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Diffstat (limited to 'render_povray/__init__.py')
-rw-r--r--render_povray/__init__.py27
1 files changed, 26 insertions, 1 deletions
diff --git a/render_povray/__init__.py b/render_povray/__init__.py
index e475335e..0551e2eb 100644
--- a/render_povray/__init__.py
+++ b/render_povray/__init__.py
@@ -4094,7 +4094,32 @@ class RenderPovSettingsLight(PropertyGroup):
default="RAY_SHADOW")
active_texture_index: IntProperty(
name = "Index for texture_slots",
- default = 0)
+ default = 0)
+ use_halo: BoolProperty(
+ name="Halo", description="Render spotlight with a volumetric halo",
+ default=False)
+ halo_intensity: FloatProperty(
+ name="Halo intensity",
+ description="Brightness of the spotlight halo cone",
+ soft_min=0.0, soft_max=1.0, default=1.0)
+ shadow_ray_samples_x: IntProperty(
+ name = "Number of samples taken extra (samples x samples)",
+ min=1, soft_max=64,
+ default = 1)
+ shadow_ray_samples_y: IntProperty(
+ name = "Number of samples taken extra (samples x samples)",
+ min=1, soft_max=64,
+ default = 1)
+ shadow_ray_sample_method: EnumProperty(
+ name="",
+ description="Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower",
+ items=(('ADAPTIVE_QMC', "", "Halton samples distribution", "",0),
+ ('CONSTANT_QMC', "", "QMC samples distribution", "",1),
+ ('CONSTANT_JITTERED', "", "Uses POV jitter keyword", "",2)), #"Show other data textures"
+ default = 'CONSTANT_JITTERED')
+ use_jitter: BoolProperty(
+ name="Jitter", description="Use noise for sampling (Constant Jittered sampling)",
+ default=False)
###############################################################################
# World POV properties.
###############################################################################