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Diffstat (limited to 'render_povray/ui.py')
-rw-r--r--render_povray/ui.py130
1 files changed, 65 insertions, 65 deletions
diff --git a/render_povray/ui.py b/render_povray/ui.py
index 94092121..33d2daa4 100644
--- a/render_povray/ui.py
+++ b/render_povray/ui.py
@@ -192,8 +192,8 @@ for member in dir(properties_material):
subclass = getattr(properties_material, member)
try:
# mat=bpy.context.active_object.active_material
- # if (mat and mat.pov.type == "SURFACE"
- # and not (mat.pov.material_use_nodes or mat.use_nodes)):
+ # if (mat and mat.pov.type == "SURFACE"
+ # and not (mat.pov.material_use_nodes or mat.use_nodes)):
# and (engine in cls.COMPAT_ENGINES)) if subclasses were sorted
subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
except:
@@ -272,7 +272,7 @@ class WORLD_OT_POV_add_preset(AddPresetBase, Operator):
# where to store the preset
preset_subdir = "pov/world"
-
+
def check_material(mat):
if mat is not None:
if mat.use_nodes:
@@ -287,10 +287,10 @@ def simple_material(mat):
if (mat is not None) and (not mat.use_nodes):
return True
return False
-
+
def check_add_mesh_extra_objects():
"""Test if Add mesh extra objects addon is activated
-
+
This addon is currently used to generate the proxy for POV parametric
surface which is almost the same priciple as its Math xyz surface
"""
@@ -300,10 +300,10 @@ def check_add_mesh_extra_objects():
def locate_docpath():
"""POV can be installed with some include files.
-
+
Get their path as defined in user preferences or registry keys for
the user to be able to invoke them."""
-
+
addon_prefs = bpy.context.preferences.addons[__package__].preferences
# Use the system preference if its set.
pov_documents = addon_prefs.docpath_povray
@@ -338,7 +338,7 @@ def locate_docpath():
def pov_context_tex_datablock(context):
"""Texture context type recreated as deprecated in blender 2.8"""
-
+
idblock = context.brush
if idblock and bpy.context.scene.texture_context == 'OTHER':
return idblock
@@ -351,7 +351,7 @@ def pov_context_tex_datablock(context):
idblock = context.world
if idblock:
return idblock
-
+
idblock = context.light
if idblock:
return idblock
@@ -364,11 +364,11 @@ def pov_context_tex_datablock(context):
idblock = context.line_style
if idblock:
return idblock
-
+
class RenderButtonsPanel():
"""Use this class to define buttons from the render tab of
properties window."""
-
+
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "render"
@@ -670,7 +670,7 @@ class LIGHT_PT_POV_sunsky(PovLampButtonsPanel, Panel):
class LIGHT_PT_POV_shadow(PovLampButtonsPanel, Panel):
bl_label = "Shadow"
COMPAT_ENGINES = {'POVRAY_RENDER'}
-
+
@classmethod
def poll(cls, context):
lamp = context.lamp
@@ -683,7 +683,7 @@ class LIGHT_PT_POV_shadow(PovLampButtonsPanel, Panel):
lamp = context.lamp
layout.row().prop(lamp, "shadow_method", expand=True)
-
+
split = layout.split()
col = split.column()
@@ -746,7 +746,7 @@ class LIGHT_PT_POV_shadow(PovLampButtonsPanel, Panel):
elif lamp.shape == 'RECTANGLE':
sub.prop(lamp, "shadow_ray_samples_x", text="Samples X")
sub.prop(lamp, "shadow_ray_samples_y", text="Samples Y")
-
+
'''
if lamp.shadow_method == 'NOSHADOW' and lamp.type == 'AREA':
split = layout.split()
@@ -985,7 +985,7 @@ class WORLD_PT_POV_mist(WorldButtonsPanel, Panel):
col.prop(world.mist_settings, "height")
layout.prop(world.mist_settings, "falloff")
-
+
class RENDER_PT_POV_export_settings(RenderButtonsPanel, Panel):
"""Use this class to define pov ini settingss buttons."""
@@ -1058,11 +1058,11 @@ class RENDER_PT_POV_render_settings(RenderButtonsPanel, Panel):
if sys.platform[:3] != "win":
layout.prop(scene.pov, "sdl_window_enable", text="POV-Ray SDL Window")
-
+
col = layout.column()
col.label(text="Main Path Tracing:")
col.prop(scene.pov, "max_trace_level", text="Ray Depth")
- align = True
+ align = True
layout.active = scene.pov.global_settings_advanced
layout.prop(scene.pov,"charset")
row = layout.row(align = align)
@@ -1077,15 +1077,15 @@ class RENDER_PT_POV_render_settings(RenderButtonsPanel, Panel):
row.prop(scene.pov,"number_of_waves")
row = layout.row(align = align)
row.prop(scene.pov,"noise_generator")
-
+
split = layout.split()
split.label(text="Shading:")
split = layout.split()
-
+
row = split.row(align = align)
row.prop(scene.pov, "use_shadows")
- row.prop(scene.pov, "alpha_mode")
-
+ row.prop(scene.pov, "alpha_mode")
+
class RENDER_PT_POV_photons(RenderButtonsPanel, Panel):
"""Use this class to define pov photons buttons."""
@@ -1473,7 +1473,7 @@ class MATERIAL_PT_POV_sss(MaterialButtonsPanel, Panel):
sub.prop(sss, "back")
col.separator()
col.prop(sss, "error_threshold", text="Error")
-
+
class MATERIAL_PT_POV_activate_node(MaterialButtonsPanel, Panel):
"""Use this class to define an activate pov nodes button."""
@@ -1558,7 +1558,7 @@ class MATERIAL_PT_POV_mirror(MaterialButtonsPanel, Panel):
bl_idname = "MATERIAL_PT_POV_raytrace_mirror"
COMPAT_ENGINES = {'POVRAY_RENDER'}
-
+
@classmethod
def poll(cls, context):
mat = context.material
@@ -1677,12 +1677,12 @@ class MATERIAL_PT_POV_transp(MaterialButtonsPanel, Panel):
sub.active = rayt.gloss_factor < 1.0
sub.prop(rayt, "gloss_threshold", text="Threshold")
sub.prop(rayt, "gloss_samples", text="Samples")
-
+
class MATERIAL_PT_POV_reflection(MaterialButtonsPanel, Panel):
"""Use this class to define more pov specific reflectivity buttons."""
bl_label = "POV-Ray Reflection"
- bl_parent_id = "MATERIAL_PT_POV_raytrace_mirror"
+ bl_parent_id = "MATERIAL_PT_POV_raytrace_mirror"
COMPAT_ENGINES = {'POVRAY_RENDER'}
@classmethod
@@ -1718,8 +1718,8 @@ class MATERIAL_PT_POV_reflection(MaterialButtonsPanel, Panel):
#group some native Blender (SSS) and POV (Fade)settings under such a parent panel?
class MATERIAL_PT_POV_interior(MaterialButtonsPanel, Panel):
bl_label = "POV-Ray Interior"
- bl_idname = "material.pov_interior"
- #bl_parent_id = "material.absorption"
+ bl_idname = "material.pov_interior"
+ #bl_parent_id = "material.absorption"
COMPAT_ENGINES = {'POVRAY_RENDER'}
@classmethod
def poll(cls, context):
@@ -1731,14 +1731,14 @@ class MATERIAL_PT_POV_interior(MaterialButtonsPanel, Panel):
def draw_header(self, context):
mat = context.material
-'''
+'''
class MATERIAL_PT_POV_fade_color(MaterialButtonsPanel, Panel):
"""Use this class to define pov fading (absorption) color buttons."""
bl_label = "POV-Ray Absorption"
COMPAT_ENGINES = {'POVRAY_RENDER'}
- #bl_parent_id = "material.pov_interior"
+ #bl_parent_id = "material.pov_interior"
@classmethod
def poll(cls, context):
@@ -1859,7 +1859,7 @@ class MATERIAL_PT_strand(MaterialButtonsPanel, Panel):
sub.label(text="Surface diffuse:")
sub = col.column()
sub.prop(tan, "blend_distance", text="Distance")
-
+
class MATERIAL_PT_POV_replacement_text(MaterialButtonsPanel, Panel):
"""Use this class to define pov custom code declared name field."""
@@ -1920,8 +1920,8 @@ class MATERIAL_TEXTURE_SLOTS_UL_List(UIList):
material = context.material#.pov
active_data = material
#tex = context.texture #may be needed later?
-
-
+
+
# We could write some code to decide which icon to use here...
custom_icon = 'TEXTURE'
@@ -1932,7 +1932,7 @@ class MATERIAL_TEXTURE_SLOTS_UL_List(UIList):
elif self.layout_type in {'GRID'}:
layout.alignment = 'CENTER'
layout.label("", icon = custom_icon)
-'''
+'''
class WORLD_TEXTURE_SLOTS_UL_List(UIList):
"""Use this class to show pov texture slots list.""" # XXX Not used yet
@@ -1943,8 +1943,8 @@ class WORLD_TEXTURE_SLOTS_UL_List(UIList):
world = context.world#.pov
active_data = world.pov
#tex = context.texture #may be needed later?
-
-
+
+
# We could write some code to decide which icon to use here...
custom_icon = 'TEXTURE'
@@ -1955,7 +1955,7 @@ class WORLD_TEXTURE_SLOTS_UL_List(UIList):
elif self.layout_type in {'GRID'}:
layout.alignment = 'CENTER'
layout.label("", icon = custom_icon)
-
+
class MATERIAL_TEXTURE_SLOTS_UL_POV_layerlist(bpy.types.UIList):
"""Use this class to show pov texture slots list."""
@@ -1980,7 +1980,7 @@ class MATERIAL_TEXTURE_SLOTS_UL_POV_layerlist(bpy.types.UIList):
elif self.layout_type in {'GRID'}:
layout.alignment = 'CENTER'
layout.label(text="", icon_value=icon)
-
+
class TEXTURE_PT_POV_context_texture(TextureButtonsPanel, Panel):
"""Use this class to show pov texture context buttons."""
@@ -1991,7 +1991,7 @@ class TEXTURE_PT_POV_context_texture(TextureButtonsPanel, Panel):
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
- return (engine in cls.COMPAT_ENGINES)
+ return (engine in cls.COMPAT_ENGINES)
# if not (hasattr(context, "texture_slot") or hasattr(context, "texture_node")):
# return False
return ((context.material or
@@ -1999,14 +1999,14 @@ class TEXTURE_PT_POV_context_texture(TextureButtonsPanel, Panel):
context.light or
context.texture or
context.line_style or
- context.particle_system or
+ context.particle_system or
isinstance(context.space_data.pin_id, ParticleSettings) or
context.texture_user) and
(engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
-
+
scene = context.scene
layout.prop(scene, "texture_context", expand=True)
if scene.texture_context == 'MATERIAL':
@@ -2017,7 +2017,7 @@ class TEXTURE_PT_POV_context_texture(TextureButtonsPanel, Panel):
col.operator("pov.textureslotadd",icon='ADD',text='')
col.operator("pov.textureslotremove",icon='REMOVE',text='')
col.separator()
-
+
if mat.pov_texture_slots:
index = mat.pov.active_texture_index
slot = mat.pov_texture_slots[index]
@@ -2028,37 +2028,37 @@ class TEXTURE_PT_POV_context_texture(TextureButtonsPanel, Panel):
layout.prop_search(slot,'texture_search',bpy.data,'textures',text='')
# else:
# for i in range(18): # length of material texture slots
- # mat.pov_texture_slots.add()
+ # mat.pov_texture_slots.add()
-# Commented out below is a reminder of what existed in Blender Internal
+# Commented out below is a reminder of what existed in Blender Internal
# attributes need to be recreated
'''
slot = getattr(context, "texture_slot", None)
node = getattr(context, "texture_node", None)
space = context.space_data
-
- #attempt at replacing removed space_data
+
+ #attempt at replacing removed space_data
mtl = getattr(context, "material", None)
if mtl != None:
- spacedependant = mtl
+ spacedependant = mtl
wld = getattr(context, "world", None)
if wld != None:
- spacedependant = wld
+ spacedependant = wld
lgt = getattr(context, "light", None)
if lgt != None:
- spacedependant = lgt
+ spacedependant = lgt
#idblock = context.particle_system.settings
-
+
tex = getattr(context, "texture", None)
if tex != None:
- spacedependant = tex
+ spacedependant = tex
+
-
scene = context.scene
- idblock = scene.pov#pov_context_tex_datablock(context)
+ idblock = scene.pov#pov_context_tex_datablock(context)
pin_id = space.pin_id
#spacedependant.use_limited_texture_context = True
@@ -2100,7 +2100,7 @@ class TEXTURE_PT_POV_context_texture(TextureButtonsPanel, Panel):
tex_collection = (pin_id is None) and (node is None) and (spacedependant.texture_context not in ('LINESTYLE','OTHER'))
if tex_collection:
-
+
pov = getattr(context, "pov", None)
active_texture_index = getattr(spacedependant, "active_texture_index", None)
print (pov)
@@ -2110,10 +2110,10 @@ class TEXTURE_PT_POV_context_texture(TextureButtonsPanel, Panel):
row.template_list("TEXTURE_UL_texslots", "", idblock, "texture_slots",
idblock, "active_texture_index", rows=2, maxrows=16, type="DEFAULT")
-
+
# row.template_list("WORLD_TEXTURE_SLOTS_UL_List", "texture_slots", world,
# world.texture_slots, world, "active_texture_index", rows=2)
-
+
col = row.column(align=True)
col.operator("texture.slot_move", text="", icon='TRIA_UP').type = 'UP'
col.operator("texture.slot_move", text="", icon='TRIA_DOWN').type = 'DOWN'
@@ -2214,7 +2214,7 @@ class MATERIAL_OT_POV_texture_slot_remove(Operator):
return {'FINISHED'}
class TextureSlotPanel(TextureButtonsPanel):
- """Use this class to show pov texture slots panel."""
+ """Use this class to show pov texture slots panel."""
COMPAT_ENGINES = {'POVRAY_RENDER'}
@@ -2245,8 +2245,8 @@ class TEXTURE_PT_POV_type(TextureButtonsPanel, Panel):
# row = layout.row()
# row.template_list("WORLD_TEXTURE_SLOTS_UL_List", "texture_slots", world,
# world.texture_slots, world, "active_texture_index")
-
-
+
+
class TEXTURE_PT_POV_preview(TextureButtonsPanel, Panel):
"""Use this class to define pov texture preview panel."""
@@ -2527,7 +2527,7 @@ class TEXTURE_PT_POV_influence(TextureSlotPanel, Panel):
if isinstance(idblock, Material):
split = layout.split()
- col = split.column()
+ col = split.column()
if idblock.pov.type in {'SURFACE', 'WIRE'}:
split = layout.split()
@@ -3242,11 +3242,11 @@ class CAMERA_PT_POV_cam_dof(CameraDataButtonsPanel, Panel):
col = flow.column()
col.label(text="F-Stop value will export as")
col.label(text="POV aperture : " + "%.3f" % (1/cam.dof.aperture_fstop*1000))
-
+
col = flow.column()
col.prop(cam.pov, "dof_samples_min")
col.prop(cam.pov, "dof_samples_max")
- col.prop(cam.pov, "dof_variance")
+ col.prop(cam.pov, "dof_variance")
col.prop(cam.pov, "dof_confidence")
@@ -3296,7 +3296,7 @@ class CAMERA_PT_POV_replacement_text(CameraDataButtonsPanel, Panel):
class TEXT_OT_POV_insert(Operator):
"""Use this class to create blender text editor operator to insert pov snippets like other pov IDEs."""
-
+
bl_idname = "text.povray_insert"
bl_label = "Insert"
@@ -3416,7 +3416,7 @@ classes = (
WORLD_MT_POV_presets,
WORLD_OT_POV_add_preset,
WORLD_TEXTURE_SLOTS_UL_List,
- WORLD_PT_POV_mist,
+ WORLD_PT_POV_mist,
#RenderButtonsPanel,
#ModifierButtonsPanel,
#MaterialButtonsPanel,
@@ -3462,7 +3462,7 @@ classes = (
MATERIAL_PT_POV_caustics,
MATERIAL_PT_POV_replacement_text,
TEXTURE_MT_POV_specials,
- TEXTURE_PT_POV_context_texture,
+ TEXTURE_PT_POV_context_texture,
TEXTURE_PT_POV_type,
TEXTURE_PT_POV_preview,
TEXTURE_PT_POV_parameters,
@@ -3490,7 +3490,7 @@ classes = (
# TEXTURE_PT_context,
#TEXTURE_PT_POV_povray_texture_slots,
TEXTURE_UL_POV_texture_slots,
- MATERIAL_TEXTURE_SLOTS_UL_POV_layerlist,
+ MATERIAL_TEXTURE_SLOTS_UL_POV_layerlist,
MATERIAL_OT_POV_texture_slot_add,
MATERIAL_OT_POV_texture_slot_remove,
TEXTURE_PT_POV_influence