Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'render_povray/shading_gui.py')
-rwxr-xr-xrender_povray/shading_gui.py102
1 files changed, 42 insertions, 60 deletions
diff --git a/render_povray/shading_gui.py b/render_povray/shading_gui.py
index 428542c8..5e563097 100755
--- a/render_povray/shading_gui.py
+++ b/render_povray/shading_gui.py
@@ -38,14 +38,11 @@ from .shading_properties import check_material
def simple_material(mat):
"""Test if a material uses nodes"""
- if (mat is not None) and (not mat.use_nodes):
- return True
- return False
+ return (mat is not None) and (not mat.use_nodes)
class MaterialButtonsPanel:
- """Use this class to define buttons from the material tab of
- properties window."""
+ """Use this class to define buttons from the material tab of properties window."""
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
@@ -163,8 +160,9 @@ class MATERIAL_PT_POV_activate_node(MaterialButtonsPanel, Panel):
return (
mat
and mat.pov.type == "SURFACE"
- and (engine in cls.COMPAT_ENGINES)
- and not (mat.pov.material_use_nodes or mat.use_nodes)
+ and engine in cls.COMPAT_ENGINES
+ and not mat.pov.material_use_nodes
+ and not mat.use_nodes
)
def draw(self, context):
@@ -196,50 +194,31 @@ class MATERIAL_PT_POV_active_node(MaterialButtonsPanel, Panel):
)
def draw(self, context):
- layout = self.layout
mat = context.material
node_tree = mat.node_tree
- if node_tree:
+ if node_tree and mat.use_nodes:
+ layout = self.layout
node = node_tree.nodes.active
- if mat.use_nodes:
- if node:
- layout.prop(mat.pov, "material_active_node")
- if node.bl_idname == "PovrayMaterialNode":
- layout.context_pointer_set("node", node)
- if hasattr(node, "draw_buttons_ext"):
- node.draw_buttons_ext(context, layout)
- elif hasattr(node, "draw_buttons"):
- node.draw_buttons(context, layout)
- value_inputs = [
- socket
- for socket in node.inputs
- if socket.enabled and not socket.is_linked
- ]
- if value_inputs:
- layout.separator()
- layout.label(text="Inputs:")
- for socket in value_inputs:
- row = layout.row()
- socket.draw(context, row, node, socket.name)
- else:
- layout.context_pointer_set("node", node)
- if hasattr(node, "draw_buttons_ext"):
- node.draw_buttons_ext(context, layout)
- elif hasattr(node, "draw_buttons"):
- node.draw_buttons(context, layout)
- value_inputs = [
- socket
- for socket in node.inputs
- if socket.enabled and not socket.is_linked
- ]
- if value_inputs:
- layout.separator()
- layout.label(text="Inputs:")
- for socket in value_inputs:
- row = layout.row()
- socket.draw(context, row, node, socket.name)
- else:
- layout.label(text="No active nodes!")
+ if node:
+ layout.prop(mat.pov, "material_active_node")
+ layout.context_pointer_set("node", node)
+ if hasattr(node, "draw_buttons_ext"):
+ node.draw_buttons_ext(context, layout)
+ elif hasattr(node, "draw_buttons"):
+ node.draw_buttons(context, layout)
+ value_inputs = [
+ socket
+ for socket in node.inputs
+ if socket.enabled and not socket.is_linked
+ ]
+ if value_inputs:
+ layout.separator()
+ layout.label(text="Inputs:")
+ for socket in value_inputs:
+ row = layout.row()
+ socket.draw(context, row, node, socket.name)
+ else:
+ layout.label(text="No active nodes!")
class MATERIAL_PT_POV_specular(MaterialButtonsPanel, Panel):
@@ -452,8 +431,9 @@ class MATERIAL_PT_POV_reflection(MaterialButtonsPanel, Panel):
return (
mat
and mat.pov.type == "SURFACE"
- and (engine in cls.COMPAT_ENGINES)
- and not (mat.pov.material_use_nodes or mat.use_nodes)
+ and engine in cls.COMPAT_ENGINES
+ and not mat.pov.material_use_nodes
+ and not mat.use_nodes
)
def draw(self, context):
@@ -491,7 +471,9 @@ class MATERIAL_PT_POV_interior(MaterialButtonsPanel, Panel):
def poll(cls, context):
engine = context.scene.render.engine
mat=context.material
- return mat and mat.pov.type == "SURFACE" and (engine in cls.COMPAT_ENGINES) and not (mat.pov.material_use_nodes or mat.use_nodes)
+ return mat and mat.pov.type == "SURFACE"
+ and (engine in cls.COMPAT_ENGINES)
+ and not (mat.pov.material_use_nodes or mat.use_nodes)
def draw_header(self, context):
@@ -513,8 +495,9 @@ class MATERIAL_PT_POV_fade_color(MaterialButtonsPanel, Panel):
return (
mat
and mat.pov.type == "SURFACE"
- and (engine in cls.COMPAT_ENGINES)
- and not (mat.pov.material_use_nodes or mat.use_nodes)
+ and engine in cls.COMPAT_ENGINES
+ and not mat.pov.material_use_nodes
+ and not mat.use_nodes
)
def draw_header(self, context):
@@ -523,10 +506,10 @@ class MATERIAL_PT_POV_fade_color(MaterialButtonsPanel, Panel):
self.layout.prop(mat.pov, "interior_fade_color", text="")
def draw(self, context):
- layout = self.layout
mat = context.material
- # layout.active = mat.pov.interior_fade_color
if mat.pov.interior_fade_color != (0.0, 0.0, 0.0):
+ layout = self.layout
+ # layout.active = mat.pov.interior_fade_color
layout.label(text="Raytrace transparency")
layout.label(text="depth max Limit needs")
layout.label(text="to be non zero to fade")
@@ -545,8 +528,9 @@ class MATERIAL_PT_POV_caustics(MaterialButtonsPanel, Panel):
return (
mat
and mat.pov.type == "SURFACE"
- and (engine in cls.COMPAT_ENGINES)
- and not (mat.pov.material_use_nodes or mat.use_nodes)
+ and engine in cls.COMPAT_ENGINES
+ and not mat.pov.material_use_nodes
+ and not mat.use_nodes
)
def draw_header(self, context):
@@ -661,7 +645,7 @@ classes = (
MATERIAL_PT_POV_mirror,
MATERIAL_PT_POV_transp,
MATERIAL_PT_POV_reflection,
- ## MATERIAL_PT_POV_interior,
+ # MATERIAL_PT_POV_interior,
MATERIAL_PT_POV_fade_color,
MATERIAL_PT_POV_caustics,
MATERIAL_PT_POV_replacement_text,
@@ -669,12 +653,10 @@ classes = (
def register():
-
for cls in classes:
register_class(cls)
def unregister():
-
for cls in reversed(classes):
unregister_class(cls)