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Diffstat (limited to 'rigify/legacy/metarigs/human.py')
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diff --git a/rigify/legacy/metarigs/human.py b/rigify/legacy/metarigs/human.py
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-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-
-import bpy
-
-def create(obj):
- # generated by rigify.utils.write_metarig
- bpy.ops.object.mode_set(mode='EDIT')
- arm = obj.data
-
- for i in range(28):
- arm.rigify_layers.add()
-
- arm.rigify_layers[0].name = "head"
- arm.rigify_layers[0].row = 1
- arm.rigify_layers[1].name = " "
- arm.rigify_layers[1].row = 1
- arm.rigify_layers[2].name = "Torso"
- arm.rigify_layers[2].row = 2
- arm.rigify_layers[3].name = " "
- arm.rigify_layers[3].row = 1
- arm.rigify_layers[4].name = "Fingers"
- arm.rigify_layers[4].row = 3
- arm.rigify_layers[5].name = "(Tweak)"
- arm.rigify_layers[5].row = 3
- arm.rigify_layers[6].name = "Arm.L (FK)"
- arm.rigify_layers[6].row = 4
- arm.rigify_layers[7].name = "Arm.L (IK)"
- arm.rigify_layers[7].row = 5
- arm.rigify_layers[8].name = "Arm.L (Tweak)"
- arm.rigify_layers[8].row = 6
- arm.rigify_layers[9].name = "Arm.R (FK)"
- arm.rigify_layers[9].row = 4
- arm.rigify_layers[10].name = "Arm.R (IK)"
- arm.rigify_layers[10].row = 5
- arm.rigify_layers[11].name = "Arm.R (Tweak)"
- arm.rigify_layers[11].row = 6
- arm.rigify_layers[12].name = "Leg.L (FK)"
- arm.rigify_layers[12].row = 7
- arm.rigify_layers[13].name = "Leg.L (IK)"
- arm.rigify_layers[13].row = 8
- arm.rigify_layers[14].name = "Leg.L (Tweak)"
- arm.rigify_layers[14].row = 9
- arm.rigify_layers[15].name = "Leg.R (FK)"
- arm.rigify_layers[15].row = 7
- arm.rigify_layers[16].name = "Leg.R (IK)"
- arm.rigify_layers[16].row = 8
- arm.rigify_layers[17].name = "Leg.R (Tweak)"
- arm.rigify_layers[17].row = 9
- arm.rigify_layers[18].name = " "
- arm.rigify_layers[18].row = 1
- arm.rigify_layers[19].name = " "
- arm.rigify_layers[19].row = 1
- arm.rigify_layers[20].name = " "
- arm.rigify_layers[20].row = 1
- arm.rigify_layers[21].name = " "
- arm.rigify_layers[21].row = 1
- arm.rigify_layers[22].name = " "
- arm.rigify_layers[22].row = 1
- arm.rigify_layers[23].name = " "
- arm.rigify_layers[23].row = 1
- arm.rigify_layers[24].name = " "
- arm.rigify_layers[24].row = 1
- arm.rigify_layers[25].name = " "
- arm.rigify_layers[25].row = 1
- arm.rigify_layers[26].name = " "
- arm.rigify_layers[26].row = 1
- arm.rigify_layers[27].name = " "
- arm.rigify_layers[27].row = 1
-
- bones = {}
-
- bone = arm.edit_bones.new('hips')
- bone.head[:] = 0.0000, 0.0552, 1.0099
- bone.tail[:] = 0.0000, 0.0172, 1.1837
- bone.roll = 0.0000
- bone.use_connect = False
- bones['hips'] = bone.name
- bone = arm.edit_bones.new('spine')
- bone.head[:] = 0.0000, 0.0172, 1.1837
- bone.tail[:] = 0.0000, 0.0004, 1.3418
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['hips']]
- bones['spine'] = bone.name
- bone = arm.edit_bones.new('thigh.L')
- bone.head[:] = 0.0980, 0.0124, 1.0720
- bone.tail[:] = 0.0980, -0.0286, 0.5372
- bone.roll = 0.0000
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['hips']]
- bones['thigh.L'] = bone.name
- bone = arm.edit_bones.new('thigh.R')
- bone.head[:] = -0.0980, 0.0124, 1.0720
- bone.tail[:] = -0.0980, -0.0286, 0.5372
- bone.roll = 0.0000
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['hips']]
- bones['thigh.R'] = bone.name
- bone = arm.edit_bones.new('chest')
- bone.head[:] = 0.0000, 0.0004, 1.3418
- bone.tail[:] = 0.0000, 0.0114, 1.6582
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['spine']]
- bones['chest'] = bone.name
- bone = arm.edit_bones.new('shin.L')
- bone.head[:] = 0.0980, -0.0286, 0.5372
- bone.tail[:] = 0.0980, 0.0162, 0.0852
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['thigh.L']]
- bones['shin.L'] = bone.name
- bone = arm.edit_bones.new('shin.R')
- bone.head[:] = -0.0980, -0.0286, 0.5372
- bone.tail[:] = -0.0980, 0.0162, 0.0852
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['thigh.R']]
- bones['shin.R'] = bone.name
- bone = arm.edit_bones.new('neck')
- bone.head[:] = 0.0000, 0.0114, 1.6582
- bone.tail[:] = 0.0000, -0.0247, 1.7813
- bone.roll = 0.0000
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['chest']]
- bones['neck'] = bone.name
- bone = arm.edit_bones.new('shoulder.L')
- bone.head[:] = 0.0183, -0.0684, 1.6051
- bone.tail[:] = 0.1694, 0.0205, 1.6050
- bone.roll = 0.0004
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['chest']]
- bones['shoulder.L'] = bone.name
- bone = arm.edit_bones.new('shoulder.R')
- bone.head[:] = -0.0183, -0.0684, 1.6051
- bone.tail[:] = -0.1694, 0.0205, 1.6050
- bone.roll = -0.0004
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['chest']]
- bones['shoulder.R'] = bone.name
- bone = arm.edit_bones.new('foot.L')
- bone.head[:] = 0.0980, 0.0162, 0.0852
- bone.tail[:] = 0.0980, -0.0934, 0.0167
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['shin.L']]
- bones['foot.L'] = bone.name
- bone = arm.edit_bones.new('heel.L')
- bone.head[:] = 0.0980, 0.0162, 0.0852
- bone.tail[:] = 0.0980, 0.0882, -0.0000
- bone.roll = -3.1416
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['shin.L']]
- bones['heel.L'] = bone.name
- bone = arm.edit_bones.new('foot.R')
- bone.head[:] = -0.0980, 0.0162, 0.0852
- bone.tail[:] = -0.0980, -0.0934, 0.0167
- bone.roll = -0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['shin.R']]
- bones['foot.R'] = bone.name
- bone = arm.edit_bones.new('heel.R')
- bone.head[:] = -0.0980, 0.0162, 0.0852
- bone.tail[:] = -0.0980, 0.0882, -0.0000
- bone.roll = 3.1416
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['shin.R']]
- bones['heel.R'] = bone.name
- bone = arm.edit_bones.new('head')
- bone.head[:] = 0.0000, -0.0247, 1.7813
- bone.tail[:] = 0.0000, -0.0247, 1.9347
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['neck']]
- bones['head'] = bone.name
- bone = arm.edit_bones.new('upper_arm.L')
- bone.head[:] = 0.1953, 0.0267, 1.5846
- bone.tail[:] = 0.4424, 0.0885, 1.4491
- bone.roll = 2.0691
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['shoulder.L']]
- bones['upper_arm.L'] = bone.name
- bone = arm.edit_bones.new('upper_arm.R')
- bone.head[:] = -0.1953, 0.0267, 1.5846
- bone.tail[:] = -0.4424, 0.0885, 1.4491
- bone.roll = -2.0691
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['shoulder.R']]
- bones['upper_arm.R'] = bone.name
- bone = arm.edit_bones.new('toe.L')
- bone.head[:] = 0.0980, -0.0934, 0.0167
- bone.tail[:] = 0.0980, -0.1606, 0.0167
- bone.roll = -0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['foot.L']]
- bones['toe.L'] = bone.name
- bone = arm.edit_bones.new('heel.02.L')
- bone.head[:] = 0.0600, 0.0000, 0.0000
- bone.tail[:] = 0.1400, 0.0000, 0.0000
- bone.roll = 0.0000
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['heel.L']]
- bones['heel.02.L'] = bone.name
- bone = arm.edit_bones.new('toe.R')
- bone.head[:] = -0.0980, -0.0934, 0.0167
- bone.tail[:] = -0.0980, -0.1606, 0.0167
- bone.roll = 0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['foot.R']]
- bones['toe.R'] = bone.name
- bone = arm.edit_bones.new('heel.02.R')
- bone.head[:] = -0.0600, 0.0000, 0.0000
- bone.tail[:] = -0.1400, 0.0000, 0.0000
- bone.roll = 0.0000
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['heel.R']]
- bones['heel.02.R'] = bone.name
- bone = arm.edit_bones.new('forearm.L')
- bone.head[:] = 0.4424, 0.0885, 1.4491
- bone.tail[:] = 0.6594, 0.0492, 1.3061
- bone.roll = 2.1459
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['upper_arm.L']]
- bones['forearm.L'] = bone.name
- bone = arm.edit_bones.new('forearm.R')
- bone.head[:] = -0.4424, 0.0885, 1.4491
- bone.tail[:] = -0.6594, 0.0492, 1.3061
- bone.roll = -2.1459
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['upper_arm.R']]
- bones['forearm.R'] = bone.name
- bone = arm.edit_bones.new('hand.L')
- bone.head[:] = 0.6594, 0.0492, 1.3061
- bone.tail[:] = 0.7234, 0.0412, 1.2585
- bone.roll = -2.4946
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['forearm.L']]
- bones['hand.L'] = bone.name
- bone = arm.edit_bones.new('hand.R')
- bone.head[:] = -0.6594, 0.0492, 1.3061
- bone.tail[:] = -0.7234, 0.0412, 1.2585
- bone.roll = 2.4946
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['forearm.R']]
- bones['hand.R'] = bone.name
- bone = arm.edit_bones.new('palm.01.L')
- bone.head[:] = 0.6921, 0.0224, 1.2882
- bone.tail[:] = 0.7464, 0.0051, 1.2482
- bone.roll = -2.4928
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['hand.L']]
- bones['palm.01.L'] = bone.name
- bone = arm.edit_bones.new('palm.02.L')
- bone.head[:] = 0.6970, 0.0389, 1.2877
- bone.tail[:] = 0.7518, 0.0277, 1.2487
- bone.roll = -2.5274
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['hand.L']]
- bones['palm.02.L'] = bone.name
- bone = arm.edit_bones.new('palm.03.L')
- bone.head[:] = 0.6963, 0.0545, 1.2874
- bone.tail[:] = 0.7540, 0.0521, 1.2482
- bone.roll = -2.5843
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['hand.L']]
- bones['palm.03.L'] = bone.name
- bone = arm.edit_bones.new('palm.04.L')
- bone.head[:] = 0.6929, 0.0696, 1.2871
- bone.tail[:] = 0.7528, 0.0763, 1.2428
- bone.roll = -2.5155
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['hand.L']]
- bones['palm.04.L'] = bone.name
- bone = arm.edit_bones.new('palm.01.R')
- bone.head[:] = -0.6921, 0.0224, 1.2882
- bone.tail[:] = -0.7464, 0.0051, 1.2482
- bone.roll = 2.4928
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['hand.R']]
- bones['palm.01.R'] = bone.name
- bone = arm.edit_bones.new('palm.02.R')
- bone.head[:] = -0.6970, 0.0389, 1.2877
- bone.tail[:] = -0.7518, 0.0277, 1.2487
- bone.roll = 2.5274
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['hand.R']]
- bones['palm.02.R'] = bone.name
- bone = arm.edit_bones.new('palm.03.R')
- bone.head[:] = -0.6963, 0.0544, 1.2874
- bone.tail[:] = -0.7540, 0.0521, 1.2482
- bone.roll = 2.5843
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['hand.R']]
- bones['palm.03.R'] = bone.name
- bone = arm.edit_bones.new('palm.04.R')
- bone.head[:] = -0.6929, 0.0696, 1.2871
- bone.tail[:] = -0.7528, 0.0763, 1.2428
- bone.roll = 2.5155
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['hand.R']]
- bones['palm.04.R'] = bone.name
- bone = arm.edit_bones.new('f_index.01.L')
- bone.head[:] = 0.7464, 0.0051, 1.2482
- bone.tail[:] = 0.7718, 0.0013, 1.2112
- bone.roll = -2.0315
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['palm.01.L']]
- bones['f_index.01.L'] = bone.name
- bone = arm.edit_bones.new('thumb.01.L')
- bone.head[:] = 0.6705, 0.0214, 1.2738
- bone.tail[:] = 0.6857, 0.0015, 1.2404
- bone.roll = -0.1587
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['palm.01.L']]
- bones['thumb.01.L'] = bone.name
- bone = arm.edit_bones.new('f_middle.01.L')
- bone.head[:] = 0.7518, 0.0277, 1.2487
- bone.tail[:] = 0.7762, 0.0234, 1.2058
- bone.roll = -2.0067
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['palm.02.L']]
- bones['f_middle.01.L'] = bone.name
- bone = arm.edit_bones.new('f_ring.01.L')
- bone.head[:] = 0.7540, 0.0521, 1.2482
- bone.tail[:] = 0.7715, 0.0499, 1.2070
- bone.roll = -2.0082
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['palm.03.L']]
- bones['f_ring.01.L'] = bone.name
- bone = arm.edit_bones.new('f_pinky.01.L')
- bone.head[:] = 0.7528, 0.0763, 1.2428
- bone.tail[:] = 0.7589, 0.0765, 1.2156
- bone.roll = -1.9749
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['palm.04.L']]
- bones['f_pinky.01.L'] = bone.name
- bone = arm.edit_bones.new('f_index.01.R')
- bone.head[:] = -0.7464, 0.0051, 1.2482
- bone.tail[:] = -0.7718, 0.0012, 1.2112
- bone.roll = 2.0315
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['palm.01.R']]
- bones['f_index.01.R'] = bone.name
- bone = arm.edit_bones.new('thumb.01.R')
- bone.head[:] = -0.6705, 0.0214, 1.2738
- bone.tail[:] = -0.6857, 0.0015, 1.2404
- bone.roll = 0.1587
- bone.use_connect = False
- bone.parent = arm.edit_bones[bones['palm.01.R']]
- bones['thumb.01.R'] = bone.name
- bone = arm.edit_bones.new('f_middle.01.R')
- bone.head[:] = -0.7518, 0.0277, 1.2487
- bone.tail[:] = -0.7762, 0.0233, 1.2058
- bone.roll = 2.0067
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['palm.02.R']]
- bones['f_middle.01.R'] = bone.name
- bone = arm.edit_bones.new('f_ring.01.R')
- bone.head[:] = -0.7540, 0.0521, 1.2482
- bone.tail[:] = -0.7715, 0.0499, 1.2070
- bone.roll = 2.0082
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['palm.03.R']]
- bones['f_ring.01.R'] = bone.name
- bone = arm.edit_bones.new('f_pinky.01.R')
- bone.head[:] = -0.7528, 0.0763, 1.2428
- bone.tail[:] = -0.7589, 0.0765, 1.2156
- bone.roll = 1.9749
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['palm.04.R']]
- bones['f_pinky.01.R'] = bone.name
- bone = arm.edit_bones.new('f_index.02.L')
- bone.head[:] = 0.7718, 0.0013, 1.2112
- bone.tail[:] = 0.7840, -0.0003, 1.1858
- bone.roll = -1.8799
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_index.01.L']]
- bones['f_index.02.L'] = bone.name
- bone = arm.edit_bones.new('thumb.02.L')
- bone.head[:] = 0.6857, 0.0015, 1.2404
- bone.tail[:] = 0.7056, -0.0057, 1.2145
- bone.roll = -0.4798
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['thumb.01.L']]
- bones['thumb.02.L'] = bone.name
- bone = arm.edit_bones.new('f_middle.02.L')
- bone.head[:] = 0.7762, 0.0234, 1.2058
- bone.tail[:] = 0.7851, 0.0218, 1.1749
- bone.roll = -1.8283
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_middle.01.L']]
- bones['f_middle.02.L'] = bone.name
- bone = arm.edit_bones.new('f_ring.02.L')
- bone.head[:] = 0.7715, 0.0499, 1.2070
- bone.tail[:] = 0.7794, 0.0494, 1.1762
- bone.roll = -1.8946
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_ring.01.L']]
- bones['f_ring.02.L'] = bone.name
- bone = arm.edit_bones.new('f_pinky.02.L')
- bone.head[:] = 0.7589, 0.0765, 1.2156
- bone.tail[:] = 0.7618, 0.0770, 1.1932
- bone.roll = -1.9059
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_pinky.01.L']]
- bones['f_pinky.02.L'] = bone.name
- bone = arm.edit_bones.new('f_index.02.R')
- bone.head[:] = -0.7718, 0.0012, 1.2112
- bone.tail[:] = -0.7840, -0.0003, 1.1858
- bone.roll = 1.8799
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_index.01.R']]
- bones['f_index.02.R'] = bone.name
- bone = arm.edit_bones.new('thumb.02.R')
- bone.head[:] = -0.6857, 0.0015, 1.2404
- bone.tail[:] = -0.7056, -0.0057, 1.2145
- bone.roll = 0.4798
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['thumb.01.R']]
- bones['thumb.02.R'] = bone.name
- bone = arm.edit_bones.new('f_middle.02.R')
- bone.head[:] = -0.7762, 0.0233, 1.2058
- bone.tail[:] = -0.7851, 0.0218, 1.1749
- bone.roll = 1.8283
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_middle.01.R']]
- bones['f_middle.02.R'] = bone.name
- bone = arm.edit_bones.new('f_ring.02.R')
- bone.head[:] = -0.7715, 0.0499, 1.2070
- bone.tail[:] = -0.7794, 0.0494, 1.1762
- bone.roll = 1.8946
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_ring.01.R']]
- bones['f_ring.02.R'] = bone.name
- bone = arm.edit_bones.new('f_pinky.02.R')
- bone.head[:] = -0.7589, 0.0765, 1.2156
- bone.tail[:] = -0.7618, 0.0770, 1.1932
- bone.roll = 1.9059
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_pinky.01.R']]
- bones['f_pinky.02.R'] = bone.name
- bone = arm.edit_bones.new('f_index.03.L')
- bone.head[:] = 0.7840, -0.0003, 1.1858
- bone.tail[:] = 0.7892, 0.0006, 1.1636
- bone.roll = -1.6760
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_index.02.L']]
- bones['f_index.03.L'] = bone.name
- bone = arm.edit_bones.new('thumb.03.L')
- bone.head[:] = 0.7056, -0.0057, 1.2145
- bone.tail[:] = 0.7194, -0.0098, 1.1995
- bone.roll = -0.5826
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['thumb.02.L']]
- bones['thumb.03.L'] = bone.name
- bone = arm.edit_bones.new('f_middle.03.L')
- bone.head[:] = 0.7851, 0.0218, 1.1749
- bone.tail[:] = 0.7888, 0.0216, 1.1525
- bone.roll = -1.7483
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_middle.02.L']]
- bones['f_middle.03.L'] = bone.name
- bone = arm.edit_bones.new('f_ring.03.L')
- bone.head[:] = 0.7794, 0.0494, 1.1762
- bone.tail[:] = 0.7781, 0.0498, 1.1577
- bone.roll = -1.6582
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_ring.02.L']]
- bones['f_ring.03.L'] = bone.name
- bone = arm.edit_bones.new('f_pinky.03.L')
- bone.head[:] = 0.7618, 0.0770, 1.1932
- bone.tail[:] = 0.7611, 0.0772, 1.1782
- bone.roll = -1.7639
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_pinky.02.L']]
- bones['f_pinky.03.L'] = bone.name
- bone = arm.edit_bones.new('f_index.03.R')
- bone.head[:] = -0.7840, -0.0003, 1.1858
- bone.tail[:] = -0.7892, 0.0006, 1.1636
- bone.roll = 1.6760
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_index.02.R']]
- bones['f_index.03.R'] = bone.name
- bone = arm.edit_bones.new('thumb.03.R')
- bone.head[:] = -0.7056, -0.0057, 1.2145
- bone.tail[:] = -0.7194, -0.0098, 1.1995
- bone.roll = 0.5826
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['thumb.02.R']]
- bones['thumb.03.R'] = bone.name
- bone = arm.edit_bones.new('f_middle.03.R')
- bone.head[:] = -0.7851, 0.0218, 1.1749
- bone.tail[:] = -0.7888, 0.0216, 1.1525
- bone.roll = 1.7483
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_middle.02.R']]
- bones['f_middle.03.R'] = bone.name
- bone = arm.edit_bones.new('f_ring.03.R')
- bone.head[:] = -0.7794, 0.0494, 1.1762
- bone.tail[:] = -0.7781, 0.0498, 1.1577
- bone.roll = 1.6582
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_ring.02.R']]
- bones['f_ring.03.R'] = bone.name
- bone = arm.edit_bones.new('f_pinky.03.R')
- bone.head[:] = -0.7618, 0.0770, 1.1932
- bone.tail[:] = -0.7611, 0.0772, 1.1782
- bone.roll = 1.7639
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['f_pinky.02.R']]
- bones['f_pinky.03.R'] = bone.name
-
- bpy.ops.object.mode_set(mode='OBJECT')
- pbone = obj.pose.bones[bones['hips']]
- pbone.rigify_type = 'spine'
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.chain_bone_controls = "1, 2, 3"
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['spine']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['thigh.L']]
- pbone.rigify_type = 'biped.leg'
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.separate_ik_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.ik_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.separate_hose_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.hose_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['thigh.R']]
- pbone.rigify_type = 'biped.leg'
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.separate_ik_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.ik_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.separate_hose_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.hose_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['chest']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['shin.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['shin.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['neck']]
- pbone.rigify_type = 'neck_short'
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['shoulder.L']]
- pbone.rigify_type = 'basic.copy'
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, True, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YXZ'
- pbone.bone.layers = [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['shoulder.R']]
- pbone.rigify_type = 'basic.copy'
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, True, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YXZ'
- pbone.bone.layers = [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['foot.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['heel.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['foot.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['heel.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['head']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['upper_arm.L']]
- pbone.rigify_type = 'biped.arm'
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.separate_ik_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.ik_layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.separate_hose_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.hose_layers = [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['upper_arm.R']]
- pbone.rigify_type = 'biped.arm'
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.separate_ik_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.ik_layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.separate_hose_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.hose_layers = [False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['toe.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['heel.02.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['toe.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['heel.02.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['forearm.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['forearm.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['hand.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['hand.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['palm.01.L']]
- pbone.rigify_type = 'palm'
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, True, True)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YXZ'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['palm.02.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, True, True)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YXZ'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['palm.03.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, True, True)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YXZ'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['palm.04.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, True, True)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YXZ'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['palm.01.R']]
- pbone.rigify_type = 'palm'
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, True, True)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YXZ'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['palm.02.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, True, True)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YXZ'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['palm.03.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, True, True)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YXZ'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['palm.04.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, True, True)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'YXZ'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_index.01.L']]
- pbone.rigify_type = 'finger'
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.separate_extra_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['thumb.01.L']]
- pbone.rigify_type = 'finger'
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.separate_extra_layers = True
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['f_middle.01.L']]
- pbone.rigify_type = 'finger'
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.separate_extra_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['f_ring.01.L']]
- pbone.rigify_type = 'finger'
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.separate_extra_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['f_pinky.01.L']]
- pbone.rigify_type = 'finger'
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.separate_extra_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['f_index.01.R']]
- pbone.rigify_type = 'finger'
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.separate_extra_layers = True
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['thumb.01.R']]
- pbone.rigify_type = 'finger'
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.separate_extra_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['f_middle.01.R']]
- pbone.rigify_type = 'finger'
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.separate_extra_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['f_ring.01.R']]
- pbone.rigify_type = 'finger'
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.separate_extra_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['f_pinky.01.R']]
- pbone.rigify_type = 'finger'
- pbone.lock_location = (True, True, True)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- try:
- pbone.rigify_parameters.separate_extra_layers = True
- except AttributeError:
- pass
- try:
- pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- except AttributeError:
- pass
- pbone = obj.pose.bones[bones['f_index.02.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['thumb.02.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_middle.02.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_ring.02.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_pinky.02.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_index.02.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['thumb.02.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_middle.02.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_ring.02.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_pinky.02.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_index.03.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['thumb.03.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_middle.03.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_ring.03.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_pinky.03.L']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_index.03.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['thumb.03.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_middle.03.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_ring.03.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['f_pinky.03.R']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
-
- bpy.ops.object.mode_set(mode='EDIT')
- for bone in arm.edit_bones:
- bone.select = False
- bone.select_head = False
- bone.select_tail = False
- for b in bones:
- bone = arm.edit_bones[bones[b]]
- bone.select = True
- bone.select_head = True
- bone.select_tail = True
- arm.edit_bones.active = bone
-
- arm.layers = [(x in [0, 2, 4, 6, 9, 12, 15]) for x in range(32)]
-
-if __name__ == "__main__":
- create(bpy.context.active_object)