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Diffstat (limited to 'render_povray/__init__.py')
-rw-r--r--render_povray/__init__.py32
1 files changed, 16 insertions, 16 deletions
diff --git a/render_povray/__init__.py b/render_povray/__init__.py
index b21a9ac4..28466fee 100644
--- a/render_povray/__init__.py
+++ b/render_povray/__init__.py
@@ -55,16 +55,16 @@ class RenderPovSettingsScene(bpy.types.PropertyGroup):
# File Options
tempfiles_enable = BoolProperty(
name="Enable Tempfiles",
- description="Enable the OS-Tempfiles. Otherwise set the path where to save the files.",
+ description="Enable the OS-Tempfiles. Otherwise set the path where to save the files",
default=True)
deletefiles_enable = BoolProperty(
name="Delete files",
- description="Delete files after rendering. Doesn't work with the image.",
+ description="Delete files after rendering. Doesn't work with the image",
default=True)
scene_name = StringProperty(
name="Scene Name",
description="Name of POV-Ray scene to create. Empty name will use the name of " \
- "the blend file.",
+ "the blend file",
default="", maxlen=1024)
scene_path = StringProperty(
name="Export scene path",
@@ -73,12 +73,12 @@ class RenderPovSettingsScene(bpy.types.PropertyGroup):
default="", maxlen=1024, subtype="DIR_PATH")
renderimage_path = StringProperty(
name="Rendered image path",
- description="Full path to directory where the rendered image is saved.",
+ description="Full path to directory where the rendered image is saved",
default="", maxlen=1024, subtype="DIR_PATH")
list_lf_enable = BoolProperty(
name="LF in lists",
description="Enable line breaks in lists (vectors and indices). Disabled: " \
- "lists are exported in one line.",
+ "lists are exported in one line",
default=True)
# Not a real pov option, just to know if we should write
@@ -101,7 +101,7 @@ class RenderPovSettingsScene(bpy.types.PropertyGroup):
min=1, max=100, default=35)
media_color = FloatVectorProperty(
- name="Media Color", description="The atmospheric media color.",
+ name="Media Color", description="The atmospheric media color",
precision=4, step=0.01, min=0, soft_max=1,
default=(0.001, 0.001, 0.001), options={'ANIMATABLE'}, subtype='COLOR')
@@ -130,7 +130,7 @@ class RenderPovSettingsScene(bpy.types.PropertyGroup):
command_line_switches = StringProperty(
name="Command Line Switches",
description="Command line switches consist of a + (plus) or - (minus) sign, followed " \
- "by one or more alphabetic characters and possibly a numeric value.",
+ "by one or more alphabetic characters and possibly a numeric value",
default="", maxlen=500)
antialias_enable = BoolProperty(
@@ -140,7 +140,7 @@ class RenderPovSettingsScene(bpy.types.PropertyGroup):
antialias_method = EnumProperty(
name="Method",
description="AA-sampling method. Type 1 is an adaptive, non-recursive, super-sampling "\
- "method. Type 2 is an adaptive and recursive super-sampling method.",
+ "method. Type 2 is an adaptive and recursive super-sampling method",
items=(("0", "non-recursive AA", "Type 1 Sampling in POV-Ray"),
("1", "recursive AA", "Type 2 Sampling in POV-Ray")),
default="1")
@@ -156,17 +156,17 @@ class RenderPovSettingsScene(bpy.types.PropertyGroup):
jitter_enable = BoolProperty(
name="Jitter",
description="Enable Jittering. Adds noise into the sampling process (it should be " \
- "avoided to use jitter in animation).",
+ "avoided to use jitter in animation)",
default=True)
jitter_amount = FloatProperty(
- name="Jitter Amount", description="Amount of jittering.",
+ name="Jitter Amount", description="Amount of jittering",
min=0.0, max=1.0, soft_min=0.01, soft_max=1.0, default=1.0)
antialias_gamma = FloatProperty(
name="Antialias Gamma",
description="POV-Ray compares gamma-adjusted values for super sampling. Antialias " \
- "Gamma sets the Gamma before comparison.",
+ "Gamma sets the Gamma before comparison",
min=0.0, max=5.0, soft_min=0.01, soft_max=2.5, default=2.5)
max_trace_level = IntProperty(
@@ -313,17 +313,17 @@ class RenderPovSettingsMaterial(bpy.types.PropertyGroup):
description="Contribution of the iridescence effect to the overall surface color. " \
"As a rule of thumb keep to around 0.25 (25% contribution) or less, " \
"but experiment. If the surface is coming out too white, try lowering " \
- "the diffuse and possibly the ambient values of the surface.",
+ "the diffuse and possibly the ambient values of the surface",
min=0.0, max=1.0, soft_min=0.01, soft_max=1.0, default=0.25)
irid_thickness = FloatProperty(
name="thickness",
description="A very thin film will have a high frequency of color changes while a " \
- "thick film will have large areas of color.",
+ "thick film will have large areas of color",
min=0.0, max=1000.0, soft_min=0.1, soft_max=10.0, default=1)
irid_turbulence = FloatProperty(
- name="turbulence", description="This parameter varies the thickness.",
+ name="turbulence", description="This parameter varies the thickness",
min=0.0, max=10.0, soft_min=0.000, soft_max=1.0, default=0)
interior_fade_color = FloatVectorProperty(
@@ -427,7 +427,7 @@ class RenderPovSettingsObject(bpy.types.PropertyGroup):
name="Receive Photon Caustics",
description="Enable object to collect photons from other objects caustics. Turn " \
"off for objects that don't really need to receive caustics (e.g. objects" \
- " that generate caustics often don't need to show any on themselves).",
+ " that generate caustics often don't need to show any on themselves)",
default=True)
#Photons spacing_multiplier
@@ -483,7 +483,7 @@ class RenderPovSettingsCamera(bpy.types.PropertyGroup):
dof_confidence = FloatProperty(
name="Confidence",
description="Probability to reach the real color value. Larger confidence values " \
- "will lead to more samples, slower traces and better images.",
+ "will lead to more samples, slower traces and better images",
min=0.01, max=0.99, default=0.90)
##################################CustomPOV Code############################