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Diffstat (limited to 'render_povray/templates_pov/subsurface.pov')
-rw-r--r-- | render_povray/templates_pov/subsurface.pov | 176 |
1 files changed, 176 insertions, 0 deletions
diff --git a/render_povray/templates_pov/subsurface.pov b/render_povray/templates_pov/subsurface.pov new file mode 100644 index 00000000..088ba102 --- /dev/null +++ b/render_povray/templates_pov/subsurface.pov @@ -0,0 +1,176 @@ +// This work is licensed under the Creative Commons Attribution 3.0 Unported License. +// To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ +// or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, +// California, 94041, USA. + +// Persistence of Vision Ray Tracer Scene Description File +// File: subsurface.pov +// Vers: 3.7 +// Desc: Subsurface Scattering Demo - Candle on a Checkered Plane +// Date: 2011-02-25 +// Auth: Christoph Lipka +// +// Recommended settings: +// +W640 +H480 +A0.3 +// Rendering time: +// ~4 min on a 2.3GHz AMD Phenom X4 9650 QuadCore + +#version 3.7; + +#include "colors.inc" + +global_settings { + assumed_gamma 1.0 + mm_per_unit 40 + subsurface { samples 400, 40 } + ambient_light 0.3 +} + +// ---------------------------------------- + +camera { + location <0.0, 2.5, -4.0> + angle 50 // direction 1.5*z + right x*image_width/image_height + look_at <0.5, 1.0, 0.0> +} + +sky_sphere { + pigment { + gradient y + color_map { + [0.0 rgb <0.6,0.7,1.0>] + [0.7 rgb <0.0,0.1,0.8>] + } + } +} + +light_source { + <-30, 30, -30> + color rgb <1,1,1> +} + +// ---------------------------------------- + +// a checkered white/"black" marble plane +plane { + y, -0.01 + texture { + checker + texture { + // marble parameters derived from Jensen et al. "A Practical Model for Subsurface Light Transport", Siggraph 2001 + pigment { + crackle + turbulence 0.7 + color_map { + [0.5 color rgb <0.83,0.79,0.75>*1.0] + [0.9 color rgb <0.83,0.79,0.75>*0.8] + [1.0 color rgb <1.00,0.75,0.70>*0.5] + } + scale 0.3 + } + normal { + agate 0.085 + turbulence 2 + } + finish{ + diffuse 0.8 + specular 0.6 + reflection { 0.2 fresnel } + conserve_energy + subsurface { translucency <0.4562, 0.3811,0.3325> } + } + } + texture { + pigment{ crackle turbulence 0.25 + form <-1,1,0.05> + color_map { [0.00 color rgb<1,1,1>] + [0.025 color rgb<0.252,0.482,0.372>] + [0.05 color rgb<0.082,0.092,0.072>] + [0.15 color rgb<0.05,0.09,0.06>] + [0.52 color rgb<0.008,0.019,0.012>] + [0.65 color rgb<0.0025,0.0029,0.0014>] + [0.75 color rgb<0.0060,0.0084,0.0065>] + [1.00 color rgb<0.008,0.012,0.012>] + } + } + normal { + agate 0.085 + turbulence 2 + } + finish{ + diffuse 0.8 + specular 0.6 + reflection { 0.2 fresnel } + conserve_energy + subsurface { translucency <0.4562, 0.3811,0.3325> } + } + } + scale 4 + translate <0.7,0,1> + } + interior { ior 1.5 } +} + +// the classic chrome sphere +sphere { <1.5,0.7,1>, 0.7 + pigment { color rgb 1 } + finish { + ambient 0 diffuse 0 + specular 0.7 roughness 0.01 + conserve_energy + reflection { 0.7 metallic } + } +} + +// a candle... +blob { + threshold 0.5 + cylinder { <0.0, 0.0, 0.0>, + <0.0, 2.0, 0.0>, 1.0, 1.0 } // candle "body" + sphere { <0.0, 2.5, 0.0>, 0.8, -2.0 } // (used to shape the candle top) + sphere { <0.0,-0.52, 0.0>, 0.8, -2.0 } // (used to shape the candle bottom) + sphere { <0.0, 2.0, -0.5>, 0.1, -0.2 } // the "notch" where wax runs over + cylinder { <0.0, 1.88,-0.52>, + <0.0, 1.5, -0.52>, 0.05, 0.2 } // a streak of wax running over + sphere { <0.0, 1.5, -0.55>, 0.07, 0.2 } // a drop of of wax running over + texture { + // bees' wax + pigment { color rgb <0.8,0.50,0.01> } + finish{ + diffuse 0.6 specular 0.6 roughness 0.1 + subsurface { translucency <5,3,1>*0.5 } + } + } + interior { ior 1.45 } + rotate -y*45 +} + +// ... and the wick +intersection { + box { <-1,-1,-1>, <0,1,1> } + torus { 0.15, 0.03 } + rotate x*90 + translate <0.15, 1.95, 0.0> + pigment { color rgb 0 } + finish { ambient 0 diffuse 1 specular 0 } + no_shadow +} + +// a classic-textured slab for comparison +superellipsoid { + <0.1,0.1> + texture { + pigment { color rgb <0.9,0.6,0.6> } + finish{ + diffuse 1.0 + specular 0.6 + reflection { 0.2 fresnel } + conserve_energy + } + } + interior { ior 1.45 } + scale <0.25,0.05,0.25> + rotate y*30 + translate <1.2,0.05,0.25> +} |