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Diffstat (limited to 'render_povray/ui.py')
-rw-r--r--render_povray/ui.py136
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diff --git a/render_povray/ui.py b/render_povray/ui.py
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+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+import bpy
+
+# Use some of the existing buttons.
+import properties_render
+properties_render.RENDER_PT_render.COMPAT_ENGINES.add('POVRAY_RENDER')
+properties_render.RENDER_PT_dimensions.COMPAT_ENGINES.add('POVRAY_RENDER')
+properties_render.RENDER_PT_antialiasing.COMPAT_ENGINES.add('POVRAY_RENDER')
+properties_render.RENDER_PT_output.COMPAT_ENGINES.add('POVRAY_RENDER')
+del properties_render
+
+# Use only a subset of the world panels
+import properties_world
+properties_world.WORLD_PT_preview.COMPAT_ENGINES.add('POVRAY_RENDER')
+properties_world.WORLD_PT_context_world.COMPAT_ENGINES.add('POVRAY_RENDER')
+properties_world.WORLD_PT_world.COMPAT_ENGINES.add('POVRAY_RENDER')
+properties_world.WORLD_PT_mist.COMPAT_ENGINES.add('POVRAY_RENDER')
+del properties_world
+
+# Example of wrapping every class 'as is'
+import properties_material
+for member in dir(properties_material):
+ subclass = getattr(properties_material, member)
+ try:
+ subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
+ except:
+ pass
+del properties_material
+
+import properties_data_mesh
+for member in dir(properties_data_mesh):
+ subclass = getattr(properties_data_mesh, member)
+ try:
+ subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
+ except:
+ pass
+del properties_data_mesh
+
+import properties_texture
+for member in dir(properties_texture):
+ subclass = getattr(properties_texture, member)
+ try:
+ subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
+ except:
+ pass
+del properties_texture
+
+import properties_data_camera
+for member in dir(properties_data_camera):
+ subclass = getattr(properties_data_camera, member)
+ try:
+ subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
+ except:
+ pass
+del properties_data_camera
+
+
+
+class RenderButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "render"
+ # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
+
+ @classmethod
+ def poll(cls, context):
+ rd = context.scene.render
+ return (rd.use_game_engine == False) and (rd.engine in cls.COMPAT_ENGINES)
+
+
+class RENDER_PT_povray_radiosity(RenderButtonsPanel, bpy.types.Panel):
+ bl_label = "Radiosity"
+ COMPAT_ENGINES = {'POVRAY_RENDER'}
+
+ def draw_header(self, context):
+ scene = context.scene
+
+ self.layout.prop(scene, "pov_radio_enable", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+ rd = scene.render
+
+ layout.active = scene.pov_radio_enable
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(scene, "pov_radio_count", text="Rays")
+ col.prop(scene, "pov_radio_recursion_limit", text="Recursions")
+ col = split.column()
+ col.prop(scene, "pov_radio_error_bound", text="Error")
+
+ layout.prop(scene, "pov_radio_display_advanced")
+
+ if scene.pov_radio_display_advanced:
+ split = layout.split()
+
+ col = split.column()
+ col.prop(scene, "pov_radio_adc_bailout", slider=True)
+ col.prop(scene, "pov_radio_gray_threshold", slider=True)
+ col.prop(scene, "pov_radio_low_error_factor", slider=True)
+
+ col = split.column()
+ col.prop(scene, "pov_radio_brightness")
+ col.prop(scene, "pov_radio_minimum_reuse", text="Min Reuse")
+ col.prop(scene, "pov_radio_nearest_count")
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Estimation Influence:")
+ col.prop(scene, "pov_radio_media")
+ col.prop(scene, "pov_radio_normal")
+
+ col = split.column()
+ col.prop(scene, "pov_radio_always_sample")