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-rw-r--r--render_povray/__init__.py6
-rw-r--r--render_povray/df3.py6
-rw-r--r--render_povray/render.py8
-rw-r--r--render_povray/templates_pov/abyss.pov2
-rw-r--r--render_povray/templates_pov/biscuit.pov2
-rw-r--r--render_povray/templates_pov/chess2.pov2
-rw-r--r--render_povray/templates_pov/diffract.pov2
-rw-r--r--render_povray/templates_pov/diffuse_back.pov2
-rw-r--r--render_povray/templates_pov/grenadine.pov2
-rw-r--r--render_povray/templates_pov/isocacti.pov2
-rw-r--r--render_povray/templates_pov/mediasky.pov2
-rw-r--r--render_povray/templates_pov/wallstucco.pov4
-rw-r--r--render_povray/update_files.py2
13 files changed, 21 insertions, 21 deletions
diff --git a/render_povray/__init__.py b/render_povray/__init__.py
index 099d2fcc..a8b07887 100644
--- a/render_povray/__init__.py
+++ b/render_povray/__init__.py
@@ -91,7 +91,7 @@ class RenderPovSettingsScene(PropertyGroup):
default=True)
pov_editor = BoolProperty(
name="POV-Ray editor",
- description="Don't Close POV-Ray editor after rendering (Overriden"
+ description="Don't Close POV-Ray editor after rendering (Overridden"
" by /EXIT command)",
default=False)
deletefiles_enable = BoolProperty(
@@ -2172,7 +2172,7 @@ class RenderPovSettingsCamera(PropertyGroup):
dof_aperture = FloatProperty(
name="Aperture",
description="Similar to a real camera's aperture effect over focal blur (though not "
- "in physical units and independant of focal length). "
+ "in physical units and independent of focal length). "
"Increase to get more blur",
min=0.01, max=1.00, default=0.50)
@@ -2199,7 +2199,7 @@ class RenderPovSettingsCamera(PropertyGroup):
min=0.01, max=0.99, default=0.20)
normal_enable = BoolProperty(name="Perturbated Camera", default=False)
- cam_normal = FloatProperty(name="Normal Strenght", min=0.0, max=1.0, default=0.0)
+ cam_normal = FloatProperty(name="Normal Strength", min=0.0, max=1.0, default=0.0)
normal_patterns = EnumProperty(
name="Pattern",
description="",
diff --git a/render_povray/df3.py b/render_povray/df3.py
index bc721ae8..b8434287 100644
--- a/render_povray/df3.py
+++ b/render_povray/df3.py
@@ -26,9 +26,9 @@
# clone(indf3) : make this df3 look like indf3
#
# Info functions
-# sizeX(): returns X dimention
-# sizeY(): returns Y dimention
-# sizeZ(): returns Z dimention
+# sizeX(): returns X dimension
+# sizeY(): returns Y dimension
+# sizeZ(): returns Z dimension
#
# Scalar functions
# mult():
diff --git a/render_povray/render.py b/render_povray/render.py
index 3640bc2b..26352b2d 100644
--- a/render_povray/render.py
+++ b/render_povray/render.py
@@ -578,7 +578,7 @@ def write_pov(filename, scene=None, info_callback=None):
matrix = global_matrix * ob.matrix_world
- # Color is modified by energy #muiltiplie by 2 for a better match --Maurice
+ # Color is modified by energy #multiplied by 2 for a better match --Maurice
color = tuple([c * (lamp.energy) for c in lamp.color])
tabWrite("light_source {\n")
@@ -595,7 +595,7 @@ def write_pov(filename, scene=None, info_callback=None):
tabWrite("radius %.6f\n" % \
((degrees(lamp.spot_size) / 2.0) * (1.0 - lamp.spot_blend)))
- # Blender does not have a tightness equivilent, 0 is most like blender default.
+ # Blender does not have a tightness equivalent, 0 is most like blender default.
tabWrite("tightness 0\n") # 0:10f
tabWrite("point_at <0, 0, -1>\n")
@@ -2303,7 +2303,7 @@ def write_pov(filename, scene=None, info_callback=None):
print("This is an instance of " + name)
continue
- print("Writing Down First Occurence of " + name)
+ print("Writing Down First Occurrence of " + name)
############################################Povray Primitives
# special exportCurves() function takes care of writing
@@ -3468,7 +3468,7 @@ def write_pov(filename, scene=None, info_callback=None):
#if world.light_settings.use_indirect_light:
# scene.pov.radio_enable=1
- # Maybe change the above to a funtion copyInternalRenderer settings when
+ # Maybe change the above to a function copyInternalRenderer settings when
# user pushes a button, then:
#scene.pov.radio_enable = world.light_settings.use_indirect_light
# and other such translations but maybe this would not be allowed either?
diff --git a/render_povray/templates_pov/abyss.pov b/render_povray/templates_pov/abyss.pov
index 6cb39da8..690d7737 100644
--- a/render_povray/templates_pov/abyss.pov
+++ b/render_povray/templates_pov/abyss.pov
@@ -39,7 +39,7 @@ camera{
location PdV
angle 65 // direction z*2
up y
- right x*image_width/image_height // keep propotions with any aspect ratio //right 8*x/3
+ right x*image_width/image_height // keep proportions with any aspect ratio //right 8*x/3
look_at <-20, 30, 0>
}
diff --git a/render_povray/templates_pov/biscuit.pov b/render_povray/templates_pov/biscuit.pov
index aab90fab..ffd2eee3 100644
--- a/render_povray/templates_pov/biscuit.pov
+++ b/render_povray/templates_pov/biscuit.pov
@@ -31,7 +31,7 @@ global_settings{ assumed_gamma 1.3 max_trace_level 5}
camera{ location <20,40,28>
angle 40 // direction 2*z
- right x*image_width/image_height // keep propotions with any aspect ratio
+ right x*image_width/image_height // keep proportions with any aspect ratio
look_at <0,2,0>
}
diff --git a/render_povray/templates_pov/chess2.pov b/render_povray/templates_pov/chess2.pov
index b52070d6..02398143 100644
--- a/render_povray/templates_pov/chess2.pov
+++ b/render_povray/templates_pov/chess2.pov
@@ -49,7 +49,7 @@ camera {
location <59, 20, -55>
direction <0, 0, 2>
up <0, 1, 0>
- right x*image_width/image_height // keep propotions with any aspect ratio
+ right x*image_width/image_height // keep proportions with any aspect ratio
look_at <0, -1, 1>
#if(FB_Quality != FB_Quality_Off)
diff --git a/render_povray/templates_pov/diffract.pov b/render_povray/templates_pov/diffract.pov
index 0c7a0228..ea5a74c4 100644
--- a/render_povray/templates_pov/diffract.pov
+++ b/render_povray/templates_pov/diffract.pov
@@ -83,7 +83,7 @@ camera { // Camera StdCam
direction <0.0, 0.0, 1.6542>
sky <0.0, 0.0, 1.0> // Use right handed-system!
up <0.0, 0.0, 1.0> // Where Z is up
- right x*image_width/image_height // keep propotions with any aspect ratio
+ right x*image_width/image_height // keep proportions with any aspect ratio
look_at <0.000, 0.000, -2.7500>
}
diff --git a/render_povray/templates_pov/diffuse_back.pov b/render_povray/templates_pov/diffuse_back.pov
index 4aa70aef..e9144604 100644
--- a/render_povray/templates_pov/diffuse_back.pov
+++ b/render_povray/templates_pov/diffuse_back.pov
@@ -59,7 +59,7 @@ global_settings {
#declare OverallScale = 100;
camera {
- right x*image_width/image_height // keep propotions with any aspect ratio
+ right x*image_width/image_height // keep proportions with any aspect ratio
location < 1,1.6,-2.5>*OverallScale
look_at <-2.0,1.2,0>*OverallScale
}
diff --git a/render_povray/templates_pov/grenadine.pov b/render_povray/templates_pov/grenadine.pov
index 1c409b13..c61d13d8 100644
--- a/render_povray/templates_pov/grenadine.pov
+++ b/render_povray/templates_pov/grenadine.pov
@@ -40,7 +40,7 @@ light_source {
camera {
location <-0.5, 2.5, -7.0>
- right x*image_width/image_height // keep propotions with any aspect ratio
+ right x*image_width/image_height // keep proportions with any aspect ratio
look_at <-0.5, 0.5, 0.0>
}
diff --git a/render_povray/templates_pov/isocacti.pov b/render_povray/templates_pov/isocacti.pov
index c0e8cde0..a98fc25f 100644
--- a/render_povray/templates_pov/isocacti.pov
+++ b/render_povray/templates_pov/isocacti.pov
@@ -31,7 +31,7 @@ sky_sphere {
#declare CamLoc = < 5, 10,-10>;
camera {
location CamLoc
- right x*image_width/image_height // keep propotions with any aspect ratio
+ right x*image_width/image_height // keep proportions with any aspect ratio
angle 45
look_at <0, 0, 0>
}
diff --git a/render_povray/templates_pov/mediasky.pov b/render_povray/templates_pov/mediasky.pov
index 9347424e..3c7d1d7e 100644
--- a/render_povray/templates_pov/mediasky.pov
+++ b/render_povray/templates_pov/mediasky.pov
@@ -35,7 +35,7 @@ global_settings {
camera {
location CamPos
up y
- right x*image_width/image_height // keep propotions with any aspect ratio
+ right x*image_width/image_height // keep proportions with any aspect ratio
look_at < 0, 7.5, 0>
angle 90
}
diff --git a/render_povray/templates_pov/wallstucco.pov b/render_povray/templates_pov/wallstucco.pov
index b6231266..2f5735d8 100644
--- a/render_povray/templates_pov/wallstucco.pov
+++ b/render_povray/templates_pov/wallstucco.pov
@@ -25,7 +25,7 @@ light_source {
camera {
location <0.2, 0.0,-25.0>
look_at <0.0, 0.0, 0.0>
- right x*image_width/image_height // keep propotions with any aspect ratio
+ right x*image_width/image_height // keep proportions with any aspect ratio
angle 65
}
@@ -132,7 +132,7 @@ camera {
#declare Wall=pigment {
BrickWall(<4,1,1>,0.2,<0.05,0.1,0>,6,0.5,0.5)
function{FBrickWall(x,y,z).gray}
- pigment_map { // give some stucture to the joint ...
+ pigment_map { // give some structure to the joint ...
[0, granite
scale 0.1
colour_map {
diff --git a/render_povray/update_files.py b/render_povray/update_files.py
index 53eea545..2c7beb60 100644
--- a/render_povray/update_files.py
+++ b/render_povray/update_files.py
@@ -485,7 +485,7 @@ def register():
#Aperture (Intensity of the Blur)
Cam.pov_dof_aperture = FloatProperty(
name="Aperture",
- description="Similar to a real camera's aperture effect over focal blur (though not in physical units and independant of focal length).Increase to get more blur",
+ description="Similar to a real camera's aperture effect over focal blur (though not in physical units and independent of focal length).Increase to get more blur",
min=0.01, max=1.00, default=0.25)
#Aperture adaptive sampling