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Diffstat (limited to 'rigify/metarigs/Animals/bird.py')
-rw-r--r-- | rigify/metarigs/Animals/bird.py | 1494 |
1 files changed, 1494 insertions, 0 deletions
diff --git a/rigify/metarigs/Animals/bird.py b/rigify/metarigs/Animals/bird.py new file mode 100644 index 00000000..0c4f7d31 --- /dev/null +++ b/rigify/metarigs/Animals/bird.py @@ -0,0 +1,1494 @@ +import bpy + + +from mathutils import Color + + +def create(obj): + # generated by rigify.utils.write_metarig + bpy.ops.object.mode_set(mode='EDIT') + arm = obj.data + + for i in range(6): + arm.rigify_colors.add() + + arm.rigify_colors[0].name = "Root" + arm.rigify_colors[0].active = Color((0.5490196347236633, 1.0, 1.0)) + arm.rigify_colors[0].normal = Color((0.4352940022945404, 0.18431399762630463, 0.4156860113143921)) + arm.rigify_colors[0].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) + arm.rigify_colors[0].standard_colors_lock = True + arm.rigify_colors[1].name = "IK" + arm.rigify_colors[1].active = Color((0.5490196347236633, 1.0, 1.0)) + arm.rigify_colors[1].normal = Color((0.6039220094680786, 0.0, 0.0)) + arm.rigify_colors[1].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) + arm.rigify_colors[1].standard_colors_lock = True + arm.rigify_colors[2].name = "Special" + arm.rigify_colors[2].active = Color((0.5490196347236633, 1.0, 1.0)) + arm.rigify_colors[2].normal = Color((0.9568629860877991, 0.7882350087165833, 0.04705899953842163)) + arm.rigify_colors[2].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) + arm.rigify_colors[2].standard_colors_lock = True + arm.rigify_colors[3].name = "Tweak" + arm.rigify_colors[3].active = Color((0.5490196347236633, 1.0, 1.0)) + arm.rigify_colors[3].normal = Color((0.03921600058674812, 0.21176500618457794, 0.5803920030593872)) + arm.rigify_colors[3].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) + arm.rigify_colors[3].standard_colors_lock = True + arm.rigify_colors[4].name = "FK" + arm.rigify_colors[4].active = Color((0.5490196347236633, 1.0, 1.0)) + arm.rigify_colors[4].normal = Color((0.11764699965715408, 0.5686269998550415, 0.035294000059366226)) + arm.rigify_colors[4].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) + arm.rigify_colors[4].standard_colors_lock = True + arm.rigify_colors[5].name = "Extra" + arm.rigify_colors[5].active = Color((0.5490196347236633, 1.0, 1.0)) + arm.rigify_colors[5].normal = Color((0.9686279892921448, 0.2509799897670746, 0.09411799907684326)) + arm.rigify_colors[5].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) + arm.rigify_colors[5].standard_colors_lock = True + + for i in range(29): + arm.rigify_layers.add() + + arm.rigify_layers[0].name = "Face" + arm.rigify_layers[0].row = 1 + arm.rigify_layers[0].set = False + arm.rigify_layers[0].group = 6 + arm.rigify_layers[1].name = "Face (Tweak)" + arm.rigify_layers[1].row = 2 + arm.rigify_layers[1].set = False + arm.rigify_layers[1].group = 4 + arm.rigify_layers[2].name = " " + arm.rigify_layers[2].row = 1 + arm.rigify_layers[2].set = False + arm.rigify_layers[2].group = 0 + arm.rigify_layers[3].name = "Spine" + arm.rigify_layers[3].row = 3 + arm.rigify_layers[3].set = False + arm.rigify_layers[3].group = 3 + arm.rigify_layers[4].name = "Spine (Tweak)" + arm.rigify_layers[4].row = 4 + arm.rigify_layers[4].set = False + arm.rigify_layers[4].group = 4 + arm.rigify_layers[5].name = " " + arm.rigify_layers[5].row = 1 + arm.rigify_layers[5].set = False + arm.rigify_layers[5].group = 0 + arm.rigify_layers[6].name = " " + arm.rigify_layers[6].row = 1 + arm.rigify_layers[6].set = False + arm.rigify_layers[6].group = 0 + arm.rigify_layers[7].name = "Wing.L" + arm.rigify_layers[7].row = 6 + arm.rigify_layers[7].set = False + arm.rigify_layers[7].group = 5 + arm.rigify_layers[8].name = "" + arm.rigify_layers[8].row = 8 + arm.rigify_layers[8].set = False + arm.rigify_layers[8].group = 0 + arm.rigify_layers[9].name = "Wing.L (Tweak)" + arm.rigify_layers[9].row = 7 + arm.rigify_layers[9].set = False + arm.rigify_layers[9].group = 4 + arm.rigify_layers[10].name = "Wing.R" + arm.rigify_layers[10].row = 6 + arm.rigify_layers[10].set = False + arm.rigify_layers[10].group = 5 + arm.rigify_layers[11].name = "" + arm.rigify_layers[11].row = 8 + arm.rigify_layers[11].set = False + arm.rigify_layers[11].group = 0 + arm.rigify_layers[12].name = "Wing.R (Tweak)" + arm.rigify_layers[12].row = 7 + arm.rigify_layers[12].set = False + arm.rigify_layers[12].group = 4 + arm.rigify_layers[13].name = "Leg.L (IK)" + arm.rigify_layers[13].row = 10 + arm.rigify_layers[13].set = False + arm.rigify_layers[13].group = 2 + arm.rigify_layers[14].name = "Leg.L (FK)" + arm.rigify_layers[14].row = 11 + arm.rigify_layers[14].set = False + arm.rigify_layers[14].group = 5 + arm.rigify_layers[15].name = "Leg.L (Tweak)" + arm.rigify_layers[15].row = 12 + arm.rigify_layers[15].set = False + arm.rigify_layers[15].group = 4 + arm.rigify_layers[16].name = " Leg.R (IK)" + arm.rigify_layers[16].row = 10 + arm.rigify_layers[16].set = False + arm.rigify_layers[16].group = 2 + arm.rigify_layers[17].name = " Leg.R (FK)" + arm.rigify_layers[17].row = 11 + arm.rigify_layers[17].set = False + arm.rigify_layers[17].group = 5 + arm.rigify_layers[18].name = " Leg.R (Tweak)" + arm.rigify_layers[18].row = 12 + arm.rigify_layers[18].set = False + arm.rigify_layers[18].group = 4 + arm.rigify_layers[19].name = " " + arm.rigify_layers[19].row = 1 + arm.rigify_layers[19].set = False + arm.rigify_layers[19].group = 0 + arm.rigify_layers[20].name = " " + arm.rigify_layers[20].row = 1 + arm.rigify_layers[20].set = False + arm.rigify_layers[20].group = 0 + arm.rigify_layers[21].name = "Claws" + arm.rigify_layers[21].row = 13 + arm.rigify_layers[21].set = False + arm.rigify_layers[21].group = 6 + arm.rigify_layers[22].name = "Claws (Tweak)" + arm.rigify_layers[22].row = 14 + arm.rigify_layers[22].set = False + arm.rigify_layers[22].group = 4 + arm.rigify_layers[23].name = " " + arm.rigify_layers[23].row = 1 + arm.rigify_layers[23].set = False + arm.rigify_layers[23].group = 0 + arm.rigify_layers[24].name = "Feathers" + arm.rigify_layers[24].row = 8 + arm.rigify_layers[24].set = False + arm.rigify_layers[24].group = 6 + arm.rigify_layers[25].name = " " + arm.rigify_layers[25].row = 1 + arm.rigify_layers[25].set = False + arm.rigify_layers[25].group = 0 + arm.rigify_layers[26].name = " " + arm.rigify_layers[26].row = 1 + arm.rigify_layers[26].set = False + arm.rigify_layers[26].group = 0 + arm.rigify_layers[27].name = " " + arm.rigify_layers[27].row = 1 + arm.rigify_layers[27].set = False + arm.rigify_layers[27].group = 0 + arm.rigify_layers[28].name = "Root" + arm.rigify_layers[28].row = 14 + arm.rigify_layers[28].set = False + arm.rigify_layers[28].group = 1 + + bones = {} + + bone = arm.edit_bones.new('spine') + bone.head[:] = -0.0000, 0.1371, 0.0894 + bone.tail[:] = -0.0000, 0.1039, 0.0907 + bone.roll = 0.0000 + bone.use_connect = False + bones['spine'] = bone.name + bone = arm.edit_bones.new('spine.001') + bone.head[:] = -0.0000, 0.1039, 0.0907 + bone.tail[:] = -0.0000, 0.0757, 0.0880 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['spine']] + bones['spine.001'] = bone.name + bone = arm.edit_bones.new('t_feather.L') + bone.head[:] = 0.0112, 0.1017, 0.0907 + bone.tail[:] = 0.0167, 0.1345, 0.0894 + bone.roll = 0.0032 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['spine']] + bones['t_feather.L'] = bone.name + bone = arm.edit_bones.new('t_feather.R') + bone.head[:] = -0.0112, 0.1017, 0.0907 + bone.tail[:] = -0.0167, 0.1345, 0.0894 + bone.roll = -0.0032 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['spine']] + bones['t_feather.R'] = bone.name + bone = arm.edit_bones.new('spine.002') + bone.head[:] = -0.0000, 0.0757, 0.0880 + bone.tail[:] = -0.0000, 0.0451, 0.0845 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['spine.001']] + bones['spine.002'] = bone.name + bone = arm.edit_bones.new('spine.003') + bone.head[:] = -0.0000, 0.0451, 0.0845 + bone.tail[:] = -0.0000, 0.0192, 0.0888 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['spine.002']] + bones['spine.003'] = bone.name + bone = arm.edit_bones.new('spine.004') + bone.head[:] = -0.0000, 0.0192, 0.0888 + bone.tail[:] = -0.0000, -0.0106, 0.0979 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['spine.003']] + bones['spine.004'] = bone.name + bone = arm.edit_bones.new('spine.005') + bone.head[:] = -0.0000, -0.0106, 0.0979 + bone.tail[:] = -0.0000, -0.0298, 0.1158 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['spine.004']] + bones['spine.005'] = bone.name + bone = arm.edit_bones.new('pelvis.L') + bone.head[:] = -0.0000, 0.0192, 0.0888 + bone.tail[:] = 0.0250, 0.0070, 0.0782 + bone.roll = -0.0369 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['spine.004']] + bones['pelvis.L'] = bone.name + bone = arm.edit_bones.new('pelvis.R') + bone.head[:] = 0.0000, 0.0192, 0.0888 + bone.tail[:] = -0.0250, 0.0070, 0.0782 + bone.roll = 0.0369 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['spine.004']] + bones['pelvis.R'] = bone.name + bone = arm.edit_bones.new('thigh.L') + bone.head[:] = 0.0149, 0.0063, 0.0739 + bone.tail[:] = 0.0149, 0.0143, 0.0391 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['spine.004']] + bones['thigh.L'] = bone.name + bone = arm.edit_bones.new('thigh.R') + bone.head[:] = -0.0149, 0.0063, 0.0739 + bone.tail[:] = -0.0149, 0.0143, 0.0391 + bone.roll = -0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['spine.004']] + bones['thigh.R'] = bone.name + bone = arm.edit_bones.new('shoulder.L') + bone.head[:] = 0.0014, -0.0217, 0.0893 + bone.tail[:] = 0.0076, -0.0020, 0.1179 + bone.roll = 1.3977 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['spine.005']] + bones['shoulder.L'] = bone.name + bone = arm.edit_bones.new('spine.006') + bone.head[:] = -0.0000, -0.0298, 0.1158 + bone.tail[:] = -0.0000, -0.0417, 0.1348 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['spine.005']] + bones['spine.006'] = bone.name + bone = arm.edit_bones.new('shoulder.R') + bone.head[:] = -0.0014, -0.0217, 0.0893 + bone.tail[:] = -0.0076, -0.0020, 0.1179 + bone.roll = -1.3977 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['spine.005']] + bones['shoulder.R'] = bone.name + bone = arm.edit_bones.new('shin.L') + bone.head[:] = 0.0149, 0.0143, 0.0391 + bone.tail[:] = 0.0149, 0.0015, 0.0074 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['thigh.L']] + bones['shin.L'] = bone.name + bone = arm.edit_bones.new('shin.R') + bone.head[:] = -0.0149, 0.0143, 0.0391 + bone.tail[:] = -0.0149, 0.0015, 0.0074 + bone.roll = -0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['thigh.R']] + bones['shin.R'] = bone.name + bone = arm.edit_bones.new('Wing.L') + bone.head[:] = 0.0089, 0.0141, 0.1157 + bone.tail[:] = 0.0485, 0.0107, 0.1163 + bone.roll = 2.8221 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['shoulder.L']] + bones['Wing.L'] = bone.name + bone = arm.edit_bones.new('neck.001') + bone.head[:] = -0.0000, -0.0417, 0.1348 + bone.tail[:] = -0.0000, -0.0458, 0.1429 + bone.roll = 0.0001 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['spine.006']] + bones['neck.001'] = bone.name + bone = arm.edit_bones.new('Wing.R') + bone.head[:] = -0.0089, 0.0141, 0.1157 + bone.tail[:] = -0.0485, 0.0107, 0.1163 + bone.roll = -2.8221 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['shoulder.R']] + bones['Wing.R'] = bone.name + bone = arm.edit_bones.new('foot.L') + bone.head[:] = 0.0149, 0.0015, 0.0074 + bone.tail[:] = 0.0149, -0.0033, 0.0045 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['shin.L']] + bones['foot.L'] = bone.name + bone = arm.edit_bones.new('foot.R') + bone.head[:] = -0.0149, 0.0015, 0.0074 + bone.tail[:] = -0.0149, -0.0033, 0.0045 + bone.roll = -0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['shin.R']] + bones['foot.R'] = bone.name + bone = arm.edit_bones.new('Wing.001.L') + bone.head[:] = 0.0485, 0.0107, 0.1163 + bone.tail[:] = 0.0919, 0.0021, 0.1191 + bone.roll = 2.7596 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['Wing.L']] + bones['Wing.001.L'] = bone.name + bone = arm.edit_bones.new('w_feather.004.L') + bone.head[:] = 0.0382, 0.0253, 0.1081 + bone.tail[:] = 0.0553, 0.0878, 0.0901 + bone.roll = 3.0872 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['Wing.L']] + bones['w_feather.004.L'] = bone.name + bone = arm.edit_bones.new('neck.002') + bone.head[:] = -0.0000, -0.0458, 0.1429 + bone.tail[:] = -0.0000, -0.0483, 0.1498 + bone.roll = 0.0001 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['neck.001']] + bones['neck.002'] = bone.name + bone = arm.edit_bones.new('Wing.001.R') + bone.head[:] = -0.0485, 0.0107, 0.1163 + bone.tail[:] = -0.0919, 0.0021, 0.1191 + bone.roll = -2.7596 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['Wing.R']] + bones['Wing.001.R'] = bone.name + bone = arm.edit_bones.new('w_feather.004.R') + bone.head[:] = -0.0382, 0.0253, 0.1081 + bone.tail[:] = -0.0553, 0.0878, 0.0901 + bone.roll = -3.0872 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['Wing.R']] + bones['w_feather.004.R'] = bone.name + bone = arm.edit_bones.new('toe.L') + bone.head[:] = 0.0149, -0.0033, 0.0045 + bone.tail[:] = 0.0149, -0.0404, 0.0006 + bone.roll = 3.1416 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['foot.L']] + bones['toe.L'] = bone.name + bone = arm.edit_bones.new('toe.R') + bone.head[:] = -0.0149, -0.0033, 0.0045 + bone.tail[:] = -0.0149, -0.0404, 0.0006 + bone.roll = -3.1416 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['foot.R']] + bones['toe.R'] = bone.name + bone = arm.edit_bones.new('Wing.002.L') + bone.head[:] = 0.0919, 0.0021, 0.1191 + bone.tail[:] = 0.2128, 0.0178, 0.1159 + bone.roll = 2.8565 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['Wing.001.L']] + bones['Wing.002.L'] = bone.name + bone = arm.edit_bones.new('w_feather.003.L') + bone.head[:] = 0.0754, 0.0212, 0.1122 + bone.tail[:] = 0.1342, 0.0830, 0.0901 + bone.roll = 3.0993 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['Wing.001.L']] + bones['w_feather.003.L'] = bone.name + bone = arm.edit_bones.new('head') + bone.head[:] = -0.0000, -0.0483, 0.1498 + bone.tail[:] = -0.0000, -0.1026, 0.1815 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['neck.002']] + bones['head'] = bone.name + bone = arm.edit_bones.new('Wing.002.R') + bone.head[:] = -0.0919, 0.0021, 0.1191 + bone.tail[:] = -0.2128, 0.0178, 0.1159 + bone.roll = -2.8565 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['Wing.001.R']] + bones['Wing.002.R'] = bone.name + bone = arm.edit_bones.new('w_feather.003.R') + bone.head[:] = -0.0754, 0.0212, 0.1122 + bone.tail[:] = -0.1342, 0.0830, 0.0901 + bone.roll = -3.0993 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['Wing.001.R']] + bones['w_feather.003.R'] = bone.name + bone = arm.edit_bones.new('toes_parent.L') + bone.head[:] = 0.0149, -0.0033, 0.0045 + bone.tail[:] = 0.0149, -0.0096, 0.0037 + bone.roll = 3.1416 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['toe.L']] + bones['toes_parent.L'] = bone.name + bone = arm.edit_bones.new('t_thumb.001.L') + bone.head[:] = 0.0136, 0.0051, 0.0022 + bone.tail[:] = 0.0131, 0.0142, 0.0026 + bone.roll = 3.1406 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['toe.L']] + bones['t_thumb.001.L'] = bone.name + bone = arm.edit_bones.new('toes_parent.R') + bone.head[:] = -0.0149, -0.0033, 0.0045 + bone.tail[:] = -0.0149, -0.0096, 0.0037 + bone.roll = -3.1416 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['toe.R']] + bones['toes_parent.R'] = bone.name + bone = arm.edit_bones.new('t_thumb.001.R') + bone.head[:] = -0.0136, 0.0051, 0.0022 + bone.tail[:] = -0.0131, 0.0142, 0.0026 + bone.roll = -3.1406 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['toe.R']] + bones['t_thumb.001.R'] = bone.name + bone = arm.edit_bones.new('w_feather.001.L') + bone.head[:] = 0.1595, -0.0062, 0.1163 + bone.tail[:] = 0.2489, -0.0055, 0.1224 + bone.roll = 2.9290 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['Wing.002.L']] + bones['w_feather.001.L'] = bone.name + bone = arm.edit_bones.new('w_feather.002.L') + bone.head[:] = 0.1218, 0.0331, 0.1099 + bone.tail[:] = 0.1812, 0.0495, 0.1068 + bone.roll = 2.8770 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['Wing.002.L']] + bones['w_feather.002.L'] = bone.name + bone = arm.edit_bones.new('beak.001.T') + bone.head[:] = -0.0000, -0.0703, 0.1580 + bone.tail[:] = -0.0000, -0.0927, 0.1597 + bone.roll = 0.0001 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['head']] + bones['beak.001.T'] = bone.name + bone = arm.edit_bones.new('beak_001.B') + bone.head[:] = -0.0000, -0.0703, 0.1556 + bone.tail[:] = -0.0000, -0.0914, 0.1555 + bone.roll = 0.0001 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['head']] + bones['beak_001.B'] = bone.name + bone = arm.edit_bones.new('eye.L') + bone.head[:] = 0.0055, -0.0647, 0.1615 + bone.tail[:] = 0.0198, -0.0675, 0.1615 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['head']] + bones['eye.L'] = bone.name + bone = arm.edit_bones.new('eye.R') + bone.head[:] = -0.0055, -0.0647, 0.1615 + bone.tail[:] = -0.0198, -0.0675, 0.1615 + bone.roll = -0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['head']] + bones['eye.R'] = bone.name + bone = arm.edit_bones.new('n_feather.001.L') + bone.head[:] = 0.0098, -0.0390, 0.1566 + bone.tail[:] = 0.0131, -0.0247, 0.1430 + bone.roll = -0.0380 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['head']] + bones['n_feather.001.L'] = bone.name + bone = arm.edit_bones.new('n_feather.001.R') + bone.head[:] = -0.0098, -0.0390, 0.1566 + bone.tail[:] = -0.0131, -0.0247, 0.1430 + bone.roll = 0.0380 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['head']] + bones['n_feather.001.R'] = bone.name + bone = arm.edit_bones.new('skull.006.L') + bone.head[:] = 0.0033, -0.0587, 0.1538 + bone.tail[:] = 0.0162, -0.0666, 0.1509 + bone.roll = 1.6532 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['head']] + bones['skull.006.L'] = bone.name + bone = arm.edit_bones.new('skull.006.R') + bone.head[:] = -0.0033, -0.0587, 0.1538 + bone.tail[:] = -0.0162, -0.0666, 0.1509 + bone.roll = -1.6532 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['head']] + bones['skull.006.R'] = bone.name + bone = arm.edit_bones.new('w_feather.001.R') + bone.head[:] = -0.1595, -0.0062, 0.1163 + bone.tail[:] = -0.2489, -0.0055, 0.1224 + bone.roll = -2.9290 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['Wing.002.R']] + bones['w_feather.001.R'] = bone.name + bone = arm.edit_bones.new('w_feather.002.R') + bone.head[:] = -0.1218, 0.0331, 0.1099 + bone.tail[:] = -0.1812, 0.0495, 0.1068 + bone.roll = -2.8770 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['Wing.002.R']] + bones['w_feather.002.R'] = bone.name + bone = arm.edit_bones.new('t_ring.001.L') + bone.head[:] = 0.0183, -0.0026, 0.0034 + bone.tail[:] = 0.0216, -0.0129, 0.0038 + bone.roll = 6.0340 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['toes_parent.L']] + bones['t_ring.001.L'] = bone.name + bone = arm.edit_bones.new('t_index.001.L') + bone.head[:] = 0.0122, -0.0026, 0.0034 + bone.tail[:] = 0.0093, -0.0130, 0.0038 + bone.roll = 6.5631 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['toes_parent.L']] + bones['t_index.001.L'] = bone.name + bone = arm.edit_bones.new('t_middle.001.L') + bone.head[:] = 0.0149, -0.0050, 0.0034 + bone.tail[:] = 0.0149, -0.0207, 0.0040 + bone.roll = 3.1416 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['toes_parent.L']] + bones['t_middle.001.L'] = bone.name + bone = arm.edit_bones.new('t_thumb.002.L') + bone.head[:] = 0.0131, 0.0142, 0.0026 + bone.tail[:] = 0.0126, 0.0241, 0.0003 + bone.roll = 3.1472 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['t_thumb.001.L']] + bones['t_thumb.002.L'] = bone.name + bone = arm.edit_bones.new('t_ring.001.R') + bone.head[:] = -0.0183, -0.0026, 0.0034 + bone.tail[:] = -0.0216, -0.0129, 0.0038 + bone.roll = -6.0340 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['toes_parent.R']] + bones['t_ring.001.R'] = bone.name + bone = arm.edit_bones.new('t_index.001.R') + bone.head[:] = -0.0122, -0.0026, 0.0034 + bone.tail[:] = -0.0093, -0.0130, 0.0038 + bone.roll = -6.5631 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['toes_parent.R']] + bones['t_index.001.R'] = bone.name + bone = arm.edit_bones.new('t_middle.001.R') + bone.head[:] = -0.0149, -0.0050, 0.0034 + bone.tail[:] = -0.0149, -0.0207, 0.0040 + bone.roll = -3.1416 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['toes_parent.R']] + bones['t_middle.001.R'] = bone.name + bone = arm.edit_bones.new('t_thumb.002.R') + bone.head[:] = -0.0131, 0.0142, 0.0026 + bone.tail[:] = -0.0126, 0.0241, 0.0003 + bone.roll = -3.1472 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['t_thumb.001.R']] + bones['t_thumb.002.R'] = bone.name + bone = arm.edit_bones.new('beak.002.T') + bone.head[:] = -0.0000, -0.0927, 0.1597 + bone.tail[:] = -0.0000, -0.1131, 0.1533 + bone.roll = 0.0001 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['beak.001.T']] + bones['beak.002.T'] = bone.name + bone = arm.edit_bones.new('beak.002.B') + bone.head[:] = -0.0000, -0.0914, 0.1555 + bone.tail[:] = -0.0000, -0.1084, 0.1519 + bone.roll = 0.0001 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['beak_001.B']] + bones['beak.002.B'] = bone.name + bone = arm.edit_bones.new('tongue.001.L') + bone.head[:] = -0.0000, -0.0792, 0.1536 + bone.tail[:] = -0.0000, -0.0840, 0.1555 + bone.roll = 0.0001 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['beak_001.B']] + bones['tongue.001.L'] = bone.name + bone = arm.edit_bones.new('t_ring.002.L') + bone.head[:] = 0.0216, -0.0129, 0.0038 + bone.tail[:] = 0.0237, -0.0195, 0.0032 + bone.roll = 0.5806 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['t_ring.001.L']] + bones['t_ring.002.L'] = bone.name + bone = arm.edit_bones.new('t_index.002.L') + bone.head[:] = 0.0093, -0.0130, 0.0038 + bone.tail[:] = 0.0067, -0.0223, 0.0032 + bone.roll = -0.4957 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['t_index.001.L']] + bones['t_index.002.L'] = bone.name + bone = arm.edit_bones.new('t_middle.002.L') + bone.head[:] = 0.0149, -0.0207, 0.0040 + bone.tail[:] = 0.0149, -0.0308, 0.0031 + bone.roll = 3.1416 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['t_middle.001.L']] + bones['t_middle.002.L'] = bone.name + bone = arm.edit_bones.new('t_ring.002.R') + bone.head[:] = -0.0216, -0.0129, 0.0038 + bone.tail[:] = -0.0237, -0.0195, 0.0032 + bone.roll = -0.5806 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['t_ring.001.R']] + bones['t_ring.002.R'] = bone.name + bone = arm.edit_bones.new('t_index.002.R') + bone.head[:] = -0.0093, -0.0130, 0.0038 + bone.tail[:] = -0.0067, -0.0223, 0.0032 + bone.roll = 0.4957 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['t_index.001.R']] + bones['t_index.002.R'] = bone.name + bone = arm.edit_bones.new('t_middle.002.R') + bone.head[:] = -0.0149, -0.0207, 0.0040 + bone.tail[:] = -0.0149, -0.0308, 0.0031 + bone.roll = -3.1416 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['t_middle.001.R']] + bones['t_middle.002.R'] = bone.name + bone = arm.edit_bones.new('tongue.002.L') + bone.head[:] = -0.0000, -0.0840, 0.1555 + bone.tail[:] = -0.0000, -0.0874, 0.1553 + bone.roll = 0.0001 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['tongue.001.L']] + bones['tongue.002.L'] = bone.name + bone = arm.edit_bones.new('t_ring.003.L') + bone.head[:] = 0.0237, -0.0195, 0.0032 + bone.tail[:] = 0.0261, -0.0270, 0.0009 + bone.roll = 1.5954 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['t_ring.002.L']] + bones['t_ring.003.L'] = bone.name + bone = arm.edit_bones.new('t_index.003.L') + bone.head[:] = 0.0067, -0.0223, 0.0032 + bone.tail[:] = 0.0038, -0.0327, 0.0009 + bone.roll = 4.8853 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['t_index.002.L']] + bones['t_index.003.L'] = bone.name + bone = arm.edit_bones.new('t_middle.003.L') + bone.head[:] = 0.0149, -0.0308, 0.0031 + bone.tail[:] = 0.0149, -0.0421, -0.0003 + bone.roll = 3.1416 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['t_middle.002.L']] + bones['t_middle.003.L'] = bone.name + bone = arm.edit_bones.new('t_ring.003.R') + bone.head[:] = -0.0237, -0.0195, 0.0032 + bone.tail[:] = -0.0261, -0.0270, 0.0009 + bone.roll = -1.5954 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['t_ring.002.R']] + bones['t_ring.003.R'] = bone.name + bone = arm.edit_bones.new('t_index.003.R') + bone.head[:] = -0.0067, -0.0223, 0.0032 + bone.tail[:] = -0.0038, -0.0327, 0.0009 + bone.roll = -4.8853 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['t_index.002.R']] + bones['t_index.003.R'] = bone.name + bone = arm.edit_bones.new('t_middle.003.R') + bone.head[:] = -0.0149, -0.0308, 0.0031 + bone.tail[:] = -0.0149, -0.0421, -0.0003 + bone.roll = -3.1416 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['t_middle.002.R']] + bones['t_middle.003.R'] = bone.name + bone = arm.edit_bones.new('tongue.003.L') + bone.head[:] = -0.0000, -0.0874, 0.1553 + bone.tail[:] = -0.0000, -0.0898, 0.1553 + bone.roll = 3.1416 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['tongue.002.L']] + bones['tongue.003.L'] = bone.name + + bpy.ops.object.mode_set(mode='OBJECT') + pbone = obj.pose.bones[bones['spine']] + pbone.rigify_type = 'spines.super_spine' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.use_tail = True + except AttributeError: + pass + try: + pbone.rigify_parameters.tail_pos = 3 + except AttributeError: + pass + try: + pbone.rigify_parameters.pivot_pos = 4 + except AttributeError: + pass + try: + pbone.rigify_parameters.neck_pos = 8 + except AttributeError: + pass + try: + pbone.rigify_parameters.copy_rotation_axes = [True, False, True] + except AttributeError: + pass + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['spine.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['t_feather.L']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.make_widget = False + except AttributeError: + pass + pbone = obj.pose.bones[bones['t_feather.R']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.make_widget = False + except AttributeError: + pass + pbone = obj.pose.bones[bones['spine.002']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['spine.003']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['spine.004']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['spine.005']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['pelvis.L']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.make_widget = False + except AttributeError: + pass + try: + pbone.rigify_parameters.make_control = False + except AttributeError: + pass + pbone = obj.pose.bones[bones['pelvis.R']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.make_control = False + except AttributeError: + pass + try: + pbone.rigify_parameters.make_widget = False + except AttributeError: + pass + pbone = obj.pose.bones[bones['thigh.L']] + pbone.rigify_type = 'limbs.super_limb' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.limb_type = "paw" + except AttributeError: + pass + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + try: + pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['thigh.R']] + pbone.rigify_type = 'limbs.super_limb' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.limb_type = "paw" + except AttributeError: + pass + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + try: + pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['shoulder.L']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.make_widget = False + except AttributeError: + pass + pbone = obj.pose.bones[bones['spine.006']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['shoulder.R']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.make_widget = False + except AttributeError: + pass + pbone = obj.pose.bones[bones['shin.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['shin.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['Wing.L']] + pbone.rigify_type = 'limbs.simple_tentacle' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['neck.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['Wing.R']] + pbone.rigify_type = 'limbs.simple_tentacle' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['foot.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['foot.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['Wing.001.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['w_feather.004.L']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.make_widget = False + except AttributeError: + pass + pbone = obj.pose.bones[bones['neck.002']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['Wing.001.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['w_feather.004.R']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.make_widget = False + except AttributeError: + pass + pbone = obj.pose.bones[bones['toe.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['toe.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['Wing.002.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['w_feather.003.L']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.make_widget = False + except AttributeError: + pass + pbone = obj.pose.bones[bones['head']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['Wing.002.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['w_feather.003.R']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.make_widget = False + except AttributeError: + pass + pbone = obj.pose.bones[bones['toes_parent.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['t_thumb.001.L']] + pbone.rigify_type = 'limbs.simple_tentacle' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['toes_parent.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['t_thumb.001.R']] + pbone.rigify_type = 'limbs.simple_tentacle' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['w_feather.001.L']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.make_widget = False + except AttributeError: + pass + pbone = obj.pose.bones[bones['w_feather.002.L']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.make_widget = False + except AttributeError: + pass + pbone = obj.pose.bones[bones['beak.001.T']] + pbone.rigify_type = 'limbs.simple_tentacle' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['beak_001.B']] + pbone.rigify_type = 'limbs.simple_tentacle' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['eye.L']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.make_widget = False + except AttributeError: + pass + pbone = obj.pose.bones[bones['eye.R']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.make_widget = False + except AttributeError: + pass + pbone = obj.pose.bones[bones['n_feather.001.L']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.make_widget = False + except AttributeError: + pass + pbone = obj.pose.bones[bones['n_feather.001.R']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.make_widget = False + except AttributeError: + pass + pbone = obj.pose.bones[bones['skull.006.L']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.make_widget = False + except AttributeError: + pass + try: + pbone.rigify_parameters.make_control = False + except AttributeError: + pass + pbone = obj.pose.bones[bones['skull.006.R']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.make_widget = False + except AttributeError: + pass + try: + pbone.rigify_parameters.make_control = False + except AttributeError: + pass + pbone = obj.pose.bones[bones['w_feather.001.R']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.make_widget = False + except AttributeError: + pass + pbone = obj.pose.bones[bones['w_feather.002.R']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.make_widget = False + except AttributeError: + pass + pbone = obj.pose.bones[bones['t_ring.001.L']] + pbone.rigify_type = 'limbs.simple_tentacle' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['t_index.001.L']] + pbone.rigify_type = 'limbs.simple_tentacle' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['t_middle.001.L']] + pbone.rigify_type = 'limbs.simple_tentacle' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['t_thumb.002.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['t_ring.001.R']] + pbone.rigify_type = 'limbs.simple_tentacle' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['t_index.001.R']] + pbone.rigify_type = 'limbs.simple_tentacle' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['t_middle.001.R']] + pbone.rigify_type = 'limbs.simple_tentacle' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['t_thumb.002.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['beak.002.T']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['beak.002.B']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['tongue.001.L']] + pbone.rigify_type = 'limbs.simple_tentacle' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['t_ring.002.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['t_index.002.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['t_middle.002.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['t_ring.002.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['t_index.002.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['t_middle.002.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['tongue.002.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['t_ring.003.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['t_index.003.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['t_middle.003.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['t_ring.003.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['t_index.003.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['t_middle.003.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['tongue.003.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + + bpy.ops.object.mode_set(mode='EDIT') + for bone in arm.edit_bones: + bone.select = False + bone.select_head = False + bone.select_tail = False + for b in bones: + bone = arm.edit_bones[bones[b]] + bone.select = True + bone.select_head = True + bone.select_tail = True + arm.edit_bones.active = bone + + arm.layers = [(x in [0, 3, 7, 10, 13, 16, 21, 24]) for x in range(32)] + +if __name__ == "__main__": + create(bpy.context.active_object)
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