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Diffstat (limited to 'render_povray/shading.py')
-rw-r--r--render_povray/shading.py1001
1 files changed, 992 insertions, 9 deletions
diff --git a/render_povray/shading.py b/render_povray/shading.py
index d882bfec..1939cbe9 100644
--- a/render_povray/shading.py
+++ b/render_povray/shading.py
@@ -1,7 +1,7 @@
# For BI > POV shaders emulation
import bpy
-def writeMaterial(DEF_MAT_NAME, scene, tabWrite, safety, comments, uniqueName, materialNames, material):
+def writeMaterial(using_uberpov, DEF_MAT_NAME, scene, tabWrite, safety, comments, uniqueName, materialNames, material):
# Assumes only called once on each material
if material:
name_orig = material.name
@@ -23,25 +23,26 @@ def writeMaterial(DEF_MAT_NAME, scene, tabWrite, safety, comments, uniqueName, m
def povHasnoSpecularMaps(Level):
if Level == 1:
- tabWrite("#declare %s = finish {" % safety(name, Level=1))
if comments:
- file.write(" //No specular nor Mirror reflection\n")
+ tabWrite("//--No specular nor Mirror reflection--\n")
else:
tabWrite("\n")
+ tabWrite("#declare %s = finish {\n" % safety(name, Level=1))
+
elif Level == 2:
- tabWrite("#declare %s = finish {" % safety(name, Level=2))
if comments:
- file.write(" //translation of spec and mir levels for when no map " \
- "influences them\n")
+ tabWrite("//--translation of spec and mir levels for when no map " \
+ "influences them--\n")
else:
tabWrite("\n")
+ tabWrite("#declare %s = finish {\n" % safety(name, Level=2))
+
elif Level == 3:
- tabWrite("#declare %s = finish {" % safety(name, Level=3))
if comments:
- file.write(" //Maximum Spec and Mirror\n")
+ tabWrite("//--Maximum Spec and Mirror--\n")
else:
tabWrite("\n")
-
+ tabWrite("#declare %s = finish {\n" % safety(name, Level=3))
if material:
# POV-Ray 3.7 now uses two diffuse values respectively for front and back shading
# (the back diffuse is like blender translucency)
@@ -229,3 +230,985 @@ def writeMaterial(DEF_MAT_NAME, scene, tabWrite, safety, comments, uniqueName, m
# Level=3 Means Maximum Spec and Mirror
povHasnoSpecularMaps(Level=3)
+
+
+def exportPattern(texture, string_strip_hyphen):
+ tex=texture
+ pat = tex.pov
+ PATname = "PAT_%s"%string_strip_hyphen(bpy.path.clean_name(tex.name))
+ mappingDif = ("translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>" % \
+ (pat.tex_mov_x, pat.tex_mov_y, pat.tex_mov_z,
+ 1.0 / pat.tex_scale_x, 1.0 / pat.tex_scale_y, 1.0 / pat.tex_scale_z))
+ texStrg=""
+ def exportColorRamp(texture):
+ tex=texture
+ pat = tex.pov
+ colRampStrg="color_map {\n"
+ numColor=0
+ for el in tex.color_ramp.elements:
+ numColor+=1
+ pos = el.position
+ col=el.color
+ colR,colG,colB,colA = col[0],col[1],col[2],1-col[3]
+ if pat.tex_pattern_type not in {'checker', 'hexagon', 'square', 'triangular', 'brick'} :
+ colRampStrg+="[%.4g color rgbf<%.4g,%.4g,%.4g,%.4g>] \n"%(pos,colR,colG,colB,colA)
+ if pat.tex_pattern_type in {'brick','checker'} and numColor < 3:
+ colRampStrg+="color rgbf<%.4g,%.4g,%.4g,%.4g> \n"%(colR,colG,colB,colA)
+ if pat.tex_pattern_type == 'hexagon' and numColor < 4 :
+ colRampStrg+="color rgbf<%.4g,%.4g,%.4g,%.4g> \n"%(colR,colG,colB,colA)
+ if pat.tex_pattern_type == 'square' and numColor < 5 :
+ colRampStrg+="color rgbf<%.4g,%.4g,%.4g,%.4g> \n"%(colR,colG,colB,colA)
+ if pat.tex_pattern_type == 'triangular' and numColor < 7 :
+ colRampStrg+="color rgbf<%.4g,%.4g,%.4g,%.4g> \n"%(colR,colG,colB,colA)
+
+ colRampStrg+="} \n"
+ #end color map
+ return colRampStrg
+ #much work to be done here only defaults translated for now:
+ #pov noise_generator 3 means perlin noise
+ if pat.tex_pattern_type == 'emulator':
+ texStrg+="pigment {\n"
+ ####################### EMULATE BLENDER VORONOI TEXTURE ####################
+ if tex.type == 'VORONOI':
+ texStrg+="crackle\n"
+ texStrg+=" offset %.4g\n"%tex.nabla
+ texStrg+=" form <%.4g,%.4g,%.4g>\n"%(tex.weight_1, tex.weight_2, tex.weight_3)
+ if tex.distance_metric == 'DISTANCE':
+ texStrg+=" metric 2.5\n"
+ if tex.distance_metric == 'DISTANCE_SQUARED':
+ texStrg+=" metric 2.5\n"
+ texStrg+=" poly_wave 2\n"
+ if tex.distance_metric == 'MINKOVSKY':
+ texStrg+=" metric %s\n"%tex.minkovsky_exponent
+ if tex.distance_metric == 'MINKOVSKY_FOUR':
+ texStrg+=" metric 4\n"
+ if tex.distance_metric == 'MINKOVSKY_HALF':
+ texStrg+=" metric 0.5\n"
+ if tex.distance_metric == 'CHEBYCHEV':
+ texStrg+=" metric 10\n"
+ if tex.distance_metric == 'MANHATTAN':
+ texStrg+=" metric 1\n"
+
+ if tex.color_mode == 'POSITION':
+ texStrg+="solid\n"
+ texStrg+="scale 0.25\n"
+
+ if tex.use_color_ramp == True:
+ texStrg+=exportColorRamp(tex)
+ else:
+ texStrg+="color_map {\n"
+ texStrg+="[0 color rgbt<0,0,0,1>]\n"
+ texStrg+="[1 color rgbt<1,1,1,0>]\n"
+ texStrg+="}\n"
+ ####################### EMULATE BLENDER CLOUDS TEXTURE ####################
+ if tex.type == 'CLOUDS':
+ if tex.noise_type == 'SOFT_NOISE':
+ texStrg+="wrinkles\n"
+ texStrg+="scale 0.25\n"
+ else:
+ texStrg+="granite\n"
+ if tex.use_color_ramp == True:
+ texStrg+=exportColorRamp(tex)
+ else:
+ texStrg+="color_map {\n"
+ texStrg+="[0 color rgbt<0,0,0,1>]\n"
+ texStrg+="[1 color rgbt<1,1,1,0>]\n"
+ texStrg+="}\n"
+ ####################### EMULATE BLENDER WOOD TEXTURE ####################
+ if tex.type == 'WOOD':
+ if tex.wood_type == 'RINGS':
+ texStrg+="wood\n"
+ texStrg+="scale 0.25\n"
+ if tex.wood_type == 'RINGNOISE':
+ texStrg+="wood\n"
+ texStrg+="scale 0.25\n"
+ texStrg+="turbulence %.4g\n"%(tex.turbulence/100)
+ if tex.wood_type == 'BANDS':
+ texStrg+="marble\n"
+ texStrg+="scale 0.25\n"
+ texStrg+="rotate <45,-45,45>\n"
+ if tex.wood_type == 'BANDNOISE':
+ texStrg+="marble\n"
+ texStrg+="scale 0.25\n"
+ texStrg+="rotate <45,-45,45>\n"
+ texStrg+="turbulence %.4g\n"%(tex.turbulence/10)
+
+ if tex.noise_basis_2 == 'SIN':
+ texStrg+="sine_wave\n"
+ if tex.noise_basis_2 == 'TRI':
+ texStrg+="triangle_wave\n"
+ if tex.noise_basis_2 == 'SAW':
+ texStrg+="ramp_wave\n"
+ if tex.use_color_ramp == True:
+ texStrg+=exportColorRamp(tex)
+ else:
+ texStrg+="color_map {\n"
+ texStrg+="[0 color rgbt<0,0,0,0>]\n"
+ texStrg+="[1 color rgbt<1,1,1,0>]\n"
+ texStrg+="}\n"
+ ####################### EMULATE BLENDER STUCCI TEXTURE ####################
+ if tex.type == 'STUCCI':
+ texStrg+="bozo\n"
+ texStrg+="scale 0.25\n"
+ if tex.noise_type == 'HARD_NOISE':
+ texStrg+="triangle_wave\n"
+ if tex.use_color_ramp == True:
+ texStrg+=exportColorRamp(tex)
+ else:
+ texStrg+="color_map {\n"
+ texStrg+="[0 color rgbf<1,1,1,0>]\n"
+ texStrg+="[1 color rgbt<0,0,0,1>]\n"
+ texStrg+="}\n"
+ else:
+ if tex.use_color_ramp == True:
+ texStrg+=exportColorRamp(tex)
+ else:
+ texStrg+="color_map {\n"
+ texStrg+="[0 color rgbf<0,0,0,1>]\n"
+ texStrg+="[1 color rgbt<1,1,1,0>]\n"
+ texStrg+="}\n"
+ ####################### EMULATE BLENDER MAGIC TEXTURE ####################
+ if tex.type == 'MAGIC':
+ texStrg+="leopard\n"
+ if tex.use_color_ramp == True:
+ texStrg+=exportColorRamp(tex)
+ else:
+ texStrg+="color_map {\n"
+ texStrg+="[0 color rgbt<1,1,1,0.5>]\n"
+ texStrg+="[0.25 color rgbf<0,1,0,0.75>]\n"
+ texStrg+="[0.5 color rgbf<0,0,1,0.75>]\n"
+ texStrg+="[0.75 color rgbf<1,0,1,0.75>]\n"
+ texStrg+="[1 color rgbf<0,1,0,0.75>]\n"
+ texStrg+="}\n"
+ texStrg+="scale 0.1\n"
+ ####################### EMULATE BLENDER MARBLE TEXTURE ####################
+ if tex.type == 'MARBLE':
+ texStrg+="marble\n"
+ texStrg+="turbulence 0.5\n"
+ texStrg+="noise_generator 3\n"
+ texStrg+="scale 0.75\n"
+ texStrg+="rotate <45,-45,45>\n"
+ if tex.use_color_ramp == True:
+ texStrg+=exportColorRamp(tex)
+ else:
+ if tex.marble_type == 'SOFT':
+ texStrg+="color_map {\n"
+ texStrg+="[0 color rgbt<0,0,0,0>]\n"
+ texStrg+="[0.05 color rgbt<0,0,0,0>]\n"
+ texStrg+="[1 color rgbt<0.9,0.9,0.9,0>]\n"
+ texStrg+="}\n"
+ elif tex.marble_type == 'SHARP':
+ texStrg+="color_map {\n"
+ texStrg+="[0 color rgbt<0,0,0,0>]\n"
+ texStrg+="[0.025 color rgbt<0,0,0,0>]\n"
+ texStrg+="[1 color rgbt<0.9,0.9,0.9,0>]\n"
+ texStrg+="}\n"
+ else:
+ texStrg+="[0 color rgbt<0,0,0,0>]\n"
+ texStrg+="[1 color rgbt<1,1,1,0>]\n"
+ texStrg+="}\n"
+ if tex.noise_basis_2 == 'SIN':
+ texStrg+="sine_wave\n"
+ if tex.noise_basis_2 == 'TRI':
+ texStrg+="triangle_wave\n"
+ if tex.noise_basis_2 == 'SAW':
+ texStrg+="ramp_wave\n"
+ ####################### EMULATE BLENDER BLEND TEXTURE ####################
+ if tex.type == 'BLEND':
+ if tex.progression=='RADIAL':
+ texStrg+="radial\n"
+ if tex.use_flip_axis=='HORIZONTAL':
+ texStrg+="rotate x*90\n"
+ else:
+ texStrg+="rotate <-90,0,90>\n"
+ texStrg+="ramp_wave\n"
+ elif tex.progression=='SPHERICAL':
+ texStrg+="spherical\n"
+ texStrg+="scale 3\n"
+ texStrg+="poly_wave 1\n"
+ elif tex.progression=='QUADRATIC_SPHERE':
+ texStrg+="spherical\n"
+ texStrg+="scale 3\n"
+ texStrg+=" poly_wave 2\n"
+ elif tex.progression=='DIAGONAL':
+ texStrg+="gradient <1,1,0>\n"
+ texStrg+="scale 3\n"
+ elif tex.use_flip_axis=='HORIZONTAL':
+ texStrg+="gradient x\n"
+ texStrg+="scale 2.01\n"
+ elif tex.use_flip_axis=='VERTICAL':
+ texStrg+="gradient y\n"
+ texStrg+="scale 2.01\n"
+ #texStrg+="ramp_wave\n"
+ #texStrg+="frequency 0.5\n"
+ texStrg+="phase 0.5\n"
+ if tex.use_color_ramp == True:
+ texStrg+=exportColorRamp(tex)
+ else:
+ texStrg+="color_map {\n"
+ texStrg+="[0 color rgbt<1,1,1,0>]\n"
+ texStrg+="[1 color rgbf<0,0,0,1>]\n"
+ texStrg+="}\n"
+ if tex.progression == 'LINEAR':
+ texStrg+=" poly_wave 1\n"
+ if tex.progression == 'QUADRATIC':
+ texStrg+=" poly_wave 2\n"
+ if tex.progression == 'EASING':
+ texStrg+=" poly_wave 1.5\n"
+ ####################### EMULATE BLENDER MUSGRAVE TEXTURE ####################
+ # if tex.type == 'MUSGRAVE':
+ # texStrg+="function{ f_ridged_mf( x, y, 0, 1, 2, 9, -0.5, 3,3 )*0.5}\n"
+ # texStrg+="color_map {\n"
+ # texStrg+="[0 color rgbf<0,0,0,1>]\n"
+ # texStrg+="[1 color rgbf<1,1,1,0>]\n"
+ # texStrg+="}\n"
+ # simplified for now:
+
+ if tex.type == 'MUSGRAVE':
+ texStrg+="bozo scale 0.25 \n"
+ if tex.use_color_ramp == True:
+ texStrg+=exportColorRamp(tex)
+ else:
+ texStrg+="color_map {[0.5 color rgbf<0,0,0,1>][1 color rgbt<1,1,1,0>]}ramp_wave \n"
+ ####################### EMULATE BLENDER DISTORTED NOISE TEXTURE ####################
+ if tex.type == 'DISTORTED_NOISE':
+ texStrg+="average\n"
+ texStrg+=" pigment_map {\n"
+ texStrg+=" [1 bozo scale 0.25 turbulence %.4g\n" %tex.distortion
+ if tex.use_color_ramp == True:
+ texStrg+=exportColorRamp(tex)
+ else:
+ texStrg+="color_map {\n"
+ texStrg+="[0 color rgbt<1,1,1,0>]\n"
+ texStrg+="[1 color rgbf<0,0,0,1>]\n"
+ texStrg+="}\n"
+ texStrg+="]\n"
+
+ if tex.noise_distortion == 'CELL_NOISE':
+ texStrg+=" [1 cells scale 0.1\n"
+ if tex.use_color_ramp == True:
+ texStrg+=exportColorRamp(tex)
+ else:
+ texStrg+="color_map {\n"
+ texStrg+="[0 color rgbt<1,1,1,0>]\n"
+ texStrg+="[1 color rgbf<0,0,0,1>]\n"
+ texStrg+="}\n"
+ texStrg+="]\n"
+ if tex.noise_distortion=='VORONOI_CRACKLE':
+ texStrg+=" [1 crackle scale 0.25\n"
+ if tex.use_color_ramp == True:
+ texStrg+=exportColorRamp(tex)
+ else:
+ texStrg+="color_map {\n"
+ texStrg+="[0 color rgbt<1,1,1,0>]\n"
+ texStrg+="[1 color rgbf<0,0,0,1>]\n"
+ texStrg+="}\n"
+ texStrg+="]\n"
+ if tex.noise_distortion in ['VORONOI_F1','VORONOI_F2','VORONOI_F3','VORONOI_F4','VORONOI_F2_F1']:
+ texStrg+=" [1 crackle metric 2.5 scale 0.25 turbulence %.4g\n" %(tex.distortion/2)
+ if tex.use_color_ramp == True:
+ texStrg+=exportColorRamp(tex)
+ else:
+ texStrg+="color_map {\n"
+ texStrg+="[0 color rgbt<1,1,1,0>]\n"
+ texStrg+="[1 color rgbf<0,0,0,1>]\n"
+ texStrg+="}\n"
+ texStrg+="]\n"
+ else:
+ texStrg+=" [1 wrinkles scale 0.25\n"
+ if tex.use_color_ramp == True:
+ texStrg+=exportColorRamp(tex)
+ else:
+ texStrg+="color_map {\n"
+ texStrg+="[0 color rgbt<1,1,1,0>]\n"
+ texStrg+="[1 color rgbf<0,0,0,1>]\n"
+ texStrg+="}\n"
+ texStrg+="]\n"
+ texStrg+=" }\n"
+ ####################### EMULATE BLENDER NOISE TEXTURE ####################
+ if tex.type == 'NOISE':
+ texStrg+="cells\n"
+ texStrg+="turbulence 3\n"
+ texStrg+="omega 3\n"
+ if tex.use_color_ramp == True:
+ texStrg+=exportColorRamp(tex)
+ else:
+ texStrg+="color_map {\n"
+ texStrg+="[0.75 color rgb<0,0,0,>]\n"
+ texStrg+="[1 color rgb<1,1,1,>]\n"
+ texStrg+="}\n"
+
+ ####################### IGNORE OTHER BLENDER TEXTURE ####################
+ else: #non translated textures
+ pass
+ texStrg+="}\n\n"
+
+ texStrg+="#declare f%s=\n"%PATname
+ texStrg+="function{pigment{%s}}\n"%PATname
+ texStrg+="\n"
+
+ else:
+ texStrg+="pigment {\n"
+ texStrg+="%s\n"%pat.tex_pattern_type
+ if pat.tex_pattern_type == 'agate':
+ texStrg+="agate_turb %.4g\n"%pat.modifier_turbulence
+ if pat.tex_pattern_type in {'spiral1', 'spiral2', 'tiling'}:
+ texStrg+="%s\n"%pat.modifier_numbers
+ if pat.tex_pattern_type == 'quilted':
+ texStrg+="control0 %s control1 %s\n"%(pat.modifier_control0, pat.modifier_control1)
+ if pat.tex_pattern_type == 'mandel':
+ texStrg+="%s exponent %s \n"%(pat.f_iter, pat.f_exponent)
+ if pat.tex_pattern_type == 'julia':
+ texStrg+="<%.4g, %.4g> %s exponent %s \n"%(pat.julia_complex_1, pat.julia_complex_2, pat.f_iter, pat.f_exponent)
+ if pat.tex_pattern_type == 'magnet' and pat.magnet_style == 'mandel':
+ texStrg+="%s mandel %s \n"%(pat.magnet_type, pat.f_iter)
+ if pat.tex_pattern_type == 'magnet' and pat.magnet_style == 'julia':
+ texStrg+="%s julia <%.4g, %.4g> %s\n"%(pat.magnet_type, pat.julia_complex_1, pat.julia_complex_2, pat.f_iter)
+ if pat.tex_pattern_type in {'mandel', 'julia', 'magnet'}:
+ texStrg+="interior %s, %.4g\n"%(pat.f_ior, pat.f_ior_fac)
+ texStrg+="exterior %s, %.4g\n"%(pat.f_eor, pat.f_eor_fac)
+ if pat.tex_pattern_type == 'gradient':
+ texStrg+="<%s, %s, %s> \n"%(pat.grad_orient_x, pat.grad_orient_y, pat.grad_orient_z)
+ if pat.tex_pattern_type == 'pavement':
+ numTiles=pat.pave_tiles
+ numPattern=1
+ if pat.pave_sides == '4' and pat.pave_tiles == 3:
+ numPattern = pat.pave_pat_2
+ if pat.pave_sides == '6' and pat.pave_tiles == 3:
+ numPattern = pat.pave_pat_3
+ if pat.pave_sides == '3' and pat.pave_tiles == 4:
+ numPattern = pat.pave_pat_3
+ if pat.pave_sides == '3' and pat.pave_tiles == 5:
+ numPattern = pat.pave_pat_4
+ if pat.pave_sides == '4' and pat.pave_tiles == 4:
+ numPattern = pat.pave_pat_5
+ if pat.pave_sides == '6' and pat.pave_tiles == 4:
+ numPattern = pat.pave_pat_7
+ if pat.pave_sides == '4' and pat.pave_tiles == 5:
+ numPattern = pat.pave_pat_12
+ if pat.pave_sides == '3' and pat.pave_tiles == 6:
+ numPattern = pat.pave_pat_12
+ if pat.pave_sides == '6' and pat.pave_tiles == 5:
+ numPattern = pat.pave_pat_22
+ if pat.pave_sides == '4' and pat.pave_tiles == 6:
+ numPattern = pat.pave_pat_35
+ if pat.pave_sides == '6' and pat.pave_tiles == 6:
+ numTiles = 5
+ texStrg+="number_of_sides %s number_of_tiles %s pattern %s form %s \n"%(pat.pave_sides, numTiles, numPattern, pat.pave_form)
+ ################ functions #####################################################################################################
+ if pat.tex_pattern_type == 'function':
+ texStrg+="{ %s"%pat.func_list
+ texStrg+="(x"
+ if pat.func_plus_x != "NONE":
+ if pat.func_plus_x =='increase':
+ texStrg+="*"
+ if pat.func_plus_x =='plus':
+ texStrg+="+"
+ texStrg+="%.4g"%pat.func_x
+ texStrg+=",y"
+ if pat.func_plus_y != "NONE":
+ if pat.func_plus_y =='increase':
+ texStrg+="*"
+ if pat.func_plus_y =='plus':
+ texStrg+="+"
+ texStrg+="%.4g"%pat.func_y
+ texStrg+=",z"
+ if pat.func_plus_z != "NONE":
+ if pat.func_plus_z =='increase':
+ texStrg+="*"
+ if pat.func_plus_z =='plus':
+ texStrg+="+"
+ texStrg+="%.4g"%pat.func_z
+ sort = -1
+ if pat.func_list in {"f_comma","f_crossed_trough","f_cubic_saddle","f_cushion","f_devils_curve",
+ "f_enneper","f_glob","f_heart","f_hex_x","f_hex_y","f_hunt_surface",
+ "f_klein_bottle","f_kummer_surface_v1","f_lemniscate_of_gerono","f_mitre",
+ "f_nodal_cubic","f_noise_generator","f_odd","f_paraboloid","f_pillow",
+ "f_piriform","f_quantum","f_quartic_paraboloid","f_quartic_saddle",
+ "f_sphere","f_steiners_roman","f_torus_gumdrop","f_umbrella"}:
+ sort = 0
+ if pat.func_list in {"f_bicorn","f_bifolia","f_boy_surface","f_superellipsoid","f_torus"}:
+ sort = 1
+ if pat.func_list in {"f_ellipsoid","f_folium_surface","f_hyperbolic_torus",
+ "f_kampyle_of_eudoxus","f_parabolic_torus","f_quartic_cylinder","f_torus2"}:
+ sort = 2
+ if pat.func_list in {"f_blob2","f_cross_ellipsoids","f_flange_cover","f_isect_ellipsoids",
+ "f_kummer_surface_v2","f_ovals_of_cassini","f_rounded_box","f_spikes_2d","f_strophoid"}:
+ sort = 3
+ if pat.func_list in {"f_algbr_cyl1","f_algbr_cyl2","f_algbr_cyl3","f_algbr_cyl4","f_blob","f_mesh1","f_poly4","f_spikes"}:
+ sort = 4
+ if pat.func_list in {"f_devils_curve_2d","f_dupin_cyclid","f_folium_surface_2d","f_hetero_mf","f_kampyle_of_eudoxus_2d",
+ "f_lemniscate_of_gerono_2d","f_polytubes","f_ridge","f_ridged_mf","f_spiral","f_witch_of_agnesi"}:
+ sort = 5
+ if pat.func_list in {"f_helix1","f_helix2","f_piriform_2d","f_strophoid_2d"}:
+ sort = 6
+ if pat.func_list == "f_helical_torus":
+ sort = 7
+ if sort > -1:
+ texStrg+=",%.4g"%pat.func_P0
+ if sort > 0:
+ texStrg+=",%.4g"%pat.func_P1
+ if sort > 1:
+ texStrg+=",%.4g"%pat.func_P2
+ if sort > 2:
+ texStrg+=",%.4g"%pat.func_P3
+ if sort > 3:
+ texStrg+=",%.4g"%pat.func_P4
+ if sort > 4:
+ texStrg+=",%.4g"%pat.func_P5
+ if sort > 5:
+ texStrg+=",%.4g"%pat.func_P6
+ if sort > 6:
+ texStrg+=",%.4g"%pat.func_P7
+ texStrg+=",%.4g"%pat.func_P8
+ texStrg+=",%.4g"%pat.func_P9
+ texStrg+=")}\n"
+ ############## end functions ###############################################################
+ if pat.tex_pattern_type not in {'checker', 'hexagon', 'square', 'triangular', 'brick'}:
+ texStrg+="color_map {\n"
+ numColor=0
+ if tex.use_color_ramp == True:
+ for el in tex.color_ramp.elements:
+ numColor+=1
+ pos = el.position
+ col=el.color
+ colR,colG,colB,colA = col[0],col[1],col[2],1-col[3]
+ if pat.tex_pattern_type not in {'checker', 'hexagon', 'square', 'triangular', 'brick'} :
+ texStrg+="[%.4g color rgbf<%.4g,%.4g,%.4g,%.4g>] \n"%(pos,colR,colG,colB,colA)
+ if pat.tex_pattern_type in {'brick','checker'} and numColor < 3:
+ texStrg+="color rgbf<%.4g,%.4g,%.4g,%.4g> \n"%(colR,colG,colB,colA)
+ if pat.tex_pattern_type == 'hexagon' and numColor < 4 :
+ texStrg+="color rgbf<%.4g,%.4g,%.4g,%.4g> \n"%(colR,colG,colB,colA)
+ if pat.tex_pattern_type == 'square' and numColor < 5 :
+ texStrg+="color rgbf<%.4g,%.4g,%.4g,%.4g> \n"%(colR,colG,colB,colA)
+ if pat.tex_pattern_type == 'triangular' and numColor < 7 :
+ texStrg+="color rgbf<%.4g,%.4g,%.4g,%.4g> \n"%(colR,colG,colB,colA)
+ else:
+ texStrg+="[0 color rgbf<0,0,0,1>]\n"
+ texStrg+="[1 color rgbf<1,1,1,0>]\n"
+ if pat.tex_pattern_type not in {'checker', 'hexagon', 'square', 'triangular', 'brick'} :
+ texStrg+="} \n"
+ if pat.tex_pattern_type == 'brick':
+ texStrg+="brick_size <%.4g, %.4g, %.4g> mortar %.4g \n"%(pat.brick_size_x, pat.brick_size_y, pat.brick_size_z, pat.brick_mortar)
+ texStrg+="%s \n"%mappingDif
+ texStrg+="rotate <%.4g,%.4g,%.4g> \n"%(pat.tex_rot_x, pat.tex_rot_y, pat.tex_rot_z)
+ texStrg+="turbulence <%.4g,%.4g,%.4g> \n"%(pat.warp_turbulence_x, pat.warp_turbulence_y, pat.warp_turbulence_z)
+ texStrg+="octaves %s \n"%pat.modifier_octaves
+ texStrg+="lambda %.4g \n"%pat.modifier_lambda
+ texStrg+="omega %.4g \n"%pat.modifier_omega
+ texStrg+="frequency %.4g \n"%pat.modifier_frequency
+ texStrg+="phase %.4g \n"%pat.modifier_phase
+ texStrg+="}\n\n"
+ texStrg+="#declare f%s=\n"%PATname
+ texStrg+="function{pigment{%s}}\n"%PATname
+ texStrg+="\n"
+ return(texStrg)
+
+
+def writeTextureInfluence(mater, materialNames, LocalMaterialNames, path_image,
+ imageFormat, imgMap, imgMapTransforms, file,
+ tabWrite, string_strip_hyphen, safety, col):
+ material_finish = materialNames[mater.name]
+ if mater.use_transparency:
+ trans = 1.0 - mater.alpha
+ else:
+ trans = 0.0
+ if (mater.specular_color.s == 0.0):
+ colored_specular_found = False
+ else:
+ colored_specular_found = True
+
+ if mater.use_transparency and mater.transparency_method == 'RAYTRACE':
+ povFilter = mater.raytrace_transparency.filter * (1.0 - mater.alpha)
+ trans = (1.0 - mater.alpha) - povFilter
+ else:
+ povFilter = 0.0
+
+ ##############SF
+ texturesDif = ""
+ texturesSpec = ""
+ texturesNorm = ""
+ texturesAlpha = ""
+ #proceduralFlag=False
+ for t in mater.texture_slots:
+ if t and t.use and t.texture.type != 'IMAGE' and t.texture.type != 'NONE':
+ proceduralFlag=True
+ image_filename = "PAT_%s"%string_strip_hyphen(bpy.path.clean_name(t.texture.name))
+ if image_filename:
+ if t.use_map_color_diffuse:
+ texturesDif = image_filename
+ # colvalue = t.default_value # UNUSED
+ t_dif = t
+ if t_dif.texture.pov.tex_gamma_enable:
+ imgGamma = (" gamma %.3g " % t_dif.texture.pov.tex_gamma_value)
+ if t.use_map_specular or t.use_map_raymir:
+ texturesSpec = image_filename
+ # colvalue = t.default_value # UNUSED
+ t_spec = t
+ if t.use_map_normal:
+ texturesNorm = image_filename
+ # colvalue = t.normal_factor * 10.0 # UNUSED
+ #textNormName=t.texture.image.name + ".normal"
+ #was the above used? --MR
+ t_nor = t
+ if t.use_map_alpha:
+ texturesAlpha = image_filename
+ # colvalue = t.alpha_factor * 10.0 # UNUSED
+ #textDispName=t.texture.image.name + ".displ"
+ #was the above used? --MR
+ t_alpha = t
+
+ if t and t.texture.type == 'IMAGE' and t.use and t.texture.image and t.texture.pov.tex_pattern_type == 'emulator':
+ proceduralFlag=False
+ if t.texture.image.packed_file:
+ orig_image_filename=t.texture.image.filepath_raw
+ unpackedfilename= os.path.join(preview_dir,("unpacked_img_"+(string_strip_hyphen(bpy.path.clean_name(t.texture.name)))))
+ if not os.path.exists(unpackedfilename):
+ # record which images that were newly copied and can be safely
+ # cleaned up
+ unpacked_images.append(unpackedfilename)
+ t.texture.image.filepath_raw=unpackedfilename
+ t.texture.image.save()
+ image_filename = unpackedfilename
+ t.texture.image.filepath_raw=orig_image_filename
+ else:
+ image_filename = path_image(t.texture.image)
+ # IMAGE SEQUENCE BEGINS
+ if image_filename:
+ if bpy.data.images[t.texture.image.name].source == 'SEQUENCE':
+ korvaa = "." + str(bpy.data.textures[t.texture.name].image_user.frame_offset + 1).zfill(3) + "."
+ image_filename = image_filename.replace(".001.", korvaa)
+ print(" seq debug ")
+ print(image_filename)
+ # IMAGE SEQUENCE ENDS
+ imgGamma = ""
+ if image_filename:
+ if t.use_map_color_diffuse:
+ texturesDif = image_filename
+ # colvalue = t.default_value # UNUSED
+ t_dif = t
+ if t_dif.texture.pov.tex_gamma_enable:
+ imgGamma = (" gamma %.3g " % t_dif.texture.pov.tex_gamma_value)
+ if t.use_map_specular or t.use_map_raymir:
+ texturesSpec = image_filename
+ # colvalue = t.default_value # UNUSED
+ t_spec = t
+ if t.use_map_normal:
+ texturesNorm = image_filename
+ # colvalue = t.normal_factor * 10.0 # UNUSED
+ #textNormName=t.texture.image.name + ".normal"
+ #was the above used? --MR
+ t_nor = t
+ if t.use_map_alpha:
+ texturesAlpha = image_filename
+ # colvalue = t.alpha_factor * 10.0 # UNUSED
+ #textDispName=t.texture.image.name + ".displ"
+ #was the above used? --MR
+ t_alpha = t
+
+ ####################################################################################
+
+
+ file.write("\n")
+ # THIS AREA NEEDS TO LEAVE THE TEXTURE OPEN UNTIL ALL MAPS ARE WRITTEN DOWN.
+ # --MR
+ currentMatName = string_strip_hyphen(materialNames[mater.name])
+ LocalMaterialNames.append(currentMatName)
+ file.write("\n#declare MAT_%s = \ntexture{\n" % currentMatName)
+
+ ################################################################################
+
+ if mater.pov.replacement_text != "":
+ file.write("%s\n" % mater.pov.replacement_text)
+ #################################################################################
+ if mater.diffuse_shader == 'MINNAERT':
+ tabWrite("\n")
+ tabWrite("aoi\n")
+ tabWrite("texture_map {\n")
+ tabWrite("[%.3g finish {diffuse %.3g}]\n" % \
+ (mater.darkness / 2.0, 2.0 - mater.darkness))
+ tabWrite("[%.3g\n" % (1.0 - (mater.darkness / 2.0)))
+
+ if mater.diffuse_shader == 'FRESNEL':
+ # For FRESNEL diffuse in POV, we'll layer slope patterned textures
+ # with lamp vector as the slope vector and nest one slope per lamp
+ # into each texture map's entry.
+
+ c = 1
+ while (c <= lampCount):
+ tabWrite("slope { lampTarget%s }\n" % (c))
+ tabWrite("texture_map {\n")
+ # Diffuse Fresnel value and factor go up to five,
+ # other kind of values needed: used the number 5 below to remap
+ tabWrite("[%.3g finish {diffuse %.3g}]\n" % \
+ ((5.0 - mater.diffuse_fresnel) / 5,
+ (mater.diffuse_intensity *
+ ((5.0 - mater.diffuse_fresnel_factor) / 5))))
+ tabWrite("[%.3g\n" % ((mater.diffuse_fresnel_factor / 5) *
+ (mater.diffuse_fresnel / 5.0)))
+ c += 1
+
+ # if shader is a 'FRESNEL' or 'MINNAERT': slope pigment pattern or aoi
+ # and texture map above, the rest below as one of its entry
+
+ if texturesSpec != "" or texturesAlpha != "":
+ if texturesSpec != "":
+ # tabWrite("\n")
+ tabWrite("pigment_pattern {\n")
+ if texturesSpec and texturesSpec.startswith("PAT_"):
+ tabWrite("function{f%s(x,y,z).grey}" %texturesSpec)
+ else:
+ # POV-Ray "scale" is not a number of repetitions factor, but its
+ # inverse, a standard scale factor.
+ # Offset seems needed relatively to scale so probably center of the
+ # scale is not the same in blender and POV
+ mappingSpec =imgMapTransforms(t_spec)
+ # mappingSpec = "translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>\n" % \
+ # (-t_spec.offset.x, t_spec.offset.y, t_spec.offset.z,
+ # 1.0 / t_spec.scale.x, 1.0 / t_spec.scale.y,
+ # 1.0 / t_spec.scale.z)
+ tabWrite("uv_mapping image_map{%s \"%s\" %s}\n" % \
+ (imageFormat(texturesSpec), texturesSpec, imgMap(t_spec)))
+ tabWrite("%s\n" % mappingSpec)
+ tabWrite("}\n")
+ tabWrite("texture_map {\n")
+ tabWrite("[0 \n")
+
+ if texturesDif == "":
+ if texturesAlpha != "":
+ tabWrite("\n")
+ if texturesAlpha and texturesAlpha.startswith("PAT_"):
+ tabWrite("function{f%s(x,y,z).transmit}\n" %texturesAlpha)
+ else:
+ # POV-Ray "scale" is not a number of repetitions factor, but its
+ # inverse, a standard scale factor.
+ # Offset seems needed relatively to scale so probably center of the
+ # scale is not the same in blender and POV
+ mappingAlpha = imgMapTransforms(t_alpha)
+ # mappingAlpha = " translate <%.4g, %.4g, %.4g> " \
+ # "scale <%.4g, %.4g, %.4g>\n" % \
+ # (-t_alpha.offset.x, -t_alpha.offset.y,
+ # t_alpha.offset.z, 1.0 / t_alpha.scale.x,
+ # 1.0 / t_alpha.scale.y, 1.0 / t_alpha.scale.z)
+ tabWrite("pigment {pigment_pattern {uv_mapping image_map" \
+ "{%s \"%s\" %s}%s" % \
+ (imageFormat(texturesAlpha), texturesAlpha,
+ imgMap(t_alpha), mappingAlpha))
+ tabWrite("}\n")
+ tabWrite("pigment_map {\n")
+ tabWrite("[0 color rgbft<0,0,0,1,1>]\n")
+ tabWrite("[1 color rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>]\n" % \
+ (col[0], col[1], col[2], povFilter, trans))
+ tabWrite("}\n")
+ tabWrite("}\n")
+
+ else:
+
+ tabWrite("pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>}\n" % \
+ (col[0], col[1], col[2], povFilter, trans))
+
+ if texturesSpec != "":
+ # Level 1 is no specular
+ tabWrite("finish {%s}\n" % (safety(material_finish, Level=1)))
+
+ else:
+ # Level 2 is translated spec
+ tabWrite("finish {%s}\n" % (safety(material_finish, Level=2)))
+
+ else:
+ mappingDif = imgMapTransforms(t_dif)
+
+ if texturesAlpha != "":
+ mappingAlpha = imgMapTransforms(t_alpha)
+ # mappingAlpha = " translate <%.4g,%.4g,%.4g> " \
+ # "scale <%.4g,%.4g,%.4g>" % \
+ # (-t_alpha.offset.x, -t_alpha.offset.y,
+ # t_alpha.offset.z, 1.0 / t_alpha.scale.x,
+ # 1.0 / t_alpha.scale.y, 1.0 / t_alpha.scale.z)
+ tabWrite("pigment {\n")
+ tabWrite("pigment_pattern {\n")
+ if texturesAlpha and texturesAlpha.startswith("PAT_"):
+ tabWrite("function{f%s(x,y,z).transmit}\n" %texturesAlpha)
+ else:
+ tabWrite("uv_mapping image_map{%s \"%s\" %s}%s}\n" % \
+ (imageFormat(texturesAlpha), texturesAlpha,
+ imgMap(t_alpha), mappingAlpha))
+ tabWrite("pigment_map {\n")
+ tabWrite("[0 color rgbft<0,0,0,1,1>]\n")
+ #if texturesAlpha and texturesAlpha.startswith("PAT_"):
+ #tabWrite("[1 pigment{%s}]\n" %texturesDif)
+ if texturesDif and not texturesDif.startswith("PAT_"):
+ tabWrite("[1 uv_mapping image_map {%s \"%s\" %s} %s]\n" % \
+ (imageFormat(texturesDif), texturesDif,
+ (imgGamma + imgMap(t_dif)), mappingDif))
+ elif texturesDif and texturesDif.startswith("PAT_"):
+ tabWrite("[1 %s]\n" %texturesDif)
+ tabWrite("}\n")
+ tabWrite("}\n")
+ if texturesAlpha and texturesAlpha.startswith("PAT_"):
+ tabWrite("}\n")
+
+ else:
+ if texturesDif and texturesDif.startswith("PAT_"):
+ tabWrite("pigment{%s}\n" %texturesDif)
+ else:
+ tabWrite("pigment {uv_mapping image_map {%s \"%s\" %s}%s}\n" % \
+ (imageFormat(texturesDif), texturesDif,
+ (imgGamma + imgMap(t_dif)), mappingDif))
+
+ if texturesSpec != "":
+ # Level 1 is no specular
+ tabWrite("finish {%s}\n" % (safety(material_finish, Level=1)))
+
+ else:
+ # Level 2 is translated specular
+ tabWrite("finish {%s}\n" % (safety(material_finish, Level=2)))
+
+ ## scale 1 rotate y*0
+ #imageMap = ("{image_map {%s \"%s\" %s }\n" % \
+ # (imageFormat(textures),textures,imgMap(t_dif)))
+ #tabWrite("uv_mapping pigment %s} %s finish {%s}\n" % \
+ # (imageMap,mapping,safety(material_finish)))
+ #tabWrite("pigment {uv_mapping image_map {%s \"%s\" %s}%s} " \
+ # "finish {%s}\n" % \
+ # (imageFormat(texturesDif), texturesDif, imgMap(t_dif),
+ # mappingDif, safety(material_finish)))
+ if texturesNorm != "":
+ ## scale 1 rotate y*0
+ # POV-Ray "scale" is not a number of repetitions factor, but its
+ # inverse, a standard scale factor.
+ # Offset seems needed relatively to scale so probably center of the
+ # scale is not the same in blender and POV
+ mappingNor =imgMapTransforms(t_nor)
+ # mappingNor = " translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>" % \
+ # (-t_nor.offset.x, -t_nor.offset.y, t_nor.offset.z,
+ # 1.0 / t_nor.scale.x, 1.0 / t_nor.scale.y,
+ # 1.0 / t_nor.scale.z)
+ #imageMapNor = ("{bump_map {%s \"%s\" %s mapping}" % \
+ # (imageFormat(texturesNorm),texturesNorm,imgMap(t_nor)))
+ #We were not using the above maybe we should?
+ if texturesNorm and texturesNorm.startswith("PAT_"):
+ tabWrite("normal{function{f%s(x,y,z).grey} bump_size %.4g}\n" %(texturesNorm, t_nor.normal_factor * 10))
+ else:
+ tabWrite("normal {uv_mapping bump_map " \
+ "{%s \"%s\" %s bump_size %.4g }%s}\n" % \
+ (imageFormat(texturesNorm), texturesNorm, imgMap(t_nor),
+ t_nor.normal_factor * 10, mappingNor))
+ if texturesSpec != "":
+ tabWrite("]\n")
+ ##################Second index for mapping specular max value###############
+ tabWrite("[1 \n")
+
+ if texturesDif == "" and mater.pov.replacement_text == "":
+ if texturesAlpha != "":
+ # POV-Ray "scale" is not a number of repetitions factor, but its inverse,
+ # a standard scale factor.
+ # Offset seems needed relatively to scale so probably center of the scale
+ # is not the same in blender and POV
+ # Strange that the translation factor for scale is not the same as for
+ # translate.
+ # TODO: verify both matches with blender internal.
+ mappingAlpha = imgMapTransforms(t_alpha)
+ # mappingAlpha = " translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>\n" % \
+ # (-t_alpha.offset.x, -t_alpha.offset.y, t_alpha.offset.z,
+ # 1.0 / t_alpha.scale.x, 1.0 / t_alpha.scale.y,
+ # 1.0 / t_alpha.scale.z)
+ if texturesAlpha and texturesAlpha.startswith("PAT_"):
+ tabWrite("function{f%s(x,y,z).transmit}\n" %texturesAlpha)
+ else:
+ tabWrite("pigment {pigment_pattern {uv_mapping image_map" \
+ "{%s \"%s\" %s}%s}\n" % \
+ (imageFormat(texturesAlpha), texturesAlpha, imgMap(t_alpha),
+ mappingAlpha))
+ tabWrite("pigment_map {\n")
+ tabWrite("[0 color rgbft<0,0,0,1,1>]\n")
+ tabWrite("[1 color rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>]\n" % \
+ (col[0], col[1], col[2], povFilter, trans))
+ tabWrite("}\n")
+ tabWrite("}\n")
+
+ else:
+ tabWrite("pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>}\n" % \
+ (col[0], col[1], col[2], povFilter, trans))
+
+
+ if texturesSpec != "":
+ # Level 3 is full specular
+ tabWrite("finish {%s}\n" % (safety(material_finish, Level=3)))
+
+ elif colored_specular_found:
+ # Level 1 is no specular
+ tabWrite("finish {%s}\n" % (safety(material_finish, Level=1)))
+
+ else:
+ # Level 2 is translated specular
+ tabWrite("finish {%s}\n" % (safety(material_finish, Level=2)))
+
+ elif mater.pov.replacement_text == "":
+ mappingDif = imgMapTransforms(t_dif)
+ # mappingDif = ("scale <%.4g,%.4g,%.4g> translate <%.4g,%.4g,%.4g>" % \
+ # ( 1.0 / t_dif.scale.x,
+ # 1.0 / t_dif.scale.y,
+ # 1.0 / t_dif.scale.z,
+ # 0.5-(0.5/t_dif.scale.x) + t_dif.offset.x,
+ # 0.5-(0.5/t_dif.scale.y) + t_dif.offset.y,
+ # 0.5-(0.5/t_dif.scale.z) + t_dif.offset.z))
+ if texturesAlpha != "":
+ # Strange that the translation factor for scale is not the same as for
+ # translate.
+ # TODO: verify both matches with blender internal.
+ mappingAlpha = imgMapTransforms(t_alpha)
+ # mappingAlpha = "translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>" % \
+ # (-t_alpha.offset.x, -t_alpha.offset.y, t_alpha.offset.z,
+ # 1.0 / t_alpha.scale.x, 1.0 / t_alpha.scale.y,
+ # 1.0 / t_alpha.scale.z)
+ if texturesAlpha and texturesAlpha.startswith("PAT_"):
+ tabWrite("pigment{pigment_pattern {function{f%s(x,y,z).transmit}}\n" %texturesAlpha)
+ else:
+ tabWrite("pigment {pigment_pattern {uv_mapping image_map" \
+ "{%s \"%s\" %s}%s}\n" % \
+ (imageFormat(texturesAlpha), texturesAlpha, imgMap(t_alpha),
+ mappingAlpha))
+ tabWrite("pigment_map {\n")
+ tabWrite("[0 color rgbft<0,0,0,1,1>]\n")
+ if texturesAlpha and texturesAlpha.startswith("PAT_"):
+ tabWrite("[1 function{f%s(x,y,z).transmit}]\n" %texturesAlpha)
+ elif texturesDif and not texturesDif.startswith("PAT_"):
+ tabWrite("[1 uv_mapping image_map {%s \"%s\" %s} %s]\n" % \
+ (imageFormat(texturesDif), texturesDif,
+ (imgMap(t_dif) + imgGamma), mappingDif))
+ elif texturesDif and texturesDif.startswith("PAT_"):
+ tabWrite("[1 %s]\n" %texturesDif)
+ tabWrite("}\n")
+ tabWrite("}\n")
+
+ else:
+ if texturesDif and texturesDif.startswith("PAT_"):
+ tabWrite("pigment{%s}\n" %texturesDif)
+ else:
+ tabWrite("pigment {\n")
+ tabWrite("uv_mapping image_map {\n")
+ #tabWrite("%s \"%s\" %s}%s\n" % \
+ # (imageFormat(texturesDif), texturesDif,
+ # (imgGamma + imgMap(t_dif)),mappingDif))
+ tabWrite("%s \"%s\" \n" % (imageFormat(texturesDif), texturesDif))
+ tabWrite("%s\n" % (imgGamma + imgMap(t_dif)))
+ tabWrite("}\n")
+ tabWrite("%s\n" % mappingDif)
+ tabWrite("}\n")
+
+ if texturesSpec != "":
+ # Level 3 is full specular
+ tabWrite("finish {%s}\n" % (safety(material_finish, Level=3)))
+ else:
+ # Level 2 is translated specular
+ tabWrite("finish {%s}\n" % (safety(material_finish, Level=2)))
+
+ ## scale 1 rotate y*0
+ #imageMap = ("{image_map {%s \"%s\" %s }" % \
+ # (imageFormat(textures), textures,imgMap(t_dif)))
+ #file.write("\n\t\t\tuv_mapping pigment %s} %s finish {%s}" % \
+ # (imageMap, mapping, safety(material_finish)))
+ #file.write("\n\t\t\tpigment {uv_mapping image_map " \
+ # "{%s \"%s\" %s}%s} finish {%s}" % \
+ # (imageFormat(texturesDif), texturesDif,imgMap(t_dif),
+ # mappingDif, safety(material_finish)))
+ if texturesNorm != "" and mater.pov.replacement_text == "":
+ ## scale 1 rotate y*0
+ # POV-Ray "scale" is not a number of repetitions factor, but its inverse,
+ # a standard scale factor.
+ # Offset seems needed relatively to scale so probably center of the scale is
+ # not the same in blender and POV
+ mappingNor =imgMapTransforms(t_nor)
+ # mappingNor = (" translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>" % \
+ # (-t_nor.offset.x, -t_nor.offset.y, t_nor.offset.z,
+ # 1.0 / t_nor.scale.x, 1.0 / t_nor.scale.y, 1.0 / t_nor.scale.z))
+ #imageMapNor = ("{bump_map {%s \"%s\" %s mapping}" % \
+ # (imageFormat(texturesNorm),texturesNorm,imgMap(t_nor)))
+ #We were not using the above maybe we should?
+ if texturesNorm and texturesNorm.startswith("PAT_"):
+ tabWrite("normal{function{f%s(x,y,z).grey} bump_size %.4g}\n" %(texturesNorm, t_nor.normal_factor * 10))
+ else:
+ tabWrite("normal {uv_mapping bump_map {%s \"%s\" %s bump_size %.4g }%s}\n" % \
+ (imageFormat(texturesNorm), texturesNorm, imgMap(t_nor),
+ t_nor.normal_factor * 10.0, mappingNor))
+ if texturesSpec != "" and mater.pov.replacement_text == "":
+ tabWrite("]\n")
+
+ tabWrite("}\n")
+
+ #End of slope/ior texture_map
+ if mater.diffuse_shader == 'MINNAERT' and mater.pov.replacement_text == "":
+ tabWrite("]\n")
+ tabWrite("}\n")
+ if mater.diffuse_shader == 'FRESNEL' and mater.pov.replacement_text == "":
+ c = 1
+ while (c <= lampCount):
+ tabWrite("]\n")
+ tabWrite("}\n")
+ c += 1
+
+
+
+ # Close first layer of POV "texture" (Blender material)
+ tabWrite("}\n")
+
+ if (mater.specular_color.s > 0.0):
+ colored_specular_found = True
+ else:
+ colored_specular_found = False
+
+ # Write another layered texture using invisible diffuse and metallic trick
+ # to emulate colored specular highlights
+ special_texture_found = False
+ for t in mater.texture_slots:
+ if(t and t.use and ((t.texture.type == 'IMAGE' and t.texture.image) or t.texture.type != 'IMAGE') and
+ (t.use_map_specular or t.use_map_raymir)):
+ # Specular mapped textures would conflict with colored specular
+ # because POV can't layer over or under pigment patterned textures
+ special_texture_found = True
+
+ if colored_specular_found and not special_texture_found:
+ if comments:
+ file.write(" // colored highlights with a stransparent metallic layer\n")
+ else:
+ tabWrite("\n")
+
+ tabWrite("texture {\n")
+ tabWrite("pigment {rgbft<%.3g, %.3g, %.3g, 0, 1>}\n" % \
+ (mater.specular_color[0], mater.specular_color[1], mater.specular_color[2]))
+ tabWrite("finish {%s}\n" % (safety(material_finish, Level=2))) # Level 2 is translated spec
+
+ texturesNorm = ""
+ for t in mater.texture_slots:
+
+ if t and t.texture.pov.tex_pattern_type != 'emulator':
+ proceduralFlag=True
+ image_filename = string_strip_hyphen(bpy.path.clean_name(t.texture.name))
+ if (t and t.texture.type == 'IMAGE' and
+ t.use and t.texture.image and
+ t.texture.pov.tex_pattern_type == 'emulator'):
+ proceduralFlag=False
+ image_filename = path_image(t.texture.image)
+ imgGamma = ""
+ if image_filename:
+ if t.use_map_normal:
+ texturesNorm = image_filename
+ # colvalue = t.normal_factor * 10.0 # UNUSED
+ #textNormName=t.texture.image.name + ".normal"
+ #was the above used? --MR
+ t_nor = t
+ if proceduralFlag:
+ tabWrite("normal{function" \
+ "{f%s(x,y,z).grey} bump_size %.4g}\n" % \
+ (texturesNorm,
+ t_nor.normal_factor * 10))
+ else:
+ tabWrite("normal {uv_mapping bump_map " \
+ "{%s \"%s\" %s bump_size %.4g }%s}\n" % \
+ (imageFormat(texturesNorm),
+ texturesNorm, imgMap(t_nor),
+ t_nor.normal_factor * 10,
+ mappingNor))
+
+ tabWrite("}\n") # THEN IT CAN CLOSE LAST LAYER OF TEXTURE