diff options
Diffstat (limited to 'render_povray/render.py')
-rw-r--r-- | render_povray/render.py | 790 |
1 files changed, 0 insertions, 790 deletions
diff --git a/render_povray/render.py b/render_povray/render.py deleted file mode 100644 index 936ddc3b..00000000 --- a/render_povray/render.py +++ /dev/null @@ -1,790 +0,0 @@ -# ##### BEGIN GPL LICENSE BLOCK ##### -# -# This program is free software; you can redistribute it and/or -# modify it under the terms of the GNU General Public License -# as published by the Free Software Foundation; either version 2 -# of the License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software Foundation, -# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. -# -# ##### END GPL LICENSE BLOCK ##### - -import bpy -import subprocess -import os -import sys -import time -import math - -import platform as pltfrm -if pltfrm.architecture()[0] == '64bit': - bitness = 64 -else: - bitness = 32 - - -def write_pov(filename, scene=None, info_callback=None): - file = open(filename, 'w') - - # Only for testing - if not scene: - scene = bpy.data.scenes[0] - - render = scene.render - world = scene.world - - def uniqueName(name, nameSeq): - - if name not in nameSeq: - return name - - name_orig = name - i = 1 - while name in nameSeq: - name = '%s_%.3d' % (name_orig, i) - i += 1 - - return name - - def writeMatrix(matrix): - file.write('\tmatrix <%.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f>\n' %\ - (matrix[0][0], matrix[0][1], matrix[0][2], matrix[1][0], matrix[1][1], matrix[1][2], matrix[2][0], matrix[2][1], matrix[2][2], matrix[3][0], matrix[3][1], matrix[3][2])) - - def writeObjectMaterial(material): - if material and material.transparency_method == 'RAYTRACE': - file.write('\tinterior { ior %.6f }\n' % material.raytrace_transparency.ior) - - # Other interior args - # fade_distance 2 - # fade_power [Value] - # fade_color - - # dispersion - # dispersion_samples - - materialNames = {} - DEF_MAT_NAME = 'Default' - - def writeMaterial(material): - # Assumes only called once on each material - - if material: - name_orig = material.name - else: - name_orig = DEF_MAT_NAME - - name = materialNames[name_orig] = uniqueName(bpy.path.clean_name(name_orig), materialNames) - - file.write('#declare %s = finish {\n' % name) - - if material: - file.write('\tdiffuse %.3g\n' % material.diffuse_intensity) - file.write('\tspecular %.3g\n' % material.specular_intensity) - - file.write('\tambient %.3g\n' % material.ambient) - #file.write('\tambient rgb <%.3g, %.3g, %.3g>\n' % tuple([c*material.ambient for c in world.ambient_color])) # povray blends the global value - - # map hardness between 0.0 and 1.0 - roughness = ((1.0 - ((material.specular_hardness - 1.0) / 510.0))) - # scale from 0.0 to 0.1 - roughness *= 0.1 - # add a small value because 0.0 is invalid - roughness += (1 / 511.0) - - file.write('\troughness %.3g\n' % roughness) - - # 'phong 70.0 ' - - if material.raytrace_mirror.use: - raytrace_mirror = material.raytrace_mirror - if raytrace_mirror.reflect_factor: - file.write('\treflection {\n') - file.write('\t\trgb <%.3g, %.3g, %.3g>' % tuple(material.mirror_color)) - file.write('\t\tfresnel 1 falloff %.3g exponent %.3g metallic %.3g} ' % (raytrace_mirror.fresnel, raytrace_mirror.fresnel_factor, raytrace_mirror.reflect_factor)) - - else: - file.write('\tdiffuse 0.8\n') - file.write('\tspecular 0.2\n') - - - # This is written into the object - ''' - if material and material.transparency_method=='RAYTRACE': - 'interior { ior %.3g} ' % material.raytrace_transparency.ior - ''' - - #file.write('\t\t\tcrand 1.0\n') # Sand granyness - #file.write('\t\t\tmetallic %.6f\n' % material.spec) - #file.write('\t\t\tphong %.6f\n' % material.spec) - #file.write('\t\t\tphong_size %.6f\n' % material.spec) - #file.write('\t\t\tbrilliance %.6f ' % (material.specular_hardness/256.0) # Like hardness - - file.write('}\n') - - def exportCamera(): - camera = scene.camera - matrix = camera.matrix_world - - # compute resolution - Qsize = float(render.resolution_x) / float(render.resolution_y) - - file.write('camera {\n') - file.write('\tlocation <0, 0, 0>\n') - file.write('\tlook_at <0, 0, -1>\n') - file.write('\tright <%s, 0, 0>\n' % - Qsize) - file.write('\tup <0, 1, 0>\n') - file.write('\tangle %f \n' % (360.0 * math.atan(16.0 / camera.data.lens) / math.pi)) - - file.write('\trotate <%.6f, %.6f, %.6f>\n' % tuple([math.degrees(e) for e in matrix.rotation_part().to_euler()])) - file.write('\ttranslate <%.6f, %.6f, %.6f>\n' % (matrix[3][0], matrix[3][1], matrix[3][2])) - file.write('}\n') - - def exportLamps(lamps): - # Get all lamps - for ob in lamps: - lamp = ob.data - - matrix = ob.matrix_world - - color = tuple([c * lamp.energy for c in lamp.color]) # Colour is modified by energy - - file.write('light_source {\n') - file.write('\t< 0,0,0 >\n') - file.write('\tcolor rgb<%.3g, %.3g, %.3g>\n' % color) - - if lamp.type == 'POINT': # Point Lamp - pass - elif lamp.type == 'SPOT': # Spot - file.write('\tspotlight\n') - - # Falloff is the main radius from the centre line - file.write('\tfalloff %.2f\n' % (math.degrees(lamp.spot_size) / 2.0)) # 1 TO 179 FOR BOTH - file.write('\tradius %.6f\n' % ((math.degrees(lamp.spot_size) / 2.0) * (1.0 - lamp.spot_blend))) - - # Blender does not have a tightness equivilent, 0 is most like blender default. - file.write('\ttightness 0\n') # 0:10f - - file.write('\tpoint_at <0, 0, -1>\n') - elif lamp.type == 'SUN': - file.write('\tparallel\n') - file.write('\tpoint_at <0, 0, -1>\n') # *must* be after 'parallel' - - elif lamp.type == 'AREA': - - size_x = lamp.size - samples_x = lamp.shadow_ray_samples_x - if lamp.shape == 'SQUARE': - size_y = size_x - samples_y = samples_x - else: - size_y = lamp.size_y - samples_y = lamp.shadow_ray_samples_y - - file.write('\tarea_light <%d,0,0>,<0,0,%d> %d, %d\n' % (size_x, size_y, samples_x, samples_y)) - if lamp.shadow_ray_sample_method == 'CONSTANT_JITTERED': - if lamp.jitter: - file.write('\tjitter\n') - else: - file.write('\tadaptive 1\n') - file.write('\tjitter\n') - - if lamp.shadow_method == 'NOSHADOW': - file.write('\tshadowless\n') - - file.write('\tfade_distance %.6f\n' % lamp.distance) - file.write('\tfade_power %d\n' % 1) # Could use blenders lamp quad? - writeMatrix(matrix) - - file.write('}\n') - - def exportMeta(metas): - - # TODO - blenders 'motherball' naming is not supported. - - for ob in metas: - meta = ob.data - - file.write('blob {\n') - file.write('\t\tthreshold %.4g\n' % meta.threshold) - - try: - material = meta.materials[0] # lame! - blender cant do enything else. - except: - material = None - - for elem in meta.elements: - - if elem.type not in ('BALL', 'ELLIPSOID'): - continue # Not supported - - loc = elem.co - - stiffness = elem.stiffness - if elem.use_negative: - stiffness = - stiffness - - if elem.type == 'BALL': - - file.write('\tsphere { <%.6g, %.6g, %.6g>, %.4g, %.4g ' % (loc.x, loc.y, loc.z, elem.radius, stiffness)) - - # After this wecould do something simple like... - # "pigment {Blue} }" - # except we'll write the color - - elif elem.type == 'ELLIPSOID': - # location is modified by scale - file.write('\tsphere { <%.6g, %.6g, %.6g>, %.4g, %.4g ' % (loc.x / elem.size_x, loc.y / elem.size_y, loc.z / elem.size_z, elem.radius, stiffness)) - file.write('scale <%.6g, %.6g, %.6g> ' % (elem.size_x, elem.size_y, elem.size_z)) - - if material: - diffuse_color = material.diffuse_color - - if material.use_transparency and material.transparency_method == 'RAYTRACE': - trans = 1.0 - material.raytrace_transparency.filter - else: - trans = 0.0 - - file.write('pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>} finish {%s} }\n' % \ - (diffuse_color[0], diffuse_color[1], diffuse_color[2], 1.0 - material.alpha, trans, materialNames[material.name])) - - else: - file.write('pigment {rgb<1 1 1>} finish {%s} }\n' % DEF_MAT_NAME) # Write the finish last. - - writeObjectMaterial(material) - - writeMatrix(ob.matrix_world) - - file.write('}\n') - - def exportMeshs(scene, sel): - - ob_num = 0 - - for ob in sel: - ob_num += 1 - - if ob.type in ('LAMP', 'CAMERA', 'EMPTY', 'META', 'ARMATURE', 'LATTICE'): - continue - - me = ob.data - me_materials = me.materials - - me = ob.create_mesh(scene, True, 'RENDER') - - if not me or not me.faces: - continue - - if info_callback: - info_callback('Object %2.d of %2.d (%s)' % (ob_num, len(sel), ob.name)) - - #if ob.type!='MESH': - # continue - # me = ob.data - - matrix = ob.matrix_world - try: - uv_layer = me.uv_textures.active.data - except: - uv_layer = None - - try: - vcol_layer = me.vertex_colors.active.data - except: - vcol_layer = None - - faces_verts = [f.vertices[:] for f in me.faces] - faces_normals = [tuple(f.normal) for f in me.faces] - verts_normals = [tuple(v.normal) for v in me.vertices] - - # quads incur an extra face - quadCount = len([f for f in faces_verts if len(f) == 4]) - - file.write('mesh2 {\n') - file.write('\tvertex_vectors {\n') - file.write('\t\t%s' % (len(me.vertices))) # vert count - for v in me.vertices: - file.write(',\n\t\t<%.6f, %.6f, %.6f>' % tuple(v.co)) # vert count - file.write('\n }\n') - - - # Build unique Normal list - uniqueNormals = {} - for fi, f in enumerate(me.faces): - fv = faces_verts[fi] - # [-1] is a dummy index, use a list so we can modify in place - if f.use_smooth: # Use vertex normals - for v in fv: - key = verts_normals[v] - uniqueNormals[key] = [-1] - else: # Use face normal - key = faces_normals[fi] - uniqueNormals[key] = [-1] - - file.write('\tnormal_vectors {\n') - file.write('\t\t%d' % len(uniqueNormals)) # vert count - idx = 0 - for no, index in uniqueNormals.items(): - file.write(',\n\t\t<%.6f, %.6f, %.6f>' % no) # vert count - index[0] = idx - idx += 1 - file.write('\n }\n') - - - # Vertex colours - vertCols = {} # Use for material colours also. - - if uv_layer: - # Generate unique UV's - uniqueUVs = {} - - for fi, uv in enumerate(uv_layer): - - if len(faces_verts[fi]) == 4: - uvs = uv.uv1, uv.uv2, uv.uv3, uv.uv4 - else: - uvs = uv.uv1, uv.uv2, uv.uv3 - - for uv in uvs: - uniqueUVs[tuple(uv)] = [-1] - - file.write('\tuv_vectors {\n') - #print unique_uvs - file.write('\t\t%s' % (len(uniqueUVs))) # vert count - idx = 0 - for uv, index in uniqueUVs.items(): - file.write(',\n\t\t<%.6f, %.6f>' % uv) - index[0] = idx - idx += 1 - ''' - else: - # Just add 1 dummy vector, no real UV's - file.write('\t\t1') # vert count - file.write(',\n\t\t<0.0, 0.0>') - ''' - file.write('\n }\n') - - - if me.vertex_colors: - - for fi, f in enumerate(me.faces): - material_index = f.material_index - material = me_materials[material_index] - - if material and material.use_vertex_color_paint: - - col = vcol_layer[fi] - - if len(faces_verts[fi]) == 4: - cols = col.color1, col.color2, col.color3, col.color4 - else: - cols = col.color1, col.color2, col.color3 - - for col in cols: - key = col[0], col[1], col[2], material_index # Material index! - vertCols[key] = [-1] - - else: - if material: - diffuse_color = tuple(material.diffuse_color) - key = diffuse_color[0], diffuse_color[1], diffuse_color[2], material_index - vertCols[key] = [-1] - - - else: - # No vertex colours, so write material colours as vertex colours - for i, material in enumerate(me_materials): - - if material: - diffuse_color = tuple(material.diffuse_color) - key = diffuse_color[0], diffuse_color[1], diffuse_color[2], i # i == f.mat - vertCols[key] = [-1] - - - # Vert Colours - file.write('\ttexture_list {\n') - file.write('\t\t%s' % (len(vertCols))) # vert count - idx = 0 - for col, index in vertCols.items(): - - if me_materials: - material = me_materials[col[3]] - material_finish = materialNames[material.name] - - if material.use_transparency and material.transparency_method == 'RAYTRACE': - trans = 1.0 - material.raytrace_transparency.filter - else: - trans = 0.0 - - else: - material_finish = DEF_MAT_NAME # not working properly, - trans = 0.0 - - #print material.apl - file.write(',\n\t\ttexture { pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>} finish {%s}}' % - (col[0], col[1], col[2], 1.0 - material.alpha, trans, material_finish)) - - index[0] = idx - idx += 1 - - file.write('\n }\n') - - # Face indicies - file.write('\tface_indices {\n') - file.write('\t\t%d' % (len(me.faces) + quadCount)) # faces count - for fi, f in enumerate(me.faces): - fv = faces_verts[fi] - material_index = f.material_index - if len(fv) == 4: - indicies = (0, 1, 2), (0, 2, 3) - else: - indicies = ((0, 1, 2),) - - if vcol_layer: - col = vcol_layer[fi] - - if len(fv) == 4: - cols = col.color1, col.color2, col.color3, col.color4 - else: - cols = col.color1, col.color2, col.color3 - - - if not me_materials or me_materials[material_index] == None: # No materials - for i1, i2, i3 in indicies: - file.write(',\n\t\t<%d,%d,%d>' % (fv[i1], fv[i2], fv[i3])) # vert count - else: - material = me_materials[material_index] - for i1, i2, i3 in indicies: - if me.vertex_colors and material.use_vertex_color_paint: - # Colour per vertex - vertex colour - - col1 = cols[i1] - col2 = cols[i2] - col3 = cols[i3] - - ci1 = vertCols[col1[0], col1[1], col1[2], material_index][0] - ci2 = vertCols[col2[0], col2[1], col2[2], material_index][0] - ci3 = vertCols[col3[0], col3[1], col3[2], material_index][0] - else: - # Colour per material - flat material colour - diffuse_color = material.diffuse_color - ci1 = ci2 = ci3 = vertCols[diffuse_color[0], diffuse_color[1], diffuse_color[2], f.material_index][0] - - file.write(',\n\t\t<%d,%d,%d>, %d,%d,%d' % (fv[i1], fv[i2], fv[i3], ci1, ci2, ci3)) # vert count - - - file.write('\n }\n') - - # normal_indices indicies - file.write('\tnormal_indices {\n') - file.write('\t\t%d' % (len(me.faces) + quadCount)) # faces count - for fi, fv in enumerate(faces_verts): - - if len(fv) == 4: - indicies = (0, 1, 2), (0, 2, 3) - else: - indicies = ((0, 1, 2),) - - for i1, i2, i3 in indicies: - if f.use_smooth: - file.write(',\n\t\t<%d,%d,%d>' %\ - (uniqueNormals[verts_normals[fv[i1]]][0],\ - uniqueNormals[verts_normals[fv[i2]]][0],\ - uniqueNormals[verts_normals[fv[i3]]][0])) # vert count - else: - idx = uniqueNormals[faces_normals[fi]][0] - file.write(',\n\t\t<%d,%d,%d>' % (idx, idx, idx)) # vert count - - file.write('\n }\n') - - if uv_layer: - file.write('\tuv_indices {\n') - file.write('\t\t%d' % (len(me.faces) + quadCount)) # faces count - for fi, fv in enumerate(faces_verts): - - if len(fv) == 4: - indicies = (0, 1, 2), (0, 2, 3) - else: - indicies = ((0, 1, 2),) - - uv = uv_layer[fi] - if len(faces_verts[fi]) == 4: - uvs = tuple(uv.uv1), tuple(uv.uv2), tuple(uv.uv3), tuple(uv.uv4) - else: - uvs = tuple(uv.uv1), tuple(uv.uv2), tuple(uv.uv3) - - for i1, i2, i3 in indicies: - file.write(',\n\t\t<%d,%d,%d>' %\ - (uniqueUVs[uvs[i1]][0],\ - uniqueUVs[uvs[i2]][0],\ - uniqueUVs[uvs[i2]][0])) # vert count - file.write('\n }\n') - - if me.materials: - material = me.materials[0] # dodgy - writeObjectMaterial(material) - - writeMatrix(matrix) - file.write('}\n') - - bpy.data.meshes.remove(me) - - def exportWorld(world): - if not world: - return - - mist = world.mist_settings - - if mist.use_mist: - file.write('fog {\n') - file.write('\tdistance %.6f\n' % mist.depth) - file.write('\tcolor rgbt<%.3g, %.3g, %.3g, %.3g>\n' % (tuple(world.horizon_color) + (1 - mist.intensity,))) - #file.write('\tfog_offset %.6f\n' % mist.start) - #file.write('\tfog_alt 5\n') - #file.write('\tturbulence 0.2\n') - #file.write('\tturb_depth 0.3\n') - file.write('\tfog_type 1\n') - file.write('}\n') - - def exportGlobalSettings(scene): - - file.write('global_settings {\n') - - if scene.pov_radio_enable: - file.write('\tradiosity {\n') - file.write("\t\tadc_bailout %.4g\n" % scene.pov_radio_adc_bailout) - file.write("\t\talways_sample %d\n" % scene.pov_radio_always_sample) - file.write("\t\tbrightness %.4g\n" % scene.pov_radio_brightness) - file.write("\t\tcount %d\n" % scene.pov_radio_count) - file.write("\t\terror_bound %.4g\n" % scene.pov_radio_error_bound) - file.write("\t\tgray_threshold %.4g\n" % scene.pov_radio_gray_threshold) - file.write("\t\tlow_error_factor %.4g\n" % scene.pov_radio_low_error_factor) - file.write("\t\tmedia %d\n" % scene.pov_radio_media) - file.write("\t\tminimum_reuse %.4g\n" % scene.pov_radio_minimum_reuse) - file.write("\t\tnearest_count %d\n" % scene.pov_radio_nearest_count) - file.write("\t\tnormal %d\n" % scene.pov_radio_normal) - file.write("\t\trecursion_limit %d\n" % scene.pov_radio_recursion_limit) - file.write('\t}\n') - - if world: - file.write("\tambient_light rgb<%.3g, %.3g, %.3g>\n" % tuple(world.ambient_color)) - - file.write('}\n') - - - # Convert all materials to strings we can access directly per vertex. - writeMaterial(None) # default material - - for material in bpy.data.materials: - writeMaterial(material) - - exportCamera() - #exportMaterials() - sel = scene.objects - exportLamps([l for l in sel if l.type == 'LAMP']) - exportMeta([l for l in sel if l.type == 'META']) - exportMeshs(scene, sel) - exportWorld(scene.world) - exportGlobalSettings(scene) - - file.close() - - - -def write_pov_ini(filename_ini, filename_pov, filename_image): - scene = bpy.data.scenes[0] - render = scene.render - - x = int(render.resolution_x * render.resolution_percentage * 0.01) - y = int(render.resolution_y * render.resolution_percentage * 0.01) - - file = open(filename_ini, 'w') - - file.write('Input_File_Name="%s"\n' % filename_pov) - file.write('Output_File_Name="%s"\n' % filename_image) - - file.write('Width=%d\n' % x) - file.write('Height=%d\n' % y) - - # Needed for border render. - ''' - file.write('Start_Column=%d\n' % part.x) - file.write('End_Column=%d\n' % (part.x+part.w)) - - file.write('Start_Row=%d\n' % (part.y)) - file.write('End_Row=%d\n' % (part.y+part.h)) - ''' - - file.write('Display=0\n') - file.write('Pause_When_Done=0\n') - file.write('Output_File_Type=T\n') # TGA, best progressive loading - file.write('Output_Alpha=1\n') - - if render.use_antialiasing: - aa_mapping = {'5': 2, '8': 3, '11': 4, '16': 5} # method 1 assumed - file.write('Antialias=1\n') - file.write('Antialias_Depth=%d\n' % aa_mapping[render.antialiasing_samples]) - else: - file.write('Antialias=0\n') - - file.close() - - -class PovrayRender(bpy.types.RenderEngine): - bl_idname = 'POVRAY_RENDER' - bl_label = "Povray" - DELAY = 0.02 - - def _export(self, scene): - import tempfile - - self._temp_file_in = tempfile.mktemp(suffix='.pov') - self._temp_file_out = tempfile.mktemp(suffix='.tga') - self._temp_file_ini = tempfile.mktemp(suffix='.ini') - ''' - self._temp_file_in = '/test.pov' - self._temp_file_out = '/test.tga' - self._temp_file_ini = '/test.ini' - ''' - - def info_callback(txt): - self.update_stats("", "POVRAY: " + txt) - - write_pov(self._temp_file_in, scene, info_callback) - - def _render(self): - - try: - os.remove(self._temp_file_out) # so as not to load the old file - except: - pass - - write_pov_ini(self._temp_file_ini, self._temp_file_in, self._temp_file_out) - - print ("***-STARTING-***") - - pov_binary = "povray" - - if sys.platform == 'win32': - import winreg - regKey = winreg.OpenKey(winreg.HKEY_CURRENT_USER, 'Software\\POV-Ray\\v3.6\\Windows') - - if bitness == 64: - pov_binary = winreg.QueryValueEx(regKey, 'Home')[0] + '\\bin\\pvengine64' - else: - pov_binary = winreg.QueryValueEx(regKey, 'Home')[0] + '\\bin\\pvengine' - - if 1: - # TODO, when povray isnt found this gives a cryptic error, would be nice to be able to detect if it exists - try: - self._process = subprocess.Popen([pov_binary, self._temp_file_ini]) # stdout=subprocess.PIPE, stderr=subprocess.PIPE - except OSError: - # TODO, report api - print("POVRAY: could not execute '%s', possibly povray isn't installed" % pov_binary) - import traceback - traceback.print_exc() - print ("***-DONE-***") - return False - - else: - # This works too but means we have to wait until its done - os.system('%s %s' % (pov_binary, self._temp_file_ini)) - - print ("***-DONE-***") - return True - - def _cleanup(self): - for f in (self._temp_file_in, self._temp_file_ini, self._temp_file_out): - try: - os.remove(f) - except: - pass - - self.update_stats("", "") - - def render(self, scene): - - self.update_stats("", "POVRAY: Exporting data from Blender") - self._export(scene) - self.update_stats("", "POVRAY: Parsing File") - - if not self._render(): - self.update_stats("", "POVRAY: Not found") - return - - r = scene.render - - # compute resolution - x = int(r.resolution_x * r.resolution_percentage * 0.01) - y = int(r.resolution_y * r.resolution_percentage * 0.01) - - # Wait for the file to be created - while not os.path.exists(self._temp_file_out): - if self.test_break(): - try: - self._process.terminate() - except: - pass - break - - if self._process.poll() != None: - self.update_stats("", "POVRAY: Failed") - break - - time.sleep(self.DELAY) - - if os.path.exists(self._temp_file_out): - - self.update_stats("", "POVRAY: Rendering") - - prev_size = -1 - - def update_image(): - result = self.begin_result(0, 0, x, y) - lay = result.layers[0] - # possible the image wont load early on. - try: - lay.load_from_file(self._temp_file_out) - except: - pass - self.end_result(result) - - # Update while povray renders - while True: - - # test if povray exists - if self._process.poll() is not None: - update_image() - break - - # user exit - if self.test_break(): - try: - self._process.terminate() - except: - pass - - break - - # Would be nice to redirect the output - # stdout_value, stderr_value = self._process.communicate() # locks - - - # check if the file updated - new_size = os.path.getsize(self._temp_file_out) - - if new_size != prev_size: - update_image() - prev_size = new_size - - time.sleep(self.DELAY) - - self._cleanup() - - |