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+// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
+// To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a
+// letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.
+
+// Persistence of Vision Ray Tracer Scene Description File
+// File: grenadine.pov
+// Desc: Glass with liquid
+// Date: 1999/06/04
+// Auth: Ingo Janssen
+// Updated: 2013/02/15 for 3.7
+//
+// -w320 -h240
+// -w800 -h600 +a0.3
+
+#version 3.7;
+
+#include "glass.inc"
+
+
+global_settings {
+ assumed_gamma 1.0
+ max_trace_level 5
+ photons {
+ spacing 0.01 // higher value 'lower' quality, faster parsing.
+ autostop 0
+ jitter 0.5
+ max_trace_level 15
+ }
+}
+
+light_source {
+ <500, 550, -100>
+ rgb <1, 1, 1>
+ spotlight
+ radius 1
+ falloff 1.1
+ tightness 1
+ point_at <-19,-4,7>
+}
+
+camera {
+ location <-0.5, 2.5, -7.0>
+ right x*image_width/image_height // keep propotions with any aspect ratio
+ look_at <-0.5, 0.5, 0.0>
+}
+
+sky_sphere {
+ pigment {
+ gradient y
+ color_map { [0.0 rgb <0.2,0,1>] [1.0 color rgb 1] }
+ }
+}
+
+union { //plane & background
+ difference {
+ box {<-20,-1,0>,<20,13,13>}
+ cylinder{<-21,13,0>,<21,13,0>,13}
+ }
+ plane {y, 0}
+ translate <0,-1.9999,7>
+ pigment {rgb .5}
+ finish {diffuse .5 ambient 0}
+}
+
+//====== The Lemon ======
+#declare SS=seed(7);
+#declare R_uit= 3;
+#declare R_in=2.9;
+
+#declare Ring = difference {
+ cylinder {< 0 , 0, 0>, <1 , 0, 0>, R_uit}
+ cylinder {<-0.1, 0, 0>, <1.1, 0, 0>, R_in}
+}
+
+#declare R2_uit= 0.8;
+#declare R2_in=0.7;
+
+#declare Ring2 = difference {
+ cylinder {< 0 , 0, 0>, < 1 , 0, 0>, R2_uit}
+ cylinder {<-0.1, 0, 0>, < 1.1, 0, 0>, R2_in}
+}
+
+#declare LemonOut= intersection {
+ merge {
+ difference {
+ merge {
+ object {Ring translate < 0.01, 0, (R_uit+R_in)/2>}
+ object {Ring translate <-1.01, 0,-(R_uit+R_in)/2>}
+ }
+ box {<-1.1, 0.1,-1>, <1.1, 2, 1>}
+ }
+ difference {
+ box {<-1, 0,-(R_uit-R_in)/2>, < 1, 1.1, (R_uit-R_in)/2>}
+ box {
+ <-2.5, 0,-1>, <2.5, 2, 1>
+ translate <0, 0.5, 0>
+ rotate <0, 0,-20>
+ }
+ }
+ difference{
+ object {
+ Ring2
+ translate <-0.5, 0, 0>
+ scale <2.2, 1, 1>
+ translate < 0, 0, (R2_uit+R2_in)/2>
+ }
+ box {<-2.1, 0,-1>,<2.1,-3, 1>}
+ translate <0, 0.499999, 0>
+ rotate <0, 0,-20>
+ }
+ }
+ merge {
+ cylinder {<0, 0,-0.5>, <0, 0, 0.5>, 0.8}
+ torus {0.8, 0.2 scale <1, 1.1, 1> rotate <90, 0, 0>}
+ }
+}
+
+#declare BS1= array[24] {
+ < 24.8, 49.8>, < 13.0, 31.4>, < 4.0, 8.8>, < 0.1, 9.4>
+ < 0.1, 9.4>, <- 7.4, 10.7>, <-12.5, 30.4>, <-21.1, 49.8>
+ <-21.1, 49.8>, <-33.3, 76.9>, <-39.8, 87.0>, <-29.2, 91.4>
+ <-29.2, 91.4>, <-20.0, 95.3>, <-10.0, 95.9>, < 0.0, 95.9>
+ < 0.0, 95.9>, < 10.0, 95.9>, < 21.3, 95.8>, < 30.0, 90.7>
+ < 30.0, 90.7>, < 41.3, 84.0>, < 45.1, 86.5>, < 24.8, 49.8>
+}
+
+#declare BS2= array[24] {
+ < 24.8, 55.8>, < 13.0, 31.4>, < 4.0, 8.8>, < 0.1, 15.0>
+ < 0.1, 15.0>, <- 7.4, 10.7>, <-12.5, 30.4>, <-21.1, 49.8>
+ <-21.1, 49.8>, <-33.3, 76.9>, <-39.8, 87.0>, <-29.2, 91.4>
+ <-29.2, 91.4>, <-20.0, 95.3>, <-10.0, 95.9>, < 0.0, 95.9>
+ < 0.0, 95.9>, < 10.0, 95.9>, < 21.3, 95.8>, < 30.0, 90.7>
+ < 30.0, 90.7>, < 41.3, 84.0>, < 45.1, 86.5>, < 24.8, 55.8>
+}
+
+
+#declare BS3= array[24] {
+ < 23.0, 49.8>, < 13.0, 31.4>, < 4.0, 8.8>, < 0.1, 6.0>
+ < 0.1, 6.0>, <- 7.4, 10.7>, <-12.5, 30.4>, <-21.1, 49.8>
+ <-21.1, 49.8>, <-33.3, 76.9>, <-39.8, 87.0>, <-29.2, 91.4>
+ <-29.2, 91.4>, <-20.0, 95.3>, <-10.0, 95.9>, < 0.0, 95.9>
+ < 0.0, 95.9>, < 10.0, 95.9>, < 21.3, 95.8>, < 30.0, 90.7>
+ < 30.0, 90.7>, < 41.3, 84.0>, < 45.1, 85.0>, < 23.0, 49.8>
+}
+
+
+#declare BS4= array[24] {
+ < 24.8, 49.8>, < 13.0, 31.4>, < 4.0, 11.8>, < 0.1, 9.0>
+ < 0.1, 9.0>, <- 7.4, 13.7>, <-12.5, 30.4>, <-21.1, 49.8>
+ <-21.1, 49.8>, <-33.3, 76.9>, <-39.8, 87.0>, <-21.2, 91.4>
+ <-21.2, 91.4>, <-20.0, 95.3>, <-10.0, 95.9>, < 0.0, 95.9>
+ < 0.0, 95.9>, < 10.0, 95.9>, < 21.3, 95.8>, < 30.0, 90.7>
+ < 30.0, 90.7>, < 41.3, 84.0>, < 45.1, 86.5>, < 24.8, 49.8>
+}
+
+#declare J=0;
+#declare Part1= prism {
+ bezier_spline
+ -0.5, 0.5, 24,
+ #while (J<24)
+ #declare P= BS1[J];
+ P
+ #declare J=J+1;
+ #end
+ scale < 0.0095, 1, 0.0095>
+}
+
+#declare J=0;
+#declare Part2= prism {
+ bezier_spline
+ -0.5, 0.5, 24,
+ #while (J<24)
+ #declare P= BS2[J];
+ P
+ #declare J=J+1;
+ #end
+ scale < 0.0095, 1, 0.0095>
+}
+
+#declare J=0;
+#declare Part3= prism {
+ bezier_spline
+ -0.5, 0.5, 24,
+ #while (J<24)
+ #declare P= BS3[J];
+ P
+ #declare J=J+1;
+ #end
+ scale < 0.0095, 1, 0.0095>
+}
+
+#declare J=0;
+#declare Part4= prism {
+ bezier_spline
+ -0.5, 0.5, 24,
+ #while (J<24)
+ #declare P= BS4[J];
+ P
+ #declare J=J+1;
+ #end
+ scale < 0.0095, 1, 0.0095>
+}
+
+#declare LemonTex= texture {
+ pigment {
+ granite
+ scale <0.2,5,1>
+ colour_map {
+ [0.4 rgbf <1,0.65,0,0.4>]
+ [0.6 rgbf <1,0.8,0,0.4>]
+ [0.7 rgbf <1,0.9,0,0.6>]
+ [0.9 rgb <1,0.7,0>*1.5 ]
+ }
+ }
+ normal {granite -0.1 turbulence 0.3 scale <0.2,5,1>}
+ finish {
+ specular .9
+ roughness 0.01
+ }
+}
+
+#declare Parts= union {
+ object {Part1 }
+ object {Part2 rotate <0, 360/7 ,0>}
+ object {Part3 rotate <0,2*(360/7),0>}
+ object {Part4 rotate <0,3*(360/7),0>}
+ object {Part1 rotate <0,4*(360/7),0>}
+ object {Part2 rotate <0,5*(360/7),0>}
+ object {Part3 rotate <0,6*(360/7),0>}
+ rotate <90,0,0>
+}
+
+#declare LemonSlice = union {
+ intersection {
+ object {LemonOut}
+ object {Part1 rotate <90,0,0>}
+ texture {LemonTex rotate <90,0,0> translate rand(SS)*5}
+ }
+ intersection {
+ object {LemonOut}
+ object {Part2 rotate <0,360/7,0> rotate <90,0,0>}
+ texture {LemonTex rotate <0,360/7,0> rotate <90,0,0> translate rand(SS)*5}
+ }
+ intersection {
+ object {LemonOut}
+ object {Part3 rotate <0,2*(360/7),0> rotate <90,0,0>}
+ texture {LemonTex rotate <0,2*(360/7),0> rotate <90,0,0> translate rand(SS)*5}
+ }
+ intersection {
+ object {LemonOut}
+ object {Part4 rotate <0,3*(360/7),0> rotate <90,0,0>}
+ texture {LemonTex rotate <0,3*(360/7),0> rotate <90,0,0> translate rand(SS)*5}
+ }
+ intersection {
+ object {LemonOut}
+ object {Part1 rotate <0,4*(360/7),0> rotate <90,0,0>}
+ texture {LemonTex rotate <0,4*(360/7),0> rotate <90,0,0> translate rand(SS)*5}
+ }
+ intersection {
+ object {LemonOut}
+ object {Part2 rotate <0,5*(360/7),0> rotate <90,0,0>}
+ texture {LemonTex rotate <0,5*(360/7),0> rotate <90,0,0> translate rand(SS)*5}
+ }
+ intersection {
+ object {LemonOut}
+ object {Part3 rotate <0,6*(360/7),0> rotate <90,0,0>}
+ texture {LemonTex rotate <0,6*(360/7),0> rotate <90,0,0> translate rand(SS)*5}
+ }
+
+ difference { //outside
+ object {LemonOut}
+ object {Parts}
+ texture {
+ cylindrical
+ rotate <90,0,0>
+ texture_map {
+ [0.05, pigment {rgb <1,0.8,0>}
+ normal {granite .1 scale 0.1}
+ finish {phong 0.8 phong_size 20}
+ ]
+ [0.06, pigment {rgb <1,0.9,0.7>}
+ normal {granite .07 scale 0.5}
+ ]
+ }
+ }
+ }
+}
+
+//====== The Glass ======
+
+#declare Ri=0.95;
+
+#declare Glass= merge {
+ difference {
+ cylinder { -y*2,y*2,1 }
+ sphere {-y*0.8,Ri}
+ cylinder { -y*0.8,y*2.01,Ri}
+ sphere {-y*1.9,0.1}
+ }
+ torus {0.975, 0.026 translate <0,2,0>}
+ // texture {T_Glass1}
+ // interior {ior 1.5}
+ // converted to material 26Sep2008 (jh)
+ material {
+ texture {
+ pigment {color rgbf<1.0, 1.0, 1.0, 0.7>}
+ finish {F_Glass1}
+ }
+ interior {ior 1.5}
+ }
+}
+
+
+//====== The bubbles and the juce ======
+
+#declare Bubble= difference {
+ sphere {0,0.1}
+ sphere {0,0.09999999}
+}
+
+#declare S= seed(7);
+#declare I=0;
+#declare Bubbles= intersection {
+ union {
+ #while (I<60)
+ object {
+ Bubble
+ scale rand(S)
+ scale <1,0.7,1>
+ translate <1,0.6,0>
+ rotate <0,360*rand(S),0>
+ }
+ object {
+ Bubble
+ scale rand(S)*0.5
+ translate <rand(S),0.58,0>
+ rotate <0,360*rand(S),0>
+ }
+ #declare I=I+1;
+ #end //while
+ }
+ cylinder{y*0.5,y*0.85,Ri+0.00000001}
+}
+
+#declare Liquid= merge {
+ sphere {-y*0.8,Ri+0.00000001}
+ cylinder {-y*0.8,y*0.6,Ri+0.00000001}
+ object {Bubbles}
+ pigment {rgbf <0.9, 0.1, 0.2, 0.95>}
+ finish {reflection 0.3}
+ interior{ior 1.2}
+}
+
+//====== The glass and juice =====
+union {
+ object {Glass}
+ object {Liquid}
+ photons {
+ target
+ refraction on
+ reflection on
+ collect off
+ }
+}
+
+object {
+ LemonSlice
+ scale <0.8,0.8,1>
+ translate <-0.99,0,0>
+ rotate <0,-30,0>
+ translate <0,2,0>
+ photons {
+ pass_through
+ }
+} \ No newline at end of file