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Diffstat (limited to 'rigify/metarigs/Animals/horse.py')
-rw-r--r--rigify/metarigs/Animals/horse.py192
1 files changed, 101 insertions, 91 deletions
diff --git a/rigify/metarigs/Animals/horse.py b/rigify/metarigs/Animals/horse.py
index 358a9ceb..6c94a19d 100644
--- a/rigify/metarigs/Animals/horse.py
+++ b/rigify/metarigs/Animals/horse.py
@@ -163,60 +163,38 @@ def create(obj):
arm.rigify_layers[28].selset = False
arm.rigify_layers[28].group = 1
-
bones = {}
- bone = arm.edit_bones.new('spine')
- bone.head[:] = -0.0000, 1.7610, 1.1153
- bone.tail[:] = -0.0000, 1.5754, 1.1088
- bone.roll = -0.0000
- bone.use_connect = False
- bones['spine'] = bone.name
- bone = arm.edit_bones.new('spine.001')
- bone.head[:] = -0.0000, 1.5754, 1.1088
- bone.tail[:] = -0.0000, 1.3779, 1.1589
- bone.roll = -0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['spine']]
- bones['spine.001'] = bone.name
- bone = arm.edit_bones.new('spine.002')
- bone.head[:] = -0.0000, 1.3779, 1.1589
- bone.tail[:] = -0.0000, 1.1423, 1.3128
- bone.roll = -0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['spine.001']]
- bones['spine.002'] = bone.name
- bone = arm.edit_bones.new('spine.003')
- bone.head[:] = -0.0000, 1.1423, 1.3128
- bone.tail[:] = -0.0000, 1.0291, 1.4191
- bone.roll = -0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['spine.002']]
- bones['spine.003'] = bone.name
- bone = arm.edit_bones.new('spine.004')
- bone.head[:] = -0.0000, 1.0291, 1.4191
- bone.tail[:] = -0.0000, 0.9228, 1.4526
- bone.roll = -0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['spine.003']]
- bones['spine.004'] = bone.name
bone = arm.edit_bones.new('spine.005')
bone.head[:] = -0.0000, 0.9228, 1.4526
bone.tail[:] = -0.0000, 0.6989, 1.4910
bone.roll = -0.0000
- bone.use_connect = True
- bone.parent = arm.edit_bones[bones['spine.004']]
+ bone.use_connect = False
bones['spine.005'] = bone.name
+ bone = arm.edit_bones.new('spine.004')
+ bone.head[:] = -0.0000, 0.9228, 1.4526
+ bone.tail[:] = -0.0000, 1.0291, 1.4191
+ bone.roll = -0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['spine.005']]
+ bones['spine.004'] = bone.name
bone = arm.edit_bones.new('spine.006')
bone.head[:] = -0.0000, 0.6989, 1.4910
- bone.tail[:] = -0.0000, 0.3824, 1.3801
+ bone.tail[:] = 0.0000, 0.3824, 1.3801
bone.roll = -0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine.005']]
bones['spine.006'] = bone.name
+ bone = arm.edit_bones.new('spine.003')
+ bone.head[:] = -0.0000, 1.0291, 1.4191
+ bone.tail[:] = -0.0000, 1.1423, 1.3128
+ bone.roll = -0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['spine.004']]
+ bones['spine.003'] = bone.name
bone = arm.edit_bones.new('spine.007')
- bone.head[:] = -0.0000, 0.3824, 1.3801
- bone.tail[:] = -0.0000, 0.1316, 1.3086
+ bone.head[:] = 0.0000, 0.3824, 1.3801
+ bone.tail[:] = 0.0000, 0.1316, 1.3086
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine.006']]
@@ -256,9 +234,16 @@ def create(obj):
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.006']]
bones['pelvis'] = bone.name
+ bone = arm.edit_bones.new('spine.002')
+ bone.head[:] = -0.0000, 1.1423, 1.3128
+ bone.tail[:] = -0.0000, 1.3779, 1.1589
+ bone.roll = -0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['spine.003']]
+ bones['spine.002'] = bone.name
bone = arm.edit_bones.new('spine.008')
- bone.head[:] = -0.0000, 0.1316, 1.3086
- bone.tail[:] = -0.0000, -0.1712, 1.2964
+ bone.head[:] = 0.0000, 0.1316, 1.3086
+ bone.tail[:] = 0.0000, -0.1712, 1.2964
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine.007']]
@@ -277,9 +262,16 @@ def create(obj):
bone.use_connect = True
bone.parent = arm.edit_bones[bones['thigh.R']]
bones['shin.R'] = bone.name
+ bone = arm.edit_bones.new('spine.001')
+ bone.head[:] = -0.0000, 1.3779, 1.1589
+ bone.tail[:] = -0.0000, 1.5754, 1.1088
+ bone.roll = -0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['spine.002']]
+ bones['spine.001'] = bone.name
bone = arm.edit_bones.new('spine.009')
- bone.head[:] = -0.0000, -0.1712, 1.2964
- bone.tail[:] = -0.0000, -0.4908, 1.3031
+ bone.head[:] = 0.0000, -0.1712, 1.2964
+ bone.tail[:] = 0.0000, -0.4908, 1.3031
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine.008']]
@@ -305,9 +297,16 @@ def create(obj):
bone.use_connect = True
bone.parent = arm.edit_bones[bones['shin.R']]
bones['foot.R'] = bone.name
+ bone = arm.edit_bones.new('spine')
+ bone.head[:] = -0.0000, 1.5754, 1.1088
+ bone.tail[:] = -0.0000, 1.7610, 1.1153
+ bone.roll = -0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['spine.001']]
+ bones['spine'] = bone.name
bone = arm.edit_bones.new('spine.010')
- bone.head[:] = -0.0000, -0.4908, 1.3031
- bone.tail[:] = -0.0000, -0.7593, 1.3786
+ bone.head[:] = 0.0000, -0.4908, 1.3031
+ bone.tail[:] = 0.0000, -0.7593, 1.3786
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine.009']]
@@ -362,10 +361,10 @@ def create(obj):
bone.parent = arm.edit_bones[bones['foot.R']]
bones['r_toe.R'] = bone.name
bone = arm.edit_bones.new('spine.011')
- bone.head[:] = -0.0000, -0.7593, 1.3786
- bone.tail[:] = -0.0000, -0.9004, 1.5475
+ bone.head[:] = 0.0000, -0.7593, 1.3786
+ bone.tail[:] = 0.0000, -0.9004, 1.5475
bone.roll = 0.0000
- bone.use_connect = True
+ bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.010']]
bones['spine.011'] = bone.name
bone = arm.edit_bones.new('hair_base.05')
@@ -629,8 +628,8 @@ def create(obj):
bones['jaw.001'] = bone.name
bpy.ops.object.mode_set(mode='OBJECT')
- pbone = obj.pose.bones[bones['spine']]
- pbone.rigify_type = 'spines.super_spine'
+ pbone = obj.pose.bones[bones['spine.005']]
+ pbone.rigify_type = 'spines.basic_spine'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
@@ -638,7 +637,7 @@ def create(obj):
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False]
try:
- pbone.rigify_parameters.neck_pos = 12
+ pbone.rigify_parameters.pivot_pos = 3
except AttributeError:
pass
try:
@@ -646,37 +645,37 @@ def create(obj):
except AttributeError:
pass
try:
- pbone.rigify_parameters.use_tail = True
+ pbone.rigify_parameters.fk_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
+ pbone = obj.pose.bones[bones['spine.004']]
+ pbone.rigify_type = 'spines.basic_tail'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False]
try:
- pbone.rigify_parameters.pivot_pos = 8
+ pbone.rigify_parameters.copy_rotation_axes = [True, False, True]
except AttributeError:
pass
try:
- pbone.rigify_parameters.tail_pos = 5
+ pbone.rigify_parameters.connect_chain = True
except AttributeError:
pass
try:
- pbone.rigify_parameters.copy_rotation_axes = [True, False, True]
+ pbone.rigify_parameters.tweak_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
- pbone = obj.pose.bones[bones['spine.001']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['spine.002']]
+ pbone = obj.pose.bones[bones['spine.006']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['spine.003']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
@@ -685,30 +684,6 @@ def create(obj):
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['spine.004']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['spine.005']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False]
- pbone = obj.pose.bones[bones['spine.006']]
- pbone.rigify_type = ''
- pbone.lock_location = (False, False, False)
- pbone.lock_rotation = (False, False, False)
- pbone.lock_rotation_w = False
- pbone.lock_scale = (False, False, False)
- pbone.rotation_mode = 'QUATERNION'
- pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['spine.007']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
@@ -805,6 +780,14 @@ def create(obj):
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['spine.002']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['spine.008']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
@@ -829,6 +812,14 @@ def create(obj):
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['spine.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['spine.009']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
@@ -861,6 +852,14 @@ def create(obj):
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['spine']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['spine.010']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
@@ -934,13 +933,21 @@ def create(obj):
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['spine.011']]
- pbone.rigify_type = ''
+ pbone.rigify_type = 'spines.super_head'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.connect_chain = True
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.tweak_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
pbone = obj.pose.bones[bones['hair_base.05']]
pbone.rigify_type = 'limbs.super_finger'
pbone.lock_location = (False, False, False)
@@ -1364,9 +1371,12 @@ def create(obj):
bone.select = True
bone.select_head = True
bone.select_tail = True
+ bone.bbone_x = bone.bbone_z = bone.length * 0.05
arm.edit_bones.active = bone
arm.layers = [(x in [0, 3, 4, 7, 10, 13, 16, 19, 21]) for x in range(32)]
+ return bones
+
if __name__ == "__main__":
create(bpy.context.active_object)