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Diffstat (limited to 'render_povray/ui.py')
-rw-r--r--render_povray/ui.py121
1 files changed, 59 insertions, 62 deletions
diff --git a/render_povray/ui.py b/render_povray/ui.py
index 34123794..1d5a621f 100644
--- a/render_povray/ui.py
+++ b/render_povray/ui.py
@@ -214,15 +214,12 @@ del properties_data_modifier
from bl_ui import properties_material
for member in dir(properties_material):
subclass = getattr(properties_material, member)
- if subclass not in (properties_material.MATERIAL_PT_transp_game,
- properties_material.MATERIAL_PT_game_settings,
- properties_material.MATERIAL_PT_physics):
- try:
- #mat=context.material
- #if mat and mat.type == "SURFACE" and (engine in cls.COMPAT_ENGINES) and not (mat.pov.material_use_nodes or mat.use_nodes):
- subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
- except:
- pass
+ try:
+ #mat=context.material
+ #if mat and mat.type == "SURFACE" and (engine in cls.COMPAT_ENGINES) and not (mat.pov.material_use_nodes or mat.use_nodes):
+ subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
+ except:
+ pass
del properties_material
@@ -294,7 +291,7 @@ class RenderButtonsPanel():
@classmethod
def poll(cls, context):
rd = context.scene.render
- return (rd.use_game_engine is False) and (rd.engine in cls.COMPAT_ENGINES)
+ return (rd.engine in cls.COMPAT_ENGINES)
class ModifierButtonsPanel():
bl_space_type = 'PROPERTIES'
@@ -306,7 +303,7 @@ class ModifierButtonsPanel():
def poll(cls, context):
mods = context.object.modifiers
rd = context.scene.render
- return mods and (rd.use_game_engine is False) and (rd.engine in cls.COMPAT_ENGINES)
+ return mods and (rd.engine in cls.COMPAT_ENGINES)
class MaterialButtonsPanel():
bl_space_type = 'PROPERTIES'
@@ -318,7 +315,7 @@ class MaterialButtonsPanel():
def poll(cls, context):
mat = context.material
rd = context.scene.render
- return mat and (rd.use_game_engine is False) and (rd.engine in cls.COMPAT_ENGINES)
+ return mat (rd.engine in cls.COMPAT_ENGINES)
class TextureButtonsPanel():
@@ -331,7 +328,7 @@ class TextureButtonsPanel():
def poll(cls, context):
tex = context.texture
rd = context.scene.render
- return tex and (rd.use_game_engine is False) and (rd.engine in cls.COMPAT_ENGINES)
+ return tex and (rd.engine in cls.COMPAT_ENGINES)
# class TextureTypePanel(TextureButtonsPanel):
@@ -352,7 +349,7 @@ class ObjectButtonsPanel():
def poll(cls, context):
obj = context.object
rd = context.scene.render
- return obj and (rd.use_game_engine is False) and (rd.engine in cls.COMPAT_ENGINES)
+ return obj and (rd.engine in cls.COMPAT_ENGINES)
class CameraDataButtonsPanel():
bl_space_type = 'PROPERTIES'
@@ -364,7 +361,7 @@ class CameraDataButtonsPanel():
def poll(cls, context):
cam = context.camera
rd = context.scene.render
- return cam and (rd.use_game_engine is False) and (rd.engine in cls.COMPAT_ENGINES)
+ return cam and (rd.engine in cls.COMPAT_ENGINES)
class WorldButtonsPanel():
bl_space_type = 'PROPERTIES'
@@ -376,7 +373,7 @@ class WorldButtonsPanel():
def poll(cls, context):
wld = context.world
rd = context.scene.render
- return wld and (rd.use_game_engine is False) and (rd.engine in cls.COMPAT_ENGINES)
+ return wld and (rd.engine in cls.COMPAT_ENGINES)
class TextButtonsPanel():
bl_space_type = 'TEXT_EDITOR'
@@ -388,7 +385,7 @@ class TextButtonsPanel():
def poll(cls, context):
text = context.space_data
rd = context.scene.render
- return text and (rd.use_game_engine is False) and (rd.engine in cls.COMPAT_ENGINES)
+ return text and (rd.engine in cls.COMPAT_ENGINES)
from bl_ui import properties_data_mesh
# These panels are kept
@@ -464,25 +461,25 @@ del properties_data_mesh
################################################################################
-# from bl_ui import properties_data_lamp
-# for member in dir(properties_data_lamp):
- # subclass = getattr(properties_data_lamp, member)
+# from bl_ui import properties_data_light
+# for member in dir(properties_data_light):
+ # subclass = getattr(properties_data_light, member)
# try:
# subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
# except:
# pass
-# del properties_data_lamp
-#########################LAMPS################################
+# del properties_data_light
+#########################LIGHTS################################
-from bl_ui import properties_data_lamp
+from bl_ui import properties_data_light
# These panels are kept
-properties_data_lamp.DATA_PT_custom_props_lamp.COMPAT_ENGINES.add('POVRAY_RENDER')
-properties_data_lamp.DATA_PT_context_lamp.COMPAT_ENGINES.add('POVRAY_RENDER')
+properties_data_light.DATA_PT_custom_props_light.COMPAT_ENGINES.add('POVRAY_RENDER')
+properties_data_light.DATA_PT_context_light.COMPAT_ENGINES.add('POVRAY_RENDER')
## make some native panels contextual to some object variable
## by recreating custom panels inheriting their properties
-class PovLampButtonsPanel(properties_data_lamp.DataButtonsPanel):
+class PovLampButtonsPanel(properties_data_light.DataButtonsPanel):
COMPAT_ENGINES = {'POVRAY_RENDER'}
POV_OBJECT_TYPES = {'RAINBOW'}
@@ -499,17 +496,17 @@ class PovLampButtonsPanel(properties_data_lamp.DataButtonsPanel):
# Complex py/bpy/rna interactions (with metaclass and all) simply do not allow it to work.
# So we simply have to explicitly copy here the interesting bits. ;)
-class LAMP_PT_POV_preview(PovLampButtonsPanel, bpy.types.Panel):
- bl_label = properties_data_lamp.DATA_PT_preview.bl_label
+class LIGHT_PT_POV_preview(PovLampButtonsPanel, bpy.types.Panel):
+ bl_label = properties_data_light.DATA_PT_preview.bl_label
- draw = properties_data_lamp.DATA_PT_preview.draw
+ draw = properties_data_light.DATA_PT_preview.draw
-class LAMP_PT_POV_lamp(PovLampButtonsPanel, bpy.types.Panel):
- bl_label = properties_data_lamp.DATA_PT_lamp.bl_label
+class LIGHT_PT_POV_light(PovLampButtonsPanel, bpy.types.Panel):
+ bl_label = properties_data_light.DATA_PT_light.bl_label
- draw = properties_data_lamp.DATA_PT_lamp.draw
+ draw = properties_data_light.DATA_PT_light.draw
-class POV_LAMP_MT_presets(bpy.types.Menu):
+class POV_LIGHT_MT_presets(bpy.types.Menu):
bl_label = "Lamp Presets"
preset_subdir = "pov/lamp"
preset_operator = "script.execute_preset"
@@ -518,19 +515,19 @@ class POV_LAMP_MT_presets(bpy.types.Menu):
class AddPresetLamp(AddPresetBase, bpy.types.Operator):
'''Add a Lamp Preset'''
- bl_idname = "object.lamp_preset_add"
+ bl_idname = "object.light_preset_add"
bl_label = "Add Lamp Preset"
- preset_menu = "POV_LAMP_MT_presets"
+ preset_menu = "POV_LIGHT_MT_presets"
# variable used for all preset values
preset_defines = [
- "lampdata = bpy.context.object.data"
+ "lightdata = bpy.context.object.data"
]
# properties to store in the preset
preset_values = [
- "lampdata.type",
- "lampdata.color",
+ "lightdata.type",
+ "lightdata.color",
]
# where to store the preset
@@ -541,68 +538,68 @@ class AddPresetLamp(AddPresetBase, bpy.types.Operator):
# Draw into an existing panel
-def lamp_panel_func(self, context):
+def light_panel_func(self, context):
layout = self.layout
row = layout.row(align=True)
- row.menu(POV_LAMP_MT_presets.__name__, text=POV_LAMP_MT_presets.bl_label)
+ row.menu(POV_LIGHT_MT_presets.__name__, text=POV_LIGHT_MT_presets.bl_label)
row.operator(AddPresetLamp.bl_idname, text="", icon='ZOOMIN')
row.operator(AddPresetLamp.bl_idname, text="", icon='ZOOMOUT').remove_active = True
classes = (
- POV_LAMP_MT_presets,
+ POV_LIGHT_MT_presets,
AddPresetLamp,
)
-class LAMP_PT_POV_sunsky(PovLampButtonsPanel, bpy.types.Panel):
- bl_label = properties_data_lamp.DATA_PT_sunsky.bl_label
+class LIGHT_PT_POV_sunsky(PovLampButtonsPanel, bpy.types.Panel):
+ bl_label = properties_data_light.DATA_PT_sunsky.bl_label
@classmethod
def poll(cls, context):
- lamp = context.lamp
+ lamp = context.light
engine = context.scene.render.engine
return (lamp and lamp.type == 'SUN') and (engine in cls.COMPAT_ENGINES)
- draw = properties_data_lamp.DATA_PT_sunsky.draw
+ draw = properties_data_light.DATA_PT_sunsky.draw
-class LAMP_PT_POV_shadow(PovLampButtonsPanel, bpy.types.Panel):
- bl_label = properties_data_lamp.DATA_PT_shadow.bl_label
+class LIGHT_PT_POV_shadow(PovLampButtonsPanel, bpy.types.Panel):
+ bl_label = properties_data_light.DATA_PT_shadow.bl_label
- draw = properties_data_lamp.DATA_PT_shadow.draw
+ draw = properties_data_light.DATA_PT_shadow.draw
-class LAMP_PT_POV_area(PovLampButtonsPanel, bpy.types.Panel):
- bl_label = properties_data_lamp.DATA_PT_area.bl_label
+class LIGHT_PT_POV_area(PovLampButtonsPanel, bpy.types.Panel):
+ bl_label = properties_data_light.DATA_PT_area.bl_label
@classmethod
def poll(cls, context):
- lamp = context.lamp
+ lamp = context.light
engine = context.scene.render.engine
return (lamp and lamp.type == 'AREA') and (engine in cls.COMPAT_ENGINES)
- draw = properties_data_lamp.DATA_PT_area.draw
+ draw = properties_data_light.DATA_PT_area.draw
-class LAMP_PT_POV_spot(PovLampButtonsPanel, bpy.types.Panel):
- bl_label = properties_data_lamp.DATA_PT_spot.bl_label
+class LIGHT_PT_POV_spot(PovLampButtonsPanel, bpy.types.Panel):
+ bl_label = properties_data_light.DATA_PT_spot.bl_label
@classmethod
def poll(cls, context):
- lamp = context.lamp
+ lamp = context.light
engine = context.scene.render.engine
return (lamp and lamp.type == 'SPOT') and (engine in cls.COMPAT_ENGINES)
- draw = properties_data_lamp.DATA_PT_spot.draw
+ draw = properties_data_light.DATA_PT_spot.draw
-class LAMP_PT_POV_falloff_curve(PovLampButtonsPanel, bpy.types.Panel):
- bl_label = properties_data_lamp.DATA_PT_falloff_curve.bl_label
- bl_options = properties_data_lamp.DATA_PT_falloff_curve.bl_options
+class LIGHT_PT_POV_falloff_curve(PovLampButtonsPanel, bpy.types.Panel):
+ bl_label = properties_data_light.DATA_PT_falloff_curve.bl_label
+ bl_options = properties_data_light.DATA_PT_falloff_curve.bl_options
@classmethod
def poll(cls, context):
- lamp = context.lamp
+ lamp = context.light
engine = context.scene.render.engine
return (lamp and lamp.type in {'POINT', 'SPOT'} and lamp.falloff_type == 'CUSTOM_CURVE') and (engine in cls.COMPAT_ENGINES)
- draw = properties_data_lamp.DATA_PT_falloff_curve.draw
+ draw = properties_data_light.DATA_PT_falloff_curve.draw
class OBJECT_PT_povray_obj_rainbow(PovLampButtonsPanel, bpy.types.Panel):
bl_label = "POV-Ray Rainbow"
@@ -644,7 +641,7 @@ class OBJECT_PT_povray_obj_rainbow(PovLampButtonsPanel, bpy.types.Panel):
col.prop(obj.pov, "arc_angle")
col.prop(obj.pov, "falloff_angle")
-del properties_data_lamp
+del properties_data_light
###############################################################################
class RENDER_PT_povray_export_settings(RenderButtonsPanel, bpy.types.Panel):