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+// This work is licensed under the POV-Ray v3.7 distribution license.
+// To view a copy of this license, visit http://www.povray.org/licences/v3.7/.
+
+// Persistence Of Vision raytracer sample file.
+// POV-Ray scene description for chess board.
+// By Ville Saari
+// Copyright (c) 1991 Ferry Island Pixelboys
+//
+// This scene has 430 primitives in objects and 41 in bounding shapes and
+// it takes over 40 hours to render by standard amiga.
+//
+// If you do some nice modifications or additions to this file, please send
+// me a copy. My Internet address is: vsaari@niksula.hut.fi
+//
+// -w320 -h240
+// -w800 -h600 +a0.3
+
+// Note : CHESS2.POV was created from Ville Saari's chess.pov
+// -- Dan Farmer 1996
+// - Cchanged textures
+// - Added camera blur and changed focal length
+// - Use sky sphere
+// - Modularized the code
+// - Added felt pads to bottom of pieces
+
+// remaining manual bounding commented out by Bob Hughes, August 31, 2001
+
+#version 3.6;
+
+global_settings {
+ assumed_gamma 2.2
+ }
+
+#include "shapes.inc"
+#include "colors.inc"
+#include "textures.inc"
+#include "skies.inc"
+#include "metals.inc"
+#include "woods.inc"
+
+#declare FB_Quality_Off = 0;
+#declare FB_Quality_Fast = 1;
+#declare FB_Quality_Default = 2;
+#declare FB_Quality_High = 3;
+
+#declare FB_Quality= FB_Quality_High;
+
+camera {
+ location <59, 20, -55>
+ direction <0, 0, 2>
+ up <0, 1, 0>
+ right x*image_width/image_height // keep propotions with any aspect ratio
+ look_at <0, -1, 1>
+
+#if(FB_Quality != FB_Quality_Off)
+ aperture 2.25
+ focal_point <0, 0, 0>
+#end
+
+#switch(FB_Quality)
+#case(FB_Quality_Off)
+ aperture 0
+ #debug "\nNo focal blur used...\n"
+#break
+#case (FB_Quality_Fast)
+ blur_samples 7
+ confidence 0.5 // default is 0.9
+ variance 1/64 // default is 1/128 (0.0078125)
+ #debug "\nFast focal blur used...\n"
+#break
+#case(FB_Quality_Default)
+ blur_samples 19
+ confidence 0.90 // default is 0.9
+ variance 1/128 // default is 1/128 (0.0078125)
+ #debug "\nDefault focal blur used...\n"
+#break
+#case(FB_Quality_High)
+ blur_samples 37
+ confidence 0.975 // default is 0.9
+ variance 1/255 // default is 1/128 (0.0078125)
+ #debug "\nHigh Quality focal blur used...\n"
+#break
+#else
+ #debug "\nNo focal blur used...\n"
+#end
+}
+
+light_source { <800, 600, -200> colour White }
+
+#declare PawnBase =
+union {
+ intersection {
+ sphere { <0, 0, 0>, 2.5 }
+ plane { -y, 0 }
+ }
+ cylinder { 0, y*0.35, 2.5 pigment { green 0.65 } }
+}
+
+#declare PieceBase =
+union {
+ intersection {
+ sphere { <0, 0, 0>, 3 }
+ plane { -y, 0 }
+ }
+ cylinder { 0, y*0.35, 3.0 pigment { green 0.65 } }
+}
+
+#declare Pawn = union {
+ sphere { <0, 7, 0>, 1.5 }
+
+ sphere { <0, 0, 0>, 1
+ scale <1.2, 0.3, 1.2>
+ translate 5.5*y
+ }
+
+ intersection {
+ plane { y, 5.5 }
+ object {
+ Hyperboloid_Y
+ translate 5*y
+ scale <0.5, 1, 0.5>
+ }
+ plane { -y, -2.5 }
+ }
+
+ sphere { <0, 0, 0>, 1
+ scale <2, 0.5, 2>
+ translate <0, 2.3, 0>
+ }
+ object { PawnBase }
+}
+
+
+#declare Rook = union {
+ intersection {
+ union {
+ plane { +x, -0.5 }
+ plane { -x, -0.5 }
+ plane { y, 9 }
+ }
+
+ union {
+ plane { +z, -0.5 }
+ plane { -z, -0.5 }
+ plane { y, 9 }
+ }
+
+ plane { y, 10 }
+ object { Cylinder_Y scale <2, 1, 2> }
+ object { Cylinder_Y scale <1.2, 1, 1.2> inverse }
+ plane { -y, -8 }
+ }
+
+ intersection {
+ plane { y, 8 }
+ object { Hyperboloid_Y
+ scale <1, 1.5, 1>
+ translate 5.401924*y
+ }
+ plane { -y, -3 }
+ }
+
+ sphere { <0, 0, 0>, 1
+ scale <2.5, 0.5, 2.5>
+ translate 2.8*y
+ }
+
+ object { PieceBase }
+}
+
+#declare Knight = union {
+ intersection {
+ object { Cylinder_Z
+ scale <17.875, 17.875, 1>
+ translate <-18.625, 7, 0>
+ inverse
+ }
+
+ object { Cylinder_Z
+ scale <17.875, 17.875, 1>
+ translate <18.625, 7, 0>
+ inverse
+ }
+
+ object { Cylinder_X
+ scale <1, 5.1, 5.1>
+ translate <0, 11.2, -5>
+ inverse
+ }
+
+ union {
+ plane { y, 0
+ rotate 30*x
+ translate 9.15*y
+ }
+ plane { z, 0
+ rotate -20*x
+ translate 10*y
+ }
+ }
+
+ union {
+ plane { -y, 0
+ rotate 30*x
+ translate 7.15*y
+ }
+ plane { y, 0
+ rotate 60*x
+ translate 7.3*y
+ }
+ }
+
+ union {
+ plane { y, 0
+ rotate -45*z
+ }
+ plane { y, 0
+ rotate 45*z
+ }
+ translate 9*y
+ }
+
+ object { Cylinder_Y scale <2, 1, 2> }
+ sphere { <0, 7, 0>, 4 }
+ }
+
+ sphere { <0, 0, 0>, 1
+ scale <2.5, 0.5, 2.5>
+ translate <0, 2.8, 0>
+ }
+
+ object { PieceBase }
+}
+
+#declare Bishop = union {
+ sphere { <0, 10.8, 0>, 0.4 }
+
+ intersection {
+ union {
+ plane { -z, -0.25 }
+ plane { +z, -0.25 }
+ plane { y, 0 }
+ rotate 30*x
+ translate 8.5*y
+ }
+
+ sphere { <0, 0, 0>, 1
+ scale <1.4, 2.1, 1.4>
+ translate 8.4*y
+ }
+
+ plane { -y, -7 }
+ }
+
+ sphere { <0, 0, 0>, 1
+ scale <1.5, 0.4, 1.5>
+ translate 7*y
+ }
+
+ intersection {
+ plane { y, 7 }
+ object {
+ Hyperboloid_Y
+ scale <0.6, 1.4, 0.6>
+ translate 7*y
+ }
+ plane { -y, -3 }
+ }
+
+ sphere { <0, 0, 0>, 1
+ scale <2.5, 0.5, 2.5>
+ translate 2.8*y
+ }
+
+ object { PieceBase }
+}
+
+#declare QueenAndKing = union {
+ sphere { <0, 10.5, 0>, 1.5 }
+
+ intersection {
+ union {
+ sphere { <1.75, 12, 0>, 0.9 rotate 150*y }
+ sphere { <1.75, 12, 0>, 0.9 rotate 120*y }
+ sphere { <1.75, 12, 0>, 0.9 rotate 90*y }
+ sphere { <1.75, 12, 0>, 0.9 rotate 60*y }
+ sphere { <1.75, 12, 0>, 0.9 rotate 30*y }
+ sphere { <1.75, 12, 0>, 0.9 }
+ sphere { <1.75, 12, 0>, 0.9 rotate -30*y }
+ sphere { <1.75, 12, 0>, 0.9 rotate -60*y }
+ sphere { <1.75, 12, 0>, 0.9 rotate -90*y }
+ sphere { <1.75, 12, 0>, 0.9 rotate -120*y }
+ sphere { <1.75, 12, 0>, 0.9 rotate -150*y }
+ sphere { <1.75, 12, 0>, 0.9 rotate 180*y }
+ inverse
+ }
+
+ plane { y, 11.5 }
+
+ object { QCone_Y
+ scale <1, 3, 1>
+ translate 5*y
+ }
+
+ plane { -y, -8 }
+ }
+
+ sphere { <0, 0, 0>, 1
+ scale <1.8, 0.4, 1.8>
+ translate 8*y
+ }
+
+ intersection {
+ plane { y, 8 }
+ object { Hyperboloid_Y
+ scale <0.7, 1.6, 0.7>
+ translate 7*y
+ }
+ plane { -y, -3 }
+ }
+
+ sphere { <0, 0, 0>, 1
+ scale <2.5, 0.5, 2.5>
+ translate 2.8*y
+ }
+
+ object { PieceBase }
+}
+
+#declare Queen = union {
+ sphere { <0, 12.3, 0>, 0.4 }
+ object { QueenAndKing }
+}
+
+#declare King = union {
+ intersection {
+ union {
+ intersection {
+ plane { y, 13 }
+ plane { -y, -12.5 }
+ }
+
+ intersection {
+ plane { +x, 0.25 }
+ plane { -x, 0.25 }
+ }
+ }
+
+ plane { +z, 0.25 }
+ plane { -z, 0.25 }
+ plane { +x, 0.75 }
+ plane { -x, 0.75 }
+ plane { +y, 13.5 }
+ plane { -y, -11.5 }
+ }
+
+ object { QueenAndKing }
+}
+
+#declare WWood = texture {
+ T_Silver_3B
+}
+
+#declare BWood = texture {
+ T_Gold_3C
+}
+
+#declare WPawn = object {
+ Pawn
+
+ // bounded_by { sphere { <0, 4, 0>, 4.72 } }
+
+ texture {
+ WWood
+ pigment { quick_color red 0.95 green 0.62 }
+ }
+}
+
+#declare BPawn = object {
+ Pawn
+
+ // bounded_by { sphere { <0, 4, 0>, 4.72 } }
+
+ texture {
+ BWood
+ pigment { quick_color red 0.4 green 0.2 }
+ }
+}
+
+#declare WRook = object {
+ Rook
+
+ // bounded_by { sphere { <0, 5, 0>, 5.831 } }
+
+ texture {
+ WWood
+ pigment { quick_color red 0.95 green 0.62 }
+ }
+}
+
+#declare BRook = object {
+ Rook
+
+ // bounded_by { sphere { <0, 5, 0>, 5.831 } }
+
+ texture {
+ BWood
+ pigment { quick_color red 0.4 green 0.2 }
+ }
+}
+
+#declare WKnight = object {
+ Knight
+
+ // bounded_by { sphere { <0, 5, 0>, 5.831 } }
+
+ texture {
+ WWood
+ pigment { quick_color red 0.95 green 0.62 }
+ }
+}
+
+#declare BKnight = object {
+ Knight
+ rotate 180*y
+
+ // bounded_by { sphere { <0, 5, 0>, 5.831 } }
+
+ texture {
+ BWood
+ pigment { quick_color red 0.4 green 0.2 }
+ }
+}
+
+#declare WBishop = object {
+ Bishop
+
+ // bounded_by { sphere { <0, 5.5, 0>, 6.265 } }
+
+ texture {
+ WWood
+ pigment { quick_color red 0.95 green 0.62 }
+ }
+}
+
+#declare BBishop = object {
+ Bishop
+ rotate 180*y
+
+ // bounded_by { sphere { <0, 5.5 ,0>, 6.265 } }
+
+ texture {
+ BWood
+ pigment { quick_color red 0.4 green 0.2 }
+ }
+}
+
+#declare WQueen = object {
+ Queen
+/*
+ bounded_by {
+ intersection {
+ sphere { <0, 6, 0>, 6.71 }
+ object { Cylinder_Y scale <3, 1, 3> }
+ }
+ }
+*/
+ texture {
+ WWood
+ pigment { quick_color red 0.95 green 0.62 }
+ }
+}
+
+#declare BQueen = object {
+ Queen
+/*
+ bounded_by {
+ intersection {
+ sphere { <0, 6, 0>, 6.71 }
+ object { Cylinder_Y scale <3, 1, 3> }
+ }
+ }
+*/
+ texture {
+ BWood
+ pigment { quick_color red 0.4 green 0.2 }
+ }
+}
+
+#declare WKing = object {
+ King
+/*
+ bounded_by {
+ intersection {
+ sphere { <0, 6.5, 0>, 7.16 }
+ object { Cylinder_Y scale <3, 1, 3> }
+ }
+ }
+*/
+ texture {
+ WWood
+ pigment { quick_color red 0.95 green 0.62 }
+ }
+}
+
+#declare BKing = object {
+ King
+/*
+ bounded_by {
+ intersection {
+ sphere { <0, 6.5, 0>, 7.16 }
+ object { Cylinder_Y scale <3, 1, 3> }
+ }
+ }
+*/
+ texture {
+ BWood
+ pigment { quick_color red 0.4 green 0.2 }
+ }
+}
+
+/* Sky */
+#declare SkySphere = sky_sphere { S_Cloud1 }
+
+/* Ground */
+#declare Ground =
+plane { y, -80
+ pigment { green 0.65 }
+ finish {
+ ambient 0.25
+ diffuse 0.5
+ }
+}
+
+#declare FarSide =
+union {
+ object { BPawn translate <-28, 0, 20> }
+ object { BPawn translate <-20, 0, 20> }
+ object { BPawn translate <-12, 0, 20> }
+ object { BPawn translate < -4, 0, 20> }
+ object { BPawn translate < 4, 0, 20> }
+ object { BPawn translate < 12, 0, 20> }
+ object { BPawn translate < 20, 0, 20> }
+ object { BPawn translate < 28, 0, 20> }
+
+ object { BRook translate <-28, 0, 28> }
+ object { BKnight translate <-20, 0, 28> }
+ object { BBishop translate <-12, 0, 28> }
+ object { BQueen translate < -4, 0, 28> }
+ object { BKing translate < 4, 0, 28> }
+ object { BBishop translate < 12, 0, 28> }
+ object { BKnight translate < 20, 0, 28> }
+ object { BRook translate < 28, 0, 28> }
+/*
+ bounded_by {
+ object {
+ Cylinder_X
+ scale <1, 9.56, 9.56>
+ translate <0, 6.5, 24>
+ }
+ }
+*/
+}
+
+#declare NearSide =
+union {
+ object { WPawn translate <-28, 0, -20> }
+ object { WPawn translate <-20, 0, -20> }
+ object { WPawn translate <-12, 0, -20> }
+ object { WPawn translate < -4, 0, -20> }
+ object { WPawn translate < 4, 0, -20> }
+ object { WPawn translate < 12, 0, -20> }
+ object { WPawn translate < 20, 0, -20> }
+ object { WPawn translate < 28, 0, -20> }
+
+ object { WRook translate <-28, 0, -28> }
+ object { WKnight translate <-20, 0, -28> }
+ object { WBishop translate <-12, 0, -28> }
+ object { WQueen translate < -4, 0, -28> }
+ object { WKing translate < 4, 0, -28> }
+ object { WBishop translate < 12, 0, -28> }
+ object { WKnight translate < 20, 0, -28> }
+ object { WRook translate < 28, 0, -28> }
+
+
+}
+
+#declare Pieces =
+union {
+ object { NearSide }
+ object { FarSide }
+/*
+ bounded_by {
+ intersection {
+ plane { y, 13.5 }
+ sphere { -30*y, 63 }
+ }
+ }
+*/
+}
+
+#declare FramePiece =
+intersection {
+ plane { +y, -0.15 }
+ plane { -y, 3 }
+ plane { -z, 35 }
+ plane { <-1, 0, 1>, 0 } // 45 degree bevel
+ plane { < 1, 0, 1>, 0 } // 45 degree bevel
+}
+
+#declare Frame =
+union {
+ union {
+ object { FramePiece }
+ object { FramePiece rotate 180*y }
+ texture {
+ T_Wood20
+ scale 2
+ rotate y*87
+ translate x*1
+ finish {
+ specular 1
+ roughness 0.02
+ ambient 0.35
+ }
+ }
+ }
+
+ union {
+ object { FramePiece rotate -90*y }
+ object { FramePiece rotate 90*y }
+ texture {
+ T_Wood20
+ scale 2
+ rotate y*2
+ finish {
+ specular 1
+ roughness 0.02
+ ambient 0.35
+ }
+ }
+ }
+}
+#declare Board =
+ box { <-32, -1, -32> <32, 0, 32>
+ texture {
+ tiles {
+ texture {
+ pigment {
+ //marble
+ wrinkles
+ turbulence 1.0
+ colour_map {
+ [0.0 0.7 colour White
+ colour White]
+ [0.7 0.9 colour White
+ colour red 0.8 green 0.8 blue 0.8]
+ [0.9 1.0 colour red 0.8 green 0.8 blue 0.8
+ colour red 0.5 green 0.5 blue 0.5]
+ }
+ scale <0.6, 1, 0.6>
+ rotate -30*y
+ }
+ finish {
+ specular 1
+ roughness 0.02
+ reflection 0.25
+ }
+ } // texture
+ tile2
+ texture {
+ pigment {
+ granite
+ scale <0.3, 1, 0.3>
+ colour_map {
+ [0 1 colour Black
+ colour red 0.5 green 0.5 blue 0.5]
+ }
+ }
+ finish {
+ specular 1
+ roughness 0.02
+ reflection 0.25
+ }
+ }
+ } // texture
+ scale <8, 1, 8>
+ } //texture
+ } // intersection
+
+
+
+/* Table */
+#declare Table =
+union {
+ intersection {
+ plane { +y, -3 }
+ plane { -y, 8 }
+ sphere { <0, -5.5, 0>, 55 }
+ }
+
+ intersection {
+ plane { y, -8 }
+ object {
+ Hyperboloid_Y
+ scale <10, 20, 10>
+ translate -20*y
+ }
+ }
+
+ pigment {
+ granite
+ scale 6
+ }
+ finish {
+ specular 1
+ roughness 0.02
+ reflection 0.3
+ }
+}
+
+object { Pieces }
+object { Board }
+object { Frame }
+object { Ground }
+object { Table }
+sky_sphere { SkySphere }