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Diffstat (limited to 'render_copy_settings/operator.py')
-rw-r--r--render_copy_settings/operator.py198
1 files changed, 198 insertions, 0 deletions
diff --git a/render_copy_settings/operator.py b/render_copy_settings/operator.py
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+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+import bpy
+from . import presets
+
+# These operators are only defined because it seems impossible to directly edit properties from
+# UI code…
+
+
+# A sorting func for collections (working in-place).
+# XXX Not optimized at all…
+# XXX If some items in the collection do not have the sortkey property, they are just ignored…
+def collection_property_sort(collection, sortkey, start_idx=0):
+ while start_idx + 1 < len(collection):
+ while not hasattr(collection[start_idx], sortkey):
+ start_idx += 1
+ if start_idx + 1 >= len(collection):
+ return collection
+ min_idx = start_idx
+ min_prop = collection[start_idx]
+ for i, prop in enumerate(collection[start_idx + 1:]):
+ if not hasattr(prop, sortkey):
+ continue
+ if getattr(prop, sortkey) < getattr(min_prop, sortkey):
+ min_prop = prop
+ min_idx = i + start_idx + 1
+ collection.move(min_idx, start_idx)
+ start_idx += 1
+ return collection
+
+
+class RenderCopySettingsPrepare(bpy.types.Operator):
+ '''
+ Prepare internal data for render_copy_settings (gathering all existing render settings,
+ and scenes)
+ '''
+ bl_idname = "scene.render_copy_settings_prepare"
+ bl_label = "Render: Copy Settings Prepare"
+ bl_option = {'REGISTER'}
+
+ @classmethod
+ def poll(cls, context):
+ return context.scene != None
+
+ def execute(self, context):
+ cp_sett = context.scene.render_copy_settings
+
+ # Get all available render settings, and update accordingly affected_settings…
+ props = {}
+ for prop in context.scene.render.bl_rna.properties:
+ if prop.identifier in {'rna_type'}:
+ continue
+ if prop.is_readonly:
+ continue
+ props[prop.identifier] = prop.name
+ corr = 0
+ for i, sett in enumerate(cp_sett.affected_settings):
+ if sett.strid not in props:
+ cp_sett.affected_settings.remove(i-corr)
+ corr += 1
+ else:
+ del props[sett.strid]
+ for strid, name in props.items():
+ sett = cp_sett.affected_settings.add()
+ sett.name = "{} [{}]".format(name, strid)
+ sett.strid = strid
+ collection_property_sort(cp_sett.affected_settings, "name")
+
+ # Get all available scenes, and update accordingly allowed_scenes…
+ regex = None
+ if cp_sett.filter_scene:
+ try:
+ import re
+ try:
+ regex = re.compile(cp_sett.filter_scene)
+ except Exception as e:
+ self.report('ERROR_INVALID_INPUT', "The filter-scene regex " \
+ "did not compile:\n (%s)." % str(e))
+ return {'CANCELLED'}
+ except:
+ regex = None
+ self.report('WARNING', "Unable to import the re module. Regex " \
+ "scene filtering will be disabled!")
+ scenes = set()
+ for scene in bpy.data.scenes:
+ if scene == bpy.context.scene: # Exclude current scene!
+ continue
+ if regex: # If a valid filtering regex, only keep scenes matching it.
+ if regex.match(scene.name):
+ scenes.add(scene.name)
+ else:
+ scenes.add(scene.name)
+ for i, scene in enumerate(cp_sett.allowed_scenes):
+ if scene.name not in scenes:
+ cp_sett.allowed_scenes.remove(i)
+ else:
+ scenes.remove(scene.name)
+ for scene in scenes:
+ sett = cp_sett.allowed_scenes.add()
+ sett.name = scene
+ collection_property_sort(cp_sett.allowed_scenes, "name")
+
+ return {'FINISHED'}
+
+
+from bpy.props import EnumProperty
+
+
+class RenderCopySettingsPreset(bpy.types.Operator):
+ '''Apply some presets of render settings to copy to other scenes'''
+ bl_idname = "scene.render_copy_settings_preset"
+ bl_label = "Render: Copy Settings Preset"
+ bl_description = "Apply or clear this preset of render settings"
+ # Enable undo…
+ bl_option = {'REGISTER', 'UNDO'}
+
+ presets = EnumProperty(items=(p.rna_enum for p in presets.presets),
+ default=set(),
+ options={"ENUM_FLAG"})
+
+ @staticmethod
+ def process_elements(settings, elts):
+ setts = []
+ val = True
+ for sett in settings:
+ if sett.strid in elts:
+ setts.append(sett)
+ val = val and sett.copy
+ for e in setts:
+ e.copy = not val
+
+ @classmethod
+ def poll(cls, context):
+ return context.scene != None
+
+ def execute(self, context):
+ cp_sett = context.scene.render_copy_settings
+ for p in presets.presets:
+ if p.rna_enum[0] in self.presets:
+ self.process_elements(cp_sett.affected_settings, p.elements)
+ return {'FINISHED'}
+
+
+# Real interesting stuff…
+
+def do_copy(context, affected_settings, allowed_scenes):
+ # Stores render settings from current scene.
+ p = {sett: getattr(context.scene.render, sett) for sett in affected_settings}
+ # put it in all other (valid) scenes’ render settings!
+ for scene in bpy.data.scenes:
+ # If scene not in allowed scenes, skip.
+ if scene.name not in allowed_scenes:
+ continue
+ # Propagate all affected settings.
+ for sett, val in p.items():
+ setattr(scene.render, sett, val)
+
+
+class RenderCopySettings(bpy.types.Operator):
+ '''Copy render settings from current scene to others'''
+ bl_idname = "scene.render_copy_settings"
+ bl_label = "Render: Copy Settings"
+ # Enable undo…
+ bl_option = {'REGISTER', 'UNDO'}
+
+ @classmethod
+ def poll(cls, context):
+ return context.scene != None
+
+ def execute(self, context):
+ regex = None
+ cp_sett = context.scene.render_copy_settings
+ affected_settings = set([sett.strid for sett in cp_sett.affected_settings if sett.copy])
+ allowed_scenes = set([sce.name for sce in cp_sett.allowed_scenes if sce.allowed])
+ do_copy(context, affected_settings=affected_settings, allowed_scenes=allowed_scenes)
+ return {'FINISHED'}
+
+
+if __name__ == "__main__":
+ bpy.ops.scene.render_copy_settings()