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Diffstat (limited to 'rigify/metarigs/Animals/cat.py')
-rw-r--r-- | rigify/metarigs/Animals/cat.py | 2979 |
1 files changed, 2979 insertions, 0 deletions
diff --git a/rigify/metarigs/Animals/cat.py b/rigify/metarigs/Animals/cat.py new file mode 100644 index 00000000..a084ca36 --- /dev/null +++ b/rigify/metarigs/Animals/cat.py @@ -0,0 +1,2979 @@ +import bpy + + +from mathutils import Color + + +def create(obj): + # generated by rigify.utils.write_metarig + bpy.ops.object.mode_set(mode='EDIT') + arm = obj.data + + for i in range(6): + arm.rigify_colors.add() + + arm.rigify_colors[0].name = "Root" + arm.rigify_colors[0].active = Color((0.5490196347236633, 1.0, 1.0)) + arm.rigify_colors[0].normal = Color((0.4352940022945404, 0.18431399762630463, 0.4156860113143921)) + arm.rigify_colors[0].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) + arm.rigify_colors[0].standard_colors_lock = True + arm.rigify_colors[1].name = "IK" + arm.rigify_colors[1].active = Color((0.5490196347236633, 1.0, 1.0)) + arm.rigify_colors[1].normal = Color((0.6039220094680786, 0.0, 0.0)) + arm.rigify_colors[1].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) + arm.rigify_colors[1].standard_colors_lock = True + arm.rigify_colors[2].name = "Special" + arm.rigify_colors[2].active = Color((0.5490196347236633, 1.0, 1.0)) + arm.rigify_colors[2].normal = Color((0.9568629860877991, 0.7882350087165833, 0.04705899953842163)) + arm.rigify_colors[2].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) + arm.rigify_colors[2].standard_colors_lock = True + arm.rigify_colors[3].name = "Tweak" + arm.rigify_colors[3].active = Color((0.5490196347236633, 1.0, 1.0)) + arm.rigify_colors[3].normal = Color((0.03921600058674812, 0.21176500618457794, 0.5803920030593872)) + arm.rigify_colors[3].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) + arm.rigify_colors[3].standard_colors_lock = True + arm.rigify_colors[4].name = "FK" + arm.rigify_colors[4].active = Color((0.5490196347236633, 1.0, 1.0)) + arm.rigify_colors[4].normal = Color((0.11764699965715408, 0.5686269998550415, 0.035294000059366226)) + arm.rigify_colors[4].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) + arm.rigify_colors[4].standard_colors_lock = True + arm.rigify_colors[5].name = "Extra" + arm.rigify_colors[5].active = Color((0.5490196347236633, 1.0, 1.0)) + arm.rigify_colors[5].normal = Color((0.9686279892921448, 0.2509799897670746, 0.09411799907684326)) + arm.rigify_colors[5].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) + arm.rigify_colors[5].standard_colors_lock = True + + for i in range(29): + arm.rigify_layers.add() + + arm.rigify_layers[0].name = "Face" + arm.rigify_layers[0].row = 1 + arm.rigify_layers[0].set = False + arm.rigify_layers[0].group = 5 + arm.rigify_layers[1].name = "Face (Primary)" + arm.rigify_layers[1].row = 2 + arm.rigify_layers[1].set = False + arm.rigify_layers[1].group = 2 + arm.rigify_layers[2].name = "Face (Secondary)" + arm.rigify_layers[2].row = 2 + arm.rigify_layers[2].set = False + arm.rigify_layers[2].group = 3 + arm.rigify_layers[3].name = "Spine" + arm.rigify_layers[3].row = 3 + arm.rigify_layers[3].set = False + arm.rigify_layers[3].group = 3 + arm.rigify_layers[4].name = "Spine (Tweak)" + arm.rigify_layers[4].row = 4 + arm.rigify_layers[4].set = False + arm.rigify_layers[4].group = 4 + arm.rigify_layers[5].name = "Paws" + arm.rigify_layers[5].row = 5 + arm.rigify_layers[5].set = False + arm.rigify_layers[5].group = 6 + arm.rigify_layers[6].name = "Paws (Tweak)" + arm.rigify_layers[6].row = 6 + arm.rigify_layers[6].set = False + arm.rigify_layers[6].group = 4 + arm.rigify_layers[7].name = "Arm.L (IK)" + arm.rigify_layers[7].row = 7 + arm.rigify_layers[7].set = False + arm.rigify_layers[7].group = 2 + arm.rigify_layers[8].name = "Arm.L (FK)" + arm.rigify_layers[8].row = 8 + arm.rigify_layers[8].set = False + arm.rigify_layers[8].group = 5 + arm.rigify_layers[9].name = "Arm,L (Tweak)" + arm.rigify_layers[9].row = 9 + arm.rigify_layers[9].set = False + arm.rigify_layers[9].group = 4 + arm.rigify_layers[10].name = "Arm.R (IK)" + arm.rigify_layers[10].row = 7 + arm.rigify_layers[10].set = False + arm.rigify_layers[10].group = 2 + arm.rigify_layers[11].name = "Arm.R (FK)" + arm.rigify_layers[11].row = 8 + arm.rigify_layers[11].set = False + arm.rigify_layers[11].group = 5 + arm.rigify_layers[12].name = "Arm.R (Tweak)" + arm.rigify_layers[12].row = 9 + arm.rigify_layers[12].set = False + arm.rigify_layers[12].group = 4 + arm.rigify_layers[13].name = "Leg.L (IK)" + arm.rigify_layers[13].row = 10 + arm.rigify_layers[13].set = False + arm.rigify_layers[13].group = 2 + arm.rigify_layers[14].name = "Leg.L (FK)" + arm.rigify_layers[14].row = 11 + arm.rigify_layers[14].set = False + arm.rigify_layers[14].group = 5 + arm.rigify_layers[15].name = "Leg.L (Tweak)" + arm.rigify_layers[15].row = 12 + arm.rigify_layers[15].set = False + arm.rigify_layers[15].group = 4 + arm.rigify_layers[16].name = "Leg.R (IK)" + arm.rigify_layers[16].row = 10 + arm.rigify_layers[16].set = False + arm.rigify_layers[16].group = 2 + arm.rigify_layers[17].name = "Leg.R (FK)" + arm.rigify_layers[17].row = 11 + arm.rigify_layers[17].set = False + arm.rigify_layers[17].group = 5 + arm.rigify_layers[18].name = "Leg.R (Tweak)" + arm.rigify_layers[18].row = 12 + arm.rigify_layers[18].set = False + arm.rigify_layers[18].group = 4 + arm.rigify_layers[19].name = "Tail" + arm.rigify_layers[19].row = 13 + arm.rigify_layers[19].set = False + arm.rigify_layers[19].group = 3 + arm.rigify_layers[20].name = "Tail (Tweaks)" + arm.rigify_layers[20].row = 14 + arm.rigify_layers[20].set = False + arm.rigify_layers[20].group = 4 + arm.rigify_layers[21].name = " " + arm.rigify_layers[21].row = 1 + arm.rigify_layers[21].set = False + arm.rigify_layers[21].group = 0 + arm.rigify_layers[22].name = " " + arm.rigify_layers[22].row = 1 + arm.rigify_layers[22].set = False + arm.rigify_layers[22].group = 0 + arm.rigify_layers[23].name = " " + arm.rigify_layers[23].row = 1 + arm.rigify_layers[23].set = False + arm.rigify_layers[23].group = 0 + arm.rigify_layers[24].name = " " + arm.rigify_layers[24].row = 1 + arm.rigify_layers[24].set = False + arm.rigify_layers[24].group = 0 + arm.rigify_layers[25].name = " " + arm.rigify_layers[25].row = 1 + arm.rigify_layers[25].set = False + arm.rigify_layers[25].group = 0 + arm.rigify_layers[26].name = " " + arm.rigify_layers[26].row = 1 + arm.rigify_layers[26].set = False + arm.rigify_layers[26].group = 0 + arm.rigify_layers[27].name = " " + arm.rigify_layers[27].row = 1 + arm.rigify_layers[27].set = False + arm.rigify_layers[27].group = 0 + arm.rigify_layers[28].name = "Root" + arm.rigify_layers[28].row = 16 + arm.rigify_layers[28].set = False + arm.rigify_layers[28].group = 1 + + bones = {} + + bone = arm.edit_bones.new('tail.004') + bone.head[:] = -0.0000, 0.5531, 0.2488 + bone.tail[:] = -0.0000, 0.4543, 0.2321 + bone.roll = 0.0000 + bone.use_connect = False + bones['tail.004'] = bone.name + bone = arm.edit_bones.new('tail.003') + bone.head[:] = -0.0000, 0.4543, 0.2321 + bone.tail[:] = -0.0000, 0.3513, 0.2284 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['tail.004']] + bones['tail.003'] = bone.name + bone = arm.edit_bones.new('tail.002') + bone.head[:] = -0.0000, 0.3513, 0.2284 + bone.tail[:] = -0.0000, 0.2460, 0.2324 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['tail.003']] + bones['tail.002'] = bone.name + bone = arm.edit_bones.new('tail.001') + bone.head[:] = -0.0000, 0.2460, 0.2324 + bone.tail[:] = 0.0000, 0.1499, 0.2500 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['tail.002']] + bones['tail.001'] = bone.name + bone = arm.edit_bones.new('spine') + bone.head[:] = 0.0000, 0.1499, 0.2500 + bone.tail[:] = 0.0000, 0.0769, 0.2272 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['tail.001']] + bones['spine'] = bone.name + bone = arm.edit_bones.new('spine.001') + bone.head[:] = 0.0000, 0.0769, 0.2272 + bone.tail[:] = 0.0000, 0.0180, 0.2240 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['spine']] + bones['spine.001'] = bone.name + bone = arm.edit_bones.new('pelvis.L') + bone.head[:] = 0.0000, 0.1499, 0.2500 + bone.tail[:] = 0.0391, 0.1124, 0.2699 + bone.roll = 2.3502 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['spine']] + bones['pelvis.L'] = bone.name + bone = arm.edit_bones.new('pelvis.R') + bone.head[:] = 0.0000, 0.1499, 0.2500 + bone.tail[:] = -0.0391, 0.1124, 0.2699 + bone.roll = -2.3502 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['spine']] + bones['pelvis.R'] = bone.name + bone = arm.edit_bones.new('pelvis.C') + bone.head[:] = 0.0000, 0.1499, 0.2500 + bone.tail[:] = 0.0000, 0.1344, 0.1727 + bone.roll = -0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['spine']] + bones['pelvis.C'] = bone.name + bone = arm.edit_bones.new('spine.002') + bone.head[:] = 0.0000, 0.0180, 0.2240 + bone.tail[:] = 0.0000, -0.0513, 0.2271 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['spine.001']] + bones['spine.002'] = bone.name + bone = arm.edit_bones.new('thigh.L') + bone.head[:] = 0.0291, 0.1181, 0.2460 + bone.tail[:] = 0.0293, 0.1107, 0.1682 + bone.roll = 3.1383 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['pelvis.L']] + bones['thigh.L'] = bone.name + bone = arm.edit_bones.new('thigh.R') + bone.head[:] = -0.0291, 0.1181, 0.2460 + bone.tail[:] = -0.0293, 0.1107, 0.1682 + bone.roll = -3.1383 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['pelvis.R']] + bones['thigh.R'] = bone.name + bone = arm.edit_bones.new('spine.003') + bone.head[:] = 0.0000, -0.0513, 0.2271 + bone.tail[:] = 0.0000, -0.1571, 0.2355 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['spine.002']] + bones['spine.003'] = bone.name + bone = arm.edit_bones.new('belly.C') + bone.head[:] = 0.0000, -0.0142, 0.1779 + bone.tail[:] = 0.0000, -0.0142, 0.1333 + bone.roll = 6.2832 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['spine.002']] + bones['belly.C'] = bone.name + bone = arm.edit_bones.new('shin.L') + bone.head[:] = 0.0293, 0.1107, 0.1682 + bone.tail[:] = 0.0293, 0.1684, 0.1073 + bone.roll = 3.1416 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['thigh.L']] + bones['shin.L'] = bone.name + bone = arm.edit_bones.new('shin.R') + bone.head[:] = -0.0293, 0.1107, 0.1682 + bone.tail[:] = -0.0293, 0.1684, 0.1073 + bone.roll = -3.1416 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['thigh.R']] + bones['shin.R'] = bone.name + bone = arm.edit_bones.new('spine.004') + bone.head[:] = 0.0000, -0.1571, 0.2355 + bone.tail[:] = 0.0000, -0.1736, 0.2395 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['spine.003']] + bones['spine.004'] = bone.name + bone = arm.edit_bones.new('Breast.C') + bone.head[:] = 0.0000, -0.1169, 0.1866 + bone.tail[:] = 0.0000, -0.1279, 0.1479 + bone.roll = -6.2832 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['spine.003']] + bones['Breast.C'] = bone.name + bone = arm.edit_bones.new('shoulder.L') + bone.head[:] = 0.0070, -0.0868, 0.2502 + bone.tail[:] = 0.0346, -0.1117, 0.2857 + bone.roll = -1.0756 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['spine.003']] + bones['shoulder.L'] = bone.name + bone = arm.edit_bones.new('shoulder.R') + bone.head[:] = -0.0070, -0.0868, 0.2502 + bone.tail[:] = -0.0346, -0.1117, 0.2857 + bone.roll = 1.0756 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['spine.003']] + bones['shoulder.R'] = bone.name + bone = arm.edit_bones.new('foot.L') + bone.head[:] = 0.0293, 0.1684, 0.1073 + bone.tail[:] = 0.0293, 0.1530, 0.0167 + bone.roll = 3.1416 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['shin.L']] + bones['foot.L'] = bone.name + bone = arm.edit_bones.new('foot.R') + bone.head[:] = -0.0293, 0.1684, 0.1073 + bone.tail[:] = -0.0293, 0.1530, 0.0167 + bone.roll = -3.1416 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['shin.R']] + bones['foot.R'] = bone.name + bone = arm.edit_bones.new('spine.005') + bone.head[:] = 0.0000, -0.1736, 0.2395 + bone.tail[:] = 0.0000, -0.1860, 0.2445 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['spine.004']] + bones['spine.005'] = bone.name + bone = arm.edit_bones.new('upper_arm.L') + bone.head[:] = 0.0313, -0.1149, 0.2257 + bone.tail[:] = 0.0313, -0.0871, 0.1235 + bone.roll = 3.1416 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['shoulder.L']] + bones['upper_arm.L'] = bone.name + bone = arm.edit_bones.new('upper_arm.R') + bone.head[:] = -0.0313, -0.1149, 0.2257 + bone.tail[:] = -0.0313, -0.0871, 0.1235 + bone.roll = -3.1416 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['shoulder.R']] + bones['upper_arm.R'] = bone.name + bone = arm.edit_bones.new('r_toe.L') + bone.head[:] = 0.0293, 0.1530, 0.0167 + bone.tail[:] = 0.0293, 0.1300, 0.0167 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['foot.L']] + bones['r_toe.L'] = bone.name + bone = arm.edit_bones.new('r_toe.R') + bone.head[:] = -0.0293, 0.1530, 0.0167 + bone.tail[:] = -0.0293, 0.1300, 0.0167 + bone.roll = -0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['foot.R']] + bones['r_toe.R'] = bone.name + bone = arm.edit_bones.new('spine.006') + bone.head[:] = 0.0000, -0.1860, 0.2445 + bone.tail[:] = 0.0000, -0.2599, 0.2789 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['spine.005']] + bones['spine.006'] = bone.name + bone = arm.edit_bones.new('forearm.L') + bone.head[:] = 0.0313, -0.0871, 0.1235 + bone.tail[:] = 0.0313, -0.1111, 0.0248 + bone.roll = 3.1416 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['upper_arm.L']] + bones['forearm.L'] = bone.name + bone = arm.edit_bones.new('forearm.R') + bone.head[:] = -0.0313, -0.0871, 0.1235 + bone.tail[:] = -0.0313, -0.1111, 0.0248 + bone.roll = -3.1416 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['upper_arm.R']] + bones['forearm.R'] = bone.name + bone = arm.edit_bones.new('r_palm.001.L') + bone.head[:] = 0.0220, 0.1457, 0.0123 + bone.tail[:] = 0.0215, 0.1401, 0.0123 + bone.roll = 0.0014 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['r_toe.L']] + bones['r_palm.001.L'] = bone.name + bone = arm.edit_bones.new('r_palm.002.L') + bone.head[:] = 0.0297, 0.1458, 0.0123 + bone.tail[:] = 0.0311, 0.1393, 0.0123 + bone.roll = -0.0005 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['r_toe.L']] + bones['r_palm.002.L'] = bone.name + bone = arm.edit_bones.new('r_palm.003.L') + bone.head[:] = 0.0363, 0.1473, 0.0123 + bone.tail[:] = 0.0376, 0.1407, 0.0123 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['r_toe.L']] + bones['r_palm.003.L'] = bone.name + bone = arm.edit_bones.new('r_palm.004.L') + bone.head[:] = 0.0449, 0.1501, 0.0123 + bone.tail[:] = 0.0466, 0.1479, 0.0123 + bone.roll = -0.0004 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['r_toe.L']] + bones['r_palm.004.L'] = bone.name + bone = arm.edit_bones.new('r_palm.001.R') + bone.head[:] = -0.0220, 0.1457, 0.0123 + bone.tail[:] = -0.0215, 0.1401, 0.0123 + bone.roll = -0.0014 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['r_toe.R']] + bones['r_palm.001.R'] = bone.name + bone = arm.edit_bones.new('r_palm.002.R') + bone.head[:] = -0.0297, 0.1458, 0.0123 + bone.tail[:] = -0.0311, 0.1393, 0.0123 + bone.roll = 0.0005 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['r_toe.R']] + bones['r_palm.002.R'] = bone.name + bone = arm.edit_bones.new('r_palm.003.R') + bone.head[:] = -0.0363, 0.1473, 0.0123 + bone.tail[:] = -0.0376, 0.1407, 0.0123 + bone.roll = -0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['r_toe.R']] + bones['r_palm.003.R'] = bone.name + bone = arm.edit_bones.new('r_palm.004.R') + bone.head[:] = -0.0449, 0.1501, 0.0123 + bone.tail[:] = -0.0466, 0.1479, 0.0123 + bone.roll = 0.0004 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['r_toe.R']] + bones['r_palm.004.R'] = bone.name + bone = arm.edit_bones.new('face') + bone.head[:] = 0.0000, -0.1860, 0.2445 + bone.tail[:] = 0.0000, -0.1860, 0.3056 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['spine.006']] + bones['face'] = bone.name + bone = arm.edit_bones.new('hand.L') + bone.head[:] = 0.0313, -0.1111, 0.0248 + bone.tail[:] = 0.0313, -0.1297, 0.0094 + bone.roll = 3.1416 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['forearm.L']] + bones['hand.L'] = bone.name + bone = arm.edit_bones.new('hand.R') + bone.head[:] = -0.0313, -0.1111, 0.0248 + bone.tail[:] = -0.0313, -0.1297, 0.0094 + bone.roll = -3.1416 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['forearm.R']] + bones['hand.R'] = bone.name + bone = arm.edit_bones.new('r_index.001.L') + bone.head[:] = 0.0215, 0.1367, 0.0087 + bone.tail[:] = 0.0217, 0.1325, 0.0070 + bone.roll = -0.3427 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['r_palm.001.L']] + bones['r_index.001.L'] = bone.name + bone = arm.edit_bones.new('r_middle.001.L') + bone.head[:] = 0.0311, 0.1358, 0.0117 + bone.tail[:] = 0.0324, 0.1297, 0.0092 + bone.roll = -1.0029 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['r_palm.002.L']] + bones['r_middle.001.L'] = bone.name + bone = arm.edit_bones.new('r_ring.001.L') + bone.head[:] = 0.0376, 0.1372, 0.0117 + bone.tail[:] = 0.0389, 0.1311, 0.0092 + bone.roll = -1.0029 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['r_palm.003.L']] + bones['r_ring.001.L'] = bone.name + bone = arm.edit_bones.new('r_pinky.001.L') + bone.head[:] = 0.0466, 0.1444, 0.0083 + bone.tail[:] = 0.0476, 0.1412, 0.0074 + bone.roll = -1.7551 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['r_palm.004.L']] + bones['r_pinky.001.L'] = bone.name + bone = arm.edit_bones.new('r_index.001.R') + bone.head[:] = -0.0215, 0.1367, 0.0087 + bone.tail[:] = -0.0217, 0.1325, 0.0070 + bone.roll = 0.3427 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['r_palm.001.R']] + bones['r_index.001.R'] = bone.name + bone = arm.edit_bones.new('r_middle.001.R') + bone.head[:] = -0.0311, 0.1358, 0.0117 + bone.tail[:] = -0.0324, 0.1297, 0.0092 + bone.roll = 1.0029 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['r_palm.002.R']] + bones['r_middle.001.R'] = bone.name + bone = arm.edit_bones.new('r_ring.001.R') + bone.head[:] = -0.0376, 0.1372, 0.0117 + bone.tail[:] = -0.0389, 0.1311, 0.0092 + bone.roll = 1.0029 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['r_palm.003.R']] + bones['r_ring.001.R'] = bone.name + bone = arm.edit_bones.new('r_pinky.001.R') + bone.head[:] = -0.0466, 0.1444, 0.0083 + bone.tail[:] = -0.0476, 0.1412, 0.0074 + bone.roll = 1.7551 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['r_palm.004.R']] + bones['r_pinky.001.R'] = bone.name + bone = arm.edit_bones.new('nose') + bone.head[:] = 0.0000, -0.2709, 0.2463 + bone.tail[:] = 0.0000, -0.2705, 0.2315 + bone.roll = -0.0018 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['face']] + bones['nose'] = bone.name + bone = arm.edit_bones.new('lip.T.L') + bone.head[:] = 0.0000, -0.2762, 0.2076 + bone.tail[:] = 0.0142, -0.2683, 0.2053 + bone.roll = 0.0739 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['face']] + bones['lip.T.L'] = bone.name + bone = arm.edit_bones.new('lip.B.L') + bone.head[:] = 0.0000, -0.2748, 0.2025 + bone.tail[:] = 0.0102, -0.2676, 0.2025 + bone.roll = 0.0154 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['face']] + bones['lip.B.L'] = bone.name + bone = arm.edit_bones.new('jaw') + bone.head[:] = 0.0000, -0.2126, 0.2015 + bone.tail[:] = 0.0000, -0.2524, 0.1977 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['face']] + bones['jaw'] = bone.name + bone = arm.edit_bones.new('ear.L') + bone.head[:] = 0.0361, -0.2279, 0.2662 + bone.tail[:] = 0.0259, -0.2360, 0.2749 + bone.roll = -2.7956 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['face']] + bones['ear.L'] = bone.name + bone = arm.edit_bones.new('ear.R') + bone.head[:] = -0.0361, -0.2279, 0.2662 + bone.tail[:] = -0.0259, -0.2360, 0.2749 + bone.roll = 2.7956 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['face']] + bones['ear.R'] = bone.name + bone = arm.edit_bones.new('lip.T.R') + bone.head[:] = 0.0000, -0.2762, 0.2076 + bone.tail[:] = -0.0142, -0.2683, 0.2053 + bone.roll = -0.0739 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['face']] + bones['lip.T.R'] = bone.name + bone = arm.edit_bones.new('lip.B.R') + bone.head[:] = 0.0000, -0.2748, 0.2025 + bone.tail[:] = -0.0102, -0.2676, 0.2025 + bone.roll = -0.0154 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['face']] + bones['lip.B.R'] = bone.name + bone = arm.edit_bones.new('brow.B.L') + bone.head[:] = 0.0450, -0.2472, 0.2375 + bone.tail[:] = 0.0336, -0.2577, 0.2472 + bone.roll = -0.4810 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['face']] + bones['brow.B.L'] = bone.name + bone = arm.edit_bones.new('lid.T.L') + bone.head[:] = 0.0398, -0.2525, 0.2396 + bone.tail[:] = 0.0327, -0.2600, 0.2432 + bone.roll = -0.4405 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['face']] + bones['lid.T.L'] = bone.name + bone = arm.edit_bones.new('brow.B.R') + bone.head[:] = -0.0450, -0.2472, 0.2375 + bone.tail[:] = -0.0336, -0.2577, 0.2472 + bone.roll = 0.4810 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['face']] + bones['brow.B.R'] = bone.name + bone = arm.edit_bones.new('lid.T.R') + bone.head[:] = -0.0398, -0.2525, 0.2396 + bone.tail[:] = -0.0327, -0.2600, 0.2432 + bone.roll = 0.4405 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['face']] + bones['lid.T.R'] = bone.name + bone = arm.edit_bones.new('forehead.L') + bone.head[:] = 0.0103, -0.2600, 0.2669 + bone.tail[:] = 0.0097, -0.2694, 0.2527 + bone.roll = 1.6514 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['face']] + bones['forehead.L'] = bone.name + bone = arm.edit_bones.new('forehead.R') + bone.head[:] = -0.0103, -0.2600, 0.2669 + bone.tail[:] = -0.0097, -0.2694, 0.2527 + bone.roll = -1.6514 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['face']] + bones['forehead.R'] = bone.name + bone = arm.edit_bones.new('eye.L') + bone.head[:] = 0.0170, -0.2441, 0.2385 + bone.tail[:] = 0.0170, -0.2738, 0.2385 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['face']] + bones['eye.L'] = bone.name + bone = arm.edit_bones.new('eye.R') + bone.head[:] = -0.0170, -0.2441, 0.2385 + bone.tail[:] = -0.0170, -0.2738, 0.2385 + bone.roll = -0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['face']] + bones['eye.R'] = bone.name + bone = arm.edit_bones.new('cheek.T.L') + bone.head[:] = 0.0450, -0.2472, 0.2375 + bone.tail[:] = 0.0308, -0.2584, 0.2187 + bone.roll = 0.3924 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['face']] + bones['cheek.T.L'] = bone.name + bone = arm.edit_bones.new('cheek.T.R') + bone.head[:] = -0.0450, -0.2472, 0.2375 + bone.tail[:] = -0.0308, -0.2584, 0.2187 + bone.roll = -0.3924 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['face']] + bones['cheek.T.R'] = bone.name + bone = arm.edit_bones.new('teeth.T') + bone.head[:] = 0.0000, -0.2724, 0.2129 + bone.tail[:] = 0.0000, -0.2477, 0.2129 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['face']] + bones['teeth.T'] = bone.name + bone = arm.edit_bones.new('teeth.B') + bone.head[:] = 0.0000, -0.2709, 0.2076 + bone.tail[:] = 0.0000, -0.2463, 0.2076 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['face']] + bones['teeth.B'] = bone.name + bone = arm.edit_bones.new('tongue') + bone.head[:] = 0.0000, -0.2693, 0.2091 + bone.tail[:] = 0.0000, -0.2610, 0.2098 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['face']] + bones['tongue'] = bone.name + bone = arm.edit_bones.new('f_toe.L') + bone.head[:] = 0.0313, -0.1297, 0.0094 + bone.tail[:] = 0.0313, -0.1530, 0.0094 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['hand.L']] + bones['f_toe.L'] = bone.name + bone = arm.edit_bones.new('f_toe.R') + bone.head[:] = -0.0313, -0.1297, 0.0094 + bone.tail[:] = -0.0313, -0.1530, 0.0094 + bone.roll = -0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['hand.R']] + bones['f_toe.R'] = bone.name + bone = arm.edit_bones.new('r_index.002.L') + bone.head[:] = 0.0217, 0.1325, 0.0070 + bone.tail[:] = 0.0221, 0.1271, 0.0038 + bone.roll = -0.2465 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['r_index.001.L']] + bones['r_index.002.L'] = bone.name + bone = arm.edit_bones.new('r_middle.002.L') + bone.head[:] = 0.0324, 0.1297, 0.0092 + bone.tail[:] = 0.0343, 0.1210, 0.0039 + bone.roll = -0.7479 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['r_middle.001.L']] + bones['r_middle.002.L'] = bone.name + bone = arm.edit_bones.new('r_ring.002.L') + bone.head[:] = 0.0389, 0.1311, 0.0092 + bone.tail[:] = 0.0407, 0.1229, 0.0042 + bone.roll = -0.7479 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['r_ring.001.L']] + bones['r_ring.002.L'] = bone.name + bone = arm.edit_bones.new('r_pinky.002.L') + bone.head[:] = 0.0476, 0.1412, 0.0074 + bone.tail[:] = 0.0494, 0.1351, 0.0032 + bone.roll = -0.8965 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['r_pinky.001.L']] + bones['r_pinky.002.L'] = bone.name + bone = arm.edit_bones.new('r_index.002.R') + bone.head[:] = -0.0217, 0.1325, 0.0070 + bone.tail[:] = -0.0221, 0.1271, 0.0038 + bone.roll = 0.2465 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['r_index.001.R']] + bones['r_index.002.R'] = bone.name + bone = arm.edit_bones.new('r_middle.002.R') + bone.head[:] = -0.0324, 0.1297, 0.0092 + bone.tail[:] = -0.0343, 0.1210, 0.0039 + bone.roll = 0.7479 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['r_middle.001.R']] + bones['r_middle.002.R'] = bone.name + bone = arm.edit_bones.new('r_ring.002.R') + bone.head[:] = -0.0389, 0.1311, 0.0092 + bone.tail[:] = -0.0407, 0.1229, 0.0042 + bone.roll = 0.7479 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['r_ring.001.R']] + bones['r_ring.002.R'] = bone.name + bone = arm.edit_bones.new('r_pinky.002.R') + bone.head[:] = -0.0476, 0.1412, 0.0074 + bone.tail[:] = -0.0494, 0.1351, 0.0032 + bone.roll = 0.8965 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['r_pinky.001.R']] + bones['r_pinky.002.R'] = bone.name + bone = arm.edit_bones.new('nose.001') + bone.head[:] = 0.0000, -0.2705, 0.2315 + bone.tail[:] = 0.0000, -0.2804, 0.2205 + bone.roll = 0.0253 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['nose']] + bones['nose.001'] = bone.name + bone = arm.edit_bones.new('lip.T.L.001') + bone.head[:] = 0.0142, -0.2683, 0.2053 + bone.tail[:] = 0.0314, -0.2428, 0.2103 + bone.roll = -0.0306 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['lip.T.L']] + bones['lip.T.L.001'] = bone.name + bone = arm.edit_bones.new('lip.B.L.001') + bone.head[:] = 0.0102, -0.2676, 0.2025 + bone.tail[:] = 0.0314, -0.2428, 0.2103 + bone.roll = 0.1360 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['lip.B.L']] + bones['lip.B.L.001'] = bone.name + bone = arm.edit_bones.new('chin') + bone.head[:] = 0.0000, -0.2524, 0.1977 + bone.tail[:] = 0.0000, -0.2681, 0.1948 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['jaw']] + bones['chin'] = bone.name + bone = arm.edit_bones.new('ear.L.001') + bone.head[:] = 0.0259, -0.2360, 0.2749 + bone.tail[:] = 0.0367, -0.2346, 0.2792 + bone.roll = 1.1038 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['ear.L']] + bones['ear.L.001'] = bone.name + bone = arm.edit_bones.new('ear.R.001') + bone.head[:] = -0.0259, -0.2360, 0.2749 + bone.tail[:] = -0.0367, -0.2346, 0.2792 + bone.roll = -1.1038 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['ear.R']] + bones['ear.R.001'] = bone.name + bone = arm.edit_bones.new('lip.T.R.001') + bone.head[:] = -0.0142, -0.2683, 0.2053 + bone.tail[:] = -0.0314, -0.2428, 0.2103 + bone.roll = 0.0306 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['lip.T.R']] + bones['lip.T.R.001'] = bone.name + bone = arm.edit_bones.new('lip.B.R.001') + bone.head[:] = -0.0102, -0.2676, 0.2025 + bone.tail[:] = -0.0314, -0.2428, 0.2103 + bone.roll = -0.1360 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['lip.B.R']] + bones['lip.B.R.001'] = bone.name + bone = arm.edit_bones.new('brow.B.L.001') + bone.head[:] = 0.0336, -0.2577, 0.2472 + bone.tail[:] = 0.0242, -0.2642, 0.2478 + bone.roll = -0.0715 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['brow.B.L']] + bones['brow.B.L.001'] = bone.name + bone = arm.edit_bones.new('lid.T.L.001') + bone.head[:] = 0.0327, -0.2600, 0.2432 + bone.tail[:] = 0.0236, -0.2656, 0.2440 + bone.roll = 0.1058 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['lid.T.L']] + bones['lid.T.L.001'] = bone.name + bone = arm.edit_bones.new('brow.B.R.001') + bone.head[:] = -0.0336, -0.2577, 0.2472 + bone.tail[:] = -0.0242, -0.2642, 0.2478 + bone.roll = 0.0715 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['brow.B.R']] + bones['brow.B.R.001'] = bone.name + bone = arm.edit_bones.new('lid.T.R.001') + bone.head[:] = -0.0327, -0.2600, 0.2432 + bone.tail[:] = -0.0236, -0.2656, 0.2440 + bone.roll = -0.1058 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['lid.T.R']] + bones['lid.T.R.001'] = bone.name + bone = arm.edit_bones.new('forehead.L.001') + bone.head[:] = 0.0287, -0.2477, 0.2649 + bone.tail[:] = 0.0241, -0.2601, 0.2567 + bone.roll = 2.1575 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['forehead.L']] + bones['forehead.L.001'] = bone.name + bone = arm.edit_bones.new('forehead.R.001') + bone.head[:] = -0.0287, -0.2477, 0.2649 + bone.tail[:] = -0.0241, -0.2601, 0.2567 + bone.roll = -2.1575 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['forehead.R']] + bones['forehead.R.001'] = bone.name + bone = arm.edit_bones.new('cheek.T.L.001') + bone.head[:] = 0.0308, -0.2584, 0.2187 + bone.tail[:] = 0.0121, -0.2695, 0.2220 + bone.roll = -0.5048 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['cheek.T.L']] + bones['cheek.T.L.001'] = bone.name + bone = arm.edit_bones.new('cheek.T.R.001') + bone.head[:] = -0.0308, -0.2584, 0.2187 + bone.tail[:] = -0.0121, -0.2695, 0.2220 + bone.roll = 0.5048 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['cheek.T.R']] + bones['cheek.T.R.001'] = bone.name + bone = arm.edit_bones.new('tongue.001') + bone.head[:] = 0.0000, -0.2610, 0.2098 + bone.tail[:] = 0.0000, -0.2461, 0.2100 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['tongue']] + bones['tongue.001'] = bone.name + bone = arm.edit_bones.new('f_palm.004.L') + bone.head[:] = 0.0393, -0.1278, 0.0100 + bone.tail[:] = 0.0406, -0.1304, 0.0100 + bone.roll = -0.0006 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['f_toe.L']] + bones['f_palm.004.L'] = bone.name + bone = arm.edit_bones.new('f_palm.001.L') + bone.head[:] = 0.0216, -0.1278, 0.0100 + bone.tail[:] = 0.0199, -0.1331, 0.0100 + bone.roll = 0.0004 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['f_toe.L']] + bones['f_palm.001.L'] = bone.name + bone = arm.edit_bones.new('f_palm.002.L') + bone.head[:] = 0.0273, -0.1278, 0.0100 + bone.tail[:] = 0.0273, -0.1345, 0.0100 + bone.roll = 3.1416 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['f_toe.L']] + bones['f_palm.002.L'] = bone.name + bone = arm.edit_bones.new('f_palm.003.L') + bone.head[:] = 0.0341, -0.1278, 0.0100 + bone.tail[:] = 0.0340, -0.1345, 0.0100 + bone.roll = 0.0101 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['f_toe.L']] + bones['f_palm.003.L'] = bone.name + bone = arm.edit_bones.new('f_palm.004.R') + bone.head[:] = -0.0393, -0.1278, 0.0100 + bone.tail[:] = -0.0406, -0.1304, 0.0100 + bone.roll = 0.0006 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['f_toe.R']] + bones['f_palm.004.R'] = bone.name + bone = arm.edit_bones.new('f_palm.001.R') + bone.head[:] = -0.0216, -0.1278, 0.0100 + bone.tail[:] = -0.0199, -0.1331, 0.0100 + bone.roll = -0.0004 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['f_toe.R']] + bones['f_palm.001.R'] = bone.name + bone = arm.edit_bones.new('f_palm.002.R') + bone.head[:] = -0.0273, -0.1278, 0.0100 + bone.tail[:] = -0.0273, -0.1345, 0.0100 + bone.roll = -3.1416 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['f_toe.R']] + bones['f_palm.002.R'] = bone.name + bone = arm.edit_bones.new('f_palm.003.R') + bone.head[:] = -0.0341, -0.1278, 0.0100 + bone.tail[:] = -0.0340, -0.1345, 0.0100 + bone.roll = -0.0101 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['f_toe.R']] + bones['f_palm.003.R'] = bone.name + bone = arm.edit_bones.new('nose.002') + bone.head[:] = 0.0000, -0.2804, 0.2205 + bone.tail[:] = 0.0000, -0.2787, 0.2155 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['nose.001']] + bones['nose.002'] = bone.name + bone = arm.edit_bones.new('chin.001') + bone.head[:] = 0.0000, -0.2681, 0.1948 + bone.tail[:] = 0.0000, -0.2749, 0.2015 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['chin']] + bones['chin.001'] = bone.name + bone = arm.edit_bones.new('ear.L.002') + bone.head[:] = 0.0367, -0.2346, 0.2792 + bone.tail[:] = 0.0513, -0.2371, 0.2879 + bone.roll = 1.6702 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['ear.L.001']] + bones['ear.L.002'] = bone.name + bone = arm.edit_bones.new('ear.R.002') + bone.head[:] = -0.0367, -0.2346, 0.2792 + bone.tail[:] = -0.0513, -0.2371, 0.2879 + bone.roll = -1.6702 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['ear.R.001']] + bones['ear.R.002'] = bone.name + bone = arm.edit_bones.new('brow.B.L.002') + bone.head[:] = 0.0242, -0.2642, 0.2478 + bone.tail[:] = 0.0131, -0.2694, 0.2432 + bone.roll = -0.1515 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['brow.B.L.001']] + bones['brow.B.L.002'] = bone.name + bone = arm.edit_bones.new('lid.T.L.002') + bone.head[:] = 0.0236, -0.2656, 0.2440 + bone.tail[:] = 0.0137, -0.2665, 0.2401 + bone.roll = -0.1882 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['lid.T.L.001']] + bones['lid.T.L.002'] = bone.name + bone = arm.edit_bones.new('brow.B.R.002') + bone.head[:] = -0.0242, -0.2642, 0.2478 + bone.tail[:] = -0.0131, -0.2694, 0.2432 + bone.roll = 0.1515 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['brow.B.R.001']] + bones['brow.B.R.002'] = bone.name + bone = arm.edit_bones.new('lid.T.R.002') + bone.head[:] = -0.0236, -0.2656, 0.2440 + bone.tail[:] = -0.0137, -0.2665, 0.2401 + bone.roll = 0.1882 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['lid.T.R.001']] + bones['lid.T.R.002'] = bone.name + bone = arm.edit_bones.new('forehead.L.002') + bone.head[:] = 0.0405, -0.2354, 0.2607 + bone.tail[:] = 0.0402, -0.2481, 0.2487 + bone.roll = 0.5185 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['forehead.L.001']] + bones['forehead.L.002'] = bone.name + bone = arm.edit_bones.new('forehead.R.002') + bone.head[:] = -0.0405, -0.2354, 0.2607 + bone.tail[:] = -0.0402, -0.2481, 0.2487 + bone.roll = -0.5185 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['forehead.R.001']] + bones['forehead.R.002'] = bone.name + bone = arm.edit_bones.new('nose.L') + bone.head[:] = 0.0121, -0.2695, 0.2220 + bone.tail[:] = 0.0062, -0.2742, 0.2210 + bone.roll = 2.5249 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['cheek.T.L.001']] + bones['nose.L'] = bone.name + bone = arm.edit_bones.new('nose.R') + bone.head[:] = -0.0121, -0.2695, 0.2220 + bone.tail[:] = -0.0062, -0.2742, 0.2210 + bone.roll = -2.5249 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['cheek.T.R.001']] + bones['nose.R'] = bone.name + bone = arm.edit_bones.new('tongue.002') + bone.head[:] = 0.0000, -0.2461, 0.2100 + bone.tail[:] = 0.0000, -0.2309, 0.2083 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['tongue.001']] + bones['tongue.002'] = bone.name + bone = arm.edit_bones.new('f_pinky.001.L') + bone.head[:] = 0.0406, -0.1304, 0.0074 + bone.tail[:] = 0.0408, -0.1337, 0.0065 + bone.roll = -0.6234 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['f_palm.004.L']] + bones['f_pinky.001.L'] = bone.name + bone = arm.edit_bones.new('f_index.001.L') + bone.head[:] = 0.0199, -0.1331, 0.0077 + bone.tail[:] = 0.0193, -0.1372, 0.0060 + bone.roll = 0.7154 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['f_palm.001.L']] + bones['f_index.001.L'] = bone.name + bone = arm.edit_bones.new('f_middle.001.L') + bone.head[:] = 0.0273, -0.1345, 0.0107 + bone.tail[:] = 0.0273, -0.1407, 0.0082 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['f_palm.002.L']] + bones['f_middle.001.L'] = bone.name + bone = arm.edit_bones.new('f_ring.001.L') + bone.head[:] = 0.0340, -0.1345, 0.0107 + bone.tail[:] = 0.0340, -0.1407, 0.0082 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['f_palm.003.L']] + bones['f_ring.001.L'] = bone.name + bone = arm.edit_bones.new('f_pinky.001.R') + bone.head[:] = -0.0406, -0.1304, 0.0074 + bone.tail[:] = -0.0408, -0.1337, 0.0065 + bone.roll = 0.6234 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['f_palm.004.R']] + bones['f_pinky.001.R'] = bone.name + bone = arm.edit_bones.new('f_index.001.R') + bone.head[:] = -0.0199, -0.1331, 0.0077 + bone.tail[:] = -0.0193, -0.1372, 0.0060 + bone.roll = -0.7154 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['f_palm.001.R']] + bones['f_index.001.R'] = bone.name + bone = arm.edit_bones.new('f_middle.001.R') + bone.head[:] = -0.0273, -0.1345, 0.0107 + bone.tail[:] = -0.0273, -0.1407, 0.0082 + bone.roll = -0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['f_palm.002.R']] + bones['f_middle.001.R'] = bone.name + bone = arm.edit_bones.new('f_ring.001.R') + bone.head[:] = -0.0340, -0.1345, 0.0107 + bone.tail[:] = -0.0340, -0.1407, 0.0082 + bone.roll = -0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['f_palm.003.R']] + bones['f_ring.001.R'] = bone.name + bone = arm.edit_bones.new('nose.003') + bone.head[:] = 0.0000, -0.2787, 0.2155 + bone.tail[:] = 0.0000, -0.2788, 0.2123 + bone.roll = -0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['nose.002']] + bones['nose.003'] = bone.name + bone = arm.edit_bones.new('ear.L.003') + bone.head[:] = 0.0513, -0.2371, 0.2879 + bone.tail[:] = 0.0498, -0.2277, 0.2690 + bone.roll = -2.2767 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['ear.L.002']] + bones['ear.L.003'] = bone.name + bone = arm.edit_bones.new('ear.R.003') + bone.head[:] = -0.0513, -0.2371, 0.2879 + bone.tail[:] = -0.0498, -0.2277, 0.2690 + bone.roll = 2.2767 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['ear.R.002']] + bones['ear.R.003'] = bone.name + bone = arm.edit_bones.new('brow.B.L.003') + bone.head[:] = 0.0131, -0.2694, 0.2432 + bone.tail[:] = 0.0086, -0.2691, 0.2358 + bone.roll = -0.2157 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['brow.B.L.002']] + bones['brow.B.L.003'] = bone.name + bone = arm.edit_bones.new('lid.T.L.003') + bone.head[:] = 0.0137, -0.2665, 0.2401 + bone.tail[:] = 0.0097, -0.2657, 0.2291 + bone.roll = -0.4253 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['lid.T.L.002']] + bones['lid.T.L.003'] = bone.name + bone = arm.edit_bones.new('brow.B.R.003') + bone.head[:] = -0.0131, -0.2694, 0.2432 + bone.tail[:] = -0.0086, -0.2691, 0.2358 + bone.roll = 0.2157 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['brow.B.R.002']] + bones['brow.B.R.003'] = bone.name + bone = arm.edit_bones.new('lid.T.R.003') + bone.head[:] = -0.0137, -0.2665, 0.2401 + bone.tail[:] = -0.0097, -0.2657, 0.2291 + bone.roll = 0.4253 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['lid.T.R.002']] + bones['lid.T.R.003'] = bone.name + bone = arm.edit_bones.new('temple.L') + bone.head[:] = 0.0367, -0.2123, 0.2525 + bone.tail[:] = 0.0380, -0.2135, 0.2277 + bone.roll = -0.0789 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['forehead.L.002']] + bones['temple.L'] = bone.name + bone = arm.edit_bones.new('temple.R') + bone.head[:] = -0.0367, -0.2123, 0.2525 + bone.tail[:] = -0.0380, -0.2135, 0.2277 + bone.roll = 0.0789 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['forehead.R.002']] + bones['temple.R'] = bone.name + bone = arm.edit_bones.new('nose.L.001') + bone.head[:] = 0.0062, -0.2742, 0.2210 + bone.tail[:] = 0.0000, -0.2804, 0.2205 + bone.roll = 0.1646 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['nose.L']] + bones['nose.L.001'] = bone.name + bone = arm.edit_bones.new('nose.R.001') + bone.head[:] = -0.0062, -0.2742, 0.2210 + bone.tail[:] = 0.0000, -0.2804, 0.2205 + bone.roll = -0.1646 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['nose.R']] + bones['nose.R.001'] = bone.name + bone = arm.edit_bones.new('f_pinky.002.L') + bone.head[:] = 0.0408, -0.1337, 0.0065 + bone.tail[:] = 0.0413, -0.1400, 0.0023 + bone.roll = -0.2560 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['f_pinky.001.L']] + bones['f_pinky.002.L'] = bone.name + bone = arm.edit_bones.new('f_index.002.L') + bone.head[:] = 0.0193, -0.1372, 0.0060 + bone.tail[:] = 0.0186, -0.1427, 0.0028 + bone.roll = 0.5229 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['f_index.001.L']] + bones['f_index.002.L'] = bone.name + bone = arm.edit_bones.new('f_middle.002.L') + bone.head[:] = 0.0273, -0.1407, 0.0082 + bone.tail[:] = 0.0273, -0.1496, 0.0030 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['f_middle.001.L']] + bones['f_middle.002.L'] = bone.name + bone = arm.edit_bones.new('f_ring.002.L') + bone.head[:] = 0.0340, -0.1407, 0.0082 + bone.tail[:] = 0.0340, -0.1491, 0.0033 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['f_ring.001.L']] + bones['f_ring.002.L'] = bone.name + bone = arm.edit_bones.new('f_pinky.002.R') + bone.head[:] = -0.0408, -0.1337, 0.0065 + bone.tail[:] = -0.0413, -0.1400, 0.0023 + bone.roll = 0.2560 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['f_pinky.001.R']] + bones['f_pinky.002.R'] = bone.name + bone = arm.edit_bones.new('f_index.002.R') + bone.head[:] = -0.0193, -0.1372, 0.0060 + bone.tail[:] = -0.0186, -0.1427, 0.0028 + bone.roll = -0.5229 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['f_index.001.R']] + bones['f_index.002.R'] = bone.name + bone = arm.edit_bones.new('f_middle.002.R') + bone.head[:] = -0.0273, -0.1407, 0.0082 + bone.tail[:] = -0.0273, -0.1496, 0.0030 + bone.roll = -0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['f_middle.001.R']] + bones['f_middle.002.R'] = bone.name + bone = arm.edit_bones.new('f_ring.002.R') + bone.head[:] = -0.0340, -0.1407, 0.0082 + bone.tail[:] = -0.0340, -0.1491, 0.0033 + bone.roll = -0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['f_ring.001.R']] + bones['f_ring.002.R'] = bone.name + bone = arm.edit_bones.new('nose.004') + bone.head[:] = 0.0000, -0.2788, 0.2123 + bone.tail[:] = 0.0000, -0.2785, 0.2091 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['nose.003']] + bones['nose.004'] = bone.name + bone = arm.edit_bones.new('ear.L.004') + bone.head[:] = 0.0498, -0.2277, 0.2690 + bone.tail[:] = 0.0361, -0.2279, 0.2662 + bone.roll = -3.8181 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['ear.L.003']] + bones['ear.L.004'] = bone.name + bone = arm.edit_bones.new('ear.R.004') + bone.head[:] = -0.0498, -0.2277, 0.2690 + bone.tail[:] = -0.0361, -0.2279, 0.2662 + bone.roll = 3.8181 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['ear.R.003']] + bones['ear.R.004'] = bone.name + bone = arm.edit_bones.new('lid.B.L') + bone.head[:] = 0.0097, -0.2657, 0.2291 + bone.tail[:] = 0.0150, -0.2661, 0.2277 + bone.roll = 0.0693 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['lid.T.L.003']] + bones['lid.B.L'] = bone.name + bone = arm.edit_bones.new('lid.B.R') + bone.head[:] = -0.0097, -0.2657, 0.2291 + bone.tail[:] = -0.0150, -0.2661, 0.2277 + bone.roll = -0.0693 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['lid.T.R.003']] + bones['lid.B.R'] = bone.name + bone = arm.edit_bones.new('jaw.L') + bone.head[:] = 0.0380, -0.2135, 0.2277 + bone.tail[:] = 0.0284, -0.2162, 0.2076 + bone.roll = 0.1964 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['temple.L']] + bones['jaw.L'] = bone.name + bone = arm.edit_bones.new('jaw.R') + bone.head[:] = -0.0380, -0.2135, 0.2277 + bone.tail[:] = -0.0284, -0.2162, 0.2076 + bone.roll = -0.1964 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['temple.R']] + bones['jaw.R'] = bone.name + bone = arm.edit_bones.new('lid.B.L.001') + bone.head[:] = 0.0150, -0.2661, 0.2277 + bone.tail[:] = 0.0221, -0.2652, 0.2262 + bone.roll = 0.1759 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['lid.B.L']] + bones['lid.B.L.001'] = bone.name + bone = arm.edit_bones.new('lid.B.R.001') + bone.head[:] = -0.0150, -0.2661, 0.2277 + bone.tail[:] = -0.0221, -0.2652, 0.2262 + bone.roll = -0.1759 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['lid.B.R']] + bones['lid.B.R.001'] = bone.name + bone = arm.edit_bones.new('jaw.L.001') + bone.head[:] = 0.0284, -0.2162, 0.2076 + bone.tail[:] = 0.0235, -0.2371, 0.2014 + bone.roll = -0.0005 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['jaw.L']] + bones['jaw.L.001'] = bone.name + bone = arm.edit_bones.new('jaw.R.001') + bone.head[:] = -0.0284, -0.2162, 0.2076 + bone.tail[:] = -0.0235, -0.2371, 0.2014 + bone.roll = 0.0005 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['jaw.R']] + bones['jaw.R.001'] = bone.name + bone = arm.edit_bones.new('lid.B.L.002') + bone.head[:] = 0.0221, -0.2652, 0.2262 + bone.tail[:] = 0.0333, -0.2602, 0.2291 + bone.roll = 0.0161 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['lid.B.L.001']] + bones['lid.B.L.002'] = bone.name + bone = arm.edit_bones.new('lid.B.R.002') + bone.head[:] = -0.0221, -0.2652, 0.2262 + bone.tail[:] = -0.0333, -0.2602, 0.2291 + bone.roll = -0.0161 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['lid.B.R.001']] + bones['lid.B.R.002'] = bone.name + bone = arm.edit_bones.new('chin.L') + bone.head[:] = 0.0235, -0.2371, 0.2014 + bone.tail[:] = 0.0287, -0.2395, 0.2103 + bone.roll = 0.4176 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['jaw.L.001']] + bones['chin.L'] = bone.name + bone = arm.edit_bones.new('chin.R') + bone.head[:] = -0.0235, -0.2371, 0.2014 + bone.tail[:] = -0.0287, -0.2395, 0.2103 + bone.roll = -0.4176 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['jaw.R.001']] + bones['chin.R'] = bone.name + bone = arm.edit_bones.new('lid.B.L.003') + bone.head[:] = 0.0333, -0.2602, 0.2291 + bone.tail[:] = 0.0398, -0.2525, 0.2396 + bone.roll = -0.0675 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['lid.B.L.002']] + bones['lid.B.L.003'] = bone.name + bone = arm.edit_bones.new('lid.B.R.003') + bone.head[:] = -0.0333, -0.2602, 0.2291 + bone.tail[:] = -0.0398, -0.2525, 0.2396 + bone.roll = 0.0675 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['lid.B.R.002']] + bones['lid.B.R.003'] = bone.name + bone = arm.edit_bones.new('cheek.B.L') + bone.head[:] = 0.0287, -0.2395, 0.2103 + bone.tail[:] = 0.0448, -0.2396, 0.2234 + bone.roll = -0.3125 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['chin.L']] + bones['cheek.B.L'] = bone.name + bone = arm.edit_bones.new('cheek.B.R') + bone.head[:] = -0.0287, -0.2395, 0.2103 + bone.tail[:] = -0.0448, -0.2396, 0.2234 + bone.roll = 0.3125 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['chin.R']] + bones['cheek.B.R'] = bone.name + bone = arm.edit_bones.new('cheek.B.L.001') + bone.head[:] = 0.0448, -0.2396, 0.2234 + bone.tail[:] = 0.0478, -0.2312, 0.2379 + bone.roll = -0.0215 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['cheek.B.L']] + bones['cheek.B.L.001'] = bone.name + bone = arm.edit_bones.new('cheek.B.R.001') + bone.head[:] = -0.0448, -0.2396, 0.2234 + bone.tail[:] = -0.0478, -0.2312, 0.2379 + bone.roll = 0.0215 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['cheek.B.R']] + bones['cheek.B.R.001'] = bone.name + bone = arm.edit_bones.new('brow.T.L') + bone.head[:] = 0.0478, -0.2312, 0.2379 + bone.tail[:] = 0.0402, -0.2481, 0.2487 + bone.roll = -0.6301 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['cheek.B.L.001']] + bones['brow.T.L'] = bone.name + bone = arm.edit_bones.new('brow.T.R') + bone.head[:] = -0.0478, -0.2312, 0.2379 + bone.tail[:] = -0.0402, -0.2481, 0.2487 + bone.roll = 0.6301 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['cheek.B.R.001']] + bones['brow.T.R'] = bone.name + bone = arm.edit_bones.new('brow.T.L.001') + bone.head[:] = 0.0402, -0.2481, 0.2487 + bone.tail[:] = 0.0241, -0.2601, 0.2567 + bone.roll = 0.3622 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['brow.T.L']] + bones['brow.T.L.001'] = bone.name + bone = arm.edit_bones.new('brow.T.R.001') + bone.head[:] = -0.0402, -0.2481, 0.2487 + bone.tail[:] = -0.0241, -0.2601, 0.2567 + bone.roll = -0.3622 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['brow.T.R']] + bones['brow.T.R.001'] = bone.name + bone = arm.edit_bones.new('brow.T.L.002') + bone.head[:] = 0.0241, -0.2601, 0.2567 + bone.tail[:] = 0.0097, -0.2694, 0.2527 + bone.roll = 0.0684 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['brow.T.L.001']] + bones['brow.T.L.002'] = bone.name + bone = arm.edit_bones.new('brow.T.R.002') + bone.head[:] = -0.0241, -0.2601, 0.2567 + bone.tail[:] = -0.0097, -0.2694, 0.2527 + bone.roll = -0.0684 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['brow.T.R.001']] + bones['brow.T.R.002'] = bone.name + bone = arm.edit_bones.new('brow.T.L.003') + bone.head[:] = 0.0097, -0.2694, 0.2527 + bone.tail[:] = 0.0000, -0.2709, 0.2463 + bone.roll = 0.0020 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['brow.T.L.002']] + bones['brow.T.L.003'] = bone.name + bone = arm.edit_bones.new('brow.T.R.003') + bone.head[:] = -0.0097, -0.2694, 0.2527 + bone.tail[:] = 0.0000, -0.2709, 0.2463 + bone.roll = -0.0020 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['brow.T.R.002']] + bones['brow.T.R.003'] = bone.name + + bpy.ops.object.mode_set(mode='OBJECT') + pbone = obj.pose.bones[bones['tail.004']] + pbone.rigify_type = 'spines.super_spine' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.use_tail = True + except AttributeError: + pass + try: + pbone.rigify_parameters.pivot_pos = 6 + except AttributeError: + pass + try: + pbone.rigify_parameters.neck_pos = 9 + except AttributeError: + pass + try: + pbone.rigify_parameters.tail_pos = 4 + except AttributeError: + pass + try: + pbone.rigify_parameters.copy_rotation_axes = [True, True, True] + except AttributeError: + pass + pbone = obj.pose.bones[bones['tail.003']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['tail.002']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['tail.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['spine']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.neck_pos = 5 + except AttributeError: + pass + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['spine.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['pelvis.L']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.make_control = False + except AttributeError: + pass + pbone = obj.pose.bones[bones['pelvis.R']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.make_control = False + except AttributeError: + pass + pbone = obj.pose.bones[bones['pelvis.C']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.make_widget = False + except AttributeError: + pass + try: + pbone.rigify_parameters.make_control = False + except AttributeError: + pass + pbone = obj.pose.bones[bones['spine.002']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['thigh.L']] + pbone.rigify_type = 'limbs.super_limb' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.limb_type = "paw" + except AttributeError: + pass + try: + pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + try: + pbone.rigify_parameters.segments = 2 + except AttributeError: + pass + pbone = obj.pose.bones[bones['thigh.R']] + pbone.rigify_type = 'limbs.super_limb' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.limb_type = "paw" + except AttributeError: + pass + try: + pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['spine.003']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['belly.C']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['shin.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['shin.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['spine.004']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['Breast.C']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['shoulder.L']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'YXZ' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.make_control = True + except AttributeError: + pass + try: + pbone.rigify_parameters.make_widget = False + except AttributeError: + pass + pbone = obj.pose.bones[bones['shoulder.R']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'YXZ' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.make_control = True + except AttributeError: + pass + try: + pbone.rigify_parameters.make_widget = False + except AttributeError: + pass + pbone = obj.pose.bones[bones['foot.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['foot.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['spine.005']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['upper_arm.L']] + pbone.rigify_type = 'limbs.super_limb' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.limb_type = "paw" + except AttributeError: + pass + try: + pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['upper_arm.R']] + pbone.rigify_type = 'limbs.super_limb' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + try: + pbone.rigify_parameters.limb_type = "paw" + except AttributeError: + pass + pbone = obj.pose.bones[bones['r_toe.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['r_toe.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['spine.006']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['forearm.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['forearm.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['r_palm.001.L']] + pbone.rigify_type = 'limbs.super_palm' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['r_palm.002.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['r_palm.003.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['r_palm.004.L']] + pbone.rigify_type = 'limbs.super_palm' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['r_palm.001.R']] + pbone.rigify_type = 'limbs.super_palm' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['r_palm.002.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['r_palm.003.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['r_palm.004.R']] + pbone.rigify_type = 'limbs.super_palm' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['face']] + pbone.rigify_type = 'faces.super_face' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.secondary_layers = [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['hand.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['hand.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['r_index.001.L']] + pbone.rigify_type = 'limbs.simple_tentacle' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['r_middle.001.L']] + pbone.rigify_type = 'limbs.simple_tentacle' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['r_ring.001.L']] + pbone.rigify_type = 'limbs.simple_tentacle' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['r_pinky.001.L']] + pbone.rigify_type = 'limbs.simple_tentacle' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['r_index.001.R']] + pbone.rigify_type = 'limbs.simple_tentacle' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['r_middle.001.R']] + pbone.rigify_type = 'limbs.simple_tentacle' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['r_ring.001.R']] + pbone.rigify_type = 'limbs.simple_tentacle' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['r_pinky.001.R']] + pbone.rigify_type = 'limbs.simple_tentacle' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['nose']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lip.T.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lip.B.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['jaw']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['ear.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['ear.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lip.T.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lip.B.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['brow.B.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lid.T.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['brow.B.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lid.T.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['forehead.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['forehead.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['eye.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['eye.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['cheek.T.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['cheek.T.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['teeth.T']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['teeth.B']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['tongue']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['f_toe.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['f_toe.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['r_index.002.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['r_middle.002.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['r_ring.002.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['r_pinky.002.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['r_index.002.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['r_middle.002.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['r_ring.002.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['r_pinky.002.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['nose.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lip.T.L.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lip.B.L.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['chin']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['ear.L.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['ear.R.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lip.T.R.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lip.B.R.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['brow.B.L.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lid.T.L.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['brow.B.R.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lid.T.R.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['forehead.L.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['forehead.R.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['cheek.T.L.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['cheek.T.R.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['tongue.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['f_palm.004.L']] + pbone.rigify_type = 'limbs.super_palm' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['f_palm.001.L']] + pbone.rigify_type = 'limbs.super_palm' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['f_palm.002.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['f_palm.003.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['f_palm.004.R']] + pbone.rigify_type = 'limbs.super_palm' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['f_palm.001.R']] + pbone.rigify_type = 'limbs.super_palm' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['f_palm.002.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['f_palm.003.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['nose.002']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['chin.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['ear.L.002']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['ear.R.002']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['brow.B.L.002']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lid.T.L.002']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['brow.B.R.002']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lid.T.R.002']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['forehead.L.002']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['forehead.R.002']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['nose.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['nose.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['tongue.002']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['f_pinky.001.L']] + pbone.rigify_type = 'limbs.simple_tentacle' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['f_index.001.L']] + pbone.rigify_type = 'limbs.simple_tentacle' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['f_middle.001.L']] + pbone.rigify_type = 'limbs.simple_tentacle' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['f_ring.001.L']] + pbone.rigify_type = 'limbs.simple_tentacle' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['f_pinky.001.R']] + pbone.rigify_type = 'limbs.simple_tentacle' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['f_index.001.R']] + pbone.rigify_type = 'limbs.simple_tentacle' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['f_middle.001.R']] + pbone.rigify_type = 'limbs.simple_tentacle' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['f_ring.001.R']] + pbone.rigify_type = 'limbs.simple_tentacle' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['nose.003']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['ear.L.003']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['ear.R.003']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['brow.B.L.003']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lid.T.L.003']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['brow.B.R.003']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lid.T.R.003']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['temple.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['temple.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['nose.L.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['nose.R.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['f_pinky.002.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['f_index.002.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['f_middle.002.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['f_ring.002.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['f_pinky.002.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['f_index.002.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['f_middle.002.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['f_ring.002.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['nose.004']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['ear.L.004']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['ear.R.004']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lid.B.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lid.B.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['jaw.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['jaw.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lid.B.L.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lid.B.R.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['jaw.L.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['jaw.R.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lid.B.L.002']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lid.B.R.002']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['chin.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['chin.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lid.B.L.003']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['lid.B.R.003']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['cheek.B.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['cheek.B.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['cheek.B.L.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['cheek.B.R.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['brow.T.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['brow.T.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['brow.T.L.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['brow.T.R.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['brow.T.L.002']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['brow.T.R.002']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['brow.T.L.003']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['brow.T.R.003']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + + bpy.ops.object.mode_set(mode='EDIT') + for bone in arm.edit_bones: + bone.select = False + bone.select_head = False + bone.select_tail = False + for b in bones: + bone = arm.edit_bones[bones[b]] + bone.select = True + bone.select_head = True + bone.select_tail = True + arm.edit_bones.active = bone + + arm.layers = [(x in [0, 3, 5, 7, 10, 13, 16, 19]) for x in range(32)] + +if __name__ == "__main__": + create(bpy.context.active_object)
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