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Diffstat (limited to 'rigify/legacy/rigs/neck_short.py')
-rw-r--r-- | rigify/legacy/rigs/neck_short.py | 372 |
1 files changed, 0 insertions, 372 deletions
diff --git a/rigify/legacy/rigs/neck_short.py b/rigify/legacy/rigs/neck_short.py deleted file mode 100644 index e7743ddf..00000000 --- a/rigify/legacy/rigs/neck_short.py +++ /dev/null @@ -1,372 +0,0 @@ -#====================== BEGIN GPL LICENSE BLOCK ====================== -# -# This program is free software; you can redistribute it and/or -# modify it under the terms of the GNU General Public License -# as published by the Free Software Foundation; either version 2 -# of the License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software Foundation, -# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. -# -#======================= END GPL LICENSE BLOCK ======================== - -# <pep8 compliant> - -import bpy - -from ..utils import MetarigError -from ..utils import copy_bone, new_bone, put_bone -from ..utils import connected_children_names -from ..utils import strip_org, make_mechanism_name, make_deformer_name -from ..utils import create_circle_widget - -from ...utils.mechanism import make_property - -script1 = """ -head_neck = ["%s", "%s"] -""" - -script2 = """ -if is_selected(head_neck[0]): - layout.prop(pose_bones[head_neck[0]], '["isolate"]', text="Isolate (" + head_neck[0] + ")", slider=True) -""" - -script3 = """ -if is_selected(head_neck): - layout.prop(pose_bones[head_neck[0]], '["neck_follow"]', text="Neck Follow Head (" + head_neck[0] + ")", slider=True) -""" - - -class Rig: - """ A "neck" rig. It turns a chain of bones into a rig with two controls: - One for the head, and one for the neck. - - """ - def __init__(self, obj, bone_name, params): - """ Gather and validate data about the rig. - - """ - self.obj = obj - self.org_bones = [bone_name] + connected_children_names(obj, bone_name) - self.params = params - - if len(self.org_bones) <= 1: - raise MetarigError("RIGIFY ERROR: Bone '%s': input to rig type must be a chain of 2 or more bones" % (strip_org(bone_name))) - - self.isolate = False - if self.obj.data.bones[bone_name].parent: - self.isolate = True - - def gen_deform(self): - """ Generate the deformation rig. - - """ - for name in self.org_bones: - bpy.ops.object.mode_set(mode='EDIT') - eb = self.obj.data.edit_bones - - # Create deform bone - bone_e = eb[copy_bone(self.obj, name)] - - # Change its name - bone_e.name = make_deformer_name(strip_org(name)) - bone_name = bone_e.name - - # Leave edit mode - bpy.ops.object.mode_set(mode='OBJECT') - - # Get the pose bone - bone = self.obj.pose.bones[bone_name] - - # Constrain to the original bone - con = bone.constraints.new('COPY_TRANSFORMS') - con.name = "copy_transforms" - con.target = self.obj - con.subtarget = name - - def gen_control(self): - """ Generate the control rig. - - """ - #--------------------------------- - # Create the neck and head controls - bpy.ops.object.mode_set(mode='EDIT') - - # Create bones - neck_ctrl = copy_bone(self.obj, self.org_bones[0], strip_org(self.org_bones[0])) - neck_follow = copy_bone(self.obj, self.org_bones[-1], make_mechanism_name(strip_org(self.org_bones[0] + ".follow"))) - neck_child = new_bone(self.obj, make_mechanism_name(strip_org(self.org_bones[0] + ".child"))) - - head_ctrl = copy_bone(self.obj, self.org_bones[-1], strip_org(self.org_bones[-1])) - head_mch = new_bone(self.obj, make_mechanism_name(strip_org(self.org_bones[-1]))) - if self.isolate: - head_socket1 = copy_bone(self.obj, self.org_bones[-1], make_mechanism_name(strip_org(self.org_bones[-1] + ".socket1"))) - head_socket2 = copy_bone(self.obj, self.org_bones[-1], make_mechanism_name(strip_org(self.org_bones[-1] + ".socket2"))) - - # Create neck chain bones - neck = [] - helpers = [] - for name in self.org_bones: - neck += [copy_bone(self.obj, name, make_mechanism_name(strip_org(name)))] - helpers += [copy_bone(self.obj, neck_child, make_mechanism_name(strip_org(name + ".02")))] - - # Fetch edit bones - eb = self.obj.data.edit_bones - - neck_ctrl_e = eb[neck_ctrl] - neck_follow_e = eb[neck_follow] - neck_child_e = eb[neck_child] - head_ctrl_e = eb[head_ctrl] - head_mch_e = eb[head_mch] - if self.isolate: - head_socket1_e = eb[head_socket1] - head_socket2_e = eb[head_socket2] - - # Parenting - head_ctrl_e.use_connect = False - head_ctrl_e.parent = neck_ctrl_e.parent - head_mch_e.use_connect = False - head_mch_e.parent = head_ctrl_e - - if self.isolate: - head_socket1_e.use_connect = False - head_socket1_e.parent = neck_ctrl_e.parent - - head_socket2_e.use_connect = False - head_socket2_e.parent = None - - head_ctrl_e.parent = head_socket2_e - - for (name1, name2) in zip(neck, helpers): - eb[name1].use_connect = False - eb[name1].parent = eb[name2] - eb[name2].use_connect = False - eb[name2].parent = neck_ctrl_e.parent - - neck_follow_e.use_connect = False - neck_follow_e.parent = neck_ctrl_e.parent - neck_child_e.use_connect = False - neck_child_e.parent = neck_ctrl_e - neck_ctrl_e.parent = neck_follow_e - - # Position - put_bone(self.obj, neck_follow, neck_ctrl_e.head) - put_bone(self.obj, neck_child, neck_ctrl_e.head) - put_bone(self.obj, head_ctrl, neck_ctrl_e.head) - put_bone(self.obj, head_mch, neck_ctrl_e.head) - head_mch_e.length = head_ctrl_e.length / 2 - neck_child_e.length = neck_ctrl_e.length / 2 - - if self.isolate: - put_bone(self.obj, head_socket1, neck_ctrl_e.head) - head_mch_e.length /= 2 - - put_bone(self.obj, head_socket2, neck_ctrl_e.head) - head_mch_e.length /= 3 - - for (name1, name2) in zip(neck, helpers): - put_bone(self.obj, name2, eb[name1].head) - eb[name2].length = eb[name1].length / 2 - - # Switch to object mode - bpy.ops.object.mode_set(mode='OBJECT') - pb = self.obj.pose.bones - neck_ctrl_p = pb[neck_ctrl] - neck_follow_p = pb[neck_follow] - # neck_child_p = pb[neck_child] # UNUSED - head_ctrl_p = pb[head_ctrl] - if self.isolate: - # head_socket1_p = pb[head_socket1] # UNUSED - head_socket2_p = pb[head_socket2] - - # Custom bone appearance - neck_ctrl_p.custom_shape_transform = pb[self.org_bones[(len(self.org_bones) - 1) // 2]] - head_ctrl_p.custom_shape_transform = pb[self.org_bones[-1]] - - # Custom properties - make_property(head_ctrl_p, "inf_extent", 0.5) - make_property(head_ctrl_p, "neck_follow", 1.0, max=2.0, soft_max=1.0) - - if self.isolate: - make_property(head_ctrl_p, "isolate", 0.0) - - # Constraints - - # Neck follow - con = neck_follow_p.constraints.new('COPY_ROTATION') - con.name = "copy_rotation" - con.target = self.obj - con.subtarget = head_ctrl - - fcurve = con.driver_add("influence") - driver = fcurve.driver - var = driver.variables.new() - driver.type = 'SCRIPTED' - var.name = "follow" - var.targets[0].id_type = 'OBJECT' - var.targets[0].id = self.obj - var.targets[0].data_path = head_ctrl_p.path_from_id() + '["neck_follow"]' - driver.expression = "follow / 2" - - # Isolate - if self.isolate: - con = head_socket2_p.constraints.new('COPY_LOCATION') - con.name = "copy_location" - con.target = self.obj - con.subtarget = head_socket1 - - con = head_socket2_p.constraints.new('COPY_TRANSFORMS') - con.name = "copy_transforms" - con.target = self.obj - con.subtarget = head_socket1 - - fcurve = con.driver_add("influence") - driver = fcurve.driver - var = driver.variables.new() - driver.type = 'SCRIPTED' - var.name = "isolate" - var.targets[0].id_type = 'OBJECT' - var.targets[0].id = self.obj - var.targets[0].data_path = head_ctrl_p.path_from_id() + '["isolate"]' - driver.expression = "1.0 - isolate" - - # Neck chain - first = True - prev = None - i = 0 - l = len(neck) - for (name1, name2, org_name) in zip(neck, helpers, self.org_bones): - con = pb[org_name].constraints.new('COPY_TRANSFORMS') - con.name = "copy_transforms" - con.target = self.obj - con.subtarget = name1 - - n_con = pb[name2].constraints.new('COPY_TRANSFORMS') - n_con.name = "neck" - n_con.target = self.obj - n_con.subtarget = neck_child - - h_con = pb[name2].constraints.new('COPY_TRANSFORMS') - h_con.name = "head" - h_con.target = self.obj - h_con.subtarget = head_mch - - con = pb[name2].constraints.new('COPY_LOCATION') - con.name = "anchor" - con.target = self.obj - if first: - con.subtarget = neck_ctrl - else: - con.subtarget = prev - con.head_tail = 1.0 - - # Drivers - n = (i + 1) / l - - # Neck influence - fcurve = n_con.driver_add("influence") - driver = fcurve.driver - var = driver.variables.new() - driver.type = 'SCRIPTED' - var.name = "ext" - var.targets[0].id_type = 'OBJECT' - var.targets[0].id = self.obj - var.targets[0].data_path = head_ctrl_p.path_from_id() + '["inf_extent"]' - driver.expression = "1.0 if (%.4f > (1.0-ext) or (1.0-ext) == 0.0) else (%.4f / (1.0-ext))" % (n, n) - - # Head influence - if (i + 1) == l: - h_con.influence = 1.0 - else: - fcurve = h_con.driver_add("influence") - driver = fcurve.driver - var = driver.variables.new() - driver.type = 'SCRIPTED' - var.name = "ext" - var.targets[0].id_type = 'OBJECT' - var.targets[0].id = self.obj - var.targets[0].data_path = head_ctrl_p.path_from_id() + '["inf_extent"]' - driver.expression = "0.0 if (%.4f <= (1.0-ext)) else ((%.4f - (1.0-ext)) / ext)" % (n, n) - - first = False - prev = name1 - i += 1 - - # Create control widgets - create_circle_widget(self.obj, neck_ctrl, radius=1.0, head_tail=0.5, bone_transform_name=self.org_bones[(len(self.org_bones) - 1) // 2]) - create_circle_widget(self.obj, head_ctrl, radius=1.0, head_tail=0.5, bone_transform_name=self.org_bones[-1]) - - # Return control bones - return (head_ctrl, neck_ctrl) - - def generate(self): - """ Generate the rig. - Do NOT modify any of the original bones, except for adding constraints. - The main armature should be selected and active before this is called. - - """ - self.gen_deform() - (head, neck) = self.gen_control() - - script = script1 % (head, neck) - if self.isolate: - script += script2 - script += script3 - - return [script] - - -def create_sample(obj): - # generated by rigify.utils.write_metarig - bpy.ops.object.mode_set(mode='EDIT') - arm = obj.data - - bones = {} - - bone = arm.edit_bones.new('neck') - bone.head[:] = 0.0000, 0.0000, 0.0000 - bone.tail[:] = 0.0000, -0.0500, 0.1500 - bone.roll = 0.0000 - bone.use_connect = False - bones['neck'] = bone.name - bone = arm.edit_bones.new('head') - bone.head[:] = 0.0000, -0.0500, 0.1500 - bone.tail[:] = 0.0000, -0.0500, 0.4000 - bone.roll = 3.1416 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['neck']] - bones['head'] = bone.name - - bpy.ops.object.mode_set(mode='OBJECT') - pbone = obj.pose.bones[bones['neck']] - pbone.rigify_type = 'neck_short' - pbone.lock_location = (True, True, True) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone = obj.pose.bones[bones['head']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - - bpy.ops.object.mode_set(mode='EDIT') - for bone in arm.edit_bones: - bone.select = False - bone.select_head = False - bone.select_tail = False - for b in bones: - bone = arm.edit_bones[bones[b]] - bone.select = True - bone.select_head = True - bone.select_tail = True - arm.edit_bones.active = bone |