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+// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
+// To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a
+// letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.
+
+// Persistence of Vision Raytracer Scene Description File
+// File: diffuse_back.pov
+// Author: Christoph Lipka
+// Description: Demonstrates diffuse backside illumination
+//
+// -w640 -h480
+// -w800 -h600 +a0.3
+//
+// Warning: this will take time!
+
+#version 3.7;
+
+#declare Photons=on;
+#declare Radiosity=on;
+
+global_settings {
+ max_trace_level 25
+ assumed_gamma 2.2
+ #if (Photons)
+ photons {
+ count 100000
+ }
+ #end
+ #if (Radiosity)
+ radiosity {
+ pretrace_start 0.04
+ pretrace_end 0.005
+ count 1000
+ nearest_count 10
+ error_bound 0.5
+ recursion_limit 2
+ low_error_factor .25
+ gray_threshold 0.0
+ minimum_reuse 0.002
+ brightness 1
+ adc_bailout 0.01/2
+ always_sample off
+ }
+ #end
+}
+
+#if (Radiosity)
+ default {
+ finish { ambient 0 }
+ }
+#else
+ default {
+ finish { ambient 0.2 }
+ }
+#end
+
+// ----------------------------------------
+
+#declare OverallBrightness = 8;
+#declare OverallScale = 100;
+
+camera {
+ right x*image_width/image_height // keep propotions with any aspect ratio
+ location < 1,1.6,-2.5>*OverallScale
+ look_at <-2.0,1.2,0>*OverallScale
+}
+
+light_source {
+ vnormalize(<-500,200,-250>)*1000*OverallScale
+ color rgb 1.3 * OverallBrightness
+ area_light x*10*OverallScale,y*10*OverallScale, 9,9 adaptive 1 jitter circular orient
+ photons {
+ refraction on
+ reflection on
+ }
+}
+
+sky_sphere {
+ pigment {
+ gradient y
+ color_map {
+ [0.0 rgb <0.6,0.7,1.0>*OverallBrightness*0.5]
+ [0.7 rgb <0.0,0.1,0.8>*OverallBrightness*0.5]
+ }
+ }
+}
+
+
+// ----------------------------------------
+
+plane { y, -10
+ texture {
+ pigment { color rgb <1.0, 0.8, 0.6> }
+ finish { diffuse 0.5 }
+ }
+}
+
+#declare M_SolidWhite= material {
+ texture {
+ pigment { rgb 1 }
+ finish { ambient 0 diffuse 0.8 specular 0.2 reflection { 0.2 } }
+ }
+}
+
+// Room
+
+difference {
+ box { <-3.1,-1,-4>, <3.1,3.5,4> } // solid block
+ box { <-3,-0.2,-3>, <3,2.5,3> } // main room cutout
+ box { <-3.2,0.3,-2>, <2.9,2,2> } // window cutout
+ texture {
+ pigment { color rgb <0.9, 0.9, 0.9> }
+ finish { diffuse 1.0 }
+ }
+ scale OverallScale
+}
+
+// Window Bars
+
+union {
+ cylinder { <-3.05,0, 1>, <-3.05,2, 1>, 0.05 }
+ cylinder { <-3.05,0,-1>, <-3.05,2,-1>, 0.05 }
+ material { M_SolidWhite }
+ scale OverallScale
+}
+
+// Baseboards
+
+#declare Baseboard = union {
+ cylinder { <-3,0.1,0>, <3,0.1,0>, 0.025 }
+ box { <-3,0,0>, <3,0.1,-0.025> }
+ material { M_SolidWhite }
+ translate z*3
+}
+
+union {
+ object { Baseboard }
+ object { Baseboard rotate y*90 }
+ object { Baseboard rotate y*180 }
+ object { Baseboard rotate y*270 }
+ scale OverallScale
+}
+
+
+box { <-3,0,-3>, <3,-0.1,3>
+ pigment { color rgb <1.0, 0.8, 0.6> }
+ scale OverallScale
+}
+
+
+// Curtains
+
+#declare M_Curtains= material {
+ texture {
+ pigment { rgb <1.0,0.8,0.6> }
+ finish {
+ ambient 0
+ diffuse 0.7,0.2
+ }
+ }
+}
+
+#declare Curtain= union {
+ polygon{ 5, <0,0.1,2.0>, <0,0.1,0.1>, <0,2.45,0.1>, <0,2.45,2.0>, <0,0.1,2.0> material { M_Curtains } }
+ cylinder { <0,0.1,2.025>, <0,0.1,0.075>, 0.025 material { M_SolidWhite } }
+ cylinder { <0,2.45,2.025>, <0,2.45,0.075>, 0.025 material { M_SolidWhite } }
+ translate <-2.8,0,0>
+ material { M_Curtains }
+}
+
+union {
+ object { Curtain }
+ object { Curtain scale <1,1,-1> }
+ scale OverallScale
+}
+
+// Screen
+
+#declare M_Screen= material {
+ texture {
+ pigment { rgbt <1,1,1, 0.01> }
+ finish {
+ ambient 0
+ diffuse 0.55,0.45
+ specular 0.2
+ reflection { 0.2 }
+ }
+ }
+}
+
+#declare Screen = cylinder { <0,0,0>, <0,1.0,0>, 0.5
+ open
+ clipped_by { plane { x, 0.1 } }
+ material { M_Screen }
+}
+
+union {
+ object { Screen rotate y*45 translate <-2.25,0,2> }
+ object { Screen rotate y*0 translate <-2.25,0,-1.0> }
+ scale OverallScale
+}
+
+// Glass Objects
+
+#declare M_Glass= material {
+ texture {
+ pigment {rgbt 1}
+ finish {
+ ambient 0.0
+ diffuse 0.05
+ specular 0.6
+ roughness 0.005
+ reflection {
+ 0.1, 1.0
+ fresnel on
+ }
+ conserve_energy
+ }
+ }
+ interior {
+ ior 1.5
+ fade_power 1001
+ fade_distance 0.9 * 10
+ fade_color <0.5,0.8,0.6>
+ }
+}
+
+sphere {
+ <0,1,0>, 1
+ scale 0.2
+ translate <-1.8,0,0.5>
+ material { M_Glass }
+ photons { // photon block for an object
+ target 1.0
+ refraction on
+ reflection on
+ }
+ scale OverallScale
+}
+
+cylinder {
+ <0,0.01,0>, <0,2.5,0>, 1
+ scale 0.2
+ translate <-3.05,0.3,0.4>
+ material { M_Glass }
+ photons { // photon block for an object
+ target 1.0
+ refraction on
+ reflection on
+ }
+ scale OverallScale
+}