diff options
Diffstat (limited to 'rigify/legacy/rigs/pitchipoy/super_torso_turbo.py')
-rw-r--r-- | rigify/legacy/rigs/pitchipoy/super_torso_turbo.py | 911 |
1 files changed, 911 insertions, 0 deletions
diff --git a/rigify/legacy/rigs/pitchipoy/super_torso_turbo.py b/rigify/legacy/rigs/pitchipoy/super_torso_turbo.py new file mode 100644 index 00000000..e1ff5b0e --- /dev/null +++ b/rigify/legacy/rigs/pitchipoy/super_torso_turbo.py @@ -0,0 +1,911 @@ +import bpy +from mathutils import Vector +from ...utils import copy_bone, flip_bone, put_bone, org +from ...utils import strip_org, make_deformer_name, connected_children_names +from ...utils import create_circle_widget, create_sphere_widget, create_widget +from ...utils import MetarigError, make_mechanism_name, create_cube_widget +from rna_prop_ui import rna_idprop_ui_prop_get + +script = """ +controls = [%s] +torso = '%s' + +if is_selected( controls ): + layout.prop( pose_bones[ torso ], '["%s"]', slider = True ) + layout.prop( pose_bones[ torso ], '["%s"]', slider = True ) +""" + +class Rig: + + def __init__(self, obj, bone_name, params): + """ Initialize torso rig and key rig properties """ + + eb = obj.data.edit_bones + + self.obj = obj + self.org_bones = [bone_name] + connected_children_names(obj, bone_name) + self.params = params + self.spine_length = sum( [ eb[b].length for b in self.org_bones ] ) + + # Check if user provided the positions of the neck and pivot + if params.neck_pos and params.pivot_pos: + self.neck_pos = params.neck_pos + self.pivot_pos = params.pivot_pos + else: + raise MetarigError( + "RIGIFY ERROR: please specify neck and pivot bone positions" + ) + + # Check if neck is lower than pivot + if params.neck_pos <= params.pivot_pos: + raise MetarigError( + "RIGIFY ERROR: Neck cannot be below or the same as pivot" + ) + + # TODO: + # Limit neck_pos prop to 1 --> num of bones - 1 (last is head) + # Limit pivot_pos prop to 2 --> num of bones (must leave place for lower torso) + + if params.tail_pos: + self.tail_pos = params.tail_pos + + # Assign values to tweak layers props if opted by user + if params.tweak_extra_layers: + self.tweak_layers = list(params.tweak_layers) + else: + self.tweak_layers = None + + # Report error of user created less than the minimum of 4 bones for rig + if len(self.org_bones) <= 4: + raise MetarigError( + "RIGIFY ERROR: invalid rig structure" % (strip_org(bone_name)) + ) + + + def build_bone_structure( self ): + """ Divide meta-rig into lists of bones according to torso rig anatomy: + Neck --> Upper torso --> Lower torso --> Tail (optional) """ + + if self.pivot_pos and self.neck_pos: + + neck_index = self.neck_pos - 1 + pivot_index = self.pivot_pos - 1 + + tail_index = 0 + if 'tail_pos' in dir(self): + tail_index = self.tail_pos - 1 + + neck_bones = self.org_bones[neck_index::] + upper_torso_bones = self.org_bones[pivot_index:neck_index] + lower_torso_bones = self.org_bones[tail_index:pivot_index] + + tail_bones = [] + if tail_index: + tail_bones = self.org_bones[::tail_index+1] + + return { + 'neck' : neck_bones, + 'upper' : upper_torso_bones, + 'lower' : lower_torso_bones, + 'tail' : tail_bones + } + + else: + return 'ERROR' + + def orient_bone( self, eb, axis, scale, reverse = False ): + v = Vector((0,0,0)) + + setattr(v,axis,scale) + + if reverse: + tail_vec = v * self.obj.matrix_world + eb.head[:] = eb.tail + eb.tail[:] = eb.head + tail_vec + else: + tail_vec = v * self.obj.matrix_world + eb.tail[:] = eb.head + tail_vec + + + def create_pivot( self, pivot ): + """ Create the pivot control and mechanism bones """ + org_bones = self.org_bones + pivot_name = org_bones[pivot-1] + + bpy.ops.object.mode_set(mode ='EDIT') + eb = self.obj.data.edit_bones + + # Create torso control bone + torso_name = 'torso' + ctrl_name = copy_bone(self.obj, pivot_name, torso_name) + ctrl_eb = eb[ ctrl_name ] + + self.orient_bone( ctrl_eb, 'y', self.spine_length / 2.5 ) + + # Create mch_pivot + mch_name = make_mechanism_name( 'pivot' ) + mch_name = copy_bone(self.obj, ctrl_name, mch_name) + mch_eb = eb[ mch_name ] + + mch_eb.length /= 4 + + # Positioning pivot in a more usable location for animators + if hasattr(self,'tail_pos') and self.tail_pos > 0: + pivot_loc = eb[ org_bones[pivot-1]].head + else: + pivot_loc = ( eb[ org_bones[0]].head + eb[ org_bones[0]].tail ) / 2 + + put_bone( self.obj, ctrl_name, pivot_loc ) + + return { + 'ctrl' : ctrl_name, + 'mch' : mch_name + } + + + def create_deform( self ): + org_bones = self.org_bones + + bpy.ops.object.mode_set(mode ='EDIT') + eb = self.obj.data.edit_bones + + def_bones = [] + for org in org_bones: + def_name = make_deformer_name( strip_org( org ) ) + def_name = copy_bone( self.obj, org, def_name ) + def_bones.append( def_name ) + + return def_bones + + + def create_neck( self, neck_bones ): + org_bones = self.org_bones + + bpy.ops.object.mode_set(mode ='EDIT') + eb = self.obj.data.edit_bones + + # Create neck control + neck = copy_bone( self.obj, org(neck_bones[0]), 'neck' ) + neck_eb = eb[ neck ] + + # Neck spans all neck bones (except head) + neck_eb.tail[:] = eb[ org(neck_bones[-1]) ].head + + # Create head control + head = copy_bone( self.obj, org(neck_bones[-1]), 'head' ) + + # MCH bones + # Neck MCH stretch + mch_str = copy_bone( self.obj, neck, make_mechanism_name('STR-neck') ) + + # Neck MCH rotation + mch_neck = copy_bone( + self.obj, neck, make_mechanism_name('ROT-neck') + ) + + self.orient_bone( eb[mch_neck], 'y', self.spine_length / 10 ) + + # Head MCH rotation + mch_head = copy_bone( + self.obj, head, make_mechanism_name('ROT-head') + ) + + self.orient_bone( eb[mch_head], 'y', self.spine_length / 10 ) + + twk,mch = [],[] + + # Intermediary bones + for b in neck_bones[1:-1]: # All except 1st neck and (last) head + mch_name = copy_bone( self.obj, org(b), make_mechanism_name(b) ) + eb[mch_name].length /= 4 + + mch += [ mch_name ] + + # Tweak bones + for b in neck_bones[:-1]: # All except last bone + twk_name = "tweak_" + b + twk_name = copy_bone( self.obj, org(b), twk_name ) + + eb[twk_name].length /= 2 + + twk += [ twk_name ] + + return { + 'ctrl_neck' : neck, + 'ctrl' : head, + 'mch_str' : mch_str, + 'mch_neck' : mch_neck, + 'mch_head' : mch_head, + 'mch' : mch, + 'tweak' : twk + } + + + def create_chest( self, chest_bones ): + org_bones = self.org_bones + + bpy.ops.object.mode_set(mode ='EDIT') + eb = self.obj.data.edit_bones + + # get total spine length + + # Create chest control bone + chest = copy_bone( self.obj, org( chest_bones[0] ), 'chest' ) + self.orient_bone( eb[chest], 'y', self.spine_length / 3 ) + + # create chest mch_wgt + mch_wgt = copy_bone( + self.obj, org( chest_bones[-1] ), + make_mechanism_name( 'WGT-chest' ) + ) + + # Create mch and twk bones + twk,mch = [],[] + + for b in chest_bones: + mch_name = copy_bone( self.obj, org(b), make_mechanism_name(b) ) + self.orient_bone( eb[mch_name], 'y', self.spine_length / 10 ) + + twk_name = "tweak_" + b + twk_name = copy_bone( self.obj, org(b), twk_name ) + eb[twk_name].length /= 2 + + mch += [ mch_name ] + twk += [ twk_name ] + + return { + 'ctrl' : chest, + 'mch' : mch, + 'tweak' : twk, + 'mch_wgt' : mch_wgt + } + + + def create_hips( self, hip_bones ): + org_bones = self.org_bones + + bpy.ops.object.mode_set(mode ='EDIT') + eb = self.obj.data.edit_bones + + # Create hips control bone + hips = copy_bone( self.obj, org( hip_bones[-1] ), 'hips' ) + self.orient_bone( + eb[hips], + 'y', + self.spine_length / 4, + reverse = True + ) + + # create hips mch_wgt + mch_wgt = copy_bone( + self.obj, org( hip_bones[0] ), + make_mechanism_name( 'WGT-hips' ) + ) + + # Create mch and tweak bones + twk,mch = [],[] + for b in hip_bones: + mch_name = copy_bone( self.obj, org(b), make_mechanism_name(b) ) + self.orient_bone( + eb[mch_name], 'y', self.spine_length / 10, reverse = True + ) + + twk_name = "tweak_" + b + twk_name = copy_bone( self.obj, org( b ), twk_name ) + + eb[twk_name].length /= 2 + + mch += [ mch_name ] + twk += [ twk_name ] + + return { + 'ctrl' : hips, + 'mch' : mch, + 'tweak' : twk, + 'mch_wgt' : mch_wgt + } + + + def create_tail( self, tail_bones ): + pass + + + def parent_bones( self, bones ): + org_bones = self.org_bones + + bpy.ops.object.mode_set(mode ='EDIT') + eb = self.obj.data.edit_bones + + # Parent deform bones + for i,b in enumerate( bones['def'] ): + if i > 0: # For all bones but the first (which has no parent) + eb[b].parent = eb[ bones['def'][i-1] ] # to previous + eb[b].use_connect = True + + # Parent control bones + # Head control => MCH-rotation_head + eb[ bones['neck']['ctrl'] ].parent = eb[ bones['neck']['mch_head'] ] + + # MCH stretch => neck ctrl + eb[ bones['neck']['mch_str'] ].parent = eb[ bones['neck']['ctrl_neck'] ] + + # Neck control => MCH-rotation_neck + eb[ bones['neck']['ctrl_neck'] ].parent = eb[ bones['neck']['mch_neck'] ] + + # Parent hips and chest controls to torso + eb[ bones['chest']['ctrl'] ].parent = eb[ bones['pivot']['ctrl'] ] + eb[ bones['hips']['ctrl'] ].parent = eb[ bones['pivot']['ctrl'] ] + + # Parent mch bones + # Neck mch + eb[ bones['neck']['mch_head'] ].parent = eb[ bones['neck']['ctrl_neck'] ] + + parent = eb[ bones['neck']['mch_str'] ] + for i,b in enumerate([ eb[n] for n in bones['neck']['mch'] ]): + b.parent = parent + + # Chest mch bones and neck mch + chest_mch = bones['chest']['mch'] + [ bones['neck']['mch_neck'] ] + for i,b in enumerate(chest_mch): + if i == 0: + eb[b].parent = eb[ bones['pivot']['ctrl'] ] + else: + eb[b].parent = eb[ chest_mch[i-1] ] + + # Hips mch bones + for i,b in enumerate( bones['hips']['mch'] ): + if i == len(bones['hips']['mch']) - 1: + eb[b].parent = eb[ bones['pivot']['ctrl'] ] + else: + eb[b].parent = eb[ bones['hips']['mch'][i+1] ] + + # mch pivot + eb[ bones['pivot']['mch'] ].parent = eb[ bones['chest']['mch'][0] ] + + # MCH widgets + eb[ bones['chest']['mch_wgt'] ].parent = eb[ bones['chest']['mch'][-1] ] + eb[ bones['hips' ]['mch_wgt'] ].parent = eb[ bones['hips' ]['mch'][0 ] ] + + # Tweaks + + # Neck tweaks + for i,twk in enumerate( bones['neck']['tweak'] ): + if i == 0: + eb[ twk ].parent = eb[ bones['neck']['ctrl_neck'] ] + else: + eb[ twk ].parent = eb[ bones['neck']['mch'][i-1] ] + + # Chest tweaks + for twk,mch in zip( bones['chest']['tweak'], bones['chest']['mch'] ): + if bones['chest']['tweak'].index( twk ) == 0: + eb[ twk ].parent = eb[ bones['pivot']['mch'] ] + else: + eb[ twk ].parent = eb[ mch ] + + # Hips tweaks + for i,twk in enumerate(bones['hips']['tweak']): + if i == 0: + eb[twk].parent = eb[ bones['hips']['mch'][i] ] + else: + eb[twk].parent = eb[ bones['hips']['mch'][i-1] ] + + # Parent orgs to matching tweaks + tweaks = bones['hips']['tweak'] + bones['chest']['tweak'] + tweaks += bones['neck']['tweak'] + [ bones['neck']['ctrl'] ] + + if 'tail' in bones.keys(): + tweaks += bones['tail']['tweak'] + + for org, twk in zip( org_bones, tweaks ): + eb[ org ].parent = eb[ twk ] + + + def make_constraint( self, bone, constraint ): + bpy.ops.object.mode_set(mode = 'OBJECT') + pb = self.obj.pose.bones + + owner_pb = pb[bone] + const = owner_pb.constraints.new( constraint['constraint'] ) + const.target = self.obj + + # filter contraint props to those that actually exist in the currnet + # type of constraint, then assign values to each + for p in [ k for k in constraint.keys() if k in dir(const) ]: + setattr( const, p, constraint[p] ) + + + def constrain_bones( self, bones ): + # MCH bones + + # head and neck MCH bones + for b in [ bones['neck']['mch_head'], bones['neck']['mch_neck'] ]: + self.make_constraint( b, { + 'constraint' : 'COPY_ROTATION', + 'subtarget' : bones['pivot']['ctrl'], + } ) + self.make_constraint( b, { + 'constraint' : 'COPY_SCALE', + 'subtarget' : bones['pivot']['ctrl'], + } ) + + # Neck MCH Stretch + self.make_constraint( bones['neck']['mch_str'], { + 'constraint' : 'DAMPED_TRACK', + 'subtarget' : bones['neck']['ctrl'], + }) + + self.make_constraint( bones['neck']['mch_str'], { + 'constraint' : 'STRETCH_TO', + 'subtarget' : bones['neck']['ctrl'], + }) + + # Intermediary mch bones + intermediaries = [ bones['neck'], bones['chest'], bones['hips'] ] + + if 'tail' in bones.keys(): + intermediaries += bones['tail'] + + for i,l in enumerate(intermediaries): + mch = l['mch'] + factor = float( 1 / len( l['tweak'] ) ) + + for j,b in enumerate(mch): + if i == 0: + nfactor = float( (j + 1) / len( mch ) ) + self.make_constraint( b, { + 'constraint' : 'COPY_ROTATION', + 'subtarget' : l['ctrl'], + 'influence' : nfactor + } ) + else: + self.make_constraint( b, { + 'constraint' : 'COPY_TRANSFORMS', + 'subtarget' : l['ctrl'], + 'influence' : factor, + 'owner_space' : 'LOCAL', + 'target_space' : 'LOCAL' + } ) + + + # MCH pivot + self.make_constraint( bones['pivot']['mch'], { + 'constraint' : 'COPY_TRANSFORMS', + 'subtarget' : bones['hips']['mch'][-1], + 'owner_space' : 'LOCAL', + 'target_space' : 'LOCAL' + }) + + # DEF bones + deform = bones['def'] + tweaks = bones['hips']['tweak'] + bones['chest']['tweak'] + tweaks += bones['neck']['tweak'] + [ bones['neck']['ctrl'] ] + + for d,t in zip(deform, tweaks): + tidx = tweaks.index(t) + + self.make_constraint( d, { + 'constraint' : 'COPY_TRANSFORMS', + 'subtarget' : t + }) + + if tidx != len(tweaks) - 1: + self.make_constraint( d, { + 'constraint' : 'DAMPED_TRACK', + 'subtarget' : tweaks[ tidx + 1 ], + }) + + self.make_constraint( d, { + 'constraint' : 'STRETCH_TO', + 'subtarget' : tweaks[ tidx + 1 ], + }) + + pb = self.obj.pose.bones + + for t in tweaks: + if t != bones['neck']['ctrl']: + pb[t].rotation_mode = 'ZXY' + + + def create_drivers( self, bones ): + bpy.ops.object.mode_set(mode ='OBJECT') + pb = self.obj.pose.bones + + # Setting the torso's props + torso = pb[ bones['pivot']['ctrl'] ] + + props = [ "head_follow", "neck_follow" ] + owners = [ bones['neck']['mch_head'], bones['neck']['mch_neck'] ] + + for prop in props: + if prop == 'neck_follow': + torso[prop] = 0.5 + else: + torso[prop] = 0.0 + + prop = rna_idprop_ui_prop_get( torso, prop, create=True ) + prop["min"] = 0.0 + prop["max"] = 1.0 + prop["soft_min"] = 0.0 + prop["soft_max"] = 1.0 + prop["description"] = prop + + # driving the follow rotation switches for neck and head + for bone, prop, in zip( owners, props ): + # Add driver to copy rotation constraint + drv = pb[ bone ].constraints[ 0 ].driver_add("influence").driver + drv.type = 'AVERAGE' + + var = drv.variables.new() + var.name = prop + var.type = "SINGLE_PROP" + var.targets[0].id = self.obj + var.targets[0].data_path = \ + torso.path_from_id() + '['+ '"' + prop + '"' + ']' + + drv_modifier = self.obj.animation_data.drivers[-1].modifiers[0] + + drv_modifier.mode = 'POLYNOMIAL' + drv_modifier.poly_order = 1 + drv_modifier.coefficients[0] = 1.0 + drv_modifier.coefficients[1] = -1.0 + + + def locks_and_widgets( self, bones ): + bpy.ops.object.mode_set(mode ='OBJECT') + pb = self.obj.pose.bones + + # deform bones bbone segements + for bone in bones['def'][:-1]: + self.obj.data.bones[bone].bbone_segments = 8 + + self.obj.data.bones[ bones['def'][0] ].bbone_in = 0.0 + self.obj.data.bones[ bones['def'][-2] ].bbone_out = 0.0 + + # Locks + tweaks = bones['neck']['tweak'] + bones['chest']['tweak'] + tweaks += bones['hips']['tweak'] + + if 'tail' in bones.keys(): + tweaks += bones['tail']['tweak'] + + # Tweak bones locks + for bone in tweaks: + pb[bone].lock_rotation = True, False, True + pb[bone].lock_scale = False, True, False + + # Widgets + + # Assigning a widget to torso bone + create_cube_widget( + self.obj, + bones['pivot']['ctrl'], + radius = 0.5, + bone_transform_name = None + ) + + # Assigning widgets to control bones + gen_ctrls = [ + bones['neck']['ctrl_neck'], + bones['chest']['ctrl'], + bones['hips']['ctrl'] + ] + + if 'tail' in bones.keys(): + gen_ctrls += [ bones['tail']['ctrl'] ] + + for bone in gen_ctrls: + create_circle_widget( + self.obj, + bone, + radius = 1.0, + head_tail = 0.5, + with_line = False, + bone_transform_name = None + ) + + # Head widget + create_circle_widget( + self.obj, + bones['neck']['ctrl'], + radius = 0.75, + head_tail = 1.0, + with_line = False, + bone_transform_name = None + ) + + # place widgets on correct bones + chest_widget_loc = pb[ bones['chest']['mch_wgt'] ] + pb[ bones['chest']['ctrl'] ].custom_shape_transform = chest_widget_loc + + hips_widget_loc = pb[ bones['hips']['mch_wgt'] ] + if 'tail' in bones.keys(): + hips_widget_loc = bones['def'][self.tail_pos -1] + + pb[ bones['hips']['ctrl'] ].custom_shape_transform = hips_widget_loc + + # Assigning widgets to tweak bones and layers + for bone in tweaks: + create_sphere_widget(self.obj, bone, bone_transform_name=None) + + if self.tweak_layers: + pb[bone].bone.layers = self.tweak_layers + + + def generate( self ): + + # Torso Rig Anatomy: + # Neck: all bones above neck point, last bone is head + # Upper torso: all bones between pivot and neck start + # Lower torso: all bones below pivot until tail point + # Tail: all bones below tail point + + bone_chains = self.build_bone_structure() + + bpy.ops.object.mode_set(mode ='EDIT') + eb = self.obj.data.edit_bones + + # Clear parents for org bones + for bone in self.org_bones: + eb[bone].use_connect = False + eb[bone].parent = None + + if bone_chains != 'ERROR': + + # Create lists of bones and strip "ORG" from their names + neck_bones = [ strip_org(b) for b in bone_chains['neck' ] ] + upper_torso_bones = [ strip_org(b) for b in bone_chains['upper'] ] + lower_torso_bones = [ strip_org(b) for b in bone_chains['lower'] ] + tail_bones = [ strip_org(b) for b in bone_chains['tail' ] ] + + bones = {} + + bones['def'] = self.create_deform() # Gets org bones from self + bones['pivot'] = self.create_pivot( self.pivot_pos ) + bones['neck'] = self.create_neck( neck_bones ) + bones['chest'] = self.create_chest( upper_torso_bones ) + bones['hips'] = self.create_hips( lower_torso_bones ) + # TODO: Add create tail + + if tail_bones: + bones['tail'] = self.create_tail( tail_bones ) + + # TEST + bpy.ops.object.mode_set(mode ='EDIT') + eb = self.obj.data.edit_bones + + self.parent_bones( bones ) + self.constrain_bones( bones ) + self.create_drivers( bones ) + self.locks_and_widgets( bones ) + + + controls = [ bones['neck']['ctrl'], bones['neck']['ctrl_neck'] ] + controls += [ bones['chest']['ctrl'], bones['hips']['ctrl'] ] + controls += [ bones['pivot']['ctrl'] ] + + if 'tail' in bones.keys(): + controls += [ bones['tail']['ctrl'] ] + + # Create UI + controls_string = ", ".join(["'" + x + "'" for x in controls]) + return [script % ( + controls_string, + bones['pivot']['ctrl'], + 'head_follow', + 'neck_follow' + )] + +def add_parameters( params ): + """ Add the parameters of this rig type to the + RigifyParameters PropertyGroup + """ + params.neck_pos = bpy.props.IntProperty( + name = 'neck_position', + default = 6, + min = 0, + description = 'Neck start position' + ) + + params.pivot_pos = bpy.props.IntProperty( + name = 'pivot_position', + default = 3, + min = 0, + description = 'Position of the torso control and pivot point' + ) + + params.tail_pos = bpy.props.IntProperty( + name = 'tail_position', + default = 0, + min = 0, + description = 'Where the tail starts (change from 0 to enable)' + ) + + # Setting up extra layers for the FK and tweak + params.tweak_extra_layers = bpy.props.BoolProperty( + name = "tweak_extra_layers", + default = True, + description = "" + ) + + params.tweak_layers = bpy.props.BoolVectorProperty( + size = 32, + description = "Layers for the tweak controls to be on", + default = tuple( [ i == 1 for i in range(0, 32) ] ) + ) + + +def parameters_ui(layout, params): + """ Create the ui for the rig parameters.""" + + r = layout.row() + r.prop(params, "neck_pos") + + r = layout.row() + r.prop(params, "pivot_pos") + + r = layout.row() + r.prop(params, "tail_pos") + + r = layout.row() + r.prop(params, "tweak_extra_layers") + r.active = params.tweak_extra_layers + + col = r.column(align=True) + row = col.row(align=True) + + for i in range(8): + row.prop(params, "tweak_layers", index=i, toggle=True, text="") + + row = col.row(align=True) + + for i in range(16,24): + row.prop(params, "tweak_layers", index=i, toggle=True, text="") + + col = r.column(align=True) + row = col.row(align=True) + + for i in range(8,16): + row.prop(params, "tweak_layers", index=i, toggle=True, text="") + + row = col.row(align=True) + + for i in range(24,32): + row.prop(params, "tweak_layers", index=i, toggle=True, text="") + +def create_sample(obj): + # generated by rigify.utils.write_metarig + bpy.ops.object.mode_set(mode='EDIT') + arm = obj.data + + bones = {} + + bone = arm.edit_bones.new('spine') + bone.head[:] = 0.0000, 0.0552, 1.0099 + bone.tail[:] = 0.0000, 0.0172, 1.1573 + bone.roll = 0.0000 + bone.use_connect = False + bones['spine'] = bone.name + + bone = arm.edit_bones.new('spine.001') + bone.head[:] = 0.0000, 0.0172, 1.1573 + bone.tail[:] = 0.0000, 0.0004, 1.2929 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['spine']] + bones['spine.001'] = bone.name + + bone = arm.edit_bones.new('spine.002') + bone.head[:] = 0.0000, 0.0004, 1.2929 + bone.tail[:] = 0.0000, 0.0059, 1.4657 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['spine.001']] + bones['spine.002'] = bone.name + + bone = arm.edit_bones.new('spine.003') + bone.head[:] = 0.0000, 0.0059, 1.4657 + bone.tail[:] = 0.0000, 0.0114, 1.6582 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['spine.002']] + bones['spine.003'] = bone.name + + bone = arm.edit_bones.new('spine.004') + bone.head[:] = 0.0000, 0.0114, 1.6582 + bone.tail[:] = 0.0000, -0.0067, 1.7197 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['spine.003']] + bones['spine.004'] = bone.name + + bone = arm.edit_bones.new('spine.005') + bone.head[:] = 0.0000, -0.0067, 1.7197 + bone.tail[:] = 0.0000, -0.0247, 1.7813 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['spine.004']] + bones['spine.005'] = bone.name + + bone = arm.edit_bones.new('spine.006') + bone.head[:] = 0.0000, -0.0247, 1.7813 + bone.tail[:] = 0.0000, -0.0247, 1.9796 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['spine.005']] + bones['spine.006'] = bone.name + + + bpy.ops.object.mode_set(mode='OBJECT') + pbone = obj.pose.bones[bones['spine']] + pbone.rigify_type = 'pitchipoy.super_torso_turbo' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + try: + pbone.rigify_parameters.chain_bone_controls = "1, 2, 3" + except AttributeError: + pass + try: + pbone.rigify_parameters.neck_pos = 5 + except AttributeError: + pass + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['spine.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone = obj.pose.bones[bones['spine.002']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone = obj.pose.bones[bones['spine.003']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone = obj.pose.bones[bones['spine.004']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone = obj.pose.bones[bones['spine.005']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone = obj.pose.bones[bones['spine.006']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + + bpy.ops.object.mode_set(mode='EDIT') + for bone in arm.edit_bones: + bone.select = False + bone.select_head = False + bone.select_tail = False + for b in bones: + bone = arm.edit_bones[bones[b]] + bone.select = True + bone.select_head = True + bone.select_tail = True + arm.edit_bones.active = bone |