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Diffstat (limited to 'rigify/legacy/metarigs/human.py')
-rw-r--r-- | rigify/legacy/metarigs/human.py | 1200 |
1 files changed, 0 insertions, 1200 deletions
diff --git a/rigify/legacy/metarigs/human.py b/rigify/legacy/metarigs/human.py deleted file mode 100644 index 7adc03d7..00000000 --- a/rigify/legacy/metarigs/human.py +++ /dev/null @@ -1,1200 +0,0 @@ -# ##### BEGIN GPL LICENSE BLOCK ##### -# -# This program is free software; you can redistribute it and/or -# modify it under the terms of the GNU General Public License -# as published by the Free Software Foundation; either version 2 -# of the License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software Foundation, -# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. -# -# ##### END GPL LICENSE BLOCK ##### - -# <pep8 compliant> - -import bpy - -def create(obj): - # generated by rigify.utils.write_metarig - bpy.ops.object.mode_set(mode='EDIT') - arm = obj.data - - for i in range(28): - arm.rigify_layers.add() - - arm.rigify_layers[0].name = "head" - arm.rigify_layers[0].row = 1 - arm.rigify_layers[1].name = " " - arm.rigify_layers[1].row = 1 - arm.rigify_layers[2].name = "Torso" - arm.rigify_layers[2].row = 2 - arm.rigify_layers[3].name = " " - arm.rigify_layers[3].row = 1 - arm.rigify_layers[4].name = "Fingers" - arm.rigify_layers[4].row = 3 - arm.rigify_layers[5].name = "(Tweak)" - arm.rigify_layers[5].row = 3 - arm.rigify_layers[6].name = "Arm.L (FK)" - arm.rigify_layers[6].row = 4 - arm.rigify_layers[7].name = "Arm.L (IK)" - arm.rigify_layers[7].row = 5 - arm.rigify_layers[8].name = "Arm.L (Tweak)" - arm.rigify_layers[8].row = 6 - arm.rigify_layers[9].name = "Arm.R (FK)" - arm.rigify_layers[9].row = 4 - arm.rigify_layers[10].name = "Arm.R (IK)" - arm.rigify_layers[10].row = 5 - arm.rigify_layers[11].name = "Arm.R (Tweak)" - arm.rigify_layers[11].row = 6 - arm.rigify_layers[12].name = "Leg.L (FK)" - arm.rigify_layers[12].row = 7 - arm.rigify_layers[13].name = "Leg.L (IK)" - arm.rigify_layers[13].row = 8 - arm.rigify_layers[14].name = "Leg.L (Tweak)" - arm.rigify_layers[14].row = 9 - arm.rigify_layers[15].name = "Leg.R (FK)" - arm.rigify_layers[15].row = 7 - arm.rigify_layers[16].name = "Leg.R (IK)" - arm.rigify_layers[16].row = 8 - arm.rigify_layers[17].name = "Leg.R (Tweak)" - arm.rigify_layers[17].row = 9 - arm.rigify_layers[18].name = " " - arm.rigify_layers[18].row = 1 - arm.rigify_layers[19].name = " " - arm.rigify_layers[19].row = 1 - arm.rigify_layers[20].name = " " - arm.rigify_layers[20].row = 1 - arm.rigify_layers[21].name = " " - arm.rigify_layers[21].row = 1 - arm.rigify_layers[22].name = " " - arm.rigify_layers[22].row = 1 - arm.rigify_layers[23].name = " " - arm.rigify_layers[23].row = 1 - arm.rigify_layers[24].name = " " - arm.rigify_layers[24].row = 1 - arm.rigify_layers[25].name = " " - arm.rigify_layers[25].row = 1 - arm.rigify_layers[26].name = " " - arm.rigify_layers[26].row = 1 - arm.rigify_layers[27].name = " " - arm.rigify_layers[27].row = 1 - - bones = {} - - bone = arm.edit_bones.new('hips') - bone.head[:] = 0.0000, 0.0552, 1.0099 - bone.tail[:] = 0.0000, 0.0172, 1.1837 - bone.roll = 0.0000 - bone.use_connect = False - bones['hips'] = bone.name - bone = arm.edit_bones.new('spine') - bone.head[:] = 0.0000, 0.0172, 1.1837 - bone.tail[:] = 0.0000, 0.0004, 1.3418 - bone.roll = 0.0000 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['hips']] - bones['spine'] = bone.name - bone = arm.edit_bones.new('thigh.L') - bone.head[:] = 0.0980, 0.0124, 1.0720 - bone.tail[:] = 0.0980, -0.0286, 0.5372 - bone.roll = 0.0000 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['hips']] - bones['thigh.L'] = bone.name - bone = arm.edit_bones.new('thigh.R') - bone.head[:] = -0.0980, 0.0124, 1.0720 - bone.tail[:] = -0.0980, -0.0286, 0.5372 - bone.roll = 0.0000 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['hips']] - bones['thigh.R'] = bone.name - bone = arm.edit_bones.new('chest') - bone.head[:] = 0.0000, 0.0004, 1.3418 - bone.tail[:] = 0.0000, 0.0114, 1.6582 - bone.roll = 0.0000 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['spine']] - bones['chest'] = bone.name - bone = arm.edit_bones.new('shin.L') - bone.head[:] = 0.0980, -0.0286, 0.5372 - bone.tail[:] = 0.0980, 0.0162, 0.0852 - bone.roll = 0.0000 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['thigh.L']] - bones['shin.L'] = bone.name - bone = arm.edit_bones.new('shin.R') - bone.head[:] = -0.0980, -0.0286, 0.5372 - bone.tail[:] = -0.0980, 0.0162, 0.0852 - bone.roll = 0.0000 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['thigh.R']] - bones['shin.R'] = bone.name - bone = arm.edit_bones.new('neck') - bone.head[:] = 0.0000, 0.0114, 1.6582 - bone.tail[:] = 0.0000, -0.0247, 1.7813 - bone.roll = 0.0000 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['chest']] - bones['neck'] = bone.name - bone = arm.edit_bones.new('shoulder.L') - bone.head[:] = 0.0183, -0.0684, 1.6051 - bone.tail[:] = 0.1694, 0.0205, 1.6050 - bone.roll = 0.0004 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['chest']] - bones['shoulder.L'] = bone.name - bone = arm.edit_bones.new('shoulder.R') - bone.head[:] = -0.0183, -0.0684, 1.6051 - bone.tail[:] = -0.1694, 0.0205, 1.6050 - bone.roll = -0.0004 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['chest']] - bones['shoulder.R'] = bone.name - bone = arm.edit_bones.new('foot.L') - bone.head[:] = 0.0980, 0.0162, 0.0852 - bone.tail[:] = 0.0980, -0.0934, 0.0167 - bone.roll = 0.0000 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['shin.L']] - bones['foot.L'] = bone.name - bone = arm.edit_bones.new('heel.L') - bone.head[:] = 0.0980, 0.0162, 0.0852 - bone.tail[:] = 0.0980, 0.0882, -0.0000 - bone.roll = -3.1416 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['shin.L']] - bones['heel.L'] = bone.name - bone = arm.edit_bones.new('foot.R') - bone.head[:] = -0.0980, 0.0162, 0.0852 - bone.tail[:] = -0.0980, -0.0934, 0.0167 - bone.roll = -0.0000 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['shin.R']] - bones['foot.R'] = bone.name - bone = arm.edit_bones.new('heel.R') - bone.head[:] = -0.0980, 0.0162, 0.0852 - bone.tail[:] = -0.0980, 0.0882, -0.0000 - bone.roll = 3.1416 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['shin.R']] - bones['heel.R'] = bone.name - bone = arm.edit_bones.new('head') - bone.head[:] = 0.0000, -0.0247, 1.7813 - bone.tail[:] = 0.0000, -0.0247, 1.9347 - bone.roll = 0.0000 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['neck']] - bones['head'] = bone.name - bone = arm.edit_bones.new('upper_arm.L') - bone.head[:] = 0.1953, 0.0267, 1.5846 - bone.tail[:] = 0.4424, 0.0885, 1.4491 - bone.roll = 2.0691 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['shoulder.L']] - bones['upper_arm.L'] = bone.name - bone = arm.edit_bones.new('upper_arm.R') - bone.head[:] = -0.1953, 0.0267, 1.5846 - bone.tail[:] = -0.4424, 0.0885, 1.4491 - bone.roll = -2.0691 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['shoulder.R']] - bones['upper_arm.R'] = bone.name - bone = arm.edit_bones.new('toe.L') - bone.head[:] = 0.0980, -0.0934, 0.0167 - bone.tail[:] = 0.0980, -0.1606, 0.0167 - bone.roll = -0.0000 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['foot.L']] - bones['toe.L'] = bone.name - bone = arm.edit_bones.new('heel.02.L') - bone.head[:] = 0.0600, 0.0000, 0.0000 - bone.tail[:] = 0.1400, 0.0000, 0.0000 - bone.roll = 0.0000 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['heel.L']] - bones['heel.02.L'] = bone.name - bone = arm.edit_bones.new('toe.R') - bone.head[:] = -0.0980, -0.0934, 0.0167 - bone.tail[:] = -0.0980, -0.1606, 0.0167 - bone.roll = 0.0000 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['foot.R']] - bones['toe.R'] = bone.name - bone = arm.edit_bones.new('heel.02.R') - bone.head[:] = -0.0600, 0.0000, 0.0000 - bone.tail[:] = -0.1400, 0.0000, 0.0000 - bone.roll = 0.0000 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['heel.R']] - bones['heel.02.R'] = bone.name - bone = arm.edit_bones.new('forearm.L') - bone.head[:] = 0.4424, 0.0885, 1.4491 - bone.tail[:] = 0.6594, 0.0492, 1.3061 - bone.roll = 2.1459 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['upper_arm.L']] - bones['forearm.L'] = bone.name - bone = arm.edit_bones.new('forearm.R') - bone.head[:] = -0.4424, 0.0885, 1.4491 - bone.tail[:] = -0.6594, 0.0492, 1.3061 - bone.roll = -2.1459 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['upper_arm.R']] - bones['forearm.R'] = bone.name - bone = arm.edit_bones.new('hand.L') - bone.head[:] = 0.6594, 0.0492, 1.3061 - bone.tail[:] = 0.7234, 0.0412, 1.2585 - bone.roll = -2.4946 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['forearm.L']] - bones['hand.L'] = bone.name - bone = arm.edit_bones.new('hand.R') - bone.head[:] = -0.6594, 0.0492, 1.3061 - bone.tail[:] = -0.7234, 0.0412, 1.2585 - bone.roll = 2.4946 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['forearm.R']] - bones['hand.R'] = bone.name - bone = arm.edit_bones.new('palm.01.L') - bone.head[:] = 0.6921, 0.0224, 1.2882 - bone.tail[:] = 0.7464, 0.0051, 1.2482 - bone.roll = -2.4928 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['hand.L']] - bones['palm.01.L'] = bone.name - bone = arm.edit_bones.new('palm.02.L') - bone.head[:] = 0.6970, 0.0389, 1.2877 - bone.tail[:] = 0.7518, 0.0277, 1.2487 - bone.roll = -2.5274 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['hand.L']] - bones['palm.02.L'] = bone.name - bone = arm.edit_bones.new('palm.03.L') - bone.head[:] = 0.6963, 0.0545, 1.2874 - bone.tail[:] = 0.7540, 0.0521, 1.2482 - bone.roll = -2.5843 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['hand.L']] - bones['palm.03.L'] = bone.name - bone = arm.edit_bones.new('palm.04.L') - bone.head[:] = 0.6929, 0.0696, 1.2871 - bone.tail[:] = 0.7528, 0.0763, 1.2428 - bone.roll = -2.5155 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['hand.L']] - bones['palm.04.L'] = bone.name - bone = arm.edit_bones.new('palm.01.R') - bone.head[:] = -0.6921, 0.0224, 1.2882 - bone.tail[:] = -0.7464, 0.0051, 1.2482 - bone.roll = 2.4928 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['hand.R']] - bones['palm.01.R'] = bone.name - bone = arm.edit_bones.new('palm.02.R') - bone.head[:] = -0.6970, 0.0389, 1.2877 - bone.tail[:] = -0.7518, 0.0277, 1.2487 - bone.roll = 2.5274 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['hand.R']] - bones['palm.02.R'] = bone.name - bone = arm.edit_bones.new('palm.03.R') - bone.head[:] = -0.6963, 0.0544, 1.2874 - bone.tail[:] = -0.7540, 0.0521, 1.2482 - bone.roll = 2.5843 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['hand.R']] - bones['palm.03.R'] = bone.name - bone = arm.edit_bones.new('palm.04.R') - bone.head[:] = -0.6929, 0.0696, 1.2871 - bone.tail[:] = -0.7528, 0.0763, 1.2428 - bone.roll = 2.5155 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['hand.R']] - bones['palm.04.R'] = bone.name - bone = arm.edit_bones.new('f_index.01.L') - bone.head[:] = 0.7464, 0.0051, 1.2482 - bone.tail[:] = 0.7718, 0.0013, 1.2112 - bone.roll = -2.0315 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['palm.01.L']] - bones['f_index.01.L'] = bone.name - bone = arm.edit_bones.new('thumb.01.L') - bone.head[:] = 0.6705, 0.0214, 1.2738 - bone.tail[:] = 0.6857, 0.0015, 1.2404 - bone.roll = -0.1587 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['palm.01.L']] - bones['thumb.01.L'] = bone.name - bone = arm.edit_bones.new('f_middle.01.L') - bone.head[:] = 0.7518, 0.0277, 1.2487 - bone.tail[:] = 0.7762, 0.0234, 1.2058 - bone.roll = -2.0067 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['palm.02.L']] - bones['f_middle.01.L'] = bone.name - bone = arm.edit_bones.new('f_ring.01.L') - bone.head[:] = 0.7540, 0.0521, 1.2482 - bone.tail[:] = 0.7715, 0.0499, 1.2070 - bone.roll = -2.0082 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['palm.03.L']] - bones['f_ring.01.L'] = bone.name - bone = arm.edit_bones.new('f_pinky.01.L') - bone.head[:] = 0.7528, 0.0763, 1.2428 - bone.tail[:] = 0.7589, 0.0765, 1.2156 - bone.roll = -1.9749 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['palm.04.L']] - bones['f_pinky.01.L'] = bone.name - bone = arm.edit_bones.new('f_index.01.R') - bone.head[:] = -0.7464, 0.0051, 1.2482 - bone.tail[:] = -0.7718, 0.0012, 1.2112 - bone.roll = 2.0315 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['palm.01.R']] - bones['f_index.01.R'] = bone.name - bone = arm.edit_bones.new('thumb.01.R') - bone.head[:] = -0.6705, 0.0214, 1.2738 - bone.tail[:] = -0.6857, 0.0015, 1.2404 - bone.roll = 0.1587 - bone.use_connect = False - bone.parent = arm.edit_bones[bones['palm.01.R']] - bones['thumb.01.R'] = bone.name - bone = arm.edit_bones.new('f_middle.01.R') - bone.head[:] = -0.7518, 0.0277, 1.2487 - bone.tail[:] = -0.7762, 0.0233, 1.2058 - bone.roll = 2.0067 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['palm.02.R']] - bones['f_middle.01.R'] = bone.name - bone = arm.edit_bones.new('f_ring.01.R') - bone.head[:] = -0.7540, 0.0521, 1.2482 - bone.tail[:] = -0.7715, 0.0499, 1.2070 - bone.roll = 2.0082 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['palm.03.R']] - bones['f_ring.01.R'] = bone.name - bone = arm.edit_bones.new('f_pinky.01.R') - bone.head[:] = -0.7528, 0.0763, 1.2428 - bone.tail[:] = -0.7589, 0.0765, 1.2156 - bone.roll = 1.9749 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['palm.04.R']] - bones['f_pinky.01.R'] = bone.name - bone = arm.edit_bones.new('f_index.02.L') - bone.head[:] = 0.7718, 0.0013, 1.2112 - bone.tail[:] = 0.7840, -0.0003, 1.1858 - bone.roll = -1.8799 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['f_index.01.L']] - bones['f_index.02.L'] = bone.name - bone = arm.edit_bones.new('thumb.02.L') - bone.head[:] = 0.6857, 0.0015, 1.2404 - bone.tail[:] = 0.7056, -0.0057, 1.2145 - bone.roll = -0.4798 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['thumb.01.L']] - bones['thumb.02.L'] = bone.name - bone = arm.edit_bones.new('f_middle.02.L') - bone.head[:] = 0.7762, 0.0234, 1.2058 - bone.tail[:] = 0.7851, 0.0218, 1.1749 - bone.roll = -1.8283 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['f_middle.01.L']] - bones['f_middle.02.L'] = bone.name - bone = arm.edit_bones.new('f_ring.02.L') - bone.head[:] = 0.7715, 0.0499, 1.2070 - bone.tail[:] = 0.7794, 0.0494, 1.1762 - bone.roll = -1.8946 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['f_ring.01.L']] - bones['f_ring.02.L'] = bone.name - bone = arm.edit_bones.new('f_pinky.02.L') - bone.head[:] = 0.7589, 0.0765, 1.2156 - bone.tail[:] = 0.7618, 0.0770, 1.1932 - bone.roll = -1.9059 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['f_pinky.01.L']] - bones['f_pinky.02.L'] = bone.name - bone = arm.edit_bones.new('f_index.02.R') - bone.head[:] = -0.7718, 0.0012, 1.2112 - bone.tail[:] = -0.7840, -0.0003, 1.1858 - bone.roll = 1.8799 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['f_index.01.R']] - bones['f_index.02.R'] = bone.name - bone = arm.edit_bones.new('thumb.02.R') - bone.head[:] = -0.6857, 0.0015, 1.2404 - bone.tail[:] = -0.7056, -0.0057, 1.2145 - bone.roll = 0.4798 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['thumb.01.R']] - bones['thumb.02.R'] = bone.name - bone = arm.edit_bones.new('f_middle.02.R') - bone.head[:] = -0.7762, 0.0233, 1.2058 - bone.tail[:] = -0.7851, 0.0218, 1.1749 - bone.roll = 1.8283 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['f_middle.01.R']] - bones['f_middle.02.R'] = bone.name - bone = arm.edit_bones.new('f_ring.02.R') - bone.head[:] = -0.7715, 0.0499, 1.2070 - bone.tail[:] = -0.7794, 0.0494, 1.1762 - bone.roll = 1.8946 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['f_ring.01.R']] - bones['f_ring.02.R'] = bone.name - bone = arm.edit_bones.new('f_pinky.02.R') - bone.head[:] = -0.7589, 0.0765, 1.2156 - bone.tail[:] = -0.7618, 0.0770, 1.1932 - bone.roll = 1.9059 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['f_pinky.01.R']] - bones['f_pinky.02.R'] = bone.name - bone = arm.edit_bones.new('f_index.03.L') - bone.head[:] = 0.7840, -0.0003, 1.1858 - bone.tail[:] = 0.7892, 0.0006, 1.1636 - bone.roll = -1.6760 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['f_index.02.L']] - bones['f_index.03.L'] = bone.name - bone = arm.edit_bones.new('thumb.03.L') - bone.head[:] = 0.7056, -0.0057, 1.2145 - bone.tail[:] = 0.7194, -0.0098, 1.1995 - bone.roll = -0.5826 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['thumb.02.L']] - bones['thumb.03.L'] = bone.name - bone = arm.edit_bones.new('f_middle.03.L') - bone.head[:] = 0.7851, 0.0218, 1.1749 - bone.tail[:] = 0.7888, 0.0216, 1.1525 - bone.roll = -1.7483 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['f_middle.02.L']] - bones['f_middle.03.L'] = bone.name - bone = arm.edit_bones.new('f_ring.03.L') - bone.head[:] = 0.7794, 0.0494, 1.1762 - bone.tail[:] = 0.7781, 0.0498, 1.1577 - bone.roll = -1.6582 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['f_ring.02.L']] - bones['f_ring.03.L'] = bone.name - bone = arm.edit_bones.new('f_pinky.03.L') - bone.head[:] = 0.7618, 0.0770, 1.1932 - bone.tail[:] = 0.7611, 0.0772, 1.1782 - bone.roll = -1.7639 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['f_pinky.02.L']] - bones['f_pinky.03.L'] = bone.name - bone = arm.edit_bones.new('f_index.03.R') - bone.head[:] = -0.7840, -0.0003, 1.1858 - bone.tail[:] = -0.7892, 0.0006, 1.1636 - bone.roll = 1.6760 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['f_index.02.R']] - bones['f_index.03.R'] = bone.name - bone = arm.edit_bones.new('thumb.03.R') - bone.head[:] = -0.7056, -0.0057, 1.2145 - bone.tail[:] = -0.7194, -0.0098, 1.1995 - bone.roll = 0.5826 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['thumb.02.R']] - bones['thumb.03.R'] = bone.name - bone = arm.edit_bones.new('f_middle.03.R') - bone.head[:] = -0.7851, 0.0218, 1.1749 - bone.tail[:] = -0.7888, 0.0216, 1.1525 - bone.roll = 1.7483 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['f_middle.02.R']] - bones['f_middle.03.R'] = bone.name - bone = arm.edit_bones.new('f_ring.03.R') - bone.head[:] = -0.7794, 0.0494, 1.1762 - bone.tail[:] = -0.7781, 0.0498, 1.1577 - bone.roll = 1.6582 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['f_ring.02.R']] - bones['f_ring.03.R'] = bone.name - bone = arm.edit_bones.new('f_pinky.03.R') - bone.head[:] = -0.7618, 0.0770, 1.1932 - bone.tail[:] = -0.7611, 0.0772, 1.1782 - bone.roll = 1.7639 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['f_pinky.02.R']] - bones['f_pinky.03.R'] = bone.name - - bpy.ops.object.mode_set(mode='OBJECT') - pbone = obj.pose.bones[bones['hips']] - pbone.rigify_type = 'spine' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - try: - pbone.rigify_parameters.chain_bone_controls = "1, 2, 3" - except AttributeError: - pass - pbone = obj.pose.bones[bones['spine']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['thigh.L']] - pbone.rigify_type = 'biped.leg' - pbone.lock_location = (True, True, True) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - try: - pbone.rigify_parameters.separate_ik_layers = True - except AttributeError: - pass - try: - pbone.rigify_parameters.ik_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - try: - pbone.rigify_parameters.separate_hose_layers = True - except AttributeError: - pass - try: - pbone.rigify_parameters.hose_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - pbone = obj.pose.bones[bones['thigh.R']] - pbone.rigify_type = 'biped.leg' - pbone.lock_location = (True, True, True) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - try: - pbone.rigify_parameters.separate_ik_layers = True - except AttributeError: - pass - try: - pbone.rigify_parameters.ik_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - try: - pbone.rigify_parameters.separate_hose_layers = True - except AttributeError: - pass - try: - pbone.rigify_parameters.hose_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - pbone = obj.pose.bones[bones['chest']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['shin.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['shin.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['neck']] - pbone.rigify_type = 'neck_short' - pbone.lock_location = (True, True, True) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['shoulder.L']] - pbone.rigify_type = 'basic.copy' - pbone.lock_location = (True, True, True) - pbone.lock_rotation = (False, True, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'YXZ' - pbone.bone.layers = [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['shoulder.R']] - pbone.rigify_type = 'basic.copy' - pbone.lock_location = (True, True, True) - pbone.lock_rotation = (False, True, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'YXZ' - pbone.bone.layers = [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['foot.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['heel.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['foot.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['heel.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['head']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['upper_arm.L']] - pbone.rigify_type = 'biped.arm' - pbone.lock_location = (True, True, True) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - try: - pbone.rigify_parameters.separate_ik_layers = True - except AttributeError: - pass - try: - pbone.rigify_parameters.ik_layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - try: - pbone.rigify_parameters.separate_hose_layers = True - except AttributeError: - pass - try: - pbone.rigify_parameters.hose_layers = [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - pbone = obj.pose.bones[bones['upper_arm.R']] - pbone.rigify_type = 'biped.arm' - pbone.lock_location = (True, True, True) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - try: - pbone.rigify_parameters.separate_ik_layers = True - except AttributeError: - pass - try: - pbone.rigify_parameters.ik_layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - try: - pbone.rigify_parameters.separate_hose_layers = True - except AttributeError: - pass - try: - pbone.rigify_parameters.hose_layers = [False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - pbone = obj.pose.bones[bones['toe.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['heel.02.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['toe.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['heel.02.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['forearm.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['forearm.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['hand.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['hand.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['palm.01.L']] - pbone.rigify_type = 'palm' - pbone.lock_location = (True, True, True) - pbone.lock_rotation = (False, True, True) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'YXZ' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['palm.02.L']] - pbone.rigify_type = '' - pbone.lock_location = (True, True, True) - pbone.lock_rotation = (False, True, True) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'YXZ' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['palm.03.L']] - pbone.rigify_type = '' - pbone.lock_location = (True, True, True) - pbone.lock_rotation = (False, True, True) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'YXZ' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['palm.04.L']] - pbone.rigify_type = '' - pbone.lock_location = (True, True, True) - pbone.lock_rotation = (False, True, True) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'YXZ' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['palm.01.R']] - pbone.rigify_type = 'palm' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, True, True) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'YXZ' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['palm.02.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, True, True) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'YXZ' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['palm.03.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, True, True) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'YXZ' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['palm.04.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, True, True) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'YXZ' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['f_index.01.L']] - pbone.rigify_type = 'finger' - pbone.lock_location = (True, True, True) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - try: - pbone.rigify_parameters.separate_extra_layers = True - except AttributeError: - pass - try: - pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - pbone = obj.pose.bones[bones['thumb.01.L']] - pbone.rigify_type = 'finger' - pbone.lock_location = (True, True, True) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - try: - pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - try: - pbone.rigify_parameters.separate_extra_layers = True - except AttributeError: - pass - pbone = obj.pose.bones[bones['f_middle.01.L']] - pbone.rigify_type = 'finger' - pbone.lock_location = (True, True, True) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - try: - pbone.rigify_parameters.separate_extra_layers = True - except AttributeError: - pass - try: - pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - pbone = obj.pose.bones[bones['f_ring.01.L']] - pbone.rigify_type = 'finger' - pbone.lock_location = (True, True, True) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - try: - pbone.rigify_parameters.separate_extra_layers = True - except AttributeError: - pass - try: - pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - pbone = obj.pose.bones[bones['f_pinky.01.L']] - pbone.rigify_type = 'finger' - pbone.lock_location = (True, True, True) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - try: - pbone.rigify_parameters.separate_extra_layers = True - except AttributeError: - pass - try: - pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - pbone = obj.pose.bones[bones['f_index.01.R']] - pbone.rigify_type = 'finger' - pbone.lock_location = (True, True, True) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - try: - pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - try: - pbone.rigify_parameters.separate_extra_layers = True - except AttributeError: - pass - pbone = obj.pose.bones[bones['thumb.01.R']] - pbone.rigify_type = 'finger' - pbone.lock_location = (True, True, True) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - try: - pbone.rigify_parameters.separate_extra_layers = True - except AttributeError: - pass - try: - pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - pbone = obj.pose.bones[bones['f_middle.01.R']] - pbone.rigify_type = 'finger' - pbone.lock_location = (True, True, True) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - try: - pbone.rigify_parameters.separate_extra_layers = True - except AttributeError: - pass - try: - pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - pbone = obj.pose.bones[bones['f_ring.01.R']] - pbone.rigify_type = 'finger' - pbone.lock_location = (True, True, True) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - try: - pbone.rigify_parameters.separate_extra_layers = True - except AttributeError: - pass - try: - pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - pbone = obj.pose.bones[bones['f_pinky.01.R']] - pbone.rigify_type = 'finger' - pbone.lock_location = (True, True, True) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - try: - pbone.rigify_parameters.separate_extra_layers = True - except AttributeError: - pass - try: - pbone.rigify_parameters.extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - pbone = obj.pose.bones[bones['f_index.02.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['thumb.02.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['f_middle.02.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['f_ring.02.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['f_pinky.02.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['f_index.02.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['thumb.02.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['f_middle.02.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['f_ring.02.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['f_pinky.02.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['f_index.03.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['thumb.03.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['f_middle.03.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['f_ring.03.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['f_pinky.03.L']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['f_index.03.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['thumb.03.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['f_middle.03.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['f_ring.03.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - pbone = obj.pose.bones[bones['f_pinky.03.R']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - - bpy.ops.object.mode_set(mode='EDIT') - for bone in arm.edit_bones: - bone.select = False - bone.select_head = False - bone.select_tail = False - for b in bones: - bone = arm.edit_bones[bones[b]] - bone.select = True - bone.select_head = True - bone.select_tail = True - arm.edit_bones.active = bone - - arm.layers = [(x in [0, 2, 4, 6, 9, 12, 15]) for x in range(32)] - -if __name__ == "__main__": - create(bpy.context.active_object) |