Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'render_povray/templates_pov/wallstucco.pov')
-rw-r--r--render_povray/templates_pov/wallstucco.pov186
1 files changed, 186 insertions, 0 deletions
diff --git a/render_povray/templates_pov/wallstucco.pov b/render_povray/templates_pov/wallstucco.pov
new file mode 100644
index 00000000..b6231266
--- /dev/null
+++ b/render_povray/templates_pov/wallstucco.pov
@@ -0,0 +1,186 @@
+// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
+// To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a
+// letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.
+
+// Persistence Of Vision Ray Tracer Scene Description File
+// Desc: Brick wall & Stucco
+// Date: 2000/03/14
+// Updated: 2001/07/26
+// Auth: Ingo Janssen
+// Updated: 2013/02/15 for 3.7
+//
+// -w320 -h240
+// -w800 -h600 +a0.3
+//
+
+#version 3.7;
+global_settings { assumed_gamma 1.0
+ noise_generator 1 } // change to 2 or 3.
+
+light_source {
+ < 500, 500,500>
+ rgb 1
+}
+
+camera {
+ location <0.2, 0.0,-25.0>
+ look_at <0.0, 0.0, 0.0>
+ right x*image_width/image_height // keep propotions with any aspect ratio
+ angle 65
+}
+
+//====== Doing the Stucco ======
+
+#declare L2=0.55; //clock; //Set amount of decay of stucco, higher value is more decay. animate
+#declare PWrink= pigment { //Mortar
+ wrinkles
+ scale 0.25
+ colour_map {
+ [0, rgb 0.5]
+ [L2, rgb 0.96]
+ }
+}
+#declare Stucco= pigment { //Stucco
+ granite
+ scale 0.05
+ colour_map {
+ [0, rgb 0.96]
+ [1, rgb 1]
+ }
+}
+
+#declare StuMor= pigment { //Stucco & Mortar
+ pigment_pattern{
+ wrinkles
+ scale 0.25
+ }
+ pigment_map {
+ [L2, PWrink]
+ [L2, Stucco]
+ }
+}
+
+#declare HF_Stucco=height_field { //Turn it into a hightfield
+ function 500, 500{ //500,500 for test higher is better, but watch the memory
+ pigment{StuMor }
+ }
+ translate -0.5
+ rotate -90*x
+ scale <20,20,2>
+ pigment { //Use the mortar to colour up the stucco
+ pigment_pattern {
+ wrinkles
+ scale 0.25
+ }
+ color_map {
+ [L2, rgb 0.5]
+ [L2, rgb <1,1,0.95>]
+ }
+ warp {planar z, 0}
+ translate <-0.5, -0.5, 0>
+ rotate <180,0,0>
+ scale <20,20,2>
+ }
+}
+
+//====== Lay some Bricks ======
+
+//Size : dimension of the brick in a vector x, y, z
+//Mortar : width of the joint.
+//Turbulence etc : control the stone deformation.
+#macro BrickWall(Size, Mortar, Turbulence, Octaves, Lambda, Omega)
+
+ #local Brick= pigment {
+ boxed // one single brick ...
+ scale <Size.x/2,Size.y/2,Size.z/2>
+ translate <Size.x/2+Mortar,Size.y/2+Mortar,0>
+ warp {repeat x*(Size.x+Mortar)} // ... repeated over and over again.
+ warp {repeat y*(2*(Size.y+Mortar))}
+ }
+
+ #declare FBrickWall= function {
+ pigment {
+ pigment_pattern {
+ gradient y
+ warp {repeat y}
+ scale <1,2*(Size.y+Mortar),1>
+ }
+ pigment_map {
+ [0.5, Brick
+ warp { // deforming the bricks ...
+ turbulence Turbulence
+ octaves Octaves
+ lambda Lambda
+ omega Omega
+ }
+ translate <0,-(Mortar/2),0>
+ ]
+ [0.5, Brick // ... row by row.
+ warp {
+ turbulence Turbulence
+ octaves Octaves
+ lambda Lambda
+ omega Omega
+ }
+ translate <(Size.x/2)+Mortar,(Size.y+(Mortar/2)),0>
+ ]
+ }
+ }
+ }
+#end
+
+#declare Wall=pigment {
+ BrickWall(<4,1,1>,0.2,<0.05,0.1,0>,6,0.5,0.5)
+ function{FBrickWall(x,y,z).gray}
+ pigment_map { // give some stucture to the joint ...
+ [0, granite
+ scale 0.1
+ colour_map {
+ [0, rgb 0][1, rgb 0.3]
+ }
+ ]
+ [0.05, crackle // ... and the bricks.
+ scale <3,1,1>
+ turbulence 0.5
+ colour_map {
+ [0, rgb 0.34][1, rgb 0.5]
+ }
+ ]
+ }
+ scale 0.04
+}
+
+#declare HF_Wall=height_field { // Build the wall
+ function 500, 500 { //500,500, for test, higher is better & slower. Watch the memory use.
+ pigment{Wall}
+ }
+ smooth
+ translate -0.5
+ rotate <-90,0,0>
+ scale <33,33,1>
+ pigment {
+ Wall
+ pigment_map {
+ [0, rgb 0.6]
+ [0.05, wrinkles
+ turbulence 0.3
+ scale <2,0.3,1>
+ colour_map {
+ [0.0, rgb <0.5,0.3,0.25>]
+ [0.15, rgb <0.5,0.3,0.25>/1.3]
+ [0.3, rgb <0.5,0.3,0.25>]
+ [0.6, rgb <0.6,0.3,0.25>/1.6]
+ [0.8, rgb <0.5,0.3,0.25>]
+ [1.0, rgb <0.5,0.3,0.35>/2]
+ }
+ ]
+ }
+ translate <-0.5, -0.5, 0>
+ rotate -90*x
+ warp {planar y, 0}
+ scale <33,33,1>
+ }
+}
+
+object {HF_Stucco}
+object {HF_Wall translate <0,0,-0.8>}