diff options
Diffstat (limited to 'rigify/metarigs/Animals/shark.py')
-rw-r--r-- | rigify/metarigs/Animals/shark.py | 794 |
1 files changed, 794 insertions, 0 deletions
diff --git a/rigify/metarigs/Animals/shark.py b/rigify/metarigs/Animals/shark.py new file mode 100644 index 00000000..dc3fb8bf --- /dev/null +++ b/rigify/metarigs/Animals/shark.py @@ -0,0 +1,794 @@ +import bpy + + +from mathutils import Color + + +def create(obj): + # generated by rigify.utils.write_metarig + bpy.ops.object.mode_set(mode='EDIT') + arm = obj.data + + for i in range(6): + arm.rigify_colors.add() + + arm.rigify_colors[0].name = "Root" + arm.rigify_colors[0].active = Color((0.5490196347236633, 1.0, 1.0)) + arm.rigify_colors[0].normal = Color((0.4352940022945404, 0.18431399762630463, 0.4156860113143921)) + arm.rigify_colors[0].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) + arm.rigify_colors[0].standard_colors_lock = True + arm.rigify_colors[1].name = "IK" + arm.rigify_colors[1].active = Color((0.5490196347236633, 1.0, 1.0)) + arm.rigify_colors[1].normal = Color((0.6039220094680786, 0.0, 0.0)) + arm.rigify_colors[1].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) + arm.rigify_colors[1].standard_colors_lock = True + arm.rigify_colors[2].name = "Specials" + arm.rigify_colors[2].active = Color((0.5490196347236633, 1.0, 1.0)) + arm.rigify_colors[2].normal = Color((0.9568629860877991, 0.7882350087165833, 0.04705899953842163)) + arm.rigify_colors[2].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) + arm.rigify_colors[2].standard_colors_lock = True + arm.rigify_colors[3].name = "Tweak" + arm.rigify_colors[3].active = Color((0.5490196347236633, 1.0, 1.0)) + arm.rigify_colors[3].normal = Color((0.03921600058674812, 0.21176500618457794, 0.5803920030593872)) + arm.rigify_colors[3].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) + arm.rigify_colors[3].standard_colors_lock = True + arm.rigify_colors[4].name = "FK" + arm.rigify_colors[4].active = Color((0.5490196347236633, 1.0, 1.0)) + arm.rigify_colors[4].normal = Color((0.11764699965715408, 0.5686269998550415, 0.035294000059366226)) + arm.rigify_colors[4].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) + arm.rigify_colors[4].standard_colors_lock = True + arm.rigify_colors[5].name = "Extra" + arm.rigify_colors[5].active = Color((0.5490196347236633, 1.0, 1.0)) + arm.rigify_colors[5].normal = Color((0.9686279892921448, 0.2509799897670746, 0.09411799907684326)) + arm.rigify_colors[5].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) + arm.rigify_colors[5].standard_colors_lock = True + + for i in range(29): + arm.rigify_layers.add() + + arm.rigify_layers[0].name = "Face" + arm.rigify_layers[0].row = 1 + arm.rigify_layers[0].set = False + arm.rigify_layers[0].group = 5 + arm.rigify_layers[1].name = "Face (Tweak)" + arm.rigify_layers[1].row = 2 + arm.rigify_layers[1].set = False + arm.rigify_layers[1].group = 4 + arm.rigify_layers[2].name = " " + arm.rigify_layers[2].row = 1 + arm.rigify_layers[2].set = False + arm.rigify_layers[2].group = 0 + arm.rigify_layers[3].name = "Spine" + arm.rigify_layers[3].row = 3 + arm.rigify_layers[3].set = False + arm.rigify_layers[3].group = 3 + arm.rigify_layers[4].name = "Spine (Tweak)" + arm.rigify_layers[4].row = 4 + arm.rigify_layers[4].set = False + arm.rigify_layers[4].group = 4 + arm.rigify_layers[5].name = "Tail" + arm.rigify_layers[5].row = 5 + arm.rigify_layers[5].set = False + arm.rigify_layers[5].group = 6 + arm.rigify_layers[6].name = "Fins.L" + arm.rigify_layers[6].row = 6 + arm.rigify_layers[6].set = False + arm.rigify_layers[6].group = 5 + arm.rigify_layers[7].name = "Fins.L (Tweak)" + arm.rigify_layers[7].row = 7 + arm.rigify_layers[7].set = False + arm.rigify_layers[7].group = 4 + arm.rigify_layers[8].name = "Fins.R" + arm.rigify_layers[8].row = 6 + arm.rigify_layers[8].set = False + arm.rigify_layers[8].group = 5 + arm.rigify_layers[9].name = "Fins.R (Tweak)" + arm.rigify_layers[9].row = 7 + arm.rigify_layers[9].set = False + arm.rigify_layers[9].group = 4 + arm.rigify_layers[10].name = "Fins" + arm.rigify_layers[10].row = 8 + arm.rigify_layers[10].set = False + arm.rigify_layers[10].group = 3 + arm.rigify_layers[11].name = "Fins (Tweak)" + arm.rigify_layers[11].row = 9 + arm.rigify_layers[11].set = False + arm.rigify_layers[11].group = 4 + arm.rigify_layers[12].name = " " + arm.rigify_layers[12].row = 1 + arm.rigify_layers[12].set = False + arm.rigify_layers[12].group = 0 + arm.rigify_layers[13].name = " " + arm.rigify_layers[13].row = 1 + arm.rigify_layers[13].set = False + arm.rigify_layers[13].group = 6 + arm.rigify_layers[14].name = " " + arm.rigify_layers[14].row = 1 + arm.rigify_layers[14].set = False + arm.rigify_layers[14].group = 0 + arm.rigify_layers[15].name = " " + arm.rigify_layers[15].row = 1 + arm.rigify_layers[15].set = False + arm.rigify_layers[15].group = 0 + arm.rigify_layers[16].name = " " + arm.rigify_layers[16].row = 1 + arm.rigify_layers[16].set = False + arm.rigify_layers[16].group = 0 + arm.rigify_layers[17].name = " " + arm.rigify_layers[17].row = 1 + arm.rigify_layers[17].set = False + arm.rigify_layers[17].group = 0 + arm.rigify_layers[18].name = " " + arm.rigify_layers[18].row = 1 + arm.rigify_layers[18].set = False + arm.rigify_layers[18].group = 0 + arm.rigify_layers[19].name = " " + arm.rigify_layers[19].row = 1 + arm.rigify_layers[19].set = False + arm.rigify_layers[19].group = 0 + arm.rigify_layers[20].name = " " + arm.rigify_layers[20].row = 1 + arm.rigify_layers[20].set = False + arm.rigify_layers[20].group = 0 + arm.rigify_layers[21].name = " " + arm.rigify_layers[21].row = 1 + arm.rigify_layers[21].set = False + arm.rigify_layers[21].group = 0 + arm.rigify_layers[22].name = " " + arm.rigify_layers[22].row = 1 + arm.rigify_layers[22].set = False + arm.rigify_layers[22].group = 0 + arm.rigify_layers[23].name = " " + arm.rigify_layers[23].row = 1 + arm.rigify_layers[23].set = False + arm.rigify_layers[23].group = 0 + arm.rigify_layers[24].name = " " + arm.rigify_layers[24].row = 1 + arm.rigify_layers[24].set = False + arm.rigify_layers[24].group = 0 + arm.rigify_layers[25].name = " " + arm.rigify_layers[25].row = 1 + arm.rigify_layers[25].set = False + arm.rigify_layers[25].group = 0 + arm.rigify_layers[26].name = " " + arm.rigify_layers[26].row = 1 + arm.rigify_layers[26].set = False + arm.rigify_layers[26].group = 0 + arm.rigify_layers[27].name = " " + arm.rigify_layers[27].row = 1 + arm.rigify_layers[27].set = False + arm.rigify_layers[27].group = 0 + arm.rigify_layers[28].name = "Root" + arm.rigify_layers[28].row = 14 + arm.rigify_layers[28].set = False + arm.rigify_layers[28].group = 1 + + bones = {} + + bone = arm.edit_bones.new('spine') + bone.head[:] = -0.0000, 1.3362, 0.4776 + bone.tail[:] = -0.0000, 1.0816, 0.4540 + bone.roll = 0.0000 + bone.use_connect = False + bones['spine'] = bone.name + bone = arm.edit_bones.new('spine.001') + bone.head[:] = -0.0000, 1.0816, 0.4540 + bone.tail[:] = -0.0000, 0.7152, 0.4305 + bone.roll = -0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['spine']] + bones['spine.001'] = bone.name + bone = arm.edit_bones.new('back_fin.T.Bk') + bone.head[:] = 0.0000, 1.2501, 0.5345 + bone.tail[:] = 0.0000, 1.5211, 0.7594 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['spine']] + bones['back_fin.T.Bk'] = bone.name + bone = arm.edit_bones.new('back_fin.B.Bk') + bone.head[:] = 0.0000, 1.2305, 0.4158 + bone.tail[:] = 0.0000, 1.3289, 0.2452 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['spine']] + bones['back_fin.B.Bk'] = bone.name + bone = arm.edit_bones.new('spine.002') + bone.head[:] = -0.0000, 0.7152, 0.4305 + bone.tail[:] = -0.0000, 0.3182, 0.4031 + bone.roll = -0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['spine.001']] + bones['spine.002'] = bone.name + bone = arm.edit_bones.new('mid_fin.Top') + bone.head[:] = 0.0000, 0.7296, 0.5396 + bone.tail[:] = 0.0000, 0.7709, 0.6351 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['spine.001']] + bones['mid_fin.Top'] = bone.name + bone = arm.edit_bones.new('mid_fin.Bot') + bone.head[:] = 0.0000, 0.7296, 0.3505 + bone.tail[:] = 0.0000, 0.8233, 0.2684 + bone.roll = 1.5708 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['spine.001']] + bones['mid_fin.Bot'] = bone.name + bone = arm.edit_bones.new('back_fin.T.001.Bk') + bone.head[:] = 0.0000, 1.5211, 0.7594 + bone.tail[:] = 0.0000, 1.7667, 0.9633 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['back_fin.T.Bk']] + bones['back_fin.T.001.Bk'] = bone.name + bone = arm.edit_bones.new('back_fin.B.001.Bk') + bone.head[:] = 0.0000, 1.3289, 0.2452 + bone.tail[:] = 0.0000, 1.3818, 0.1513 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['back_fin.B.Bk']] + bones['back_fin.B.001.Bk'] = bone.name + bone = arm.edit_bones.new('spine.003') + bone.head[:] = -0.0000, 0.3182, 0.4031 + bone.tail[:] = -0.0000, 0.0152, 0.3904 + bone.roll = 0.0001 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['spine.002']] + bones['spine.003'] = bone.name + bone = arm.edit_bones.new('back_fin.T.002.Bk') + bone.head[:] = 0.0000, 1.7667, 0.9633 + bone.tail[:] = 0.0000, 1.9489, 1.1145 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['back_fin.T.001.Bk']] + bones['back_fin.T.002.Bk'] = bone.name + bone = arm.edit_bones.new('spine.008') + bone.head[:] = -0.0000, 0.0152, 0.3904 + bone.tail[:] = 0.0000, -0.3259, 0.3967 + bone.roll = 0.0001 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['spine.003']] + bones['spine.008'] = bone.name + bone = arm.edit_bones.new('spine.004') + bone.head[:] = 0.0000, -0.3259, 0.3967 + bone.tail[:] = 0.0000, -0.5947, 0.4044 + bone.roll = -0.0001 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['spine.008']] + bones['spine.004'] = bone.name + bone = arm.edit_bones.new('chest_fin.Bot.L') + bone.head[:] = 0.0889, 0.2605, 0.2866 + bone.tail[:] = 0.1731, 0.3299, 0.1901 + bone.roll = -2.3171 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['spine.008']] + bones['chest_fin.Bot.L'] = bone.name + bone = arm.edit_bones.new('chest_fin.Bot.R') + bone.head[:] = -0.0889, 0.2605, 0.2866 + bone.tail[:] = -0.1731, 0.3299, 0.1901 + bone.roll = 2.3171 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['spine.008']] + bones['chest_fin.Bot.R'] = bone.name + bone = arm.edit_bones.new('spine.005') + bone.head[:] = 0.0000, -0.5947, 0.4044 + bone.tail[:] = 0.0000, -1.2084, 0.4328 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['spine.004']] + bones['spine.005'] = bone.name + bone = arm.edit_bones.new('top_fin') + bone.head[:] = 0.0000, -0.2777, 0.5550 + bone.tail[:] = 0.0000, -0.1962, 0.7053 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['spine.004']] + bones['top_fin'] = bone.name + bone = arm.edit_bones.new('spine.006') + bone.head[:] = 0.0000, -1.2084, 0.4328 + bone.tail[:] = 0.0000, -1.5634, 0.4275 + bone.roll = -0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['spine.005']] + bones['spine.006'] = bone.name + bone = arm.edit_bones.new('shoulder.L') + bone.head[:] = 0.0729, -0.9648, 0.3756 + bone.tail[:] = 0.2649, -0.9648, 0.3157 + bone.roll = 3.4558 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['spine.005']] + bones['shoulder.L'] = bone.name + bone = arm.edit_bones.new('shoulder.R') + bone.head[:] = -0.0729, -0.9648, 0.3756 + bone.tail[:] = -0.2649, -0.9648, 0.3157 + bone.roll = -3.4558 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['spine.005']] + bones['shoulder.R'] = bone.name + bone = arm.edit_bones.new('top_fin.001') + bone.head[:] = 0.0000, -0.1962, 0.7053 + bone.tail[:] = 0.0000, -0.1362, 0.8158 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['top_fin']] + bones['top_fin.001'] = bone.name + bone = arm.edit_bones.new('spine.007') + bone.head[:] = 0.0000, -1.5634, 0.4275 + bone.tail[:] = 0.0000, -2.0661, 0.4364 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['spine.006']] + bones['spine.007'] = bone.name + bone = arm.edit_bones.new('side_fin.L') + bone.head[:] = 0.2140, -0.9624, 0.2213 + bone.tail[:] = 0.5220, -0.9078, -0.1343 + bone.roll = -2.3170 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['shoulder.L']] + bones['side_fin.L'] = bone.name + bone = arm.edit_bones.new('side_fin.R') + bone.head[:] = -0.2140, -0.9624, 0.2213 + bone.tail[:] = -0.5220, -0.9078, -0.1343 + bone.roll = 2.3170 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['shoulder.R']] + bones['side_fin.R'] = bone.name + bone = arm.edit_bones.new('eye.L') + bone.head[:] = 0.1405, -1.6860, 0.4161 + bone.tail[:] = 0.3684, -1.6810, 0.4156 + bone.roll = 3.1352 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['spine.007']] + bones['eye.L'] = bone.name + bone = arm.edit_bones.new('eye.R') + bone.head[:] = -0.1405, -1.6860, 0.4161 + bone.tail[:] = -0.3684, -1.6810, 0.4156 + bone.roll = -3.1352 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['spine.007']] + bones['eye.R'] = bone.name + bone = arm.edit_bones.new('jaw.master') + bone.head[:] = -0.0000, -1.5791, 0.2788 + bone.tail[:] = 0.0000, -1.9421, 0.3386 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['spine.007']] + bones['jaw.master'] = bone.name + bone = arm.edit_bones.new('side_fin.L.001') + bone.head[:] = 0.5220, -0.9078, -0.1343 + bone.tail[:] = 0.7928, -0.7598, -0.4802 + bone.roll = -2.2826 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['side_fin.L']] + bones['side_fin.L.001'] = bone.name + bone = arm.edit_bones.new('side_fin.R.001') + bone.head[:] = -0.5220, -0.9078, -0.1343 + bone.tail[:] = -0.7928, -0.7598, -0.4802 + bone.roll = 2.2826 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['side_fin.R']] + bones['side_fin.R.001'] = bone.name + bone = arm.edit_bones.new('jaw') + bone.head[:] = -0.0000, -1.5791, 0.2788 + bone.tail[:] = 0.0000, -1.7326, 0.3041 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['jaw.master']] + bones['jaw'] = bone.name + bone = arm.edit_bones.new('jaw.002.L') + bone.head[:] = 0.0891, -1.5791, 0.2894 + bone.tail[:] = 0.1110, -1.7198, 0.3129 + bone.roll = 1.4894 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['jaw.master']] + bones['jaw.002.L'] = bone.name + bone = arm.edit_bones.new('jaw.002.R') + bone.head[:] = -0.0891, -1.5791, 0.2894 + bone.tail[:] = -0.1110, -1.7198, 0.3129 + bone.roll = -1.4894 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['jaw.master']] + bones['jaw.002.R'] = bone.name + bone = arm.edit_bones.new('jaw.001') + bone.head[:] = 0.0000, -1.7326, 0.3041 + bone.tail[:] = 0.0000, -1.8860, 0.3294 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['jaw']] + bones['jaw.001'] = bone.name + bone = arm.edit_bones.new('jaw.003.L') + bone.head[:] = 0.1110, -1.7198, 0.3129 + bone.tail[:] = 0.1260, -1.8159, 0.3326 + bone.roll = 1.2807 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['jaw.002.L']] + bones['jaw.003.L'] = bone.name + bone = arm.edit_bones.new('jaw.003.R') + bone.head[:] = -0.1110, -1.7198, 0.3129 + bone.tail[:] = -0.1260, -1.8159, 0.3326 + bone.roll = -1.2807 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['jaw.002.R']] + bones['jaw.003.R'] = bone.name + + bpy.ops.object.mode_set(mode='OBJECT') + pbone = obj.pose.bones[bones['spine']] + pbone.rigify_type = 'spines.super_spine' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.neck_pos = 8 + except AttributeError: + pass + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + try: + pbone.rigify_parameters.tail_pos = 3 + except AttributeError: + pass + try: + pbone.rigify_parameters.pivot_pos = 5 + except AttributeError: + pass + try: + pbone.rigify_parameters.use_tail = True + except AttributeError: + pass + try: + pbone.rigify_parameters.copy_rotation_axes = [True, False, True] + except AttributeError: + pass + pbone = obj.pose.bones[bones['spine.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['back_fin.T.Bk']] + pbone.rigify_type = 'limbs.super_finger' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + try: + pbone.rigify_parameters.primary_rotation_axis = "Z" + except AttributeError: + pass + pbone = obj.pose.bones[bones['back_fin.B.Bk']] + pbone.rigify_type = 'limbs.super_finger' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + try: + pbone.rigify_parameters.primary_rotation_axis = "Z" + except AttributeError: + pass + pbone = obj.pose.bones[bones['spine.002']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['mid_fin.Top']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['mid_fin.Bot']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['back_fin.T.001.Bk']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['back_fin.B.001.Bk']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['spine.003']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['back_fin.T.002.Bk']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['spine.008']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['spine.004']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['chest_fin.Bot.L']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['chest_fin.Bot.R']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['spine.005']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['top_fin']] + pbone.rigify_type = 'limbs.simple_tentacle' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['spine.006']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['shoulder.L']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.make_widget = False + except AttributeError: + pass + pbone = obj.pose.bones[bones['shoulder.R']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.make_widget = False + except AttributeError: + pass + pbone = obj.pose.bones[bones['top_fin.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['spine.007']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['side_fin.L']] + pbone.rigify_type = 'limbs.simple_tentacle' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + try: + pbone.rigify_parameters.copy_rotation_axes = [True, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['side_fin.R']] + pbone.rigify_type = 'limbs.simple_tentacle' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + try: + pbone.rigify_parameters.copy_rotation_axes = [True, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['eye.L']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['eye.R']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['jaw.master']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.make_widget = False + except AttributeError: + pass + try: + pbone.rigify_parameters.make_deform = False + except AttributeError: + pass + pbone = obj.pose.bones[bones['side_fin.L.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['side_fin.R.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['jaw']] + pbone.rigify_type = 'limbs.simple_tentacle' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['jaw.002.L']] + pbone.rigify_type = 'limbs.simple_tentacle' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['jaw.002.R']] + pbone.rigify_type = 'limbs.simple_tentacle' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['jaw.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['jaw.003.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['jaw.003.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + + bpy.ops.object.mode_set(mode='EDIT') + for bone in arm.edit_bones: + bone.select = False + bone.select_head = False + bone.select_tail = False + for b in bones: + bone = arm.edit_bones[bones[b]] + bone.select = True + bone.select_head = True + bone.select_tail = True + arm.edit_bones.active = bone + + arm.layers = [(x in [0, 3, 5, 6, 8, 10]) for x in range(32)] + +if __name__ == "__main__": + create(bpy.context.active_object)
\ No newline at end of file |