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Diffstat (limited to 'render_povray/ui.py')
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diff --git a/render_povray/ui.py b/render_povray/ui.py
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+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+import bpy
+
+# Use some of the existing buttons.
+import properties_render
+properties_render.RENDER_PT_render.COMPAT_ENGINES.add('POVRAY_RENDER')
+properties_render.RENDER_PT_dimensions.COMPAT_ENGINES.add('POVRAY_RENDER')
+properties_render.RENDER_PT_antialiasing.COMPAT_ENGINES.add('POVRAY_RENDER')
+properties_render.RENDER_PT_shading.COMPAT_ENGINES.add('POVRAY_RENDER')
+properties_render.RENDER_PT_output.COMPAT_ENGINES.add('POVRAY_RENDER')
+del properties_render
+
+# Use only a subset of the world panels
+import properties_world
+properties_world.WORLD_PT_preview.COMPAT_ENGINES.add('POVRAY_RENDER')
+properties_world.WORLD_PT_context_world.COMPAT_ENGINES.add('POVRAY_RENDER')
+properties_world.WORLD_PT_world.COMPAT_ENGINES.add('POVRAY_RENDER')
+properties_world.WORLD_PT_mist.COMPAT_ENGINES.add('POVRAY_RENDER')
+del properties_world
+
+# Example of wrapping every class 'as is'
+import properties_material
+for member in dir(properties_material):
+ subclass = getattr(properties_material, member)
+ try:
+ subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
+ except:
+ pass
+del properties_material
+
+import properties_data_mesh
+for member in dir(properties_data_mesh):
+ subclass = getattr(properties_data_mesh, member)
+ try:
+ subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
+ except:
+ pass
+del properties_data_mesh
+
+import properties_texture
+for member in dir(properties_texture):
+ subclass = getattr(properties_texture, member)
+ try:
+ subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
+ except:
+ pass
+del properties_texture
+
+import properties_data_camera
+for member in dir(properties_data_camera):
+ subclass = getattr(properties_data_camera, member)
+ try:
+ subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
+ except:
+ pass
+del properties_data_camera
+
+import properties_data_lamp
+for member in dir(properties_data_lamp):
+ subclass = getattr(properties_data_lamp, member)
+ try:
+ subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
+ except:
+ pass
+del properties_data_lamp
+
+
+
+class RenderButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "render"
+ # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
+
+ @classmethod
+ def poll(cls, context):
+ rd = context.scene.render
+ return (rd.use_game_engine == False) and (rd.engine in cls.COMPAT_ENGINES)
+
+class MaterialButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "material"
+ # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
+
+ @classmethod
+ def poll(cls, context):
+ mat = context.material
+ rd = context.scene.render
+ return mat and (rd.use_game_engine == False) and (rd.engine in cls.COMPAT_ENGINES)
+
+########################################MR######################################
+class MATERIAL_PT_povray_mirrorIOR(MaterialButtonsPanel, bpy.types.Panel):
+ bl_label = "IOR Mirror"
+ COMPAT_ENGINES = {'POVRAY_RENDER'}
+
+ def draw_header(self, context):
+ scene = context.material
+
+ self.layout.prop(scene, "pov_mirror_use_IOR", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ mat = context.material
+ layout.active = mat.pov_mirror_use_IOR
+
+ if mat.pov_mirror_use_IOR:
+ split = layout.split()
+ col = split.column()
+ row = col.row()
+ row.alignment = 'CENTER'
+ row.label(text="The current Raytrace ")
+ row = col.row()
+ row.alignment = 'CENTER'
+ row.label(text="Transparency IOR is: "+str(mat.raytrace_transparency.ior))
+
+
+class MATERIAL_PT_povray_metallic(MaterialButtonsPanel, bpy.types.Panel):
+ bl_label = "metallic Mirror"
+ COMPAT_ENGINES = {'POVRAY_RENDER'}
+
+ def draw_header(self, context):
+ scene = context.material
+
+ self.layout.prop(scene, "pov_mirror_metallic", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ mat = context.material
+ layout.active = mat.pov_mirror_metallic
+
+class MATERIAL_PT_povray_conserve_energy(MaterialButtonsPanel, bpy.types.Panel):
+ bl_label = "conserve energy"
+ COMPAT_ENGINES = {'POVRAY_RENDER'}
+
+ def draw_header(self, context):
+ mat = context.material
+
+ self.layout.prop(mat, "pov_conserve_energy", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ mat = context.material
+ layout.active = mat.pov_conserve_energy
+
+class MATERIAL_PT_povray_iridescence(MaterialButtonsPanel, bpy.types.Panel):
+ bl_label = "iridescence"
+ COMPAT_ENGINES = {'POVRAY_RENDER'}
+
+ def draw_header(self, context):
+ mat = context.material
+
+ self.layout.prop(mat, "pov_irid_enable", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ mat = context.material
+ layout.active = mat.pov_irid_enable
+
+ if mat.pov_irid_enable:
+ split = layout.split()
+
+ col = split.column()
+ col.prop(mat, "pov_irid_amount", slider=True)
+ col.prop(mat, "pov_irid_thickness", slider=True)
+ col.prop(mat, "pov_irid_turbulence", slider=True)
+
+
+class MATERIAL_PT_povray_caustics(MaterialButtonsPanel, bpy.types.Panel):
+ bl_label = "Caustics"
+ COMPAT_ENGINES = {'POVRAY_RENDER'}
+
+
+ def draw_header(self, context):
+ mat = context.material
+
+ self.layout.prop(mat, "pov_caustics_enable", text="")
+
+ def draw(self, context):
+
+ layout = self.layout
+
+ mat = context.material
+ layout.active = mat.pov_caustics_enable
+ Radio = 1
+ if mat.pov_caustics_enable:
+ split = layout.split()
+
+ col = split.column()
+ col.prop(mat, "pov_refraction_type")
+## if mat.pov_refraction_type=="0":
+## mat.pov_fake_caustics = False
+## mat.pov_photons_refraction = False
+## mat.pov_photons_reflection = True
+ if mat.pov_refraction_type=="1":
+## mat.pov_fake_caustics = True
+## mat.pov_photons_refraction = False
+ col.prop(mat, "pov_fake_caustics_power", slider=True)
+ elif mat.pov_refraction_type=="2":
+## mat.pov_fake_caustics = False
+## mat.pov_photons_refraction = True
+ col.prop(mat, "pov_photons_dispersion", slider=True)
+ col.prop(mat, "pov_photons_reflection")
+
+
+
+## col.prop(mat, "pov_fake_caustics")
+## if mat.pov_fake_caustics:
+## col.prop(mat, "pov_fake_caustics_power", slider=True)
+## mat.pov_photons_refraction=0
+## else:
+## col.prop(mat, "pov_photons_refraction")
+## if mat.pov_photons_refraction:
+## col.prop(mat, "pov_photons_dispersion", slider=True)
+## Radio = 0
+## mat.pov_fake_caustics=Radio
+## col.prop(mat, "pov_photons_reflection")
+####TODO : MAKE THIS A real RADIO BUTTON (using EnumProperty?)
+######################################EndMR#####################################
+
+class RENDER_PT_povray_radiosity(RenderButtonsPanel, bpy.types.Panel):
+ bl_label = "Radiosity"
+ COMPAT_ENGINES = {'POVRAY_RENDER'}
+
+ def draw_header(self, context):
+ scene = context.scene
+
+ self.layout.prop(scene, "pov_radio_enable", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+ rd = scene.render
+
+ layout.active = scene.pov_radio_enable
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(scene, "pov_radio_count", text="Rays")
+ col.prop(scene, "pov_radio_recursion_limit", text="Recursions")
+ col = split.column()
+ col.prop(scene, "pov_radio_error_bound", text="Error")
+
+ layout.prop(scene, "pov_radio_display_advanced")
+
+ if scene.pov_radio_display_advanced:
+ split = layout.split()
+
+ col = split.column()
+ col.prop(scene, "pov_radio_adc_bailout", slider=True)
+ col.prop(scene, "pov_radio_gray_threshold", slider=True)
+ col.prop(scene, "pov_radio_low_error_factor", slider=True)
+
+ col = split.column()
+ col.prop(scene, "pov_radio_brightness")
+ col.prop(scene, "pov_radio_minimum_reuse", text="Min Reuse")
+ col.prop(scene, "pov_radio_nearest_count")
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Estimation Influence:")
+ col.prop(scene, "pov_radio_media")
+ col.prop(scene, "pov_radio_normal")
+
+ col = split.column()
+ col.prop(scene, "pov_radio_always_sample")
+
+class RENDER_PT_povray_baking(RenderButtonsPanel, bpy.types.Panel):
+ bl_label = "Baking"
+ COMPAT_ENGINES = {'POVRAY_RENDER'}
+
+ def draw_header(self, context):
+ scene = context.scene
+
+ self.layout.prop(scene, "pov_baking_enable", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+ rd = scene.render
+
+ layout.active = scene.pov_baking_enable