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Diffstat (limited to 'render_povray/templates_pov/patio-radio.pov')
-rw-r--r-- | render_povray/templates_pov/patio-radio.pov | 292 |
1 files changed, 292 insertions, 0 deletions
diff --git a/render_povray/templates_pov/patio-radio.pov b/render_povray/templates_pov/patio-radio.pov new file mode 100644 index 00000000..a5a0a0ca --- /dev/null +++ b/render_povray/templates_pov/patio-radio.pov @@ -0,0 +1,292 @@ +// This work is licensed under the Creative Commons Attribution 3.0 Unported License. +// To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ +// or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, +// California, 94041, USA. + +// Persistence Of Vision raytracer sample file. +// +// -w320 -h240 +// -w800 -h600 +a0.3 + +//===================== RENAISSANCE PATIO ===================================== + +//===================== RADIANCE AND ENVIRONMENT SETTINGS ===================== +#version 3.7; +#declare Rad_Quality = 2; + +global_settings { + assumed_gamma 1.0 + +#switch (Rad_Quality) + #case (1) + radiosity { // --- Settings 1 (fast) --- + pretrace_start 0.08 + pretrace_end 0.02 + count 50 + error_bound 0.5 + recursion_limit 1 + } + #break + #case (2) + radiosity { // --- Settings 2 (medium quality) --- + pretrace_start 0.08 + pretrace_end 0.01 + count 120 + error_bound 0.25 + recursion_limit 1 + } + #break + #case (3) + radiosity { // --- Settings 3 (high quality) --- + pretrace_start 0.08 + pretrace_end 0.005 + count 400 + error_bound 0.1 + recursion_limit 1 + } + #break + #case (4) + radiosity { // --- Settings 4 (medium quality, recursion_limit 2) --- + pretrace_start 0.08 + pretrace_end 0.005 + count 350 + error_bound 0.15 + recursion_limit 2 + } + #break + #end + +} + +fog { + fog_type 2 + fog_alt 1.3 + fog_offset 0 + color rgb <0.7, 0.8, 0.9> + distance 800 +} + +light_source {<1000, 10000, -15000> color rgb <1.0, 0.9, 0.78>*2.3} + +sphere { // --- Sky --- + <0, 0, 0>, 1 + texture { + pigment { + gradient y + color_map { + [0.0 color rgb < 1.0, 1.0, 1.0 >] + [0.3 color rgb < 0.5, 0.6, 1.0 >] + } + } + finish { diffuse 0 #if (version < 3.7) ambient 1 #else emission 1 #end } + } + scale 10000 + hollow on + no_shadow +} + +//===================== THE SCENERY ITSELF ==================================== + +#include "colors.inc" + +camera { location <500,150,0> + angle 65 // direction z + right x*image_width/image_height + look_at <0,150,320> + } + +plane {y,0 pigment {color rgb <0.776,0.706,0.706>}} + +#declare Arch_01 = +union { + difference { + cylinder {<-20,0,0>,<20,0,0>,140} + cylinder {<-21,0,0>,<21,0,0>,130} + torus {130 2 rotate z*90 translate x*20} + torus {130 2 rotate z*90 translate x*-20} + } + difference { + cylinder {<-18,0,0>,<18,0,0>,130} + cylinder {<-21,0,0>,<21,0,0>,125} + } + torus {139 1 rotate z*90 translate x*20} + torus {136 1 rotate z*90 translate x*20} + torus {139 1 rotate z*90 translate x*-20} + torus {136 1 rotate z*90 translate x*-20} +clipped_by {plane {y,0 inverse}} +} + +#macro SphereBox (Radius) + #local SpRad = sqrt (Radius*Radius + Radius*Radius); + intersection { + sphere {0,SpRad} + box {<-Radius,0,-Radius>,<Radius,Radius,Radius>} + } +#end + +#declare Column_01 = union { + box {<-40,0,-40>,<40,50,40>} + box {<-35,50,-35>,<35,60,35>} + cylinder {<0,60,0>,<0,66,0>,28} + torus {28 3 translate y*63} + difference { + cylinder {<0,66,0>,<0,70,0>,25} + torus {25 2 translate y*68} + } + cylinder {<0,70,0>,<0,74,0>,25} + torus {25 2 translate y*72} + cylinder {<0,74,0>,<0,76,0>,25} + sphere {<0,0,0>,23 scale <1,15,1> translate y*76 clipped_by {cylinder {<0,76,0>,<0,265,0>,30}}} + torus {20 2 translate y*255} + torus {19 2 translate y*258} + object {SphereBox (20) rotate z*180 translate y*(260+22)} + box {<-25,282,-25>,<25,285,25>} + box {<-20,285,-22>,<20,295,22>} + difference { + cylinder {<-22,290,0>,<22,290,0>,5} + cylinder {<-23,290,0>,<23,290,0>,3} + } + box {<-23,295,-23>,<23,298,23>} + box {<-28,298,-28>,<28,300,28>} +} + +#declare Vault_01 = +difference { + box {<-160,0,-160>,<160,250,160>} + cylinder {<-170,0,0>,<170,0,0>,130} + cylinder {<-170,0,0>,<170,0,0>,130 rotate y*90} +} + +#declare Vault_02 = //(vault de coin) +difference { + union { + box {<-180,0,-160>,<180,250,160>} + box {<-160,0,-180>,<160,250,180>} + } + cylinder {<-190,0,0>,<190,0,0>,130} + cylinder {<-190,0,0>,<190,0,0>,130 rotate y*90} +} + +#declare Spindle_01 = +lathe{ + cubic_spline + 12, + <0.017005,-0.005668>, + <0.117619,-0.004251>, + <0.123287,0.072272>, + <0.068020,0.124704>, + <0.076523,0.195559>, + <0.141709,0.444967>, + <0.075106,0.524324>, + <0.138875,0.616435>, + <0.055267,0.916859>, + <0.137458,0.973543>, + <0.161549,1.000468>, + <0.204061,0.991965> +} + +#declare Band_01 = +union { + box {<0,0,-25>,<-1,60,25>} + box {<0,0,-25>,<5,2,25>} + box {<0,8,-25>,<3,2,25>} + box {<0,8,-25>,<6,15,25>} + box {<0,8,-10>,<6,15,-8>} + box {<0,8,10>,<6,15,8>} + box {<0,20,-25>,<3,19,25>} + box {<0,50,-25>,<5,60,25>} + box {<0,50,-25>,<3,55,25>} + box {<0,20,-2>,<3,40,-4>} + box {<0,20,-6>,<3,40,-8>} + box {<0,20,2>,<3,40,4>} + box {<0,20,6>,<3,40,8>} + box {<0,42,-25>,<6,40,25>} + box {<0,0,-2>,<7,8,-4>} + box {<0,0,-6>,<7,8,-8>} + box {<0,0,2>,<7,8,4>} + box {<0,0,6>,<7,8,8>} +} + +#declare Balcony_01 = union { + box {<-10,0,-.5>,<10,10,.5>} + cylinder {<-10,5,-.5>,<-10,5,.5>,4} + cylinder {<10,5,-.5>,<10,5,.5>,4} +} + +#declare Group1 = union { + object {Arch_01 translate <-490,300,0>} + object {Arch_01 translate <-490,300,300>} + object {Arch_01 translate <-490,300,-300>} + + object {Column_01 translate <-490,0,150>} + object {Column_01 translate <-490,0,-150>} + object {Column_01 translate <-490,0,-450>} + object {Column_01 translate <-490,0,450>} + + object {Column_01 translate <-790,0,150>} + object {Column_01 translate <-790,0,-150>} + object {Column_01 translate <-790,0,-450>} + object {Column_01 translate <-790,0,450>} + object {Column_01 translate <-790,0,-450-40>} + object {Column_01 translate <-790,0,450+40>} + + object {Arch_01 rotate y*90 translate <-490-150,300,150>} + object {Arch_01 rotate y*90 translate <-490-150,300,-150>} + object {Arch_01 rotate y*90 translate <-490-150,300,450>} + object {Arch_01 rotate y*90 translate <-490-150,300,-450>} + object {Arch_01 rotate y*90 translate <-490-150,300,450+40>}//doubleaux + object {Arch_01 rotate y*90 translate <-490-150,300,-450-40>} + + object {Vault_01 translate <-640,300,0>} + object {Vault_01 translate <-640,300,300>} + object {Vault_01 translate <-640,300,-300>} + object {Vault_02 translate <-640,300,640>}//coin + + #declare I=0; + #while (I < 1000) + object {Band_01 translate <-480,500,(-470 + I)>} + #declare I=I+50; + #end + + #declare I=0; + #while (I < 1000) + object {Spindle_01 scale <60,60,60> translate <-500,550,(-500 + I)>} + #declare I=I+40; + #end + + object {Balcony_01 scale <1,1,1020> translate <-500,610,0>} + object {Balcony_01 scale <1,1,1020> translate <-500,610,0> rotate y*90} + object {Balcony_01 scale <1,1,1020> translate <-500,610,0> rotate y*180} + object {Balcony_01 scale <1,1,1020> translate <-500,610,0> rotate y*270} + + box {<-790,0,-810>,<-810,450,810>} + +} + +#declare PatioComplete = union { + object {Group1} + object {Group1 rotate y*90} + object {Group1 rotate y*180} + object {Group1 rotate y*270} +} + +object {PatioComplete + pigment {Wheat} + finish {ambient 0.0 diffuse 0.6} +} + +#declare Paving_01 = +union { + box {<-40,0,-490>,<40,.1,490> translate x*150} + box {<-40,0,-490>,<40,.1,490> translate x*-150} + box {<-40,0,-490>,<40,.1,490> translate x*490} + box {<-40,0,-490>,<40,.1,490> translate x*-480} + + texture { + pigment {color rgb <0.706,0.714,0.776>*.8} + finish {ambient 0.0 diffuse 0.6} + } +} + +object {Paving_01 translate <-10,0,0>} +object {Paving_01 rotate y*90 translate <-10,0,0>} |