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Diffstat (limited to 'render_povray/render.py')
-rw-r--r--render_povray/render.py26
1 files changed, 13 insertions, 13 deletions
diff --git a/render_povray/render.py b/render_povray/render.py
index ec5b6689..6af0b692 100644
--- a/render_povray/render.py
+++ b/render_povray/render.py
@@ -170,7 +170,7 @@ def string_strip_hyphen(name):
def safety(name, Level):
"""append suffix characters to names of various material declinations.
-
+
Material declinations are necessary to POV syntax and used in shading.py
by the povHasnoSpecularMaps function to create the finish map trick and
the suffixes avoid name collisions.
@@ -180,7 +180,7 @@ def safety(name, Level):
Level=1 is for texture with No specular nor Mirror reflection
Level=2 is for texture with translation of spec and mir levels
for when no map influences them
- Level=3 is for texture with Maximum Spec and Mirror
+ Level=3 is for texture with Maximum Spec and Mirror
"""
try:
@@ -309,7 +309,7 @@ def write_global_setting(scene,file):
def write_object_modifiers(scene,ob,File):
"""Translate some object level POV statements from Blender UI
to POV syntax and write to exported file """
-
+
# Maybe return that string to be added instead of directly written.
'''XXX WIP
@@ -410,7 +410,7 @@ def write_pov(filename, scene=None, info_callback=None):
tab = setTab(scene.pov.indentation_character, scene.pov.indentation_spaces)
if not scene.pov.tempfiles_enable:
def tabWrite(str_o):
- """Indent POV syntax from brackets levels and write to exported file """
+ """Indent POV syntax from brackets levels and write to exported file """
global tabLevel
brackets = str_o.count("{") - str_o.count("}") + str_o.count("[") - str_o.count("]")
if brackets < 0:
@@ -425,12 +425,12 @@ def write_pov(filename, scene=None, info_callback=None):
tabLevel = tabLevel + brackets
else:
def tabWrite(str_o):
- """write directly to exported file if user checked autonamed temp files (faster)."""
+ """write directly to exported file if user checked autonamed temp files (faster)."""
file.write(str_o)
def uniqueName(name, nameSeq):
- """Increment any generated POV name that could get identical to avoid collisions"""
+ """Increment any generated POV name that could get identical to avoid collisions"""
if name not in nameSeq:
name = string_strip_hyphen(name)
@@ -465,8 +465,8 @@ def write_pov(filename, scene=None, info_callback=None):
def writeObjectMaterial(material, ob):
"""Translate some object level material from Blender UI (VS data level)
- to POV interior{} syntax and write it to exported file """
-
+ to POV interior{} syntax and write it to exported file """
+
# DH - modified some variables to be function local, avoiding RNA write
# this should be checked to see if it is functionally correct
@@ -484,7 +484,7 @@ def write_pov(filename, scene=None, info_callback=None):
tabWrite("ior %.6f\n" % material.pov_raytrace_transparency.ior)
elif material.pov.transparency_method=='Z_TRANSPARENCY':
tabWrite("interior {\n")
- tabWrite("ior 1.0\n")
+ tabWrite("ior 1.0\n")
else:
tabWrite("interior {\n")
tabWrite("ior %.6f\n" % material.pov_raytrace_transparency.ior)
@@ -3606,7 +3606,7 @@ def write_pov(filename, scene=None, info_callback=None):
tabWrite("}\n")
def exportCustomCode():
- """write all POV user defined custom code to exported file """
+ """write all POV user defined custom code to exported file """
# Write CurrentAnimation Frame for use in Custom POV Code
file.write("#declare CURFRAMENUM = %d;\n" % bpy.context.scene.frame_current)
#Change path and uncomment to add an animated include file by hand:
@@ -3828,7 +3828,7 @@ class PovrayRender(bpy.types.RenderEngine):
@staticmethod
def _locate_binary():
- """Identify POV engine"""
+ """Identify POV engine"""
addon_prefs = bpy.context.preferences.addons[__package__].preferences
# Use the system preference if its set.
@@ -3879,7 +3879,7 @@ class PovrayRender(bpy.types.RenderEngine):
return ""
def _export(self, depsgraph, povPath, renderImagePath):
- """gather all necessary output files paths user defined and auto generated and export there"""
+ """gather all necessary output files paths user defined and auto generated and export there"""
import tempfile
scene = bpy.context.scene
if scene.pov.tempfiles_enable:
@@ -3989,7 +3989,7 @@ class PovrayRender(bpy.types.RenderEngine):
# and Windows does not know how to delete a file in use!
time.sleep(self.DELAY)
def render(self, depsgraph):
- """Export necessary files from text editor and render image."""
+ """Export necessary files from text editor and render image."""
import tempfile
scene = bpy.context.scene
r = scene.render