diff options
Diffstat (limited to 'rigify/metarigs/Basic/basic_quadruped.py')
-rw-r--r-- | rigify/metarigs/Basic/basic_quadruped.py | 819 |
1 files changed, 819 insertions, 0 deletions
diff --git a/rigify/metarigs/Basic/basic_quadruped.py b/rigify/metarigs/Basic/basic_quadruped.py new file mode 100644 index 00000000..fe3449e1 --- /dev/null +++ b/rigify/metarigs/Basic/basic_quadruped.py @@ -0,0 +1,819 @@ +import bpy + + +from mathutils import Color + + +def create(obj): + # generated by rigify.utils.write_metarig + bpy.ops.object.mode_set(mode='EDIT') + arm = obj.data + + for i in range(6): + arm.rigify_colors.add() + + arm.rigify_colors[0].name = "Root" + arm.rigify_colors[0].active = Color((0.5490196347236633, 1.0, 1.0)) + arm.rigify_colors[0].normal = Color((0.4352940022945404, 0.18431399762630463, 0.4156860113143921)) + arm.rigify_colors[0].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) + arm.rigify_colors[0].standard_colors_lock = True + arm.rigify_colors[1].name = "IK" + arm.rigify_colors[1].active = Color((0.5490196347236633, 1.0, 1.0)) + arm.rigify_colors[1].normal = Color((0.6039220094680786, 0.0, 0.0)) + arm.rigify_colors[1].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) + arm.rigify_colors[1].standard_colors_lock = True + arm.rigify_colors[2].name = "Special" + arm.rigify_colors[2].active = Color((0.5490196347236633, 1.0, 1.0)) + arm.rigify_colors[2].normal = Color((0.9568629860877991, 0.7882350087165833, 0.04705899953842163)) + arm.rigify_colors[2].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) + arm.rigify_colors[2].standard_colors_lock = True + arm.rigify_colors[3].name = "Tweak" + arm.rigify_colors[3].active = Color((0.5490196347236633, 1.0, 1.0)) + arm.rigify_colors[3].normal = Color((0.03921600058674812, 0.21176500618457794, 0.5803920030593872)) + arm.rigify_colors[3].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) + arm.rigify_colors[3].standard_colors_lock = True + arm.rigify_colors[4].name = "FK" + arm.rigify_colors[4].active = Color((0.5490196347236633, 1.0, 1.0)) + arm.rigify_colors[4].normal = Color((0.11764699965715408, 0.5686269998550415, 0.035294000059366226)) + arm.rigify_colors[4].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) + arm.rigify_colors[4].standard_colors_lock = True + arm.rigify_colors[5].name = "Extra" + arm.rigify_colors[5].active = Color((0.5490196347236633, 1.0, 1.0)) + arm.rigify_colors[5].normal = Color((0.9686279892921448, 0.2509799897670746, 0.09411799907684326)) + arm.rigify_colors[5].select = Color((0.31372547149658203, 0.7843138575553894, 1.0)) + arm.rigify_colors[5].standard_colors_lock = True + + for i in range(29): + arm.rigify_layers.add() + + arm.rigify_layers[0].name = " " + arm.rigify_layers[0].row = 1 + arm.rigify_layers[0].set = False + arm.rigify_layers[0].group = 0 + arm.rigify_layers[1].name = " " + arm.rigify_layers[1].row = 2 + arm.rigify_layers[1].set = False + arm.rigify_layers[1].group = 0 + arm.rigify_layers[2].name = " " + arm.rigify_layers[2].row = 2 + arm.rigify_layers[2].set = False + arm.rigify_layers[2].group = 0 + arm.rigify_layers[3].name = "Spine" + arm.rigify_layers[3].row = 3 + arm.rigify_layers[3].set = False + arm.rigify_layers[3].group = 3 + arm.rigify_layers[4].name = "Spine (Tweak)" + arm.rigify_layers[4].row = 4 + arm.rigify_layers[4].set = False + arm.rigify_layers[4].group = 4 + arm.rigify_layers[5].name = " " + arm.rigify_layers[5].row = 5 + arm.rigify_layers[5].set = False + arm.rigify_layers[5].group = 0 + arm.rigify_layers[6].name = " " + arm.rigify_layers[6].row = 6 + arm.rigify_layers[6].set = False + arm.rigify_layers[6].group = 0 + arm.rigify_layers[7].name = "Arm.L (IK)" + arm.rigify_layers[7].row = 7 + arm.rigify_layers[7].set = False + arm.rigify_layers[7].group = 2 + arm.rigify_layers[8].name = "Arm.L (FK)" + arm.rigify_layers[8].row = 8 + arm.rigify_layers[8].set = False + arm.rigify_layers[8].group = 5 + arm.rigify_layers[9].name = "Arm.L (Tweak)" + arm.rigify_layers[9].row = 9 + arm.rigify_layers[9].set = False + arm.rigify_layers[9].group = 4 + arm.rigify_layers[10].name = "Arm.R (IK)" + arm.rigify_layers[10].row = 7 + arm.rigify_layers[10].set = False + arm.rigify_layers[10].group = 2 + arm.rigify_layers[11].name = "Arm.R (FK)" + arm.rigify_layers[11].row = 8 + arm.rigify_layers[11].set = False + arm.rigify_layers[11].group = 5 + arm.rigify_layers[12].name = "Arm.R (Tweak)" + arm.rigify_layers[12].row = 9 + arm.rigify_layers[12].set = False + arm.rigify_layers[12].group = 4 + arm.rigify_layers[13].name = "Leg.L (IK)" + arm.rigify_layers[13].row = 10 + arm.rigify_layers[13].set = False + arm.rigify_layers[13].group = 2 + arm.rigify_layers[14].name = "Leg.L (FK)" + arm.rigify_layers[14].row = 11 + arm.rigify_layers[14].set = False + arm.rigify_layers[14].group = 5 + arm.rigify_layers[15].name = "Leg.L (Tweak)" + arm.rigify_layers[15].row = 12 + arm.rigify_layers[15].set = False + arm.rigify_layers[15].group = 4 + arm.rigify_layers[16].name = "Leg.R (IK)" + arm.rigify_layers[16].row = 10 + arm.rigify_layers[16].set = False + arm.rigify_layers[16].group = 2 + arm.rigify_layers[17].name = "Leg.R (FK)" + arm.rigify_layers[17].row = 11 + arm.rigify_layers[17].set = False + arm.rigify_layers[17].group = 5 + arm.rigify_layers[18].name = "Leg.R (Tweak)" + arm.rigify_layers[18].row = 12 + arm.rigify_layers[18].set = False + arm.rigify_layers[18].group = 4 + arm.rigify_layers[19].name = "Tail" + arm.rigify_layers[19].row = 13 + arm.rigify_layers[19].set = False + arm.rigify_layers[19].group = 6 + arm.rigify_layers[20].name = "" + arm.rigify_layers[20].row = 1 + arm.rigify_layers[20].set = False + arm.rigify_layers[20].group = 0 + arm.rigify_layers[21].name = "" + arm.rigify_layers[21].row = 13 + arm.rigify_layers[21].set = False + arm.rigify_layers[21].group = 0 + arm.rigify_layers[22].name = "" + arm.rigify_layers[22].row = 13 + arm.rigify_layers[22].set = False + arm.rigify_layers[22].group = 0 + arm.rigify_layers[23].name = "" + arm.rigify_layers[23].row = 1 + arm.rigify_layers[23].set = False + arm.rigify_layers[23].group = 0 + arm.rigify_layers[24].name = "" + arm.rigify_layers[24].row = 1 + arm.rigify_layers[24].set = False + arm.rigify_layers[24].group = 0 + arm.rigify_layers[25].name = "" + arm.rigify_layers[25].row = 1 + arm.rigify_layers[25].set = False + arm.rigify_layers[25].group = 0 + arm.rigify_layers[26].name = "" + arm.rigify_layers[26].row = 1 + arm.rigify_layers[26].set = False + arm.rigify_layers[26].group = 0 + arm.rigify_layers[27].name = "" + arm.rigify_layers[27].row = 1 + arm.rigify_layers[27].set = False + arm.rigify_layers[27].group = 0 + arm.rigify_layers[28].name = "Root" + arm.rigify_layers[28].row = 14 + arm.rigify_layers[28].set = False + arm.rigify_layers[28].group = 1 + + bones = {} + + bone = arm.edit_bones.new('spine') + bone.head[:] = 0.0000, 1.1044, 0.7633 + bone.tail[:] = 0.0000, 0.9624, 0.7412 + bone.roll = 0.0000 + bone.use_connect = False + bones['spine'] = bone.name + bone = arm.edit_bones.new('spine.001') + bone.head[:] = 0.0000, 0.9624, 0.7412 + bone.tail[:] = 0.0000, 0.7755, 0.7418 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['spine']] + bones['spine.001'] = bone.name + bone = arm.edit_bones.new('spine.002') + bone.head[:] = 0.0000, 0.7755, 0.7418 + bone.tail[:] = 0.0000, 0.5547, 0.7568 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['spine.001']] + bones['spine.002'] = bone.name + bone = arm.edit_bones.new('spine.003') + bone.head[:] = 0.0000, 0.5547, 0.7568 + bone.tail[:] = 0.0000, 0.4418, 0.7954 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['spine.002']] + bones['spine.003'] = bone.name + bone = arm.edit_bones.new('spine.004') + bone.head[:] = 0.0000, 0.4418, 0.7954 + bone.tail[:] = 0.0000, 0.3546, 0.8059 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['spine.003']] + bones['spine.004'] = bone.name + bone = arm.edit_bones.new('spine.005') + bone.head[:] = 0.0000, 0.3546, 0.8059 + bone.tail[:] = 0.0000, 0.1803, 0.7782 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['spine.004']] + bones['spine.005'] = bone.name + bone = arm.edit_bones.new('spine.006') + bone.head[:] = 0.0000, 0.1803, 0.7782 + bone.tail[:] = 0.0000, 0.0319, 0.7731 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['spine.005']] + bones['spine.006'] = bone.name + bone = arm.edit_bones.new('pelvis.L') + bone.head[:] = 0.0000, 0.3757, 0.6043 + bone.tail[:] = 0.0751, 0.2755, 0.8544 + bone.roll = -1.5841 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['spine.005']] + bones['pelvis.L'] = bone.name + bone = arm.edit_bones.new('pelvis.R') + bone.head[:] = -0.0000, 0.3757, 0.6043 + bone.tail[:] = -0.0751, 0.2755, 0.8544 + bone.roll = 1.5841 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['spine.005']] + bones['pelvis.R'] = bone.name + bone = arm.edit_bones.new('thigh.L') + bone.head[:] = 0.1249, 0.3419, 0.7379 + bone.tail[:] = 0.1249, 0.2712, 0.4731 + bone.roll = -0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['spine.005']] + bones['thigh.L'] = bone.name + bone = arm.edit_bones.new('thigh.R') + bone.head[:] = -0.1249, 0.3419, 0.7379 + bone.tail[:] = -0.1249, 0.2712, 0.4731 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['spine.005']] + bones['thigh.R'] = bone.name + bone = arm.edit_bones.new('spine.007') + bone.head[:] = 0.0000, 0.0319, 0.7731 + bone.tail[:] = 0.0000, -0.0980, 0.7945 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['spine.006']] + bones['spine.007'] = bone.name + bone = arm.edit_bones.new('shin.L') + bone.head[:] = 0.1249, 0.2712, 0.4731 + bone.tail[:] = 0.1114, 0.4766, 0.2473 + bone.roll = 0.0195 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['thigh.L']] + bones['shin.L'] = bone.name + bone = arm.edit_bones.new('shin.R') + bone.head[:] = -0.1249, 0.2712, 0.4731 + bone.tail[:] = -0.1114, 0.4766, 0.2473 + bone.roll = -0.0195 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['thigh.R']] + bones['shin.R'] = bone.name + bone = arm.edit_bones.new('spine.008') + bone.head[:] = 0.0000, -0.0980, 0.7945 + bone.tail[:] = 0.0000, -0.3618, 0.8375 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['spine.007']] + bones['spine.008'] = bone.name + bone = arm.edit_bones.new('foot.L') + bone.head[:] = 0.1114, 0.4766, 0.2473 + bone.tail[:] = 0.1088, 0.4138, 0.0411 + bone.roll = 0.0165 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['shin.L']] + bones['foot.L'] = bone.name + bone = arm.edit_bones.new('foot.R') + bone.head[:] = -0.1114, 0.4766, 0.2473 + bone.tail[:] = -0.1088, 0.4138, 0.0411 + bone.roll = -0.0165 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['shin.R']] + bones['foot.R'] = bone.name + bone = arm.edit_bones.new('spine.009') + bone.head[:] = 0.0000, -0.3618, 0.8375 + bone.tail[:] = 0.0000, -0.4253, 0.8585 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['spine.008']] + bones['spine.009'] = bone.name + bone = arm.edit_bones.new('shoulder.L') + bone.head[:] = 0.0596, -0.2578, 0.8876 + bone.tail[:] = 0.1249, -0.3418, 0.7153 + bone.roll = -0.3526 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['spine.008']] + bones['shoulder.L'] = bone.name + bone = arm.edit_bones.new('shoulder.R') + bone.head[:] = -0.0596, -0.2578, 0.8876 + bone.tail[:] = -0.1249, -0.3418, 0.7153 + bone.roll = 0.3526 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['spine.008']] + bones['shoulder.R'] = bone.name + bone = arm.edit_bones.new('breast.L') + bone.head[:] = 0.0340, -0.1694, 0.6676 + bone.tail[:] = 0.0340, -0.3139, 0.5296 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['spine.008']] + bones['breast.L'] = bone.name + bone = arm.edit_bones.new('breast.R') + bone.head[:] = -0.0340, -0.1694, 0.6676 + bone.tail[:] = -0.0340, -0.3139, 0.5296 + bone.roll = -0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['spine.008']] + bones['breast.R'] = bone.name + bone = arm.edit_bones.new('toe.L') + bone.head[:] = 0.1088, 0.4138, 0.0411 + bone.tail[:] = 0.1088, 0.2808, 0.0000 + bone.roll = 3.1416 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['foot.L']] + bones['toe.L'] = bone.name + bone = arm.edit_bones.new('toe.R') + bone.head[:] = -0.1088, 0.4138, 0.0411 + bone.tail[:] = -0.1088, 0.2808, 0.0000 + bone.roll = -3.1416 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['foot.R']] + bones['toe.R'] = bone.name + bone = arm.edit_bones.new('spine.010') + bone.head[:] = 0.0000, -0.4253, 0.8585 + bone.tail[:] = 0.0000, -0.4888, 0.8796 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['spine.009']] + bones['spine.010'] = bone.name + bone = arm.edit_bones.new('front_thigh.L') + bone.head[:] = 0.1249, -0.3161, 0.6902 + bone.tail[:] = 0.1249, -0.2245, 0.4418 + bone.roll = -0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['shoulder.L']] + bones['front_thigh.L'] = bone.name + bone = arm.edit_bones.new('front_thigh.R') + bone.head[:] = -0.1249, -0.3161, 0.6902 + bone.tail[:] = -0.1249, -0.2245, 0.4418 + bone.roll = 0.0000 + bone.use_connect = False + bone.parent = arm.edit_bones[bones['shoulder.R']] + bones['front_thigh.R'] = bone.name + bone = arm.edit_bones.new('spine.011') + bone.head[:] = 0.0000, -0.4888, 0.8796 + bone.tail[:] = 0.0000, -0.6590, 0.9809 + bone.roll = 0.0000 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['spine.010']] + bones['spine.011'] = bone.name + bone = arm.edit_bones.new('front_shin.L') + bone.head[:] = 0.1249, -0.2245, 0.4418 + bone.tail[:] = 0.1114, -0.2147, 0.1698 + bone.roll = 0.0098 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['front_thigh.L']] + bones['front_shin.L'] = bone.name + bone = arm.edit_bones.new('front_shin.R') + bone.head[:] = -0.1249, -0.2245, 0.4418 + bone.tail[:] = -0.1114, -0.2147, 0.1698 + bone.roll = -0.0098 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['front_thigh.R']] + bones['front_shin.R'] = bone.name + bone = arm.edit_bones.new('front_foot.L') + bone.head[:] = 0.1114, -0.2147, 0.1698 + bone.tail[:] = 0.1088, -0.2462, 0.0411 + bone.roll = 0.0272 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['front_shin.L']] + bones['front_foot.L'] = bone.name + bone = arm.edit_bones.new('front_foot.R') + bone.head[:] = -0.1114, -0.2147, 0.1698 + bone.tail[:] = -0.1088, -0.2462, 0.0411 + bone.roll = -0.0272 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['front_shin.R']] + bones['front_foot.R'] = bone.name + bone = arm.edit_bones.new('front_toe.L') + bone.head[:] = 0.1088, -0.2462, 0.0411 + bone.tail[:] = 0.1088, -0.3707, 0.0000 + bone.roll = 3.1416 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['front_foot.L']] + bones['front_toe.L'] = bone.name + bone = arm.edit_bones.new('front_toe.R') + bone.head[:] = -0.1088, -0.2462, 0.0411 + bone.tail[:] = -0.1088, -0.3707, 0.0000 + bone.roll = -3.1416 + bone.use_connect = True + bone.parent = arm.edit_bones[bones['front_foot.R']] + bones['front_toe.R'] = bone.name + + bpy.ops.object.mode_set(mode='OBJECT') + pbone = obj.pose.bones[bones['spine']] + pbone.rigify_type = 'spines.super_spine' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + try: + pbone.rigify_parameters.use_tail = True + except AttributeError: + pass + try: + pbone.rigify_parameters.tail_pos = 4 + except AttributeError: + pass + try: + pbone.rigify_parameters.pivot_pos = 8 + except AttributeError: + pass + try: + pbone.rigify_parameters.neck_pos = 10 + except AttributeError: + pass + try: + pbone.rigify_parameters.copy_rotation_axes = [True, False, True] + except AttributeError: + pass + pbone = obj.pose.bones[bones['spine.001']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['spine.002']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.tweak_extra_layers = False + except AttributeError: + pass + try: + pbone.rigify_parameters.tweak_layers = [False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['spine.003']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['spine.004']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['spine.005']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.neck_pos = 5 + except AttributeError: + pass + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['spine.006']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['pelvis.L']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'YXZ' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.make_control = False + except AttributeError: + pass + pbone = obj.pose.bones[bones['pelvis.R']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'YXZ' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.make_control = False + except AttributeError: + pass + pbone = obj.pose.bones[bones['thigh.L']] + pbone.rigify_type = 'limbs.super_limb' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.limb_type = "paw" + except AttributeError: + pass + try: + pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['thigh.R']] + pbone.rigify_type = 'limbs.super_limb' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + try: + pbone.rigify_parameters.limb_type = "paw" + except AttributeError: + pass + pbone = obj.pose.bones[bones['spine.007']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['shin.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['shin.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['spine.008']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['foot.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['foot.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['spine.009']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['shoulder.L']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'YXZ' + pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.make_widget = False + except AttributeError: + pass + pbone = obj.pose.bones[bones['shoulder.R']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'YXZ' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.make_widget = False + except AttributeError: + pass + pbone = obj.pose.bones[bones['breast.L']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'YXZ' + pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['breast.R']] + pbone.rigify_type = 'basic.super_copy' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'YXZ' + pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['toe.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.limb_type = "paw" + except AttributeError: + pass + pbone = obj.pose.bones[bones['toe.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.limb_type = "paw" + except AttributeError: + pass + pbone = obj.pose.bones[bones['spine.010']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['front_thigh.L']] + pbone.rigify_type = 'limbs.super_limb' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.limb_type = "paw" + except AttributeError: + pass + try: + pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['front_thigh.R']] + pbone.rigify_type = 'limbs.super_limb' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.limb_type = "paw" + except AttributeError: + pass + try: + pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + try: + pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + except AttributeError: + pass + pbone = obj.pose.bones[bones['spine.011']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['front_shin.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['front_shin.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['front_foot.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['front_foot.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + pbone = obj.pose.bones[bones['front_toe.L']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.limb_type = "paw" + except AttributeError: + pass + pbone = obj.pose.bones[bones['front_toe.R']] + pbone.rigify_type = '' + pbone.lock_location = (False, False, False) + pbone.lock_rotation = (False, False, False) + pbone.lock_rotation_w = False + pbone.lock_scale = (False, False, False) + pbone.rotation_mode = 'QUATERNION' + pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] + try: + pbone.rigify_parameters.rotation_axis = "x" + except AttributeError: + pass + try: + pbone.rigify_parameters.limb_type = "paw" + except AttributeError: + pass + + bpy.ops.object.mode_set(mode='EDIT') + for bone in arm.edit_bones: + bone.select = False + bone.select_head = False + bone.select_tail = False + for b in bones: + bone = arm.edit_bones[bones[b]] + bone.select = True + bone.select_head = True + bone.select_tail = True + arm.edit_bones.active = bone + + arm.layers = [(x in [3, 4, 7, 10, 13, 16, 19]) for x in range(32)] + +if __name__ == "__main__": + create(bpy.context.active_object)
\ No newline at end of file |