.0 -op.meshsize_y = 2.0 +op.mesh_size = 2.0 +op.mesh_size_x = 2.0 +op.mesh_size_y = 2.0 op.random_seed = 7 -op.x_offset = 0.0 -op.y_offset = 0.0 -op.noise_size = 1.0 +op.noise_offset_x = 0.0 +op.noise_offset_y = 0.0 +op.noise_offset_z = 0.0 op.noise_size_x = 1.0 op.noise_size_y = 1.0 +op.noise_size_z = 1.0 +op.noise_size = 1.0 op.noise_type = 'marble_noise' op.basis_type = '0' op.vl_basis_type = '0' op.distortion = 1.5 op.hard_noise = '0' -op.noise_depth = 9 +op.noise_depth = 8 op.amplitude = 0.5 op.frequency = 2.0 op.dimension = 1.0 op.lacunarity = 2.0 -op.moffset = 1.0 +op.offset = 1.0 op.gain = 1.0 op.marble_bias = '2' op.marble_sharp = '3' op.marble_shape = '1' op.height = 0.800000011920929 -op.invert = False -op.offset = 0.0 +op.height_invert = False +op.height_offset = 0.0 op.edge_falloff = '3' -op.falloff_size_x = 2.0 -op.falloff_size_y = 2.0 +op.falloff_x = 2.0 +op.falloff_y = 2.0 op.edge_level = 0.0 op.maximum = 1.0 op.minimum = -1.0 +op.use_vgroup = False op.strata = 5.0 op.strata_type = '0' op.water_plane = False op.water_level = 0.009999999776482582 -op.use_mat = False -op.sel_land_mat = '' -op.sel_water_mat = '' +op.remove_double = False +op.show_main_settings = True op.show_noise_settings = True -op.show_terrain_settings = True +op.show_displace_settings = True op.refresh = True op.auto_refresh = True -op.texture_name = '' |