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Diffstat (limited to 'render_auto_tile_size.py')
-rw-r--r--render_auto_tile_size.py38
1 files changed, 19 insertions, 19 deletions
diff --git a/render_auto_tile_size.py b/render_auto_tile_size.py
index 8de8e99f..f6feb0cf 100644
--- a/render_auto_tile_size.py
+++ b/render_auto_tile_size.py
@@ -68,28 +68,28 @@ def _update_tile_size(self, context):
class AutoTileSizeSettings(PropertyGroup):
- gpu_choice = EnumProperty(
+ gpu_choice: EnumProperty(
name="Target GPU Tile Size",
items=TILE_SIZES,
default='256',
description="Square dimensions of tiles for GPU rendering",
update=_update_tile_size
)
- cpu_choice = EnumProperty(
+ cpu_choice: EnumProperty(
name="Target CPU Tile Size",
items=TILE_SIZES,
default='32',
description="Square dimensions of tiles for CPU rendering",
update=_update_tile_size
)
- bi_choice = EnumProperty(
+ bi_choice: EnumProperty(
name="Target CPU Tile Size",
items=TILE_SIZES,
default='64',
description="Square dimensions of tiles",
update=_update_tile_size
)
- gpu_custom = IntProperty(
+ gpu_custom: IntProperty(
name="Target Size",
default=256,
min=8, # same as blender's own limits
@@ -97,7 +97,7 @@ class AutoTileSizeSettings(PropertyGroup):
description="Custom target tile size for GPU rendering",
update=_update_tile_size
)
- cpu_custom = IntProperty(
+ cpu_custom: IntProperty(
name="Target Size",
default=32,
min=8, # same as blender's own limits
@@ -105,7 +105,7 @@ class AutoTileSizeSettings(PropertyGroup):
description="Custom target tile size for CPU rendering",
update=_update_tile_size
)
- bi_custom = IntProperty(
+ bi_custom: IntProperty(
name="Target Size",
default=64,
min=8, # same as blender's own limits
@@ -113,7 +113,7 @@ class AutoTileSizeSettings(PropertyGroup):
description="Custom target tile size",
update=_update_tile_size
)
- target_type = EnumProperty(
+ target_type: EnumProperty(
name="Target tile size",
items=(
('po2', "Po2", "A choice between powers of 2 (16, 32, 64...)"),
@@ -122,26 +122,26 @@ class AutoTileSizeSettings(PropertyGroup):
description="Method of choosing the target tile size",
update=_update_tile_size
)
- use_optimal = BoolProperty(
+ use_optimal: BoolProperty(
name="Optimal Tiles",
default=True,
description="Try to find a similar tile size for best performance, "
"instead of using exact selected one",
update=_update_tile_size
)
- is_enabled = BoolProperty(
+ is_enabled: BoolProperty(
name="Auto Tile Size",
default=True,
description="Calculate the best tile size based on factors of the "
"render size and the chosen target",
update=_update_tile_size
)
- use_advanced_ui = BoolProperty(
+ use_advanced_ui: BoolProperty(
name="Advanced Settings",
default=False,
description="Show extra options for more control over the calculated tile size"
)
- thread_error_correct = BoolProperty(
+ thread_error_correct: BoolProperty(
name="Fix",
default=True,
description="Reduce the tile size so that all your available threads are used",
@@ -149,11 +149,11 @@ class AutoTileSizeSettings(PropertyGroup):
)
# Internally used props (not for GUI)
- first_run = BoolProperty(
+ first_run: BoolProperty(
default=True,
options={'HIDDEN'}
)
- threads_error = BoolProperty(
+ threads_error: BoolProperty(
options={'HIDDEN'}
)
num_tiles = IntVectorProperty(
@@ -161,15 +161,15 @@ class AutoTileSizeSettings(PropertyGroup):
size=2,
options={'HIDDEN'}
)
- prev_choice = StringProperty(
+ prev_choice: StringProperty(
default='',
options={'HIDDEN'}
)
- prev_engine = StringProperty(
+ prev_engine: StringProperty(
default='',
options={'HIDDEN'}
)
- prev_device = StringProperty(
+ prev_device: StringProperty(
default='',
options={'HIDDEN'}
)
@@ -178,11 +178,11 @@ class AutoTileSizeSettings(PropertyGroup):
size=2,
options={'HIDDEN'}
)
- prev_border = BoolProperty(
+ prev_border: BoolProperty(
default=False,
options={'HIDDEN'}
)
- prev_border_res = FloatVectorProperty(
+ prev_border_res: FloatVectorProperty(
default=(0, 0, 0, 0),
size=4,
options={'HIDDEN'}
@@ -192,7 +192,7 @@ class AutoTileSizeSettings(PropertyGroup):
size=2,
options={'HIDDEN'}
)
- prev_threads = IntProperty(
+ prev_threads: IntProperty(
default=0,
options={'HIDDEN'}
)