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Diffstat (limited to 'rigify/metarigs/Animals/wolf.py')
-rw-r--r--rigify/metarigs/Animals/wolf.py3227
1 files changed, 3227 insertions, 0 deletions
diff --git a/rigify/metarigs/Animals/wolf.py b/rigify/metarigs/Animals/wolf.py
new file mode 100644
index 00000000..26c02d77
--- /dev/null
+++ b/rigify/metarigs/Animals/wolf.py
@@ -0,0 +1,3227 @@
+import bpy
+
+
+from mathutils import Color
+
+
+def create(obj):
+ # generated by rigify.utils.write_metarig
+ bpy.ops.object.mode_set(mode='EDIT')
+ arm = obj.data
+
+ for i in range(6):
+ arm.rigify_colors.add()
+
+ arm.rigify_colors[0].name = "Root"
+ arm.rigify_colors[0].active = Color((0.5490196347236633, 1.0, 1.0))
+ arm.rigify_colors[0].normal = Color((0.4352940022945404, 0.18431399762630463, 0.4156860113143921))
+ arm.rigify_colors[0].select = Color((0.31372547149658203, 0.7843138575553894, 1.0))
+ arm.rigify_colors[0].standard_colors_lock = True
+ arm.rigify_colors[1].name = "IK"
+ arm.rigify_colors[1].active = Color((0.5490196347236633, 1.0, 1.0))
+ arm.rigify_colors[1].normal = Color((0.6039220094680786, 0.0, 0.0))
+ arm.rigify_colors[1].select = Color((0.31372547149658203, 0.7843138575553894, 1.0))
+ arm.rigify_colors[1].standard_colors_lock = True
+ arm.rigify_colors[2].name = "Special"
+ arm.rigify_colors[2].active = Color((0.5490196347236633, 1.0, 1.0))
+ arm.rigify_colors[2].normal = Color((0.9568629860877991, 0.7882350087165833, 0.04705899953842163))
+ arm.rigify_colors[2].select = Color((0.31372547149658203, 0.7843138575553894, 1.0))
+ arm.rigify_colors[2].standard_colors_lock = True
+ arm.rigify_colors[3].name = "Tweak"
+ arm.rigify_colors[3].active = Color((0.5490196347236633, 1.0, 1.0))
+ arm.rigify_colors[3].normal = Color((0.03921600058674812, 0.21176500618457794, 0.5803920030593872))
+ arm.rigify_colors[3].select = Color((0.31372547149658203, 0.7843138575553894, 1.0))
+ arm.rigify_colors[3].standard_colors_lock = True
+ arm.rigify_colors[4].name = "FK"
+ arm.rigify_colors[4].active = Color((0.5490196347236633, 1.0, 1.0))
+ arm.rigify_colors[4].normal = Color((0.11764699965715408, 0.5686269998550415, 0.035294000059366226))
+ arm.rigify_colors[4].select = Color((0.31372547149658203, 0.7843138575553894, 1.0))
+ arm.rigify_colors[4].standard_colors_lock = True
+ arm.rigify_colors[5].name = "Extra"
+ arm.rigify_colors[5].active = Color((0.5490196347236633, 1.0, 1.0))
+ arm.rigify_colors[5].normal = Color((0.9686279892921448, 0.2509799897670746, 0.09411799907684326))
+ arm.rigify_colors[5].select = Color((0.31372547149658203, 0.7843138575553894, 1.0))
+ arm.rigify_colors[5].standard_colors_lock = True
+
+ for i in range(29):
+ arm.rigify_layers.add()
+
+ arm.rigify_layers[0].name = "Face"
+ arm.rigify_layers[0].row = 1
+ arm.rigify_layers[0].set = False
+ arm.rigify_layers[0].group = 5
+ arm.rigify_layers[1].name = "Face (Primary)"
+ arm.rigify_layers[1].row = 2
+ arm.rigify_layers[1].set = False
+ arm.rigify_layers[1].group = 2
+ arm.rigify_layers[2].name = "Face (Secondary)"
+ arm.rigify_layers[2].row = 2
+ arm.rigify_layers[2].set = False
+ arm.rigify_layers[2].group = 3
+ arm.rigify_layers[3].name = "Spine"
+ arm.rigify_layers[3].row = 3
+ arm.rigify_layers[3].set = False
+ arm.rigify_layers[3].group = 3
+ arm.rigify_layers[4].name = "Spine (Tweak)"
+ arm.rigify_layers[4].row = 4
+ arm.rigify_layers[4].set = False
+ arm.rigify_layers[4].group = 4
+ arm.rigify_layers[5].name = "Paws"
+ arm.rigify_layers[5].row = 5
+ arm.rigify_layers[5].set = False
+ arm.rigify_layers[5].group = 6
+ arm.rigify_layers[6].name = "Paws (Tweak)"
+ arm.rigify_layers[6].row = 6
+ arm.rigify_layers[6].set = False
+ arm.rigify_layers[6].group = 4
+ arm.rigify_layers[7].name = "Arm.L (IK)"
+ arm.rigify_layers[7].row = 7
+ arm.rigify_layers[7].set = False
+ arm.rigify_layers[7].group = 2
+ arm.rigify_layers[8].name = "Arm.L (FK)"
+ arm.rigify_layers[8].row = 8
+ arm.rigify_layers[8].set = False
+ arm.rigify_layers[8].group = 5
+ arm.rigify_layers[9].name = "Arm.L (Tweak)"
+ arm.rigify_layers[9].row = 9
+ arm.rigify_layers[9].set = False
+ arm.rigify_layers[9].group = 4
+ arm.rigify_layers[10].name = "Arm.R (IK)"
+ arm.rigify_layers[10].row = 7
+ arm.rigify_layers[10].set = False
+ arm.rigify_layers[10].group = 2
+ arm.rigify_layers[11].name = "Arm.R (FK)"
+ arm.rigify_layers[11].row = 8
+ arm.rigify_layers[11].set = False
+ arm.rigify_layers[11].group = 5
+ arm.rigify_layers[12].name = "Arm.R (Tweak)"
+ arm.rigify_layers[12].row = 9
+ arm.rigify_layers[12].set = False
+ arm.rigify_layers[12].group = 4
+ arm.rigify_layers[13].name = "Leg.L (IK)"
+ arm.rigify_layers[13].row = 10
+ arm.rigify_layers[13].set = False
+ arm.rigify_layers[13].group = 2
+ arm.rigify_layers[14].name = "Leg.L (FK)"
+ arm.rigify_layers[14].row = 11
+ arm.rigify_layers[14].set = False
+ arm.rigify_layers[14].group = 5
+ arm.rigify_layers[15].name = "Leg.L (Tweak)"
+ arm.rigify_layers[15].row = 12
+ arm.rigify_layers[15].set = False
+ arm.rigify_layers[15].group = 4
+ arm.rigify_layers[16].name = "Leg.R (IK)"
+ arm.rigify_layers[16].row = 10
+ arm.rigify_layers[16].set = False
+ arm.rigify_layers[16].group = 2
+ arm.rigify_layers[17].name = "Leg.R (FK)"
+ arm.rigify_layers[17].row = 11
+ arm.rigify_layers[17].set = False
+ arm.rigify_layers[17].group = 5
+ arm.rigify_layers[18].name = "Leg.R (Tweak)"
+ arm.rigify_layers[18].row = 12
+ arm.rigify_layers[18].set = False
+ arm.rigify_layers[18].group = 4
+ arm.rigify_layers[19].name = "Tail"
+ arm.rigify_layers[19].row = 13
+ arm.rigify_layers[19].set = False
+ arm.rigify_layers[19].group = 6
+ arm.rigify_layers[20].name = ""
+ arm.rigify_layers[20].row = 1
+ arm.rigify_layers[20].set = False
+ arm.rigify_layers[20].group = 0
+ arm.rigify_layers[21].name = ""
+ arm.rigify_layers[21].row = 13
+ arm.rigify_layers[21].set = False
+ arm.rigify_layers[21].group = 0
+ arm.rigify_layers[22].name = ""
+ arm.rigify_layers[22].row = 13
+ arm.rigify_layers[22].set = False
+ arm.rigify_layers[22].group = 0
+ arm.rigify_layers[23].name = ""
+ arm.rigify_layers[23].row = 1
+ arm.rigify_layers[23].set = False
+ arm.rigify_layers[23].group = 0
+ arm.rigify_layers[24].name = ""
+ arm.rigify_layers[24].row = 1
+ arm.rigify_layers[24].set = False
+ arm.rigify_layers[24].group = 0
+ arm.rigify_layers[25].name = ""
+ arm.rigify_layers[25].row = 1
+ arm.rigify_layers[25].set = False
+ arm.rigify_layers[25].group = 0
+ arm.rigify_layers[26].name = ""
+ arm.rigify_layers[26].row = 1
+ arm.rigify_layers[26].set = False
+ arm.rigify_layers[26].group = 0
+ arm.rigify_layers[27].name = ""
+ arm.rigify_layers[27].row = 1
+ arm.rigify_layers[27].set = False
+ arm.rigify_layers[27].group = 0
+ arm.rigify_layers[28].name = "Root"
+ arm.rigify_layers[28].row = 14
+ arm.rigify_layers[28].set = False
+ arm.rigify_layers[28].group = 1
+
+ bones = {}
+
+ bone = arm.edit_bones.new('spine')
+ bone.head[:] = 0.0000, 1.1044, 0.7633
+ bone.tail[:] = 0.0000, 0.9624, 0.7412
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bones['spine'] = bone.name
+ bone = arm.edit_bones.new('spine.001')
+ bone.head[:] = 0.0000, 0.9624, 0.7412
+ bone.tail[:] = 0.0000, 0.7755, 0.7418
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['spine']]
+ bones['spine.001'] = bone.name
+ bone = arm.edit_bones.new('spine.002')
+ bone.head[:] = 0.0000, 0.7755, 0.7418
+ bone.tail[:] = 0.0000, 0.5547, 0.7568
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['spine.001']]
+ bones['spine.002'] = bone.name
+ bone = arm.edit_bones.new('spine.003')
+ bone.head[:] = 0.0000, 0.5547, 0.7568
+ bone.tail[:] = 0.0000, 0.4418, 0.7954
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['spine.002']]
+ bones['spine.003'] = bone.name
+ bone = arm.edit_bones.new('spine.004')
+ bone.head[:] = 0.0000, 0.4418, 0.7954
+ bone.tail[:] = 0.0000, 0.3546, 0.8059
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['spine.003']]
+ bones['spine.004'] = bone.name
+ bone = arm.edit_bones.new('spine.005')
+ bone.head[:] = 0.0000, 0.3546, 0.8059
+ bone.tail[:] = 0.0000, 0.1803, 0.7782
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['spine.004']]
+ bones['spine.005'] = bone.name
+ bone = arm.edit_bones.new('spine.006')
+ bone.head[:] = 0.0000, 0.1803, 0.7782
+ bone.tail[:] = 0.0000, 0.0319, 0.7731
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['spine.005']]
+ bones['spine.006'] = bone.name
+ bone = arm.edit_bones.new('pelvis.L')
+ bone.head[:] = 0.0000, 0.3757, 0.6043
+ bone.tail[:] = 0.0751, 0.2755, 0.8544
+ bone.roll = -1.5841
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['spine.005']]
+ bones['pelvis.L'] = bone.name
+ bone = arm.edit_bones.new('pelvis.R')
+ bone.head[:] = -0.0000, 0.3757, 0.6043
+ bone.tail[:] = -0.0751, 0.2755, 0.8544
+ bone.roll = 1.5841
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['spine.005']]
+ bones['pelvis.R'] = bone.name
+ bone = arm.edit_bones.new('thigh.L')
+ bone.head[:] = 0.1249, 0.3419, 0.7379
+ bone.tail[:] = 0.1249, 0.2712, 0.4731
+ bone.roll = -0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['spine.005']]
+ bones['thigh.L'] = bone.name
+ bone = arm.edit_bones.new('thigh.R')
+ bone.head[:] = -0.1249, 0.3419, 0.7379
+ bone.tail[:] = -0.1249, 0.2712, 0.4731
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['spine.005']]
+ bones['thigh.R'] = bone.name
+ bone = arm.edit_bones.new('spine.007')
+ bone.head[:] = 0.0000, 0.0319, 0.7731
+ bone.tail[:] = 0.0000, -0.0980, 0.7945
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['spine.006']]
+ bones['spine.007'] = bone.name
+ bone = arm.edit_bones.new('shin.L')
+ bone.head[:] = 0.1249, 0.2712, 0.4731
+ bone.tail[:] = 0.1114, 0.4766, 0.2473
+ bone.roll = 0.0195
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['thigh.L']]
+ bones['shin.L'] = bone.name
+ bone = arm.edit_bones.new('shin.R')
+ bone.head[:] = -0.1249, 0.2712, 0.4731
+ bone.tail[:] = -0.1114, 0.4766, 0.2473
+ bone.roll = -0.0195
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['thigh.R']]
+ bones['shin.R'] = bone.name
+ bone = arm.edit_bones.new('spine.008')
+ bone.head[:] = 0.0000, -0.0980, 0.7945
+ bone.tail[:] = 0.0000, -0.3618, 0.8375
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['spine.007']]
+ bones['spine.008'] = bone.name
+ bone = arm.edit_bones.new('foot.L')
+ bone.head[:] = 0.1114, 0.4766, 0.2473
+ bone.tail[:] = 0.1088, 0.4138, 0.0411
+ bone.roll = 0.0165
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['shin.L']]
+ bones['foot.L'] = bone.name
+ bone = arm.edit_bones.new('foot.R')
+ bone.head[:] = -0.1114, 0.4766, 0.2473
+ bone.tail[:] = -0.1088, 0.4138, 0.0411
+ bone.roll = -0.0165
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['shin.R']]
+ bones['foot.R'] = bone.name
+ bone = arm.edit_bones.new('spine.009')
+ bone.head[:] = 0.0000, -0.3618, 0.8375
+ bone.tail[:] = 0.0000, -0.4253, 0.8585
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['spine.008']]
+ bones['spine.009'] = bone.name
+ bone = arm.edit_bones.new('shoulder.L')
+ bone.head[:] = 0.0596, -0.2578, 0.8876
+ bone.tail[:] = 0.1249, -0.3418, 0.7153
+ bone.roll = -0.3526
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['spine.008']]
+ bones['shoulder.L'] = bone.name
+ bone = arm.edit_bones.new('shoulder.R')
+ bone.head[:] = -0.0596, -0.2578, 0.8876
+ bone.tail[:] = -0.1249, -0.3418, 0.7153
+ bone.roll = 0.3526
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['spine.008']]
+ bones['shoulder.R'] = bone.name
+ bone = arm.edit_bones.new('breast.L')
+ bone.head[:] = 0.0340, -0.1694, 0.6676
+ bone.tail[:] = 0.0340, -0.3139, 0.5296
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['spine.008']]
+ bones['breast.L'] = bone.name
+ bone = arm.edit_bones.new('breast.R')
+ bone.head[:] = -0.0340, -0.1694, 0.6676
+ bone.tail[:] = -0.0340, -0.3139, 0.5296
+ bone.roll = -0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['spine.008']]
+ bones['breast.R'] = bone.name
+ bone = arm.edit_bones.new('toe.L')
+ bone.head[:] = 0.1088, 0.4138, 0.0411
+ bone.tail[:] = 0.1088, 0.2808, 0.0000
+ bone.roll = 3.1416
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['foot.L']]
+ bones['toe.L'] = bone.name
+ bone = arm.edit_bones.new('toe.R')
+ bone.head[:] = -0.1088, 0.4138, 0.0411
+ bone.tail[:] = -0.1088, 0.2808, 0.0000
+ bone.roll = -3.1416
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['foot.R']]
+ bones['toe.R'] = bone.name
+ bone = arm.edit_bones.new('spine.010')
+ bone.head[:] = 0.0000, -0.4253, 0.8585
+ bone.tail[:] = 0.0000, -0.4888, 0.8796
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['spine.009']]
+ bones['spine.010'] = bone.name
+ bone = arm.edit_bones.new('front_thigh.L')
+ bone.head[:] = 0.1249, -0.3161, 0.6902
+ bone.tail[:] = 0.1249, -0.2245, 0.4418
+ bone.roll = -0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['shoulder.L']]
+ bones['front_thigh.L'] = bone.name
+ bone = arm.edit_bones.new('front_thigh.R')
+ bone.head[:] = -0.1249, -0.3161, 0.6902
+ bone.tail[:] = -0.1249, -0.2245, 0.4418
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['shoulder.R']]
+ bones['front_thigh.R'] = bone.name
+ bone = arm.edit_bones.new('r_palm.04.L')
+ bone.head[:] = 0.1140, 0.4168, 0.0282
+ bone.tail[:] = 0.1337, 0.3749, 0.0253
+ bone.roll = -2.8623
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['toe.L']]
+ bones['r_palm.04.L'] = bone.name
+ bone = arm.edit_bones.new('r_palm.03.L')
+ bone.head[:] = 0.1053, 0.4151, 0.0282
+ bone.tail[:] = 0.1150, 0.3664, 0.0377
+ bone.roll = 1.5833
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['toe.L']]
+ bones['r_palm.03.L'] = bone.name
+ bone = arm.edit_bones.new('r_palm.02.L')
+ bone.head[:] = 0.0964, 0.4152, 0.0282
+ bone.tail[:] = 0.0894, 0.3664, 0.0377
+ bone.roll = -1.2317
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['toe.L']]
+ bones['r_palm.02.L'] = bone.name
+ bone = arm.edit_bones.new('r_palm.01.L')
+ bone.head[:] = 0.0845, 0.4178, 0.0282
+ bone.tail[:] = 0.0702, 0.3781, 0.0253
+ bone.roll = 2.8333
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['toe.L']]
+ bones['r_palm.01.L'] = bone.name
+ bone = arm.edit_bones.new('r_palm.04.R')
+ bone.head[:] = -0.1140, 0.4168, 0.0282
+ bone.tail[:] = -0.1337, 0.3749, 0.0253
+ bone.roll = 2.8623
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['toe.R']]
+ bones['r_palm.04.R'] = bone.name
+ bone = arm.edit_bones.new('r_palm.03.R')
+ bone.head[:] = -0.1053, 0.4151, 0.0282
+ bone.tail[:] = -0.1150, 0.3664, 0.0377
+ bone.roll = -1.5833
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['toe.R']]
+ bones['r_palm.03.R'] = bone.name
+ bone = arm.edit_bones.new('r_palm.02.R')
+ bone.head[:] = -0.0964, 0.4152, 0.0282
+ bone.tail[:] = -0.0894, 0.3664, 0.0377
+ bone.roll = 1.2317
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['toe.R']]
+ bones['r_palm.02.R'] = bone.name
+ bone = arm.edit_bones.new('r_palm.01.R')
+ bone.head[:] = -0.0845, 0.4178, 0.0282
+ bone.tail[:] = -0.0702, 0.3781, 0.0253
+ bone.roll = -2.8333
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['toe.R']]
+ bones['r_palm.01.R'] = bone.name
+ bone = arm.edit_bones.new('spine.011')
+ bone.head[:] = 0.0000, -0.4888, 0.8796
+ bone.tail[:] = 0.0000, -0.6590, 0.9809
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['spine.010']]
+ bones['spine.011'] = bone.name
+ bone = arm.edit_bones.new('front_shin.L')
+ bone.head[:] = 0.1249, -0.2245, 0.4418
+ bone.tail[:] = 0.1114, -0.2147, 0.1698
+ bone.roll = 0.0098
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['front_thigh.L']]
+ bones['front_shin.L'] = bone.name
+ bone = arm.edit_bones.new('front_shin.R')
+ bone.head[:] = -0.1249, -0.2245, 0.4418
+ bone.tail[:] = -0.1114, -0.2147, 0.1698
+ bone.roll = -0.0098
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['front_thigh.R']]
+ bones['front_shin.R'] = bone.name
+ bone = arm.edit_bones.new('r_pinky.01.L')
+ bone.head[:] = 0.1337, 0.3749, 0.0253
+ bone.tail[:] = 0.1388, 0.3551, 0.0222
+ bone.roll = -2.0928
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['r_palm.04.L']]
+ bones['r_pinky.01.L'] = bone.name
+ bone = arm.edit_bones.new('r_ring.01.L')
+ bone.head[:] = 0.1150, 0.3664, 0.0377
+ bone.tail[:] = 0.1166, 0.3467, 0.0317
+ bone.roll = -0.5451
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['r_palm.03.L']]
+ bones['r_ring.01.L'] = bone.name
+ bone = arm.edit_bones.new('r_middle.01.L')
+ bone.head[:] = 0.0894, 0.3664, 0.0377
+ bone.tail[:] = 0.0866, 0.3467, 0.0317
+ bone.roll = 0.9401
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['r_palm.02.L']]
+ bones['r_middle.01.L'] = bone.name
+ bone = arm.edit_bones.new('r_index.01.L')
+ bone.head[:] = 0.0702, 0.3781, 0.0253
+ bone.tail[:] = 0.0660, 0.3581, 0.0222
+ bone.roll = 1.9945
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['r_palm.01.L']]
+ bones['r_index.01.L'] = bone.name
+ bone = arm.edit_bones.new('r_pinky.01.R')
+ bone.head[:] = -0.1337, 0.3749, 0.0253
+ bone.tail[:] = -0.1388, 0.3551, 0.0222
+ bone.roll = 2.0928
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['r_palm.04.R']]
+ bones['r_pinky.01.R'] = bone.name
+ bone = arm.edit_bones.new('r_ring.01.R')
+ bone.head[:] = -0.1150, 0.3664, 0.0377
+ bone.tail[:] = -0.1166, 0.3467, 0.0317
+ bone.roll = 0.5451
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['r_palm.03.R']]
+ bones['r_ring.01.R'] = bone.name
+ bone = arm.edit_bones.new('r_middle.01.R')
+ bone.head[:] = -0.0894, 0.3664, 0.0377
+ bone.tail[:] = -0.0866, 0.3467, 0.0317
+ bone.roll = -0.9401
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['r_palm.02.R']]
+ bones['r_middle.01.R'] = bone.name
+ bone = arm.edit_bones.new('r_index.01.R')
+ bone.head[:] = -0.0702, 0.3781, 0.0253
+ bone.tail[:] = -0.0660, 0.3581, 0.0222
+ bone.roll = -1.9945
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['r_palm.01.R']]
+ bones['r_index.01.R'] = bone.name
+ bone = arm.edit_bones.new('face')
+ bone.head[:] = -0.0000, -0.6484, 0.8273
+ bone.tail[:] = -0.0000, -0.6484, 0.8890
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['spine.011']]
+ bones['face'] = bone.name
+ bone = arm.edit_bones.new('front_foot.L')
+ bone.head[:] = 0.1114, -0.2147, 0.1698
+ bone.tail[:] = 0.1088, -0.2462, 0.0411
+ bone.roll = 0.0272
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['front_shin.L']]
+ bones['front_foot.L'] = bone.name
+ bone = arm.edit_bones.new('front_foot.R')
+ bone.head[:] = -0.1114, -0.2147, 0.1698
+ bone.tail[:] = -0.1088, -0.2462, 0.0411
+ bone.roll = -0.0272
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['front_shin.R']]
+ bones['front_foot.R'] = bone.name
+ bone = arm.edit_bones.new('r_pinky.02.L')
+ bone.head[:] = 0.1388, 0.3551, 0.0222
+ bone.tail[:] = 0.1431, 0.3382, 0.0170
+ bone.roll = -1.4292
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['r_pinky.01.L']]
+ bones['r_pinky.02.L'] = bone.name
+ bone = arm.edit_bones.new('r_ring.02.L')
+ bone.head[:] = 0.1166, 0.3467, 0.0317
+ bone.tail[:] = 0.1188, 0.3297, 0.0224
+ bone.roll = -0.5100
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['r_ring.01.L']]
+ bones['r_ring.02.L'] = bone.name
+ bone = arm.edit_bones.new('r_middle.02.L')
+ bone.head[:] = 0.0866, 0.3467, 0.0317
+ bone.tail[:] = 0.0851, 0.3297, 0.0224
+ bone.roll = 0.4076
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['r_middle.01.L']]
+ bones['r_middle.02.L'] = bone.name
+ bone = arm.edit_bones.new('r_index.02.L')
+ bone.head[:] = 0.0660, 0.3581, 0.0222
+ bone.tail[:] = 0.0623, 0.3410, 0.0170
+ bone.roll = 1.3847
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['r_index.01.L']]
+ bones['r_index.02.L'] = bone.name
+ bone = arm.edit_bones.new('r_pinky.02.R')
+ bone.head[:] = -0.1388, 0.3551, 0.0222
+ bone.tail[:] = -0.1431, 0.3382, 0.0170
+ bone.roll = 1.4292
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['r_pinky.01.R']]
+ bones['r_pinky.02.R'] = bone.name
+ bone = arm.edit_bones.new('r_ring.02.R')
+ bone.head[:] = -0.1166, 0.3467, 0.0317
+ bone.tail[:] = -0.1188, 0.3297, 0.0224
+ bone.roll = 0.5100
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['r_ring.01.R']]
+ bones['r_ring.02.R'] = bone.name
+ bone = arm.edit_bones.new('r_middle.02.R')
+ bone.head[:] = -0.0866, 0.3467, 0.0317
+ bone.tail[:] = -0.0851, 0.3297, 0.0224
+ bone.roll = -0.4076
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['r_middle.01.R']]
+ bones['r_middle.02.R'] = bone.name
+ bone = arm.edit_bones.new('r_index.02.R')
+ bone.head[:] = -0.0660, 0.3581, 0.0222
+ bone.tail[:] = -0.0623, 0.3410, 0.0170
+ bone.roll = -1.3847
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['r_index.01.R']]
+ bones['r_index.02.R'] = bone.name
+ bone = arm.edit_bones.new('nose')
+ bone.head[:] = 0.0000, -0.7082, 0.9031
+ bone.tail[:] = 0.0000, -0.7989, 0.8595
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['face']]
+ bones['nose'] = bone.name
+ bone = arm.edit_bones.new('lip.T.L')
+ bone.head[:] = 0.0000, -0.8212, 0.7930
+ bone.tail[:] = 0.0353, -0.7614, 0.7866
+ bone.roll = 0.0551
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['face']]
+ bones['lip.T.L'] = bone.name
+ bone = arm.edit_bones.new('lip.B.L')
+ bone.head[:] = 0.0000, -0.7962, 0.7788
+ bone.tail[:] = 0.0258, -0.7624, 0.7742
+ bone.roll = 0.0255
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['face']]
+ bones['lip.B.L'] = bone.name
+ bone = arm.edit_bones.new('jaw')
+ bone.head[:] = 0.0000, -0.6191, 0.7820
+ bone.tail[:] = 0.0000, -0.6960, 0.7733
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['face']]
+ bones['jaw'] = bone.name
+ bone = arm.edit_bones.new('ear.L')
+ bone.head[:] = 0.0949, -0.5457, 0.9545
+ bone.tail[:] = 0.0524, -0.5459, 0.9899
+ bone.roll = -1.1774
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['face']]
+ bones['ear.L'] = bone.name
+ bone = arm.edit_bones.new('ear.R')
+ bone.head[:] = -0.0949, -0.5457, 0.9545
+ bone.tail[:] = -0.0524, -0.5459, 0.9899
+ bone.roll = 1.1774
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['face']]
+ bones['ear.R'] = bone.name
+ bone = arm.edit_bones.new('lip.T.R')
+ bone.head[:] = 0.0000, -0.8212, 0.7930
+ bone.tail[:] = -0.0353, -0.7614, 0.7866
+ bone.roll = -0.0551
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['face']]
+ bones['lip.T.R'] = bone.name
+ bone = arm.edit_bones.new('lip.B.R')
+ bone.head[:] = 0.0000, -0.7962, 0.7788
+ bone.tail[:] = -0.0258, -0.7624, 0.7742
+ bone.roll = -0.0255
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['face']]
+ bones['lip.B.R'] = bone.name
+ bone = arm.edit_bones.new('brow.B.L')
+ bone.head[:] = 0.0745, -0.6532, 0.9192
+ bone.tail[:] = 0.0659, -0.6703, 0.9324
+ bone.roll = 0.7673
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['face']]
+ bones['brow.B.L'] = bone.name
+ bone = arm.edit_bones.new('lid.T.L')
+ bone.head[:] = 0.0621, -0.6644, 0.9197
+ bone.tail[:] = 0.0588, -0.6755, 0.9223
+ bone.roll = 0.0733
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['face']]
+ bones['lid.T.L'] = bone.name
+ bone = arm.edit_bones.new('brow.B.R')
+ bone.head[:] = -0.0745, -0.6532, 0.9192
+ bone.tail[:] = -0.0659, -0.6703, 0.9324
+ bone.roll = -0.7673
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['face']]
+ bones['brow.B.R'] = bone.name
+ bone = arm.edit_bones.new('lid.T.R')
+ bone.head[:] = -0.0621, -0.6644, 0.9197
+ bone.tail[:] = -0.0588, -0.6755, 0.9223
+ bone.roll = -0.0733
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['face']]
+ bones['lid.T.R'] = bone.name
+ bone = arm.edit_bones.new('forehead.L')
+ bone.head[:] = 0.0208, -0.6604, 0.9808
+ bone.tail[:] = 0.0160, -0.7017, 0.9527
+ bone.roll = 1.9432
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['face']]
+ bones['forehead.L'] = bone.name
+ bone = arm.edit_bones.new('forehead.R')
+ bone.head[:] = -0.0208, -0.6604, 0.9808
+ bone.tail[:] = -0.0160, -0.7017, 0.9527
+ bone.roll = -1.9432
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['face']]
+ bones['forehead.R'] = bone.name
+ bone = arm.edit_bones.new('eye.L')
+ bone.head[:] = 0.0388, -0.6496, 0.9149
+ bone.tail[:] = 0.0388, -0.7010, 0.9149
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['face']]
+ bones['eye.L'] = bone.name
+ bone = arm.edit_bones.new('eye.R')
+ bone.head[:] = -0.0388, -0.6496, 0.9149
+ bone.tail[:] = -0.0388, -0.7010, 0.9149
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['face']]
+ bones['eye.R'] = bone.name
+ bone = arm.edit_bones.new('cheek.T.L')
+ bone.head[:] = 0.0906, -0.6428, 0.9032
+ bone.tail[:] = 0.0660, -0.6881, 0.8704
+ bone.roll = -0.0634
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['face']]
+ bones['cheek.T.L'] = bone.name
+ bone = arm.edit_bones.new('cheek.T.R')
+ bone.head[:] = -0.0906, -0.6428, 0.9032
+ bone.tail[:] = -0.0660, -0.6881, 0.8704
+ bone.roll = 0.0634
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['face']]
+ bones['cheek.T.R'] = bone.name
+ bone = arm.edit_bones.new('teeth.T')
+ bone.head[:] = 0.0004, -0.7594, 0.8194
+ bone.tail[:] = 0.0004, -0.7302, 0.8292
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['face']]
+ bones['teeth.T'] = bone.name
+ bone = arm.edit_bones.new('teeth.B')
+ bone.head[:] = 0.0004, -0.7504, 0.7968
+ bone.tail[:] = 0.0004, -0.7204, 0.8041
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['face']]
+ bones['teeth.B'] = bone.name
+ bone = arm.edit_bones.new('tongue')
+ bone.head[:] = 0.0004, -0.7646, 0.7930
+ bone.tail[:] = 0.0004, -0.7476, 0.7967
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['face']]
+ bones['tongue'] = bone.name
+ bone = arm.edit_bones.new('front_toe.L')
+ bone.head[:] = 0.1088, -0.2462, 0.0411
+ bone.tail[:] = 0.1088, -0.3707, 0.0000
+ bone.roll = 3.1416
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['front_foot.L']]
+ bones['front_toe.L'] = bone.name
+ bone = arm.edit_bones.new('front_toe.R')
+ bone.head[:] = -0.1088, -0.2462, 0.0411
+ bone.tail[:] = -0.1088, -0.3707, 0.0000
+ bone.roll = -3.1416
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['front_foot.R']]
+ bones['front_toe.R'] = bone.name
+ bone = arm.edit_bones.new('r_pinky.03.L')
+ bone.head[:] = 0.1431, 0.3382, 0.0170
+ bone.tail[:] = 0.1455, 0.3175, 0.0129
+ bone.roll = -1.0952
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['r_pinky.02.L']]
+ bones['r_pinky.03.L'] = bone.name
+ bone = arm.edit_bones.new('r_ring.03.L')
+ bone.head[:] = 0.1188, 0.3297, 0.0224
+ bone.tail[:] = 0.1239, 0.2905, 0.0129
+ bone.roll = -0.9905
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['r_ring.02.L']]
+ bones['r_ring.03.L'] = bone.name
+ bone = arm.edit_bones.new('r_middle.03.L')
+ bone.head[:] = 0.0851, 0.3297, 0.0224
+ bone.tail[:] = 0.0813, 0.2904, 0.0129
+ bone.roll = 0.8084
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['r_middle.02.L']]
+ bones['r_middle.03.L'] = bone.name
+ bone = arm.edit_bones.new('r_index.03.L')
+ bone.head[:] = 0.0623, 0.3410, 0.0170
+ bone.tail[:] = 0.0552, 0.3214, 0.0129
+ bone.roll = 2.2048
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['r_index.02.L']]
+ bones['r_index.03.L'] = bone.name
+ bone = arm.edit_bones.new('r_pinky.03.R')
+ bone.head[:] = -0.1431, 0.3382, 0.0170
+ bone.tail[:] = -0.1455, 0.3175, 0.0129
+ bone.roll = 1.0952
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['r_pinky.02.R']]
+ bones['r_pinky.03.R'] = bone.name
+ bone = arm.edit_bones.new('r_ring.03.R')
+ bone.head[:] = -0.1188, 0.3297, 0.0224
+ bone.tail[:] = -0.1239, 0.2905, 0.0129
+ bone.roll = 0.9905
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['r_ring.02.R']]
+ bones['r_ring.03.R'] = bone.name
+ bone = arm.edit_bones.new('r_middle.03.R')
+ bone.head[:] = -0.0851, 0.3297, 0.0224
+ bone.tail[:] = -0.0813, 0.2904, 0.0129
+ bone.roll = -0.8084
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['r_middle.02.R']]
+ bones['r_middle.03.R'] = bone.name
+ bone = arm.edit_bones.new('r_index.03.R')
+ bone.head[:] = -0.0623, 0.3410, 0.0170
+ bone.tail[:] = -0.0552, 0.3214, 0.0129
+ bone.roll = -2.2048
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['r_index.02.R']]
+ bones['r_index.03.R'] = bone.name
+ bone = arm.edit_bones.new('nose.001')
+ bone.head[:] = 0.0000, -0.7989, 0.8595
+ bone.tail[:] = 0.0000, -0.8391, 0.8371
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['nose']]
+ bones['nose.001'] = bone.name
+ bone = arm.edit_bones.new('lip.T.L.001')
+ bone.head[:] = 0.0353, -0.7614, 0.7866
+ bone.tail[:] = 0.0482, -0.6927, 0.7995
+ bone.roll = 0.1558
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['lip.T.L']]
+ bones['lip.T.L.001'] = bone.name
+ bone = arm.edit_bones.new('lip.B.L.001')
+ bone.head[:] = 0.0258, -0.7624, 0.7742
+ bone.tail[:] = 0.0482, -0.6927, 0.7995
+ bone.roll = 0.4650
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['lip.B.L']]
+ bones['lip.B.L.001'] = bone.name
+ bone = arm.edit_bones.new('chin')
+ bone.head[:] = 0.0000, -0.6960, 0.7733
+ bone.tail[:] = 0.0000, -0.7687, 0.7625
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['jaw']]
+ bones['chin'] = bone.name
+ bone = arm.edit_bones.new('ear.L.001')
+ bone.head[:] = 0.0524, -0.5459, 0.9899
+ bone.tail[:] = 0.0727, -0.5682, 1.0212
+ bone.roll = 0.2280
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['ear.L']]
+ bones['ear.L.001'] = bone.name
+ bone = arm.edit_bones.new('ear.R.001')
+ bone.head[:] = -0.0524, -0.5459, 0.9899
+ bone.tail[:] = -0.0727, -0.5682, 1.0212
+ bone.roll = -0.2280
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['ear.R']]
+ bones['ear.R.001'] = bone.name
+ bone = arm.edit_bones.new('lip.T.R.001')
+ bone.head[:] = -0.0353, -0.7614, 0.7866
+ bone.tail[:] = -0.0482, -0.6927, 0.7995
+ bone.roll = -0.1558
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['lip.T.R']]
+ bones['lip.T.R.001'] = bone.name
+ bone = arm.edit_bones.new('lip.B.R.001')
+ bone.head[:] = -0.0258, -0.7624, 0.7742
+ bone.tail[:] = -0.0482, -0.6927, 0.7995
+ bone.roll = -0.4650
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['lip.B.R']]
+ bones['lip.B.R.001'] = bone.name
+ bone = arm.edit_bones.new('brow.B.L.001')
+ bone.head[:] = 0.0659, -0.6703, 0.9324
+ bone.tail[:] = 0.0507, -0.6764, 0.9344
+ bone.roll = 0.0953
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['brow.B.L']]
+ bones['brow.B.L.001'] = bone.name
+ bone = arm.edit_bones.new('lid.T.L.001')
+ bone.head[:] = 0.0588, -0.6755, 0.9223
+ bone.tail[:] = 0.0503, -0.6779, 0.9257
+ bone.roll = 0.4801
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['lid.T.L']]
+ bones['lid.T.L.001'] = bone.name
+ bone = arm.edit_bones.new('brow.B.R.001')
+ bone.head[:] = -0.0659, -0.6703, 0.9324
+ bone.tail[:] = -0.0507, -0.6764, 0.9344
+ bone.roll = -0.0953
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['brow.B.R']]
+ bones['brow.B.R.001'] = bone.name
+ bone = arm.edit_bones.new('lid.T.R.001')
+ bone.head[:] = -0.0588, -0.6755, 0.9223
+ bone.tail[:] = -0.0503, -0.6779, 0.9257
+ bone.roll = -0.4801
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['lid.T.R']]
+ bones['lid.T.R.001'] = bone.name
+ bone = arm.edit_bones.new('forehead.L.001')
+ bone.head[:] = 0.0418, -0.6520, 0.9749
+ bone.tail[:] = 0.0510, -0.6773, 0.9561
+ bone.roll = 0.5278
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['forehead.L']]
+ bones['forehead.L.001'] = bone.name
+ bone = arm.edit_bones.new('forehead.R.001')
+ bone.head[:] = -0.0418, -0.6520, 0.9749
+ bone.tail[:] = -0.0510, -0.6773, 0.9561
+ bone.roll = -0.5278
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['forehead.R']]
+ bones['forehead.R.001'] = bone.name
+ bone = arm.edit_bones.new('cheek.T.L.001')
+ bone.head[:] = 0.0660, -0.6881, 0.8704
+ bone.tail[:] = 0.0389, -0.7093, 0.8768
+ bone.roll = -0.5772
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['cheek.T.L']]
+ bones['cheek.T.L.001'] = bone.name
+ bone = arm.edit_bones.new('cheek.T.R.001')
+ bone.head[:] = -0.0660, -0.6881, 0.8704
+ bone.tail[:] = -0.0389, -0.7093, 0.8768
+ bone.roll = 0.5772
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['cheek.T.R']]
+ bones['cheek.T.R.001'] = bone.name
+ bone = arm.edit_bones.new('tongue.001')
+ bone.head[:] = 0.0004, -0.7476, 0.7967
+ bone.tail[:] = 0.0004, -0.7246, 0.8052
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['tongue']]
+ bones['tongue.001'] = bone.name
+ bone = arm.edit_bones.new('f_palm.04.L')
+ bone.head[:] = 0.1229, -0.2329, 0.0282
+ bone.tail[:] = 0.1426, -0.2749, 0.0253
+ bone.roll = -2.8623
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['front_toe.L']]
+ bones['f_palm.04.L'] = bone.name
+ bone = arm.edit_bones.new('f_palm.03.L')
+ bone.head[:] = 0.1142, -0.2346, 0.0282
+ bone.tail[:] = 0.1239, -0.2833, 0.0377
+ bone.roll = 1.5833
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['front_toe.L']]
+ bones['f_palm.03.L'] = bone.name
+ bone = arm.edit_bones.new('f_palm.02.L')
+ bone.head[:] = 0.1053, -0.2345, 0.0282
+ bone.tail[:] = 0.0983, -0.2834, 0.0377
+ bone.roll = -1.2317
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['front_toe.L']]
+ bones['f_palm.02.L'] = bone.name
+ bone = arm.edit_bones.new('f_palm.01.L')
+ bone.head[:] = 0.0934, -0.2319, 0.0282
+ bone.tail[:] = 0.0791, -0.2716, 0.0253
+ bone.roll = 2.8333
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['front_toe.L']]
+ bones['f_palm.01.L'] = bone.name
+ bone = arm.edit_bones.new('f_palm.04.R')
+ bone.head[:] = -0.1229, -0.2329, 0.0282
+ bone.tail[:] = -0.1426, -0.2749, 0.0253
+ bone.roll = 2.8623
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['front_toe.R']]
+ bones['f_palm.04.R'] = bone.name
+ bone = arm.edit_bones.new('f_palm.03.R')
+ bone.head[:] = -0.1142, -0.2346, 0.0282
+ bone.tail[:] = -0.1239, -0.2833, 0.0377
+ bone.roll = -1.5833
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['front_toe.R']]
+ bones['f_palm.03.R'] = bone.name
+ bone = arm.edit_bones.new('f_palm.02.R')
+ bone.head[:] = -0.1053, -0.2345, 0.0282
+ bone.tail[:] = -0.0983, -0.2834, 0.0377
+ bone.roll = 1.2317
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['front_toe.R']]
+ bones['f_palm.02.R'] = bone.name
+ bone = arm.edit_bones.new('f_palm.01.R')
+ bone.head[:] = -0.0934, -0.2319, 0.0282
+ bone.tail[:] = -0.0791, -0.2716, 0.0253
+ bone.roll = -2.8333
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['front_toe.R']]
+ bones['f_palm.01.R'] = bone.name
+ bone = arm.edit_bones.new('nose.002')
+ bone.head[:] = 0.0000, -0.8391, 0.8371
+ bone.tail[:] = 0.0000, -0.8452, 0.8281
+ bone.roll = -0.0162
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['nose.001']]
+ bones['nose.002'] = bone.name
+ bone = arm.edit_bones.new('chin.001')
+ bone.head[:] = 0.0000, -0.7687, 0.7625
+ bone.tail[:] = 0.0000, -0.7926, 0.7756
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['chin']]
+ bones['chin.001'] = bone.name
+ bone = arm.edit_bones.new('ear.L.002')
+ bone.head[:] = 0.0727, -0.5682, 1.0212
+ bone.tail[:] = 0.1158, -0.5606, 1.0358
+ bone.roll = -1.9007
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['ear.L.001']]
+ bones['ear.L.002'] = bone.name
+ bone = arm.edit_bones.new('ear.R.002')
+ bone.head[:] = -0.0727, -0.5682, 1.0212
+ bone.tail[:] = -0.1158, -0.5606, 1.0358
+ bone.roll = 1.9007
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['ear.R.001']]
+ bones['ear.R.002'] = bone.name
+ bone = arm.edit_bones.new('brow.B.L.002')
+ bone.head[:] = 0.0507, -0.6764, 0.9344
+ bone.tail[:] = 0.0362, -0.6871, 0.9343
+ bone.roll = 0.2604
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['brow.B.L.001']]
+ bones['brow.B.L.002'] = bone.name
+ bone = arm.edit_bones.new('lid.T.L.002')
+ bone.head[:] = 0.0503, -0.6779, 0.9257
+ bone.tail[:] = 0.0361, -0.6798, 0.9241
+ bone.roll = 0.0945
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['lid.T.L.001']]
+ bones['lid.T.L.002'] = bone.name
+ bone = arm.edit_bones.new('brow.B.R.002')
+ bone.head[:] = -0.0507, -0.6764, 0.9344
+ bone.tail[:] = -0.0362, -0.6871, 0.9343
+ bone.roll = -0.2604
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['brow.B.R.001']]
+ bones['brow.B.R.002'] = bone.name
+ bone = arm.edit_bones.new('lid.T.R.002')
+ bone.head[:] = -0.0503, -0.6779, 0.9257
+ bone.tail[:] = -0.0361, -0.6798, 0.9241
+ bone.roll = -0.0945
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['lid.T.R.001']]
+ bones['lid.T.R.002'] = bone.name
+ bone = arm.edit_bones.new('forehead.L.002')
+ bone.head[:] = 0.0581, -0.6362, 0.9723
+ bone.tail[:] = 0.0774, -0.6567, 0.9438
+ bone.roll = -0.3374
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['forehead.L.001']]
+ bones['forehead.L.002'] = bone.name
+ bone = arm.edit_bones.new('forehead.R.002')
+ bone.head[:] = -0.0581, -0.6362, 0.9723
+ bone.tail[:] = -0.0774, -0.6567, 0.9438
+ bone.roll = 0.3374
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['forehead.R.001']]
+ bones['forehead.R.002'] = bone.name
+ bone = arm.edit_bones.new('nose.L')
+ bone.head[:] = 0.0389, -0.7093, 0.8768
+ bone.tail[:] = 0.0360, -0.7993, 0.8371
+ bone.roll = -2.8274
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['cheek.T.L.001']]
+ bones['nose.L'] = bone.name
+ bone = arm.edit_bones.new('nose.R')
+ bone.head[:] = -0.0389, -0.7093, 0.8768
+ bone.tail[:] = -0.0360, -0.7993, 0.8371
+ bone.roll = 2.8274
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['cheek.T.R.001']]
+ bones['nose.R'] = bone.name
+ bone = arm.edit_bones.new('tongue.002')
+ bone.head[:] = 0.0004, -0.7246, 0.8052
+ bone.tail[:] = 0.0004, -0.6900, 0.8003
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['tongue.001']]
+ bones['tongue.002'] = bone.name
+ bone = arm.edit_bones.new('f_pinky.01.L')
+ bone.head[:] = 0.1426, -0.2749, 0.0253
+ bone.tail[:] = 0.1477, -0.2946, 0.0222
+ bone.roll = -2.0928
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['f_palm.04.L']]
+ bones['f_pinky.01.L'] = bone.name
+ bone = arm.edit_bones.new('f_ring.01.L')
+ bone.head[:] = 0.1239, -0.2833, 0.0377
+ bone.tail[:] = 0.1255, -0.3031, 0.0317
+ bone.roll = -0.5451
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['f_palm.03.L']]
+ bones['f_ring.01.L'] = bone.name
+ bone = arm.edit_bones.new('f_middle.01.L')
+ bone.head[:] = 0.0983, -0.2834, 0.0377
+ bone.tail[:] = 0.0955, -0.3030, 0.0317
+ bone.roll = 0.9401
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['f_palm.02.L']]
+ bones['f_middle.01.L'] = bone.name
+ bone = arm.edit_bones.new('f_index.01.L')
+ bone.head[:] = 0.0791, -0.2716, 0.0253
+ bone.tail[:] = 0.0749, -0.2916, 0.0222
+ bone.roll = 1.9945
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['f_palm.01.L']]
+ bones['f_index.01.L'] = bone.name
+ bone = arm.edit_bones.new('f_pinky.01.R')
+ bone.head[:] = -0.1426, -0.2749, 0.0253
+ bone.tail[:] = -0.1477, -0.2946, 0.0222
+ bone.roll = 2.0928
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['f_palm.04.R']]
+ bones['f_pinky.01.R'] = bone.name
+ bone = arm.edit_bones.new('f_ring.01.R')
+ bone.head[:] = -0.1239, -0.2833, 0.0377
+ bone.tail[:] = -0.1255, -0.3031, 0.0317
+ bone.roll = 0.5451
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['f_palm.03.R']]
+ bones['f_ring.01.R'] = bone.name
+ bone = arm.edit_bones.new('f_middle.01.R')
+ bone.head[:] = -0.0983, -0.2834, 0.0377
+ bone.tail[:] = -0.0955, -0.3030, 0.0317
+ bone.roll = -0.9401
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['f_palm.02.R']]
+ bones['f_middle.01.R'] = bone.name
+ bone = arm.edit_bones.new('f_index.01.R')
+ bone.head[:] = -0.0791, -0.2716, 0.0253
+ bone.tail[:] = -0.0749, -0.2916, 0.0222
+ bone.roll = -1.9945
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['f_palm.01.R']]
+ bones['f_index.01.R'] = bone.name
+ bone = arm.edit_bones.new('nose.003')
+ bone.head[:] = 0.0000, -0.8452, 0.8281
+ bone.tail[:] = 0.0000, -0.8349, 0.8089
+ bone.roll = -0.0248
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['nose.002']]
+ bones['nose.003'] = bone.name
+ bone = arm.edit_bones.new('ear.L.003')
+ bone.head[:] = 0.1158, -0.5606, 1.0358
+ bone.tail[:] = 0.1130, -0.5379, 0.9935
+ bone.roll = 2.4141
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['ear.L.002']]
+ bones['ear.L.003'] = bone.name
+ bone = arm.edit_bones.new('ear.R.003')
+ bone.head[:] = -0.1158, -0.5606, 1.0358
+ bone.tail[:] = -0.1130, -0.5379, 0.9935
+ bone.roll = -2.4141
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['ear.R.002']]
+ bones['ear.R.003'] = bone.name
+ bone = arm.edit_bones.new('brow.B.L.003')
+ bone.head[:] = 0.0362, -0.6871, 0.9343
+ bone.tail[:] = 0.0269, -0.6936, 0.9293
+ bone.roll = 0.2912
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['brow.B.L.002']]
+ bones['brow.B.L.003'] = bone.name
+ bone = arm.edit_bones.new('lid.T.L.003')
+ bone.head[:] = 0.0361, -0.6798, 0.9241
+ bone.tail[:] = 0.0281, -0.6756, 0.9088
+ bone.roll = -0.3539
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['lid.T.L.002']]
+ bones['lid.T.L.003'] = bone.name
+ bone = arm.edit_bones.new('brow.B.R.003')
+ bone.head[:] = -0.0362, -0.6871, 0.9343
+ bone.tail[:] = -0.0269, -0.6936, 0.9293
+ bone.roll = -0.2912
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['brow.B.R.002']]
+ bones['brow.B.R.003'] = bone.name
+ bone = arm.edit_bones.new('lid.T.R.003')
+ bone.head[:] = -0.0361, -0.6798, 0.9241
+ bone.tail[:] = -0.0281, -0.6756, 0.9088
+ bone.roll = 0.3539
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['lid.T.R.002']]
+ bones['lid.T.R.003'] = bone.name
+ bone = arm.edit_bones.new('temple.L')
+ bone.head[:] = 0.0590, -0.5870, 0.9758
+ bone.tail[:] = 0.0931, -0.5866, 0.8642
+ bone.roll = -0.4594
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['forehead.L.002']]
+ bones['temple.L'] = bone.name
+ bone = arm.edit_bones.new('temple.R')
+ bone.head[:] = -0.0590, -0.5870, 0.9758
+ bone.tail[:] = -0.0931, -0.5866, 0.8642
+ bone.roll = 0.4594
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['forehead.R.002']]
+ bones['temple.R'] = bone.name
+ bone = arm.edit_bones.new('nose.L.001')
+ bone.head[:] = 0.0360, -0.7993, 0.8371
+ bone.tail[:] = 0.0000, -0.8391, 0.8371
+ bone.roll = 2.9287
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['nose.L']]
+ bones['nose.L.001'] = bone.name
+ bone = arm.edit_bones.new('nose.R.001')
+ bone.head[:] = -0.0360, -0.7993, 0.8371
+ bone.tail[:] = 0.0000, -0.8391, 0.8371
+ bone.roll = -2.9287
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['nose.R']]
+ bones['nose.R.001'] = bone.name
+ bone = arm.edit_bones.new('f_pinky.02.L')
+ bone.head[:] = 0.1477, -0.2946, 0.0222
+ bone.tail[:] = 0.1520, -0.3116, 0.0170
+ bone.roll = -1.4292
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['f_pinky.01.L']]
+ bones['f_pinky.02.L'] = bone.name
+ bone = arm.edit_bones.new('f_ring.02.L')
+ bone.head[:] = 0.1255, -0.3031, 0.0317
+ bone.tail[:] = 0.1278, -0.3200, 0.0224
+ bone.roll = -0.5100
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['f_ring.01.L']]
+ bones['f_ring.02.L'] = bone.name
+ bone = arm.edit_bones.new('f_middle.02.L')
+ bone.head[:] = 0.0955, -0.3030, 0.0317
+ bone.tail[:] = 0.0940, -0.3200, 0.0224
+ bone.roll = 0.4076
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['f_middle.01.L']]
+ bones['f_middle.02.L'] = bone.name
+ bone = arm.edit_bones.new('f_index.02.L')
+ bone.head[:] = 0.0749, -0.2916, 0.0222
+ bone.tail[:] = 0.0712, -0.3087, 0.0170
+ bone.roll = 1.3847
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['f_index.01.L']]
+ bones['f_index.02.L'] = bone.name
+ bone = arm.edit_bones.new('f_pinky.02.R')
+ bone.head[:] = -0.1477, -0.2946, 0.0222
+ bone.tail[:] = -0.1520, -0.3116, 0.0170
+ bone.roll = 1.4292
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['f_pinky.01.R']]
+ bones['f_pinky.02.R'] = bone.name
+ bone = arm.edit_bones.new('f_ring.02.R')
+ bone.head[:] = -0.1255, -0.3031, 0.0317
+ bone.tail[:] = -0.1278, -0.3200, 0.0224
+ bone.roll = 0.5100
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['f_ring.01.R']]
+ bones['f_ring.02.R'] = bone.name
+ bone = arm.edit_bones.new('f_middle.02.R')
+ bone.head[:] = -0.0955, -0.3030, 0.0317
+ bone.tail[:] = -0.0940, -0.3200, 0.0224
+ bone.roll = -0.4076
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['f_middle.01.R']]
+ bones['f_middle.02.R'] = bone.name
+ bone = arm.edit_bones.new('f_index.02.R')
+ bone.head[:] = -0.0749, -0.2916, 0.0222
+ bone.tail[:] = -0.0712, -0.3087, 0.0170
+ bone.roll = -1.3847
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['f_index.01.R']]
+ bones['f_index.02.R'] = bone.name
+ bone = arm.edit_bones.new('nose.004')
+ bone.head[:] = 0.0000, -0.8349, 0.8089
+ bone.tail[:] = 0.0000, -0.8159, 0.7913
+ bone.roll = 0.0082
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['nose.003']]
+ bones['nose.004'] = bone.name
+ bone = arm.edit_bones.new('ear.L.004')
+ bone.head[:] = 0.1130, -0.5379, 0.9935
+ bone.tail[:] = 0.0949, -0.5457, 0.9545
+ bone.roll = -2.3814
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['ear.L.003']]
+ bones['ear.L.004'] = bone.name
+ bone = arm.edit_bones.new('ear.R.004')
+ bone.head[:] = -0.1130, -0.5379, 0.9935
+ bone.tail[:] = -0.0949, -0.5457, 0.9545
+ bone.roll = 2.3814
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['ear.R.003']]
+ bones['ear.R.004'] = bone.name
+ bone = arm.edit_bones.new('lid.B.L')
+ bone.head[:] = 0.0281, -0.6756, 0.9088
+ bone.tail[:] = 0.0382, -0.6786, 0.9040
+ bone.roll = 0.2941
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['lid.T.L.003']]
+ bones['lid.B.L'] = bone.name
+ bone = arm.edit_bones.new('lid.B.R')
+ bone.head[:] = -0.0281, -0.6756, 0.9088
+ bone.tail[:] = -0.0382, -0.6786, 0.9040
+ bone.roll = -0.2941
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['lid.T.R.003']]
+ bones['lid.B.R'] = bone.name
+ bone = arm.edit_bones.new('jaw.L')
+ bone.head[:] = 0.0931, -0.5866, 0.8642
+ bone.tail[:] = 0.0694, -0.6211, 0.8005
+ bone.roll = 0.0983
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['temple.L']]
+ bones['jaw.L'] = bone.name
+ bone = arm.edit_bones.new('jaw.R')
+ bone.head[:] = -0.0931, -0.5866, 0.8642
+ bone.tail[:] = -0.0694, -0.6211, 0.8005
+ bone.roll = -0.0983
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['temple.R']]
+ bones['jaw.R'] = bone.name
+ bone = arm.edit_bones.new('f_pinky.03.L')
+ bone.head[:] = 0.1520, -0.3116, 0.0170
+ bone.tail[:] = 0.1544, -0.3323, 0.0129
+ bone.roll = -1.0952
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['f_pinky.02.L']]
+ bones['f_pinky.03.L'] = bone.name
+ bone = arm.edit_bones.new('f_ring.03.L')
+ bone.head[:] = 0.1278, -0.3200, 0.0224
+ bone.tail[:] = 0.1328, -0.3592, 0.0129
+ bone.roll = -0.9905
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['f_ring.02.L']]
+ bones['f_ring.03.L'] = bone.name
+ bone = arm.edit_bones.new('f_middle.03.L')
+ bone.head[:] = 0.0940, -0.3200, 0.0224
+ bone.tail[:] = 0.0902, -0.3593, 0.0129
+ bone.roll = 0.8084
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['f_middle.02.L']]
+ bones['f_middle.03.L'] = bone.name
+ bone = arm.edit_bones.new('f_index.03.L')
+ bone.head[:] = 0.0712, -0.3087, 0.0170
+ bone.tail[:] = 0.0641, -0.3283, 0.0129
+ bone.roll = 2.2048
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['f_index.02.L']]
+ bones['f_index.03.L'] = bone.name
+ bone = arm.edit_bones.new('f_pinky.03.R')
+ bone.head[:] = -0.1520, -0.3116, 0.0170
+ bone.tail[:] = -0.1544, -0.3323, 0.0129
+ bone.roll = 1.0952
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['f_pinky.02.R']]
+ bones['f_pinky.03.R'] = bone.name
+ bone = arm.edit_bones.new('f_ring.03.R')
+ bone.head[:] = -0.1278, -0.3200, 0.0224
+ bone.tail[:] = -0.1328, -0.3592, 0.0129
+ bone.roll = 0.9905
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['f_ring.02.R']]
+ bones['f_ring.03.R'] = bone.name
+ bone = arm.edit_bones.new('f_middle.03.R')
+ bone.head[:] = -0.0940, -0.3200, 0.0224
+ bone.tail[:] = -0.0902, -0.3593, 0.0129
+ bone.roll = -0.8084
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['f_middle.02.R']]
+ bones['f_middle.03.R'] = bone.name
+ bone = arm.edit_bones.new('f_index.03.R')
+ bone.head[:] = -0.0712, -0.3087, 0.0170
+ bone.tail[:] = -0.0641, -0.3283, 0.0129
+ bone.roll = -2.2048
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['f_index.02.R']]
+ bones['f_index.03.R'] = bone.name
+ bone = arm.edit_bones.new('lid.B.L.001')
+ bone.head[:] = 0.0382, -0.6786, 0.9040
+ bone.tail[:] = 0.0476, -0.6772, 0.9036
+ bone.roll = 0.0266
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['lid.B.L']]
+ bones['lid.B.L.001'] = bone.name
+ bone = arm.edit_bones.new('lid.B.R.001')
+ bone.head[:] = -0.0382, -0.6786, 0.9040
+ bone.tail[:] = -0.0476, -0.6772, 0.9036
+ bone.roll = -0.0266
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['lid.B.R']]
+ bones['lid.B.R.001'] = bone.name
+ bone = arm.edit_bones.new('jaw.L.001')
+ bone.head[:] = 0.0694, -0.6211, 0.8005
+ bone.tail[:] = 0.0481, -0.6715, 0.7849
+ bone.roll = 0.2993
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['jaw.L']]
+ bones['jaw.L.001'] = bone.name
+ bone = arm.edit_bones.new('jaw.R.001')
+ bone.head[:] = -0.0694, -0.6211, 0.8005
+ bone.tail[:] = -0.0481, -0.6715, 0.7849
+ bone.roll = -0.2993
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['jaw.R']]
+ bones['jaw.R.001'] = bone.name
+ bone = arm.edit_bones.new('lid.B.L.002')
+ bone.head[:] = 0.0476, -0.6772, 0.9036
+ bone.tail[:] = 0.0570, -0.6724, 0.9082
+ bone.roll = -0.1195
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['lid.B.L.001']]
+ bones['lid.B.L.002'] = bone.name
+ bone = arm.edit_bones.new('lid.B.R.002')
+ bone.head[:] = -0.0476, -0.6772, 0.9036
+ bone.tail[:] = -0.0570, -0.6724, 0.9082
+ bone.roll = 0.1195
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['lid.B.R.001']]
+ bones['lid.B.R.002'] = bone.name
+ bone = arm.edit_bones.new('chin.L')
+ bone.head[:] = 0.0481, -0.6715, 0.7849
+ bone.tail[:] = 0.0482, -0.6927, 0.7995
+ bone.roll = 3.1083
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['jaw.L.001']]
+ bones['chin.L'] = bone.name
+ bone = arm.edit_bones.new('chin.R')
+ bone.head[:] = -0.0481, -0.6715, 0.7849
+ bone.tail[:] = -0.0482, -0.6927, 0.7995
+ bone.roll = -3.1083
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['jaw.R.001']]
+ bones['chin.R'] = bone.name
+ bone = arm.edit_bones.new('lid.B.L.003')
+ bone.head[:] = 0.0570, -0.6724, 0.9082
+ bone.tail[:] = 0.0621, -0.6644, 0.9197
+ bone.roll = -0.1171
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['lid.B.L.002']]
+ bones['lid.B.L.003'] = bone.name
+ bone = arm.edit_bones.new('lid.B.R.003')
+ bone.head[:] = -0.0570, -0.6724, 0.9082
+ bone.tail[:] = -0.0621, -0.6644, 0.9197
+ bone.roll = 0.1171
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['lid.B.R.002']]
+ bones['lid.B.R.003'] = bone.name
+ bone = arm.edit_bones.new('cheek.B.L')
+ bone.head[:] = 0.0482, -0.6927, 0.7995
+ bone.tail[:] = 0.0707, -0.6771, 0.8294
+ bone.roll = -0.1207
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['chin.L']]
+ bones['cheek.B.L'] = bone.name
+ bone = arm.edit_bones.new('cheek.B.R')
+ bone.head[:] = -0.0482, -0.6927, 0.7995
+ bone.tail[:] = -0.0707, -0.6771, 0.8294
+ bone.roll = 0.1207
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['chin.R']]
+ bones['cheek.B.R'] = bone.name
+ bone = arm.edit_bones.new('cheek.B.L.001')
+ bone.head[:] = 0.0707, -0.6771, 0.8294
+ bone.tail[:] = 0.0906, -0.6428, 0.9032
+ bone.roll = 0.0640
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['cheek.B.L']]
+ bones['cheek.B.L.001'] = bone.name
+ bone = arm.edit_bones.new('cheek.B.R.001')
+ bone.head[:] = -0.0707, -0.6771, 0.8294
+ bone.tail[:] = -0.0906, -0.6428, 0.9032
+ bone.roll = -0.0640
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['cheek.B.R']]
+ bones['cheek.B.R.001'] = bone.name
+ bone = arm.edit_bones.new('brow.T.L')
+ bone.head[:] = 0.0906, -0.6428, 0.9032
+ bone.tail[:] = 0.0774, -0.6567, 0.9438
+ bone.roll = 0.1270
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['cheek.B.L.001']]
+ bones['brow.T.L'] = bone.name
+ bone = arm.edit_bones.new('brow.T.R')
+ bone.head[:] = -0.0906, -0.6428, 0.9032
+ bone.tail[:] = -0.0774, -0.6567, 0.9438
+ bone.roll = -0.1270
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['cheek.B.R.001']]
+ bones['brow.T.R'] = bone.name
+ bone = arm.edit_bones.new('brow.T.L.001')
+ bone.head[:] = 0.0774, -0.6567, 0.9438
+ bone.tail[:] = 0.0510, -0.6773, 0.9561
+ bone.roll = -2.7274
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['brow.T.L']]
+ bones['brow.T.L.001'] = bone.name
+ bone = arm.edit_bones.new('brow.T.R.001')
+ bone.head[:] = -0.0774, -0.6567, 0.9438
+ bone.tail[:] = -0.0510, -0.6773, 0.9561
+ bone.roll = 2.7274
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['brow.T.R']]
+ bones['brow.T.R.001'] = bone.name
+ bone = arm.edit_bones.new('brow.T.L.002')
+ bone.head[:] = 0.0510, -0.6773, 0.9561
+ bone.tail[:] = 0.0160, -0.7017, 0.9527
+ bone.roll = 0.4172
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['brow.T.L.001']]
+ bones['brow.T.L.002'] = bone.name
+ bone = arm.edit_bones.new('brow.T.R.002')
+ bone.head[:] = -0.0510, -0.6773, 0.9561
+ bone.tail[:] = -0.0160, -0.7017, 0.9527
+ bone.roll = -0.4172
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['brow.T.R.001']]
+ bones['brow.T.R.002'] = bone.name
+ bone = arm.edit_bones.new('brow.T.L.003')
+ bone.head[:] = 0.0160, -0.7017, 0.9527
+ bone.tail[:] = 0.0000, -0.7082, 0.9031
+ bone.roll = -0.6706
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['brow.T.L.002']]
+ bones['brow.T.L.003'] = bone.name
+ bone = arm.edit_bones.new('brow.T.R.003')
+ bone.head[:] = -0.0160, -0.7017, 0.9527
+ bone.tail[:] = 0.0000, -0.7082, 0.9031
+ bone.roll = 0.6706
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['brow.T.R.002']]
+ bones['brow.T.R.003'] = bone.name
+
+ bpy.ops.object.mode_set(mode='OBJECT')
+ pbone = obj.pose.bones[bones['spine']]
+ pbone.rigify_type = 'spines.super_spine'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.tweak_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.use_tail = True
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.tail_pos = 4
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.pivot_pos = 8
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.neck_pos = 10
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.copy_rotation_axes = [True, False, True]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['spine.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['spine.002']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.tweak_extra_layers = False
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.tweak_layers = [False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['spine.003']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['spine.004']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['spine.005']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.neck_pos = 5
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.tweak_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['spine.006']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['pelvis.L']]
+ pbone.rigify_type = 'basic.super_copy'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'YXZ'
+ pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.make_control = False
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['pelvis.R']]
+ pbone.rigify_type = 'basic.super_copy'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'YXZ'
+ pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.make_control = False
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['thigh.L']]
+ pbone.rigify_type = 'limbs.super_limb'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.limb_type = "paw"
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['thigh.R']]
+ pbone.rigify_type = 'limbs.super_limb'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.limb_type = "paw"
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['spine.007']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['shin.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['shin.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['spine.008']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['foot.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['foot.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['spine.009']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['shoulder.L']]
+ pbone.rigify_type = 'basic.super_copy'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'YXZ'
+ pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.make_widget = False
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['shoulder.R']]
+ pbone.rigify_type = 'basic.super_copy'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'YXZ'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.make_widget = False
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['breast.L']]
+ pbone.rigify_type = 'basic.super_copy'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'YXZ'
+ pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['breast.R']]
+ pbone.rigify_type = 'basic.super_copy'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'YXZ'
+ pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['toe.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.limb_type = "paw"
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['toe.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.limb_type = "paw"
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['spine.010']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['front_thigh.L']]
+ pbone.rigify_type = 'limbs.super_limb'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.limb_type = "paw"
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['front_thigh.R']]
+ pbone.rigify_type = 'limbs.super_limb'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.limb_type = "paw"
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['r_palm.04.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['r_palm.03.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['r_palm.02.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['r_palm.01.L']]
+ pbone.rigify_type = 'limbs.super_palm'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['r_palm.04.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['r_palm.03.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['r_palm.02.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['r_palm.01.R']]
+ pbone.rigify_type = 'limbs.super_palm'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['spine.011']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['front_shin.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['front_shin.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['r_pinky.01.L']]
+ pbone.rigify_type = 'limbs.simple_tentacle'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['r_ring.01.L']]
+ pbone.rigify_type = 'limbs.simple_tentacle'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['r_middle.01.L']]
+ pbone.rigify_type = 'limbs.simple_tentacle'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['r_index.01.L']]
+ pbone.rigify_type = 'limbs.simple_tentacle'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['r_pinky.01.R']]
+ pbone.rigify_type = 'limbs.simple_tentacle'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['r_ring.01.R']]
+ pbone.rigify_type = 'limbs.simple_tentacle'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['r_middle.01.R']]
+ pbone.rigify_type = 'limbs.simple_tentacle'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['r_index.01.R']]
+ pbone.rigify_type = 'limbs.simple_tentacle'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['face']]
+ pbone.rigify_type = 'faces.super_face'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.secondary_layers = [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['front_foot.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['front_foot.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['r_pinky.02.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['r_ring.02.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['r_middle.02.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['r_index.02.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['r_pinky.02.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['r_ring.02.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['r_middle.02.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['r_index.02.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['nose']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['lip.T.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['lip.B.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['jaw']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['ear.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['ear.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['lip.T.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['lip.B.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['brow.B.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['lid.T.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['brow.B.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['lid.T.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['forehead.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['forehead.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['eye.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['eye.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['cheek.T.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['cheek.T.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['teeth.T']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['teeth.B']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['tongue']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['front_toe.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.limb_type = "paw"
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['front_toe.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.rotation_axis = "x"
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.limb_type = "paw"
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['r_pinky.03.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['r_ring.03.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['r_middle.03.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['r_index.03.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['r_pinky.03.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['r_ring.03.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['r_middle.03.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['r_index.03.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['nose.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['lip.T.L.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['lip.B.L.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['chin']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['ear.L.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['ear.R.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['lip.T.R.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['lip.B.R.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['brow.B.L.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['lid.T.L.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['brow.B.R.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['lid.T.R.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['forehead.L.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['forehead.R.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['cheek.T.L.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['cheek.T.R.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['tongue.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['f_palm.04.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['f_palm.03.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['f_palm.02.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['f_palm.01.L']]
+ pbone.rigify_type = 'limbs.super_palm'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['f_palm.04.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['f_palm.03.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['f_palm.02.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['f_palm.01.R']]
+ pbone.rigify_type = 'limbs.super_palm'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['nose.002']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['chin.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['ear.L.002']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['ear.R.002']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['brow.B.L.002']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['lid.T.L.002']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['brow.B.R.002']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['lid.T.R.002']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['forehead.L.002']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['forehead.R.002']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['nose.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['nose.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['tongue.002']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['f_pinky.01.L']]
+ pbone.rigify_type = 'limbs.simple_tentacle'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['f_ring.01.L']]
+ pbone.rigify_type = 'limbs.simple_tentacle'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['f_middle.01.L']]
+ pbone.rigify_type = 'limbs.simple_tentacle'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['f_index.01.L']]
+ pbone.rigify_type = 'limbs.simple_tentacle'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['f_pinky.01.R']]
+ pbone.rigify_type = 'limbs.simple_tentacle'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['f_ring.01.R']]
+ pbone.rigify_type = 'limbs.simple_tentacle'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['f_middle.01.R']]
+ pbone.rigify_type = 'limbs.simple_tentacle'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['f_index.01.R']]
+ pbone.rigify_type = 'limbs.simple_tentacle'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ try:
+ pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['nose.003']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['ear.L.003']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['ear.R.003']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['brow.B.L.003']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['lid.T.L.003']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['brow.B.R.003']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['lid.T.R.003']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['temple.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['temple.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['nose.L.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['nose.R.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['f_pinky.02.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['f_ring.02.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['f_middle.02.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['f_index.02.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['f_pinky.02.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['f_ring.02.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['f_middle.02.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['f_index.02.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['nose.004']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['ear.L.004']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['ear.R.004']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['lid.B.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['lid.B.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['jaw.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['jaw.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['f_pinky.03.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['f_ring.03.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['f_middle.03.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['f_index.03.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['f_pinky.03.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['f_ring.03.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['f_middle.03.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['f_index.03.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['lid.B.L.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['lid.B.R.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['jaw.L.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['jaw.R.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['lid.B.L.002']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['lid.B.R.002']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['chin.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['chin.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['lid.B.L.003']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['lid.B.R.003']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['cheek.B.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['cheek.B.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['cheek.B.L.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['cheek.B.R.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['brow.T.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['brow.T.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['brow.T.L.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['brow.T.R.001']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['brow.T.L.002']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['brow.T.R.002']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['brow.T.L.003']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['brow.T.R.003']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+
+ bpy.ops.object.mode_set(mode='EDIT')
+ for bone in arm.edit_bones:
+ bone.select = False
+ bone.select_head = False
+ bone.select_tail = False
+ for b in bones:
+ bone = arm.edit_bones[bones[b]]
+ bone.select = True
+ bone.select_head = True
+ bone.select_tail = True
+ arm.edit_bones.active = bone
+
+ arm.layers = [(x in [0, 3, 4, 5, 7, 10, 13, 16, 19]) for x in range(32)]
+
+if __name__ == "__main__":
+ create(bpy.context.active_object) \ No newline at end of file