diff options
Diffstat (limited to 'render_povray/scenography_properties.py')
-rwxr-xr-x | render_povray/scenography_properties.py | 122 |
1 files changed, 0 insertions, 122 deletions
diff --git a/render_povray/scenography_properties.py b/render_povray/scenography_properties.py index b45922eb..dd886513 100755 --- a/render_povray/scenography_properties.py +++ b/render_povray/scenography_properties.py @@ -353,125 +353,6 @@ class RenderPovSettingsWorld(PropertyGroup): ) -class WorldTextureSlot(PropertyGroup): - """Declare world texture slot level properties for UI and translated to POV.""" - - bl_idname = ("pov_texture_slots",) - bl_description = ("Texture_slots from Blender-2.79",) - - # Adding a "real" texture datablock as property is not possible - # (or at least not easy through a dynamically populated EnumProperty). - # That's why we'll use a prop_search() UILayout function in texturing_gui.py. - # So we'll assign the name of the needed texture datablock to the below StringProperty. - texture: StringProperty(update=active_texture_name_from_uilist) - # and use another temporary StringProperty to change the linked data - texture_search: StringProperty( - name="", update=active_texture_name_from_search, description="Browse Texture to be linked" - ) - - blend_factor: FloatProperty( - name="Blend", - description="Amount texture affects color progression of the " "background", - soft_min=0.0, - soft_max=1.0, - default=1.0, - ) - - horizon_factor: FloatProperty( - name="Horizon", - description="Amount texture affects color of the horizon", - soft_min=0.0, - soft_max=1.0, - default=1.0, - ) - - object: StringProperty( - name="Object", - description="Object to use for mapping with Object texture coordinates", - default="", - ) - - offset: FloatVectorProperty( - name="Offset", - description=("Fine tune of the texture mapping X, Y and Z locations "), - precision=4, - step=0.1, - soft_min=-100.0, - soft_max=100.0, - default=(0.0, 0.0, 0.0), - options={"ANIMATABLE"}, - subtype="TRANSLATION", - ) - - scale: FloatVectorProperty( - name="Size", - subtype="XYZ", - size=3, - description="Set scaling for the texture’s X, Y and Z sizes ", - precision=4, - step=0.1, - soft_min=-100.0, - soft_max=100.0, - default=(1.0, 1.0, 1.0), - options={"ANIMATABLE"}, - ) - - texture_coords: EnumProperty( - name="Coordinates", - description="Texture coordinates used to map the texture onto the background", - items=( - ("VIEW", "View", "Use view vector for the texture coordinates"), - ( - "GLOBAL", - "Global", - "Use global coordinates for the texture coordinates (interior mist)", - ), - ( - "ANGMAP", - "AngMap", - "Use 360 degree angular coordinates, e.g. for spherical light probes", - ), - ("SPHERE", "Sphere", "For 360 degree panorama sky, spherical mapped, only top half"), - ("EQUIRECT", "Equirectangular", "For 360 degree panorama sky, equirectangular mapping"), - ("TUBE", "Tube", "For 360 degree panorama sky, cylindrical mapped, only top half"), - ("OBJECT", "Object", "Use linked object’s coordinates for texture coordinates"), - ), - default="VIEW", - ) - - use_map_blend: BoolProperty( - name="Blend Map", description="Affect the color progression of the background", default=True - ) - - use_map_horizon: BoolProperty( - name="Horizon Map", description="Affect the color of the horizon", default=False - ) - - use_map_zenith_down: BoolProperty( - name="", description="Affect the color of the zenith below", default=False - ) - - use_map_zenith_up: BoolProperty( - name="Zenith Up Map", description="Affect the color of the zenith above", default=False - ) - - zenith_down_factor: FloatProperty( - name="Zenith Down", - description="Amount texture affects color of the zenith below", - soft_min=0.0, - soft_max=1.0, - default=1.0, - ) - - zenith_up_factor: FloatProperty( - name="Zenith Up", - description="Amount texture affects color of the zenith above", - soft_min=0.0, - soft_max=1.0, - default=1.0, - ) - - """ # class WORLD_TEXTURE_SLOTS_UL_layerlist(bpy.types.UIList): # texture_slots: @@ -490,7 +371,6 @@ classes = ( RenderPovSettingsCamera, RenderPovSettingsLight, RenderPovSettingsWorld, - WorldTextureSlot, ) @@ -501,14 +381,12 @@ def register(): bpy.types.Camera.pov = PointerProperty(type=RenderPovSettingsCamera) bpy.types.Light.pov = PointerProperty(type=RenderPovSettingsLight) bpy.types.World.pov = PointerProperty(type=RenderPovSettingsWorld) - bpy.types.World.pov_texture_slots = CollectionProperty(type=WorldTextureSlot) def unregister(): del bpy.types.Camera.pov del bpy.types.Light.pov del bpy.types.World.pov - del bpy.types.World.pov_texture_slots for cls in reversed(classes): unregister_class(cls) |