diff options
Diffstat (limited to 'rigify/legacy/rigs/pitchipoy/tentacle.py')
-rw-r--r-- | rigify/legacy/rigs/pitchipoy/tentacle.py | 503 |
1 files changed, 0 insertions, 503 deletions
diff --git a/rigify/legacy/rigs/pitchipoy/tentacle.py b/rigify/legacy/rigs/pitchipoy/tentacle.py deleted file mode 100644 index 36c7f40a..00000000 --- a/rigify/legacy/rigs/pitchipoy/tentacle.py +++ /dev/null @@ -1,503 +0,0 @@ -import bpy -from ...utils import copy_bone -from ...utils import strip_org, make_deformer_name, connected_children_names -from ...utils import make_mechanism_name, put_bone, create_sphere_widget -from ...utils import create_widget, create_circle_widget -from ...utils import MetarigError - -from ....utils.mechanism import make_property - -script = """ -controls = [%s] -master_name = '%s' - -if is_selected( controls ): - layout.prop( pose_bones[ master_name ], '["%s"]', slider = True ) - layout.prop( pose_bones[ master_name ], '["%s"]', slider = True ) -""" - -class Rig: - - def __init__(self, obj, bone_name, params): - self.obj = obj - self.org_bones = [bone_name] + connected_children_names(obj, bone_name) - self.params = params - - if params.tweak_extra_layers: - self.tweak_layers = list( params.tweak_layers ) - else: - self.tweak_layers = None - - if len(self.org_bones) <= 1: - raise MetarigError( - "RIGIFY ERROR: invalid rig structure" % (strip_org(bone_name)) - ) - - - def make_mch( self ): - bpy.ops.object.mode_set(mode ='EDIT') - eb = self.obj.data.edit_bones - - org_bones = self.org_bones - mch_parent = self.obj.data.bones[ org_bones[0] ].parent - - mch_parent_name = mch_parent.name # Storing the mch parent's name - - if not mch_parent: - mch_parent = self.obj.data.edit_bones[ org_bones[0] ] - mch_bone = copy_bone( - self.obj, - mch_parent_name, - make_mechanism_name( strip_org( org_bones[0] ) ) - ) - else: - mch_bone = copy_bone( - self.obj, - mch_parent_name, - make_mechanism_name( strip_org( org_bones[0] ) ) - ) - - put_bone( self.obj, mch_bone, eb[ mch_parent_name ].tail ) - - eb[ mch_bone ].length /= 4 # reduce length to fourth of original - - return mch_bone - - - def make_master( self ): - bpy.ops.object.mode_set(mode ='EDIT') - - org_bones = self.org_bones - - master_bone = copy_bone( - self.obj, - org_bones[0], - "master_" + strip_org( org_bones[0] ) - ) - - # Make widgets - bpy.ops.object.mode_set(mode ='OBJECT') - - create_square_widget( self.obj, master_bone ) - - return master_bone - - - def make_controls( self ): - bpy.ops.object.mode_set(mode ='EDIT') - - org_bones = self.org_bones - - ctrl_chain = [] - for i in range( len( org_bones ) ): - name = org_bones[i] - - ctrl_bone = copy_bone( - self.obj, - name, - strip_org(name) - ) - - ctrl_chain.append( ctrl_bone ) - - # Make widgets - bpy.ops.object.mode_set(mode ='OBJECT') - - for ctrl in ctrl_chain: - create_circle_widget(self.obj, ctrl, radius=0.3, head_tail=0.5) - - return ctrl_chain - - - def make_tweaks( self ): - bpy.ops.object.mode_set(mode ='EDIT') - eb = self.obj.data.edit_bones - org_bones = self.org_bones - - tweak_chain = [] - for i in range( len( org_bones ) + 1 ): - if i == len( org_bones ): - # Make final tweak at the tip of the tentacle - name = org_bones[i-1] - else: - name = org_bones[i] - - tweak_bone = copy_bone( - self.obj, - name, - "tweak_" + strip_org(name) - ) - - tweak_e = eb[ tweak_bone ] - - tweak_e.length /= 2 # Set size to half - - if i == len( org_bones ): - # Position final tweak at the tip - put_bone( self.obj, tweak_bone, eb[ org_bones[-1]].tail ) - - tweak_chain.append( tweak_bone ) - - # Make widgets - bpy.ops.object.mode_set(mode = 'OBJECT') - - for tweak in tweak_chain: - create_sphere_widget( self.obj, tweak ) - - tweak_pb = self.obj.pose.bones[ tweak ] - - # Set locks - if tweak_chain.index( tweak ) != len( tweak_chain ) - 1: - tweak_pb.lock_rotation = (True, False, True) - tweak_pb.lock_scale = (False, True, False) - else: - tweak_pb.lock_rotation_w = True - tweak_pb.lock_rotation = (True, True, True) - tweak_pb.lock_scale = (True, True, True) - - # Set up tweak bone layers - if self.tweak_layers: - tweak_pb.bone.layers = self.tweak_layers - - return tweak_chain - - - def make_deform( self ): - bpy.ops.object.mode_set(mode ='EDIT') - - org_bones = self.org_bones - - def_chain = [] - for i in range( len( org_bones ) ): - name = org_bones[i] - - def_bone = copy_bone( - self.obj, - name, - make_deformer_name(strip_org(name)) - ) - - def_chain.append( def_bone ) - - return def_chain - - - def parent_bones( self, all_bones ): - bpy.ops.object.mode_set(mode ='EDIT') - - org_bones = self.org_bones - eb = self.obj.data.edit_bones - - """ for category in all_bones: - if isinstance( all_bones[category], list ): - for bone in all_bones[category]: - print( "Bone: " + bone ) - eb[bone].parent = None - else: - eb[ all_bones[category] ].parent = None - """ - - # mch bone remains parentless and will be parented to root by rigify - - # Parent master bone - # eb[ all_bones['master'] ].parent = eb[ all_bones['mch'] ] - - # Parent control bones - # ctrls_n_parent = [ all_bones['master'] ] + all_bones['control'] - - for bone in ctrls_n_parent[1:]: - previous_index = ctrls_n_parent.index( bone ) - 1 - eb[ bone ].parent = eb[ ctrls_n_parent[previous_index] ] - - # Parent tweak bones - tweaks = all_bones['tweak'] - for tweak in all_bones['tweak']: - parent = '' - if tweaks.index( tweak ) == len( tweaks ) - 1: - parent = all_bones['control'][ -1 ] - else: - parent = all_bones['control'][ tweaks.index( tweak ) ] - - eb[ tweak ].parent = eb[ parent ] - - # Parent deform bones - for bone in all_bones['deform'][1:]: - previous_index = all_bones['deform'].index( bone ) - 1 - - eb[ bone ].parent = eb[ all_bones['deform'][previous_index] ] - eb[ bone ].use_connect = True - - # Parent org bones ( to tweaks by default, or to the controls ) - for org, tweak in zip( org_bones, all_bones['tweak'] ): - eb[ org ].parent = eb[ tweak ] - - - def make_constraints( self, all_bones ): - bpy.ops.object.mode_set(mode ='OBJECT') - - org_bones = self.org_bones - pb = self.obj.pose.bones - - ## MCH bone constraints - if pb[ org_bones[0] ].parent: - mch_pb = pb[ all_bones['mch'] ] - - con = mch_pb.constraints.new('COPY_LOCATION') - con.target = self.obj - con.subtarget = pb[ org_bones[0] ].parent.name - con.head_tail = 1.0 - - con = mch_pb.constraints.new('COPY_ROTATION') - con.target = self.obj - con.subtarget = pb[ org_bones[0] ].parent.name - - con = mch_pb.constraints.new('COPY_SCALE') - con.target = self.obj - con.subtarget = pb[ org_bones[0] ].parent.name - - """ - # Setting the MCH prop - master_pb = pb[ all_bones['master'] ] - prop_name_r = "rotation_follow" - prop_name_s = "scale_follow" - - prop_names = [ prop_name_r, prop_name_s ] - - for prop_name in prop_names: - make_property(master_pb, prop_name, 1.0) - - # driving the MCH follow rotation switch - - drv = mch_pb.constraints[ - prop_names.index(prop_name) +1 - ].driver_add("influence").driver - - drv.type='SUM' - - var = drv.variables.new() - var.name = prop_name - var.type = "SINGLE_PROP" - var.targets[0].id = self.obj - var.targets[0].data_path = \ - master_pb.path_from_id() + '['+ '"' + prop_name + '"' + ']' - - """ - - ## Deform bones' constraints - ctrls = all_bones['control'] - tweaks = all_bones['tweak' ] - deforms = all_bones['deform' ] - - for deform, tweak, ctrl in zip( deforms, tweaks, ctrls ): - con = pb[deform].constraints.new('COPY_TRANSFORMS') - con.target = self.obj - con.subtarget = tweak - - con = pb[deform].constraints.new('DAMPED_TRACK') - con.target = self.obj - con.subtarget = tweaks[ tweaks.index( tweak ) + 1 ] - - con = pb[deform].constraints.new('STRETCH_TO') - con.target = self.obj - con.subtarget = tweaks[ tweaks.index( tweak ) + 1 ] - - ## Control bones' constraints - if self.params.make_rotations: - if ctrl != ctrls[0]: - con = pb[ctrl].constraints.new('COPY_ROTATION') - con.target = self.obj - con.subtarget = ctrls[ ctrls.index(ctrl) - 1 ] - con.mix_mode = 'OFFSET' - con.target_space = 'LOCAL' - con.owner_space = 'LOCAL' - - - def generate(self): - bpy.ops.object.mode_set(mode ='EDIT') - eb = self.obj.data.edit_bones - - # Clear all initial parenting - for bone in self.org_bones: - # eb[ bone ].parent = None - eb[ bone ].use_connect = False - - # Creating all bones - mch = self.make_mch() - # master = self.make_master() - ctrl_chain = self.make_controls() - tweak_chain = self.make_tweaks() - def_chain = self.make_deform() - - all_bones = { - 'mch' : mch, - # 'master' : master, - 'control' : ctrl_chain, - 'tweak' : tweak_chain, - 'deform' : def_chain - } - - self.make_constraints( all_bones ) - self.parent_bones( all_bones ) - - """ - # Create UI - all_controls = all_bones['control'] + all_bones['tweak'] # + [ all_bones['master'] ] - controls_string = ", ".join(["'" + x + "'" for x in all_controls]) - return [script % ( - controls_string, - 'rotation_follow', - 'scale_follow' - )] - """ - -def add_parameters(params): - """ Add the parameters of this rig type to the - RigifyParameters PropertyGroup - """ - params.make_rotations = bpy.props.BoolProperty( - name = "Rotations", - default = True, - description = "Make bones follow parent rotation" - ) - - # Setting up extra tweak layers - params.tweak_extra_layers = bpy.props.BoolProperty( - name = "tweak_extra_layers", - default = True, - description = "" - ) - - params.tweak_layers = bpy.props.BoolVectorProperty( - size = 32, - description = "Layers for the tweak controls to be on", - default = tuple( [ i == 1 for i in range(0, 32) ] ) - ) - - -def parameters_ui(layout, params): - """ Create the ui for the rig parameters. - """ - - r = layout.row() - r.prop(params, "make_rotations") - - r = layout.row() - r.prop(params, "tweak_extra_layers") - r.active = params.tweak_extra_layers - - col = r.column(align=True) - row = col.row(align=True) - - for i in range( 8 ): # Layers 0-7 - row.prop(params, "tweak_layers", index=i, toggle=True, text="") - - row = col.row(align=True) - - for i in range( 16, 24 ): # Layers 16-23 - row.prop(params, "tweak_layers", index=i, toggle=True, text="") - - col = r.column(align=True) - row = col.row(align=True) - - for i in range( 8, 16 ): # Layers 8-15 - row.prop(params, "tweak_layers", index=i, toggle=True, text="") - - row = col.row(align=True) - - for i in range( 24, 32 ): # Layers 24-31 - row.prop(params, "tweak_layers", index=i, toggle=True, text="") - - -def create_square_widget(rig, bone_name, size=1.0, bone_transform_name=None): - obj = create_widget(rig, bone_name, bone_transform_name) - if obj is not None: - verts = [ - ( 0.5 * size, -2.9802322387695312e-08 * size, 0.5 * size ), - ( -0.5 * size, -2.9802322387695312e-08 * size, 0.5 * size ), - ( 0.5 * size, 2.9802322387695312e-08 * size, -0.5 * size ), - ( -0.5 * size, 2.9802322387695312e-08 * size, -0.5 * size ), - ] - - edges = [(0, 1), (2, 3), (0, 2), (3, 1) ] - faces = [] - - mesh = obj.data - mesh.from_pydata(verts, edges, faces) - mesh.update() - mesh.update() - return obj - else: - return None - -def create_sample(obj): - # generated by rigify.utils.write_metarig - - bpy.ops.object.mode_set(mode='EDIT') - arm = obj.data - bones = {} - - bone = arm.edit_bones.new('tentacle') - bone.head[:] = 0.0000, 0.0000, 0.0000 - bone.tail[:] = 0.0000, 0.0000, 1.0000 - bone.roll = 0.0000 - bone.use_connect = False - - bones['tentacle'] = bone.name - - bone = arm.edit_bones.new('tentacle.001') - bone.head[:] = 0.0000, 0.0000, 1.0000 - bone.tail[:] = 0.0000, 0.0000, 2.0000 - bone.roll = 0.0000 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['tentacle']] - - bones['tentacle.001'] = bone.name - - bone = arm.edit_bones.new('tentacle.002') - bone.head[:] = 0.0000, 0.0000, 2.0000 - bone.tail[:] = 0.0000, 0.0000, 3.0000 - bone.roll = 0.0000 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['tentacle.001']] - bones['tentacle.002'] = bone.name - - bpy.ops.object.mode_set(mode='OBJECT') - - pbone = obj.pose.bones[bones['tentacle']] - pbone.rigify_type = 'tentacle' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - - pbone.rotation_mode = 'QUATERNION' - - pbone = obj.pose.bones[bones['tentacle.001']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - - pbone.rotation_mode = 'QUATERNION' - - pbone = obj.pose.bones[bones['tentacle.002']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - bpy.ops.object.mode_set(mode='EDIT') - - for bone in arm.edit_bones: - bone.select = False - bone.select_head = False - bone.select_tail = False - - for b in bones: - bone = arm.edit_bones[bones[b]] - bone.select = True - bone.select_head = True - bone.select_tail = True - arm.edit_bones.active = bone |