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Diffstat (limited to 'render_povray/render.py')
-rw-r--r--render_povray/render.py383
1 files changed, 157 insertions, 226 deletions
diff --git a/render_povray/render.py b/render_povray/render.py
index 26352b2d..227a588c 100644
--- a/render_povray/render.py
+++ b/render_povray/render.py
@@ -2067,7 +2067,7 @@ def write_pov(filename, scene=None, info_callback=None):
# XXX I moved all those checks here, as there is no need to compute names
# for object we won't export here!
- if (ob.type in {'LAMP', 'CAMERA', #'EMPTY', #empties can bear dupligroups
+ if (ob.type in {'LIGHT', 'CAMERA', #'EMPTY', #empties can bear dupligroups
'META', 'ARMATURE', 'LATTICE'}):
continue
smokeFlag=False
@@ -2111,7 +2111,7 @@ def write_pov(filename, scene=None, info_callback=None):
strandShape = 0.0
# Set the number of particles to render count rather than 3d view display
pSys.set_resolution(scene, ob, 'RENDER')
- steps = pSys.settings.draw_step
+ steps = pSys.settings.display_step
steps = 3 ** steps # or (power of 2 rather than 3) + 1 # Formerly : len(particle.hair_keys)
totalNumberOfHairs = ( len(pSys.particles) + len(pSys.child_particles) )
@@ -2163,7 +2163,7 @@ def write_pov(filename, scene=None, info_callback=None):
elif step == 0:
hDiameter = strandStart
else:
- hDiameter += (strandEnd-strandStart)/(pSys.settings.draw_step+1) #XXX +1 or not?
+ hDiameter += (strandEnd-strandStart)/(pSys.settings.display_step+1) #XXX +1 or not?
if step == 0 and pSys.settings.use_hair_bspline:
# Write three times the first point to compensate pov Bezier handling
file.write('<%.6g,%.6g,%.6g>,%.7g,\n' % (co[0], co[1], co[2], abs(hDiameter)))
@@ -2689,7 +2689,7 @@ def write_pov(filename, scene=None, info_callback=None):
importance = ob.pov.importance_value
if me:
me_materials = me.materials
- me_faces = me.tessfaces[:]
+ me_faces = me.loop_triangles[:]
#if len(me_faces)==0:
#tabWrite("\n//dummy sphere to represent empty mesh location\n")
#tabWrite("#declare %s =sphere {<0, 0, 0>,0 pigment{rgbt 1} no_image no_reflection no_radiosity photons{pass_through collect off} hollow}\n" % povdataname)
@@ -2700,16 +2700,16 @@ def write_pov(filename, scene=None, info_callback=None):
tabWrite("#declare %s =sphere {<0, 0, 0>,0 pigment{rgbt 1} no_image no_reflection no_radiosity photons{pass_through collect off} hollow}\n" % povdataname)
continue
- uv_textures = me.tessface_uv_textures
- if len(uv_textures) > 0:
- if me.uv_textures.active and uv_textures.active.data:
- uv_layer = uv_textures.active.data
+ uv_layers = me.uv_layers
+ if len(uv_layers) > 0:
+ if me.uv_layers.active and uv_layers.active.data:
+ uv_layer = uv_layers.active.data
else:
uv_layer = None
try:
#vcol_layer = me.vertex_colors.active.data
- vcol_layer = me.tessface_vertex_colors.active.data
+ vcol_layer = me.vertex_colors.active.data
except AttributeError:
vcol_layer = None
@@ -2717,9 +2717,6 @@ def write_pov(filename, scene=None, info_callback=None):
faces_normals = [f.normal[:] for f in me_faces]
verts_normals = [v.normal[:] for v in me.vertices]
- # quads incur an extra face
- quadCount = sum(1 for f in faces_verts if len(f) == 4)
-
# Use named declaration to allow reference e.g. for baking. MR
file.write("\n")
tabWrite("#declare %s =\n" % povdataname)
@@ -2775,12 +2772,8 @@ def write_pov(filename, scene=None, info_callback=None):
# Generate unique UV's
uniqueUVs = {}
#n = 0
- for fi, uv in enumerate(uv_layer):
-
- if len(faces_verts[fi]) == 4:
- uvs = uv_layer[fi].uv[0], uv_layer[fi].uv[1], uv_layer[fi].uv[2], uv_layer[fi].uv[3]
- else:
- uvs = uv_layer[fi].uv[0], uv_layer[fi].uv[1], uv_layer[fi].uv[2]
+ for f in me.faces:
+ uvs = [uv_layer[l].uv[:] for l in f.loops]
for uv in uvs:
uniqueUVs[uv[:]] = [-1]
@@ -2811,7 +2804,7 @@ def write_pov(filename, scene=None, info_callback=None):
if me.vertex_colors:
#Write down vertex colors as a texture for each vertex
tabWrite("texture_list {\n")
- tabWrite("%d\n" % (((len(me_faces)-quadCount) * 3 )+ quadCount * 4)) # works only with tris and quad mesh for now
+ tabWrite("%d\n" % (len(me_faces) * 3)) # assumes we have only triangles
VcolIdx=0
if comments:
file.write("\n //Vertex colors: one simple pigment texture per vertex\n")
@@ -2824,12 +2817,7 @@ def write_pov(filename, scene=None, info_callback=None):
material = None
if material: #and material.use_vertex_color_paint: #Always use vertex color when there is some for now
- col = vcol_layer[fi]
-
- if len(faces_verts[fi]) == 4:
- cols = col.color1, col.color2, col.color3, col.color4
- else:
- cols = col.color1, col.color2, col.color3
+ cols = [vcol_layer[l].color[:] for l in f.loops]
for col in cols:
key = col[0], col[1], col[2], material_index # Material index!
@@ -2857,135 +2845,107 @@ def write_pov(filename, scene=None, info_callback=None):
tabWrite("\n}\n")
# Face indices
tabWrite("\nface_indices {\n")
- tabWrite("%d" % (len(me_faces) + quadCount)) # faces count
+ tabWrite("%d" % (len(me_faces))) # faces count
tabStr = tab * tabLevel
for fi, f in enumerate(me_faces):
fv = faces_verts[fi]
material_index = f.material_index
- if len(fv) == 4:
- indices = (0, 1, 2), (0, 2, 3)
- else:
- indices = ((0, 1, 2),)
if vcol_layer:
- col = vcol_layer[fi]
-
- if len(fv) == 4:
- cols = col.color1, col.color2, col.color3, col.color4
- else:
- cols = col.color1, col.color2, col.color3
+ cols = [vcol_layer[l].color[:] for l in f.loops]
if not me_materials or me_materials[material_index] is None: # No materials
- for i1, i2, i3 in indices:
- if linebreaksinlists:
- file.write(",\n")
- # vert count
- file.write(tabStr + "<%d,%d,%d>" % (fv[i1], fv[i2], fv[i3]))
- else:
- file.write(", ")
- file.write("<%d,%d,%d>" % (fv[i1], fv[i2], fv[i3])) # vert count
+ if linebreaksinlists:
+ file.write(",\n")
+ # vert count
+ file.write(tabStr + "<%d,%d,%d>" % (fv[0], fv[1], fv[2]))
+ else:
+ file.write(", ")
+ file.write("<%d,%d,%d>" % (fv[0], fv[1], fv[2])) # vert count
else:
material = me_materials[material_index]
- for i1, i2, i3 in indices:
- if me.vertex_colors: #and material.use_vertex_color_paint:
- # Color per vertex - vertex color
+ if me.vertex_colors: #and material.use_vertex_color_paint:
+ # Color per vertex - vertex color
- col1 = cols[i1]
- col2 = cols[i2]
- col3 = cols[i3]
+ col1 = cols[0]
+ col2 = cols[1]
+ col3 = cols[2]
- ci1 = vertCols[col1[0], col1[1], col1[2], material_index][0]
- ci2 = vertCols[col2[0], col2[1], col2[2], material_index][0]
- ci3 = vertCols[col3[0], col3[1], col3[2], material_index][0]
- else:
- # Color per material - flat material color
- if material.subsurface_scattering.use:
- diffuse_color = [i * j for i, j in zip(material.subsurface_scattering.color[:], material.diffuse_color[:])]
- else:
- diffuse_color = material.diffuse_color[:]
- ci1 = ci2 = ci3 = vertCols[diffuse_color[0], diffuse_color[1], \
- diffuse_color[2], f.material_index][0]
- # ci are zero based index so we'll subtract 1 from them
- if linebreaksinlists:
- file.write(",\n")
- file.write(tabStr + "<%d,%d,%d>, %d,%d,%d" % \
- (fv[i1], fv[i2], fv[i3], ci1-1, ci2-1, ci3-1)) # vert count
+ ci1 = vertCols[col1[0], col1[1], col1[2], material_index][0]
+ ci2 = vertCols[col2[0], col2[1], col2[2], material_index][0]
+ ci3 = vertCols[col3[0], col3[1], col3[2], material_index][0]
+ else:
+ # Color per material - flat material color
+ if material.subsurface_scattering.use:
+ diffuse_color = [i * j for i, j in zip(material.subsurface_scattering.color[:], material.diffuse_color[:])]
else:
- file.write(", ")
- file.write("<%d,%d,%d>, %d,%d,%d" % \
- (fv[i1], fv[i2], fv[i3], ci1-1, ci2-1, ci3-1)) # vert count
+ diffuse_color = material.diffuse_color[:]
+ ci1 = ci2 = ci3 = vertCols[diffuse_color[0], diffuse_color[1], \
+ diffuse_color[2], f.material_index][0]
+ # ci are zero based index so we'll subtract 1 from them
+ if linebreaksinlists:
+ file.write(",\n")
+ file.write(tabStr + "<%d,%d,%d>, %d,%d,%d" % \
+ (fv[0], fv[1], fv[2], ci1-1, ci2-1, ci3-1)) # vert count
+ else:
+ file.write(", ")
+ file.write("<%d,%d,%d>, %d,%d,%d" % \
+ (fv[0], fv[1], fv[2], ci1-1, ci2-1, ci3-1)) # vert count
file.write("\n")
tabWrite("}\n")
# normal_indices indices
tabWrite("normal_indices {\n")
- tabWrite("%d" % (len(me_faces) + quadCount)) # faces count
+ tabWrite("%d" % (len(me_faces))) # faces count
tabStr = tab * tabLevel
for fi, fv in enumerate(faces_verts):
- if len(fv) == 4:
- indices = (0, 1, 2), (0, 2, 3)
+ if me_faces[fi].use_smooth:
+ if linebreaksinlists:
+ file.write(",\n")
+ file.write(tabStr + "<%d,%d,%d>" %\
+ (uniqueNormals[verts_normals[fv[0]]][0],\
+ uniqueNormals[verts_normals[fv[1]]][0],\
+ uniqueNormals[verts_normals[fv[2]]][0])) # vert count
+ else:
+ file.write(", ")
+ file.write("<%d,%d,%d>" %\
+ (uniqueNormals[verts_normals[fv[0]]][0],\
+ uniqueNormals[verts_normals[fv[1]]][0],\
+ uniqueNormals[verts_normals[fv[2]]][0])) # vert count
else:
- indices = ((0, 1, 2),)
-
- for i1, i2, i3 in indices:
- if me_faces[fi].use_smooth:
- if linebreaksinlists:
- file.write(",\n")
- file.write(tabStr + "<%d,%d,%d>" %\
- (uniqueNormals[verts_normals[fv[i1]]][0],\
- uniqueNormals[verts_normals[fv[i2]]][0],\
- uniqueNormals[verts_normals[fv[i3]]][0])) # vert count
- else:
- file.write(", ")
- file.write("<%d,%d,%d>" %\
- (uniqueNormals[verts_normals[fv[i1]]][0],\
- uniqueNormals[verts_normals[fv[i2]]][0],\
- uniqueNormals[verts_normals[fv[i3]]][0])) # vert count
+ idx = uniqueNormals[faces_normals[fi]][0]
+ if linebreaksinlists:
+ file.write(",\n")
+ file.write(tabStr + "<%d,%d,%d>" % (idx, idx, idx)) # vert count
else:
- idx = uniqueNormals[faces_normals[fi]][0]
- if linebreaksinlists:
- file.write(",\n")
- file.write(tabStr + "<%d,%d,%d>" % (idx, idx, idx)) # vert count
- else:
- file.write(", ")
- file.write("<%d,%d,%d>" % (idx, idx, idx)) # vert count
+ file.write(", ")
+ file.write("<%d,%d,%d>" % (idx, idx, idx)) # vert count
file.write("\n")
tabWrite("}\n")
if uv_layer:
tabWrite("uv_indices {\n")
- tabWrite("%d" % (len(me_faces) + quadCount)) # faces count
+ tabWrite("%d" % (len(me_faces))) # faces count
tabStr = tab * tabLevel
- for fi, fv in enumerate(faces_verts):
-
- if len(fv) == 4:
- indices = (0, 1, 2), (0, 2, 3)
- else:
- indices = ((0, 1, 2),)
-
- uv = uv_layer[fi]
- if len(faces_verts[fi]) == 4:
- uvs = uv.uv[0][:], uv.uv[1][:], uv.uv[2][:], uv.uv[3][:]
+ for f in me_faces:
+ uvs = [uv_layer[l].uv[:] for l in f.loops]
+
+ if linebreaksinlists:
+ file.write(",\n")
+ file.write(tabStr + "<%d,%d,%d>" % (
+ uniqueUVs[uvs[0]][0],\
+ uniqueUVs[uvs[1]][0],\
+ uniqueUVs[uvs[2]][0]))
else:
- uvs = uv.uv[0][:], uv.uv[1][:], uv.uv[2][:]
-
- for i1, i2, i3 in indices:
- if linebreaksinlists:
- file.write(",\n")
- file.write(tabStr + "<%d,%d,%d>" % (
- uniqueUVs[uvs[i1]][0],\
- uniqueUVs[uvs[i2]][0],\
- uniqueUVs[uvs[i3]][0]))
- else:
- file.write(", ")
- file.write("<%d,%d,%d>" % (
- uniqueUVs[uvs[i1]][0],\
- uniqueUVs[uvs[i2]][0],\
- uniqueUVs[uvs[i3]][0]))
+ file.write(", ")
+ file.write("<%d,%d,%d>" % (
+ uniqueUVs[uvs[0]][0],\
+ uniqueUVs[uvs[1]][0],\
+ uniqueUVs[uvs[2]][0]))
file.write("\n")
tabWrite("}\n")
@@ -3108,140 +3068,111 @@ def write_pov(filename, scene=None, info_callback=None):
# Face indices
tabWrite("face_indices {\n")
- tabWrite("%d" % (len(me_faces) + quadCount)) # faces count
+ tabWrite("%d" % (len(me_faces))) # faces count
tabStr = tab * tabLevel
for fi, f in enumerate(me_faces):
fv = faces_verts[fi]
material_index = f.material_index
- if len(fv) == 4:
- indices = (0, 1, 2), (0, 2, 3)
- else:
- indices = ((0, 1, 2),)
if vcol_layer:
- col = vcol_layer[fi]
-
- if len(fv) == 4:
- cols = col.color1, col.color2, col.color3, col.color4
- else:
- cols = col.color1, col.color2, col.color3
+ cols = [vcol_layer[l].color[:] for l in f.loops]
if not me_materials or me_materials[material_index] is None: # No materials
- for i1, i2, i3 in indices:
- if linebreaksinlists:
- file.write(",\n")
- # vert count
- file.write(tabStr + "<%d,%d,%d>" % (fv[i1], fv[i2], fv[i3]))
- else:
- file.write(", ")
- file.write("<%d,%d,%d>" % (fv[i1], fv[i2], fv[i3])) # vert count
+ if linebreaksinlists:
+ file.write(",\n")
+ # vert count
+ file.write(tabStr + "<%d,%d,%d>" % (fv[0], fv[1], fv[2]))
+ else:
+ file.write(", ")
+ file.write("<%d,%d,%d>" % (fv[0], fv[1], fv[2])) # vert count
else:
material = me_materials[material_index]
- for i1, i2, i3 in indices:
- ci1 = ci2 = ci3 = f.material_index
- if me.vertex_colors: #and material.use_vertex_color_paint:
- # Color per vertex - vertex color
-
- col1 = cols[i1]
- col2 = cols[i2]
- col3 = cols[i3]
-
- ci1 = vertCols[col1[0], col1[1], col1[2], material_index][0]
- ci2 = vertCols[col2[0], col2[1], col2[2], material_index][0]
- ci3 = vertCols[col3[0], col3[1], col3[2], material_index][0]
- elif material.pov.material_use_nodes:
- ci1 = ci2 = ci3 = 0
+ ci1 = ci2 = ci3 = f.material_index
+ if me.vertex_colors: #and material.use_vertex_color_paint:
+ # Color per vertex - vertex color
+
+ col1 = cols[0]
+ col2 = cols[1]
+ col3 = cols[2]
+
+ ci1 = vertCols[col1[0], col1[1], col1[2], material_index][0]
+ ci2 = vertCols[col2[0], col2[1], col2[2], material_index][0]
+ ci3 = vertCols[col3[0], col3[1], col3[2], material_index][0]
+ elif material.pov.material_use_nodes:
+ ci1 = ci2 = ci3 = 0
+ else:
+ # Color per material - flat material color
+ if material.subsurface_scattering.use:
+ diffuse_color = [i * j for i, j in
+ zip(material.subsurface_scattering.color[:],
+ material.diffuse_color[:])]
else:
- # Color per material - flat material color
- if material.subsurface_scattering.use:
- diffuse_color = [i * j for i, j in
- zip(material.subsurface_scattering.color[:],
- material.diffuse_color[:])]
- else:
- diffuse_color = material.diffuse_color[:]
- ci1 = ci2 = ci3 = vertCols[diffuse_color[0], diffuse_color[1], \
- diffuse_color[2], f.material_index][0]
+ diffuse_color = material.diffuse_color[:]
+ ci1 = ci2 = ci3 = vertCols[diffuse_color[0], diffuse_color[1], \
+ diffuse_color[2], f.material_index][0]
- if linebreaksinlists:
- file.write(",\n")
- file.write(tabStr + "<%d,%d,%d>, %d,%d,%d" % \
- (fv[i1], fv[i2], fv[i3], ci1, ci2, ci3)) # vert count
- else:
- file.write(", ")
- file.write("<%d,%d,%d>, %d,%d,%d" % \
- (fv[i1], fv[i2], fv[i3], ci1, ci2, ci3)) # vert count
+ if linebreaksinlists:
+ file.write(",\n")
+ file.write(tabStr + "<%d,%d,%d>, %d,%d,%d" % \
+ (fv[0], fv[1], fv[2], ci1, ci2, ci3)) # vert count
+ else:
+ file.write(", ")
+ file.write("<%d,%d,%d>, %d,%d,%d" % \
+ (fv[0], fv[1], fv[2], ci1, ci2, ci3)) # vert count
file.write("\n")
tabWrite("}\n")
# normal_indices indices
tabWrite("normal_indices {\n")
- tabWrite("%d" % (len(me_faces) + quadCount)) # faces count
+ tabWrite("%d" % (len(me_faces))) # faces count
tabStr = tab * tabLevel
for fi, fv in enumerate(faces_verts):
-
- if len(fv) == 4:
- indices = (0, 1, 2), (0, 2, 3)
+ if me_faces[fi].use_smooth:
+ if linebreaksinlists:
+ file.write(",\n")
+ file.write(tabStr + "<%d,%d,%d>" %\
+ (uniqueNormals[verts_normals[fv[0]]][0],\
+ uniqueNormals[verts_normals[fv[1]]][0],\
+ uniqueNormals[verts_normals[fv[2]]][0])) # vert count
+ else:
+ file.write(", ")
+ file.write("<%d,%d,%d>" %\
+ (uniqueNormals[verts_normals[fv[0]]][0],\
+ uniqueNormals[verts_normals[fv[1]]][0],\
+ uniqueNormals[verts_normals[fv[2]]][0])) # vert count
else:
- indices = ((0, 1, 2),)
-
- for i1, i2, i3 in indices:
- if me_faces[fi].use_smooth:
- if linebreaksinlists:
- file.write(",\n")
- file.write(tabStr + "<%d,%d,%d>" %\
- (uniqueNormals[verts_normals[fv[i1]]][0],\
- uniqueNormals[verts_normals[fv[i2]]][0],\
- uniqueNormals[verts_normals[fv[i3]]][0])) # vert count
- else:
- file.write(", ")
- file.write("<%d,%d,%d>" %\
- (uniqueNormals[verts_normals[fv[i1]]][0],\
- uniqueNormals[verts_normals[fv[i2]]][0],\
- uniqueNormals[verts_normals[fv[i3]]][0])) # vert count
+ idx = uniqueNormals[faces_normals[fi]][0]
+ if linebreaksinlists:
+ file.write(",\n")
+ file.write(tabStr + "<%d,%d,%d>" % (idx, idx, idx)) # vertcount
else:
- idx = uniqueNormals[faces_normals[fi]][0]
- if linebreaksinlists:
- file.write(",\n")
- file.write(tabStr + "<%d,%d,%d>" % (idx, idx, idx)) # vertcount
- else:
- file.write(", ")
- file.write("<%d,%d,%d>" % (idx, idx, idx)) # vert count
+ file.write(", ")
+ file.write("<%d,%d,%d>" % (idx, idx, idx)) # vert count
file.write("\n")
tabWrite("}\n")
if uv_layer:
tabWrite("uv_indices {\n")
- tabWrite("%d" % (len(me_faces) + quadCount)) # faces count
+ tabWrite("%d" % (len(me_faces))) # faces count
tabStr = tab * tabLevel
- for fi, fv in enumerate(faces_verts):
-
- if len(fv) == 4:
- indices = (0, 1, 2), (0, 2, 3)
- else:
- indices = ((0, 1, 2),)
-
- uv = uv_layer[fi]
- if len(faces_verts[fi]) == 4:
- uvs = uv.uv[0][:], uv.uv[1][:], uv.uv[2][:], uv.uv[3][:]
+ for f in me_faces:
+ uvs = [uv_layer[l].uv[:] for l in f.loops]
+
+ if linebreaksinlists:
+ file.write(",\n")
+ file.write(tabStr + "<%d,%d,%d>" % (
+ uniqueUVs[uvs[0]][0],\
+ uniqueUVs[uvs[1]][0],\
+ uniqueUVs[uvs[2]][0]))
else:
- uvs = uv.uv[0][:], uv.uv[1][:], uv.uv[2][:]
-
- for i1, i2, i3 in indices:
- if linebreaksinlists:
- file.write(",\n")
- file.write(tabStr + "<%d,%d,%d>" % (
- uniqueUVs[uvs[i1]][0],\
- uniqueUVs[uvs[i2]][0],\
- uniqueUVs[uvs[i3]][0]))
- else:
- file.write(", ")
- file.write("<%d,%d,%d>" % (
- uniqueUVs[uvs[i1]][0],\
- uniqueUVs[uvs[i2]][0],\
- uniqueUVs[uvs[i3]][0]))
+ file.write(", ")
+ file.write("<%d,%d,%d>" % (
+ uniqueUVs[uvs[0]][0],\
+ uniqueUVs[uvs[1]][0],\
+ uniqueUVs[uvs[2]][0]))
file.write("\n")
tabWrite("}\n")
@@ -3666,11 +3597,11 @@ def write_pov(filename, scene=None, info_callback=None):
csg = True
sel = renderable_objects(scene)
- exportLamps([L for L in sel if (L.type == 'LAMP' and L.pov.object_as != 'RAINBOW')])
+ exportLamps([L for L in sel if (L.type == 'LIGHT' and L.pov.object_as != 'RAINBOW')])
if comments:
file.write("\n//--Rainbows--\n\n")
- exportRainbows([L for L in sel if (L.type == 'LAMP' and L.pov.object_as == 'RAINBOW')])
+ exportRainbows([L for L in sel if (L.type == 'LIGHT' and L.pov.object_as == 'RAINBOW')])
if comments: