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+// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
+// To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a
+// letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.
+
+//oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo//
+// //
+// Windows users: to start rendering this image, press Alt+G or the 'Run' //
+// button on the toobar. //
+// //
+// Experienced windows users: try right-clicking on the line below ... //
+// //
+// +w320 +h240
+// +w800 +h600 +a0.3 +am2
+// //
+// See the docs for full explanations of new features such as the above. //
+// //
+//oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo//
+
+// Persistence Of Vision raytracer sample file.
+// Copyright 2001 Fabien Mosen
+//
+// Updated: 2013/02/15 for 3.7
+//
+#version 3.6;
+global_settings{ assumed_gamma 1.3 max_trace_level 5}
+
+#include "colors.inc"
+#include "functions.inc"
+#include "logo.inc"
+
+
+camera{ location <20,40,28>
+ angle 40 // direction 2*z
+ right x*image_width/image_height // keep propotions with any aspect ratio
+ look_at <0,2,0>
+ }
+
+light_source {<-140,200, 300> rgb <1.0, 1.0, 0.95>*1.5}
+light_source {< 140,200,-300> rgb <0.9, 0.9, 1.00>*0.9 shadowless}
+
+#declare r1 = seed(0);
+
+//----------------------- THE TABLE
+#declare Pig_1 =
+pigment {
+ gradient z
+ color_map {
+ [0.00, rgb <0.01, 0.59, 0.81>]
+ [0.70, rgb <0.01, 0.59, 0.81>]
+ [0.70, rgb <0.98, 0.98, 0.87>]
+ [1.00, rgb <0.98, 0.98, 0.87>]
+ }
+ frequency 4
+}
+#declare Pig_2 =
+pigment {
+ bozo
+ color_map {
+ [0.00, rgb <0.35, 0.58, 0.88>*1.0]
+ [0.25, rgb <0.35, 0.58, 0.88>*1.1]
+ [0.50, rgb <0.35, 0.58, 0.88>*0.9]
+ [0.75, rgb <0.35, 0.58, 0.88>*1.0]
+ [1.00, rgb <0.35, 0.58, 0.88>*0.8]
+ }
+ scale 0.1
+}
+
+#declare Nappe =
+cylinder {0,y*-1,50
+ texture {
+ pigment {
+ gradient x
+ pigment_map {
+ [0.0, Pig_1]
+ [0.5, Pig_1]
+ [0.5, Pig_2]
+ [1.0, Pig_2]
+ }
+ warp {turbulence .05 octaves 2}
+ }
+ normal {quilted 0.6 scale 0.025 warp {turbulence 0.05 octaves 2}}
+ scale 5
+ translate 10
+ }
+}
+
+object {Nappe}
+
+//----------------------- BISCUITS
+#declare Tex_Biscuit =
+texture {
+ pigment {color rgb <0.98, 0.83, 0.58>}
+ normal {dents 1.2 scale 0.01}
+ finish {phong 0 brilliance 0.7}
+}
+
+#declare Base_Biscuit =
+union {
+ blob {
+ threshold 0.7
+ #declare I = 0;
+ #while (I < 359)
+ sphere {<4,0,0>, 1+rand(r1)*0.1, 1 rotate y*I}
+ #declare I = I+(360/28);
+ #end
+ }
+ cylinder {<0,0,0>, <0,0.5,0>, 4}
+ texture {Tex_Biscuit}
+}
+
+#declare Chocolate =
+union {
+ difference {
+ cone {<0,0,0>, 4.2, <0,0.4,0>, 4}
+ cone {<0,0.1,0>, 3.6, <0,0.401,0>, 3.75}
+ }
+ torus {
+ 3.55, 0.1
+ translate y*0.2
+ clipped_by {torus {3.55+0.1, 0.1 translate y*0.1}}
+ }
+ union {
+ #declare I = -4;
+ #while (I < 4)
+ cylinder {<-4,0.1,I>,<4,0.1,I>, 0.05}
+ #declare I = I+0.5;
+ #end
+ clipped_by {cone {<0,0,0>, 4.2, <0,0.4,0>, 4}}
+ }
+ torus {3.96, 0.04 translate y*0.4}
+ torus {3.79, 0.04 translate y*0.4}
+}
+
+#declare LogoFun =
+object{Povray_Logo_Prism rotate x*90 scale 2.2 translate -0.3*z}
+
+#declare ProjLogo =
+blob {
+ threshold 0.6
+ #declare I = 0;
+ #while (I < 1)
+ #declare Pos = <-2+rand(r1)*4, 0, -2+rand(r1)*4>;
+ #if (inside(LogoFun,Pos))
+ sphere {Pos, 0.08, 1}
+ #end
+ #declare I = I+0.0002;
+ #end
+}
+
+#declare Black_Chocolate =
+texture {
+ pigment {color rgb <0.24, 0.10, 0.03>}
+ normal {wrinkles 0.2}
+ finish {specular 0.3}
+ }
+#declare Milk_Chocolate =
+texture {
+ pigment {color rgb <0.48, 0.26, 0.13>}
+ normal {wrinkles 0.2}
+ finish {specular 0.2}
+}
+#declare White_Chocolate =
+texture {
+ pigment {color rgb <0.96, 0.95, 0.75>}
+ normal {wrinkles 0.2}
+ finish {ambient 0.3 specular 0.01}
+}
+
+#declare Icing = texture {
+ pigment {rgbf <0.95, 0.95, 1.00, 0.1>*1.2}
+ normal {bumps 0.1}
+}
+
+#declare Biscuit_1 =
+union {
+ object {Base_Biscuit}
+ object {Chocolate translate y*0.5 texture {Black_Chocolate}}
+ disc {
+ <0,0.101,0>, y, 3.6
+ translate y*0.5
+ texture {Black_Chocolate} normal {bumps 0.3 scale 0.05}
+ }
+ object {ProjLogo scale 1.5 rotate y*-90 translate <-0.4,0.6,0.5> texture {Icing}}
+ translate y*0.5
+}
+#declare Biscuit_2 =
+union {
+ object {Base_Biscuit}
+ object {Chocolate translate y*0.5 texture {Milk_Chocolate}}
+ disc {
+ <0,0.101,0>, y, 3.6
+ translate y*0.5
+ texture {Milk_Chocolate} normal {bumps 0.3 scale 0.05}
+ }
+ object {ProjLogo scale 1.5 rotate y*-90 translate <-0.4,0.6,0.5> texture {White_Chocolate}}
+ translate y*0.5
+}
+#declare Biscuit_3 =
+union {
+ object {Base_Biscuit}
+ object {Chocolate translate y*0.5 texture {White_Chocolate}}
+ disc {
+ <0,0.101,0>, y, 3.6
+ translate y*0.5
+ texture {White_Chocolate} normal {bumps 0.3 scale 0.05}
+ }
+ object {ProjLogo scale 1.5 rotate y*-90 translate <-0.4,0.6,0.5> texture {Milk_Chocolate}}
+ translate y*0.5
+}
+
+object {Biscuit_2 rotate y*-80 translate <-3.5,0,2>}
+object {Biscuit_1 rotate y*-120 translate <3.5,0,-4>}
+object {Biscuit_3 rotate x*-4 translate <8.5,0.9,0>}
+
+#macro SevenBiscuits (Bisc,Num)
+ union {
+ #declare I = 0;
+ #while (I < Num)
+ object {Bisc translate x*9 rotate y*60*I}
+ #declare I = I+1;
+ #end
+ object {Bisc}
+ }
+#end
+
+//----------------------- CRUMBS
+#declare Fun_Sphere = function {x*x + y*y +z*z}
+
+#declare Crumb =
+isosurface {
+ function {Fun_Sphere(x,y,z) + f_noise3d(x*2,y*2,z*2)*1}
+ threshold 1
+ max_gradient 3.9
+ //max_gradient 15
+ accuracy 0.01
+ contained_by {box {-1,1}}
+ scale 0.5
+}
+
+#declare r1 = seed(0);
+
+#declare I = 0;
+#while (I < 1)
+ object {
+ Crumb
+ rotate rand(r1)*360
+ scale 0.2+rand(r1)*0.3
+ translate <rand(r1)*10,0,rand(r1)*10>
+ texture {Tex_Biscuit}
+ }
+ object {
+ Crumb
+ rotate rand(r1)*360
+ scale 0.1+rand(r1)*0.15
+ translate <rand(r1)*10,0,rand(r1)*10>
+ texture {Tex_Biscuit}
+ }
+ #declare I = I+0.03;
+#end
+
+//----------------------- METAL BOX
+#declare Pig3 =
+pigment {
+ gradient y
+ color_map {
+ [0, rgb <0.1, 0.5, 0.7>]
+ [1, rgb <0.7, 0.6, 0.4>]
+ }
+ scale 0.5
+}
+
+#declare Pig4 =
+pigment {
+ crackle
+ color_map {
+ [0, rgb <1.0, 0.5, 0.6>]
+ [1, rgb <0.0, 0.0, 0.0>]
+ }
+ scale 0.2
+}
+
+#declare MetalBoxPig =
+pigment {
+ radial frequency 60
+ pigment_map {
+ [0.0, Pig3]
+ [0.5, Pig3]
+ [0.5, Pig4]
+ [1.0, Pig4]
+ }
+}
+
+#declare BiscuitBox =
+union {
+ difference {
+ cylinder {<0,0,0>, <0,5,0>, 14}
+ cylinder {<0,0.1,0>, <0,5.1,0>, 13.9}
+ }
+ torus {14, 0.1 translate y*5}
+ torus {14, 0.1 translate y*0.1}
+ torus {14, 0.1 scale <1,2,1> translate y*4}
+ cylinder {
+ <0,0.3,0>,<0,3.5,0>, 14.01 open
+ pigment {MetalBoxPig}
+ finish {phong 0.8 reflection {0.01, 0.15}}
+ }
+ pigment {Gray60}
+ finish {phong 0.8 metallic reflection {0.5, 0.7}}
+}
+
+union {
+ object {BiscuitBox}
+ object {SevenBiscuits (Biscuit_1,6)}
+ object {SevenBiscuits (Biscuit_3,6) rotate y*30 translate y*1}
+ object {SevenBiscuits (Biscuit_2,5) rotate y*0 translate y*2}
+ rotate y*-75 translate <-18,0,-12>
+}
+
+//-----------------------CUP OF TEA
+#declare TeaCup =
+union {
+ difference {
+ cylinder {<0,1.2,0>, <0,6,0>, 4.2}
+ cylinder {<0,1,0>, <0,6.2,0>, 3.8}
+ }
+
+ difference {
+ cylinder {<0,0.2,0>, <0,2.5,0>, 4}
+ torus {2.8, 1 translate y*2.5}
+ torus {4, 1 translate y*0}
+ cylinder {<0,1.5,0>, <0,2.6,0>, 2.8}
+ }
+
+ difference {
+ #declare LiquidLevel = 5;
+ cylinder {<0,1.4,0>, <0,LiquidLevel,0>, 4}
+ torus {3.6, 0.2 translate y*LiquidLevel}
+ cylinder {<0,LiquidLevel-0.2,0>,<0,LiquidLevel+0.3,0>,3.6}
+ pigment {Orange*0.8 filter 0.6}
+ finish {phong 0.7 reflection 0.15}
+ normal {bumps 0.05 scale 1}
+ }
+
+ torus {4.0, 0.2 translate y*6.0}
+ torus {4.0, 0.2 translate y*1.2}
+ torus {2.8, 0.2 translate y*0.2}
+
+ union {
+ difference {
+ cylinder {<0.2,0,0>,<-0.2,0,0>,0.5}
+ torus {0.5, 0.2 rotate z*90 translate x*0.2}
+ translate y*1.25
+ }
+ difference {
+ cylinder {<0.2,0,0>,<-0.2,0,0>,0.5}
+ torus {0.5, 0.2 rotate z*90 translate x*0.2}
+ translate y*-1.25
+ }
+ torus {1.25, 0.3 rotate x*90 clipped_by {plane {x,0 inverse}} translate x*0.8}
+ cylinder {<0,-1.25,0>,<0.8,-1.25,0>,0.3}
+ cylinder {<0,1.25,0>,<0.8,1.25,0>,0.3}
+ scale <1,1,1.5> translate <4.2,4,0> rotate y*-90
+ }
+
+ pigment {White}
+ normal {bumps 0.05 scale 3}
+ finish {phong 0.8 reflection 0.1}
+}
+
+object {TeaCup rotate y*50 translate <4,0,-14>}