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Diffstat (limited to 'render_povray/ui.py')
-rw-r--r--render_povray/ui.py136
1 files changed, 0 insertions, 136 deletions
diff --git a/render_povray/ui.py b/render_povray/ui.py
deleted file mode 100644
index 2d2a6d62..00000000
--- a/render_povray/ui.py
+++ /dev/null
@@ -1,136 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-import bpy
-
-# Use some of the existing buttons.
-import properties_render
-properties_render.RENDER_PT_render.COMPAT_ENGINES.add('POVRAY_RENDER')
-properties_render.RENDER_PT_dimensions.COMPAT_ENGINES.add('POVRAY_RENDER')
-properties_render.RENDER_PT_antialiasing.COMPAT_ENGINES.add('POVRAY_RENDER')
-properties_render.RENDER_PT_output.COMPAT_ENGINES.add('POVRAY_RENDER')
-del properties_render
-
-# Use only a subset of the world panels
-import properties_world
-properties_world.WORLD_PT_preview.COMPAT_ENGINES.add('POVRAY_RENDER')
-properties_world.WORLD_PT_context_world.COMPAT_ENGINES.add('POVRAY_RENDER')
-properties_world.WORLD_PT_world.COMPAT_ENGINES.add('POVRAY_RENDER')
-properties_world.WORLD_PT_mist.COMPAT_ENGINES.add('POVRAY_RENDER')
-del properties_world
-
-# Example of wrapping every class 'as is'
-import properties_material
-for member in dir(properties_material):
- subclass = getattr(properties_material, member)
- try:
- subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
- except:
- pass
-del properties_material
-
-import properties_data_mesh
-for member in dir(properties_data_mesh):
- subclass = getattr(properties_data_mesh, member)
- try:
- subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
- except:
- pass
-del properties_data_mesh
-
-import properties_texture
-for member in dir(properties_texture):
- subclass = getattr(properties_texture, member)
- try:
- subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
- except:
- pass
-del properties_texture
-
-import properties_data_camera
-for member in dir(properties_data_camera):
- subclass = getattr(properties_data_camera, member)
- try:
- subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
- except:
- pass
-del properties_data_camera
-
-
-
-class RenderButtonsPanel():
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_context = "render"
- # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
-
- @classmethod
- def poll(cls, context):
- rd = context.scene.render
- return (rd.use_game_engine == False) and (rd.engine in cls.COMPAT_ENGINES)
-
-
-class RENDER_PT_povray_radiosity(RenderButtonsPanel, bpy.types.Panel):
- bl_label = "Radiosity"
- COMPAT_ENGINES = {'POVRAY_RENDER'}
-
- def draw_header(self, context):
- scene = context.scene
-
- self.layout.prop(scene, "pov_radio_enable", text="")
-
- def draw(self, context):
- layout = self.layout
-
- scene = context.scene
- rd = scene.render
-
- layout.active = scene.pov_radio_enable
-
- split = layout.split()
-
- col = split.column()
- col.prop(scene, "pov_radio_count", text="Rays")
- col.prop(scene, "pov_radio_recursion_limit", text="Recursions")
- col = split.column()
- col.prop(scene, "pov_radio_error_bound", text="Error")
-
- layout.prop(scene, "pov_radio_display_advanced")
-
- if scene.pov_radio_display_advanced:
- split = layout.split()
-
- col = split.column()
- col.prop(scene, "pov_radio_adc_bailout", slider=True)
- col.prop(scene, "pov_radio_gray_threshold", slider=True)
- col.prop(scene, "pov_radio_low_error_factor", slider=True)
-
- col = split.column()
- col.prop(scene, "pov_radio_brightness")
- col.prop(scene, "pov_radio_minimum_reuse", text="Min Reuse")
- col.prop(scene, "pov_radio_nearest_count")
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Estimation Influence:")
- col.prop(scene, "pov_radio_media")
- col.prop(scene, "pov_radio_normal")
-
- col = split.column()
- col.prop(scene, "pov_radio_always_sample")