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diff --git a/rigify/metarigs/human.py b/rigify/metarigs/human.py
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+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+import bpy
+
+
+def create(obj):
+ # generated by rigify.utils.write_metarig
+ bpy.ops.object.mode_set(mode='EDIT')
+ arm = obj.data
+
+ for i in range(28):
+ arm.rigify_layers.add()
+
+ arm.rigify_layers[0].name = "Torso"
+ arm.rigify_layers[0].row = 2
+ arm.rigify_layers[2].name = "Head"
+ arm.rigify_layers[2].row = 1
+ arm.rigify_layers[4].name = "Fingers"
+ arm.rigify_layers[4].row = 3
+ arm.rigify_layers[5].name = "(Tweak)"
+ arm.rigify_layers[5].row = 3
+ arm.rigify_layers[6].name = "Arm.L (FK)"
+ arm.rigify_layers[6].row = 4
+ arm.rigify_layers[7].name = "Arm.L (IK)"
+ arm.rigify_layers[7].row = 5
+ arm.rigify_layers[8].name = "Arm.R (FK)"
+ arm.rigify_layers[8].row = 4
+ arm.rigify_layers[9].name = "Arm.R (IK)"
+ arm.rigify_layers[9].row = 5
+ arm.rigify_layers[10].name = "Leg.L (FK)"
+ arm.rigify_layers[10].row = 6
+ arm.rigify_layers[11].name = "Leg.L (IK)"
+ arm.rigify_layers[11].row = 7
+ arm.rigify_layers[12].name = "Leg.R (FK)"
+ arm.rigify_layers[12].row = 6
+ arm.rigify_layers[13].name = "Leg.R (IK)"
+ arm.rigify_layers[13].row = 7
+
+ bones = {}
+
+ bone = arm.edit_bones.new('hips')
+ bone.head[:] = 0.0000, 0.0552, 1.0099
+ bone.tail[:] = 0.0000, 0.0172, 1.1837
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bones['hips'] = bone.name
+ bone = arm.edit_bones.new('spine')
+ bone.head[:] = 0.0000, 0.0172, 1.1837
+ bone.tail[:] = 0.0000, 0.0004, 1.3418
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['hips']]
+ bones['spine'] = bone.name
+ bone = arm.edit_bones.new('thigh.L')
+ bone.head[:] = 0.0980, 0.0124, 1.0720
+ bone.tail[:] = 0.0980, -0.0286, 0.5372
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['hips']]
+ bones['thigh.L'] = bone.name
+ bone = arm.edit_bones.new('thigh.R')
+ bone.head[:] = -0.0980, 0.0124, 1.0720
+ bone.tail[:] = -0.0980, -0.0286, 0.5372
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['hips']]
+ bones['thigh.R'] = bone.name
+ bone = arm.edit_bones.new('ribs')
+ bone.head[:] = 0.0000, 0.0004, 1.3418
+ bone.tail[:] = 0.0000, 0.0114, 1.6582
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['spine']]
+ bones['ribs'] = bone.name
+ bone = arm.edit_bones.new('shin.L')
+ bone.head[:] = 0.0980, -0.0286, 0.5372
+ bone.tail[:] = 0.0980, 0.0162, 0.0852
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['thigh.L']]
+ bones['shin.L'] = bone.name
+ bone = arm.edit_bones.new('shin.R')
+ bone.head[:] = -0.0980, -0.0286, 0.5372
+ bone.tail[:] = -0.0980, 0.0162, 0.0852
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['thigh.R']]
+ bones['shin.R'] = bone.name
+ bone = arm.edit_bones.new('neck')
+ bone.head[:] = 0.0000, 0.0114, 1.6582
+ bone.tail[:] = 0.0000, -0.0247, 1.7813
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['ribs']]
+ bones['neck'] = bone.name
+ bone = arm.edit_bones.new('shoulder.L')
+ bone.head[:] = 0.0183, -0.0684, 1.6051
+ bone.tail[:] = 0.1694, 0.0205, 1.6050
+ bone.roll = 0.0004
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['ribs']]
+ bones['shoulder.L'] = bone.name
+ bone = arm.edit_bones.new('shoulder.R')
+ bone.head[:] = -0.0183, -0.0684, 1.6051
+ bone.tail[:] = -0.1694, 0.0205, 1.6050
+ bone.roll = -0.0004
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['ribs']]
+ bones['shoulder.R'] = bone.name
+ bone = arm.edit_bones.new('foot.L')
+ bone.head[:] = 0.0980, 0.0162, 0.0852
+ bone.tail[:] = 0.0980, -0.0934, 0.0167
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['shin.L']]
+ bones['foot.L'] = bone.name
+ bone = arm.edit_bones.new('heel.L')
+ bone.head[:] = 0.0980, 0.0162, 0.0852
+ bone.tail[:] = 0.0980, 0.0882, -0.0000
+ bone.roll = -3.1416
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['shin.L']]
+ bones['heel.L'] = bone.name
+ bone = arm.edit_bones.new('heel.02.L')
+ bone.head[:] = 0.0600, 0.0000, 0.0000
+ bone.tail[:] = 0.1400, 0.0000, 0.0000
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['heel.L']]
+ bones['heel.02.L'] = bone.name
+ bone = arm.edit_bones.new('foot.R')
+ bone.head[:] = -0.0980, 0.0162, 0.0852
+ bone.tail[:] = -0.0980, -0.0934, 0.0167
+ bone.roll = -0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['shin.R']]
+ bones['foot.R'] = bone.name
+ bone = arm.edit_bones.new('heel.R')
+ bone.head[:] = -0.0980, 0.0162, 0.0852
+ bone.tail[:] = -0.0980, 0.0882, -0.0000
+ bone.roll = 3.1416
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['shin.R']]
+ bones['heel.R'] = bone.name
+ bone = arm.edit_bones.new('heel.02.R')
+ bone.head[:] = -0.0600, 0.0000, 0.0000
+ bone.tail[:] = -0.1400, 0.0000, 0.0000
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['heel.R']]
+ bones['heel.02.R'] = bone.name
+ bone = arm.edit_bones.new('head')
+ bone.head[:] = 0.0000, -0.0247, 1.7813
+ bone.tail[:] = 0.0000, -0.0247, 1.9347
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['neck']]
+ bones['head'] = bone.name
+ bone = arm.edit_bones.new('upper_arm.L')
+ bone.head[:] = 0.1953, 0.0267, 1.5846
+ bone.tail[:] = 0.4424, 0.0885, 1.4491
+ bone.roll = 2.0691
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['shoulder.L']]
+ bones['upper_arm.L'] = bone.name
+ bone = arm.edit_bones.new('upper_arm.R')
+ bone.head[:] = -0.1953, 0.0267, 1.5846
+ bone.tail[:] = -0.4424, 0.0885, 1.4491
+ bone.roll = -2.0691
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['shoulder.R']]
+ bones['upper_arm.R'] = bone.name
+ bone = arm.edit_bones.new('toe.L')
+ bone.head[:] = 0.0980, -0.0934, 0.0167
+ bone.tail[:] = 0.0980, -0.1606, 0.0167
+ bone.roll = -0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['foot.L']]
+ bones['toe.L'] = bone.name
+ bone = arm.edit_bones.new('toe.R')
+ bone.head[:] = -0.0980, -0.0934, 0.0167
+ bone.tail[:] = -0.0980, -0.1606, 0.0167
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['foot.R']]
+ bones['toe.R'] = bone.name
+ bone = arm.edit_bones.new('forearm.L')
+ bone.head[:] = 0.4424, 0.0885, 1.4491
+ bone.tail[:] = 0.6594, 0.0492, 1.3061
+ bone.roll = 2.1459
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['upper_arm.L']]
+ bones['forearm.L'] = bone.name
+ bone = arm.edit_bones.new('forearm.R')
+ bone.head[:] = -0.4424, 0.0885, 1.4491
+ bone.tail[:] = -0.6594, 0.0492, 1.3061
+ bone.roll = -2.1459
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['upper_arm.R']]
+ bones['forearm.R'] = bone.name
+ bone = arm.edit_bones.new('hand.L')
+ bone.head[:] = 0.6594, 0.0492, 1.3061
+ bone.tail[:] = 0.7234, 0.0412, 1.2585
+ bone.roll = -2.4946
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['forearm.L']]
+ bones['hand.L'] = bone.name
+ bone = arm.edit_bones.new('hand.R')
+ bone.head[:] = -0.6594, 0.0492, 1.3061
+ bone.tail[:] = -0.7234, 0.0412, 1.2585
+ bone.roll = 2.4946
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['forearm.R']]
+ bones['hand.R'] = bone.name
+ bone = arm.edit_bones.new('palm.01.L')
+ bone.head[:] = 0.6921, 0.0224, 1.2882
+ bone.tail[:] = 0.7464, 0.0051, 1.2482
+ bone.roll = -2.4928
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['hand.L']]
+ bones['palm.01.L'] = bone.name
+ bone = arm.edit_bones.new('palm.02.L')
+ bone.head[:] = 0.6970, 0.0389, 1.2877
+ bone.tail[:] = 0.7518, 0.0277, 1.2487
+ bone.roll = -2.5274
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['hand.L']]
+ bones['palm.02.L'] = bone.name
+ bone = arm.edit_bones.new('palm.03.L')
+ bone.head[:] = 0.6963, 0.0545, 1.2874
+ bone.tail[:] = 0.7540, 0.0521, 1.2482
+ bone.roll = -2.5843
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['hand.L']]
+ bones['palm.03.L'] = bone.name
+ bone = arm.edit_bones.new('palm.04.L')
+ bone.head[:] = 0.6929, 0.0696, 1.2871
+ bone.tail[:] = 0.7528, 0.0763, 1.2428
+ bone.roll = -2.5155
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['hand.L']]
+ bones['palm.04.L'] = bone.name
+ bone = arm.edit_bones.new('palm.01.R')
+ bone.head[:] = -0.6921, 0.0224, 1.2882
+ bone.tail[:] = -0.7464, 0.0051, 1.2482
+ bone.roll = 2.4928
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['hand.R']]
+ bones['palm.01.R'] = bone.name
+ bone = arm.edit_bones.new('palm.02.R')
+ bone.head[:] = -0.6970, 0.0389, 1.2877
+ bone.tail[:] = -0.7518, 0.0277, 1.2487
+ bone.roll = 2.5274
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['hand.R']]
+ bones['palm.02.R'] = bone.name
+ bone = arm.edit_bones.new('palm.03.R')
+ bone.head[:] = -0.6963, 0.0544, 1.2874
+ bone.tail[:] = -0.7540, 0.0521, 1.2482
+ bone.roll = 2.5843
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['hand.R']]
+ bones['palm.03.R'] = bone.name
+ bone = arm.edit_bones.new('palm.04.R')
+ bone.head[:] = -0.6929, 0.0696, 1.2871
+ bone.tail[:] = -0.7528, 0.0763, 1.2428
+ bone.roll = 2.5155
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['hand.R']]
+ bones['palm.04.R'] = bone.name
+ bone = arm.edit_bones.new('finger_index.01.L')
+ bone.head[:] = 0.7464, 0.0051, 1.2482
+ bone.tail[:] = 0.7718, 0.0013, 1.2112
+ bone.roll = -2.0315
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['palm.01.L']]
+ bones['finger_index.01.L'] = bone.name
+ bone = arm.edit_bones.new('thumb.01.L')
+ bone.head[:] = 0.6705, 0.0214, 1.2738
+ bone.tail[:] = 0.6857, 0.0015, 1.2404
+ bone.roll = -0.1587
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['palm.01.L']]
+ bones['thumb.01.L'] = bone.name
+ bone = arm.edit_bones.new('finger_middle.01.L')
+ bone.head[:] = 0.7518, 0.0277, 1.2487
+ bone.tail[:] = 0.7762, 0.0234, 1.2058
+ bone.roll = -2.0067
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['palm.02.L']]
+ bones['finger_middle.01.L'] = bone.name
+ bone = arm.edit_bones.new('finger_ring.01.L')
+ bone.head[:] = 0.7540, 0.0521, 1.2482
+ bone.tail[:] = 0.7715, 0.0499, 1.2070
+ bone.roll = -2.0082
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['palm.03.L']]
+ bones['finger_ring.01.L'] = bone.name
+ bone = arm.edit_bones.new('finger_pinky.01.L')
+ bone.head[:] = 0.7528, 0.0763, 1.2428
+ bone.tail[:] = 0.7589, 0.0765, 1.2156
+ bone.roll = -1.9749
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['palm.04.L']]
+ bones['finger_pinky.01.L'] = bone.name
+ bone = arm.edit_bones.new('finger_index.01.R')
+ bone.head[:] = -0.7464, 0.0051, 1.2482
+ bone.tail[:] = -0.7718, 0.0012, 1.2112
+ bone.roll = 2.0315
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['palm.01.R']]
+ bones['finger_index.01.R'] = bone.name
+ bone = arm.edit_bones.new('thumb.01.R')
+ bone.head[:] = -0.6705, 0.0214, 1.2738
+ bone.tail[:] = -0.6857, 0.0015, 1.2404
+ bone.roll = 0.1587
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['palm.01.R']]
+ bones['thumb.01.R'] = bone.name
+ bone = arm.edit_bones.new('finger_middle.01.R')
+ bone.head[:] = -0.7518, 0.0277, 1.2487
+ bone.tail[:] = -0.7762, 0.0233, 1.2058
+ bone.roll = 2.0067
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['palm.02.R']]
+ bones['finger_middle.01.R'] = bone.name
+ bone = arm.edit_bones.new('finger_ring.01.R')
+ bone.head[:] = -0.7540, 0.0521, 1.2482
+ bone.tail[:] = -0.7715, 0.0499, 1.2070
+ bone.roll = 2.0082
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['palm.03.R']]
+ bones['finger_ring.01.R'] = bone.name
+ bone = arm.edit_bones.new('finger_pinky.01.R')
+ bone.head[:] = -0.7528, 0.0763, 1.2428
+ bone.tail[:] = -0.7589, 0.0765, 1.2156
+ bone.roll = 1.9749
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['palm.04.R']]
+ bones['finger_pinky.01.R'] = bone.name
+ bone = arm.edit_bones.new('finger_index.02.L')
+ bone.head[:] = 0.7718, 0.0013, 1.2112
+ bone.tail[:] = 0.7840, -0.0003, 1.1858
+ bone.roll = -1.8799
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['finger_index.01.L']]
+ bones['finger_index.02.L'] = bone.name
+ bone = arm.edit_bones.new('thumb.02.L')
+ bone.head[:] = 0.6857, 0.0015, 1.2404
+ bone.tail[:] = 0.7056, -0.0057, 1.2145
+ bone.roll = -0.4798
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['thumb.01.L']]
+ bones['thumb.02.L'] = bone.name
+ bone = arm.edit_bones.new('finger_middle.02.L')
+ bone.head[:] = 0.7762, 0.0234, 1.2058
+ bone.tail[:] = 0.7851, 0.0218, 1.1749
+ bone.roll = -1.8283
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['finger_middle.01.L']]
+ bones['finger_middle.02.L'] = bone.name
+ bone = arm.edit_bones.new('finger_ring.02.L')
+ bone.head[:] = 0.7715, 0.0499, 1.2070
+ bone.tail[:] = 0.7794, 0.0494, 1.1762
+ bone.roll = -1.8946
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['finger_ring.01.L']]
+ bones['finger_ring.02.L'] = bone.name
+ bone = arm.edit_bones.new('finger_pinky.02.L')
+ bone.head[:] = 0.7589, 0.0765, 1.2156
+ bone.tail[:] = 0.7618, 0.0770, 1.1932
+ bone.roll = -1.9059
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['finger_pinky.01.L']]
+ bones['finger_pinky.02.L'] = bone.name
+ bone = arm.edit_bones.new('finger_index.02.R')
+ bone.head[:] = -0.7718, 0.0012, 1.2112
+ bone.tail[:] = -0.7840, -0.0003, 1.1858
+ bone.roll = 1.8799
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['finger_index.01.R']]
+ bones['finger_index.02.R'] = bone.name
+ bone = arm.edit_bones.new('thumb.02.R')
+ bone.head[:] = -0.6857, 0.0015, 1.2404
+ bone.tail[:] = -0.7056, -0.0057, 1.2145
+ bone.roll = 0.4798
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['thumb.01.R']]
+ bones['thumb.02.R'] = bone.name
+ bone = arm.edit_bones.new('finger_middle.02.R')
+ bone.head[:] = -0.7762, 0.0233, 1.2058
+ bone.tail[:] = -0.7851, 0.0218, 1.1749
+ bone.roll = 1.8283
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['finger_middle.01.R']]
+ bones['finger_middle.02.R'] = bone.name
+ bone = arm.edit_bones.new('finger_ring.02.R')
+ bone.head[:] = -0.7715, 0.0499, 1.2070
+ bone.tail[:] = -0.7794, 0.0494, 1.1762
+ bone.roll = 1.8946
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['finger_ring.01.R']]
+ bones['finger_ring.02.R'] = bone.name
+ bone = arm.edit_bones.new('finger_pinky.02.R')
+ bone.head[:] = -0.7589, 0.0765, 1.2156
+ bone.tail[:] = -0.7618, 0.0770, 1.1932
+ bone.roll = 1.9059
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['finger_pinky.01.R']]
+ bones['finger_pinky.02.R'] = bone.name
+ bone = arm.edit_bones.new('finger_index.03.L')
+ bone.head[:] = 0.7840, -0.0003, 1.1858
+ bone.tail[:] = 0.7892, 0.0006, 1.1636
+ bone.roll = -1.6760
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['finger_index.02.L']]
+ bones['finger_index.03.L'] = bone.name
+ bone = arm.edit_bones.new('thumb.03.L')
+ bone.head[:] = 0.7056, -0.0057, 1.2145
+ bone.tail[:] = 0.7194, -0.0098, 1.1995
+ bone.roll = -0.5826
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['thumb.02.L']]
+ bones['thumb.03.L'] = bone.name
+ bone = arm.edit_bones.new('finger_middle.03.L')
+ bone.head[:] = 0.7851, 0.0218, 1.1749
+ bone.tail[:] = 0.7888, 0.0216, 1.1525
+ bone.roll = -1.7483
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['finger_middle.02.L']]
+ bones['finger_middle.03.L'] = bone.name
+ bone = arm.edit_bones.new('finger_ring.03.L')
+ bone.head[:] = 0.7794, 0.0494, 1.1762
+ bone.tail[:] = 0.7781, 0.0498, 1.1577
+ bone.roll = -1.6582
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['finger_ring.02.L']]
+ bones['finger_ring.03.L'] = bone.name
+ bone = arm.edit_bones.new('finger_pinky.03.L')
+ bone.head[:] = 0.7618, 0.0770, 1.1932
+ bone.tail[:] = 0.7611, 0.0772, 1.1782
+ bone.roll = -1.7639
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['finger_pinky.02.L']]
+ bones['finger_pinky.03.L'] = bone.name
+ bone = arm.edit_bones.new('finger_index.03.R')
+ bone.head[:] = -0.7840, -0.0003, 1.1858
+ bone.tail[:] = -0.7892, 0.0006, 1.1636
+ bone.roll = 1.6760
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['finger_index.02.R']]
+ bones['finger_index.03.R'] = bone.name
+ bone = arm.edit_bones.new('thumb.03.R')
+ bone.head[:] = -0.7056, -0.0057, 1.2145
+ bone.tail[:] = -0.7194, -0.0098, 1.1995
+ bone.roll = 0.5826
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['thumb.02.R']]
+ bones['thumb.03.R'] = bone.name
+ bone = arm.edit_bones.new('finger_middle.03.R')
+ bone.head[:] = -0.7851, 0.0218, 1.1749
+ bone.tail[:] = -0.7888, 0.0216, 1.1525
+ bone.roll = 1.7483
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['finger_middle.02.R']]
+ bones['finger_middle.03.R'] = bone.name
+ bone = arm.edit_bones.new('finger_ring.03.R')
+ bone.head[:] = -0.7794, 0.0494, 1.1762
+ bone.tail[:] = -0.7781, 0.0498, 1.1577
+ bone.roll = 1.6582
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['finger_ring.02.R']]
+ bones['finger_ring.03.R'] = bone.name
+ bone = arm.edit_bones.new('finger_pinky.03.R')
+ bone.head[:] = -0.7618, 0.0770, 1.1932
+ bone.tail[:] = -0.7611, 0.0772, 1.1782
+ bone.roll = 1.7639
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['finger_pinky.02.R']]
+ bones['finger_pinky.03.R'] = bone.name
+
+ bpy.ops.object.mode_set(mode='OBJECT')
+ pbone = obj.pose.bones[bones['hips']]
+ pbone.rigify_type = 'spine'
+ pbone.rigify_parameters.add()
+ pbone.rigify_parameters[0].chain_bone_controls = "1, 2, 3"
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['spine']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['thigh.L']]
+ pbone.rigify_type = 'biped.leg'
+ pbone.lock_location = (True, True, True)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone.rigify_parameters.add()
+ try:
+ pbone.rigify_parameters[0].separate_ik_layers = True
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters[0].ik_layers = [False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['thigh.R']]
+ pbone.rigify_type = 'biped.leg'
+ pbone.lock_location = (True, True, True)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone.rigify_parameters.add()
+ try:
+ pbone.rigify_parameters[0].separate_ik_layers = True
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters[0].ik_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['ribs']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['shin.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['shin.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['neck']]
+ pbone.rigify_type = 'neck_short'
+ pbone.lock_location = (True, True, True)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['shoulder.L']]
+ pbone.rigify_type = 'basic.copy'
+ pbone.lock_location = (True, True, True)
+ pbone.lock_rotation = (False, True, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'YXZ'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone.rigify_parameters.add()
+ pbone = obj.pose.bones[bones['shoulder.R']]
+ pbone.rigify_type = 'basic.copy'
+ pbone.lock_location = (True, True, True)
+ pbone.lock_rotation = (False, True, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'YXZ'
+ pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone.rigify_parameters.add()
+ pbone = obj.pose.bones[bones['foot.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['heel.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['heel.02.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['foot.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['heel.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['heel.02.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['head']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['upper_arm.L']]
+ pbone.rigify_type = 'biped.arm'
+ pbone.lock_location = (True, True, True)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone.rigify_parameters.add()
+ try:
+ pbone.rigify_parameters[0].separate_ik_layers = True
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters[0].ik_layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['upper_arm.R']]
+ pbone.rigify_type = 'biped.arm'
+ pbone.lock_location = (True, True, True)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone.rigify_parameters.add()
+ try:
+ pbone.rigify_parameters[0].separate_ik_layers = True
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters[0].ik_layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['toe.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['toe.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['forearm.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['forearm.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['hand.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['hand.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['palm.01.L']]
+ pbone.rigify_type = 'palm'
+ pbone.lock_location = (True, True, True)
+ pbone.lock_rotation = (False, True, True)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'YXZ'
+ pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone.rigify_parameters.add()
+ pbone = obj.pose.bones[bones['palm.02.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (True, True, True)
+ pbone.lock_rotation = (False, True, True)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'YXZ'
+ pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['palm.03.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (True, True, True)
+ pbone.lock_rotation = (False, True, True)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'YXZ'
+ pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['palm.04.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (True, True, True)
+ pbone.lock_rotation = (False, True, True)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'YXZ'
+ pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['palm.01.R']]
+ pbone.rigify_type = 'palm'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, True, True)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'YXZ'
+ pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone.rigify_parameters.add()
+ pbone = obj.pose.bones[bones['palm.02.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, True, True)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'YXZ'
+ pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['palm.03.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, True, True)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'YXZ'
+ pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['palm.04.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, True, True)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'YXZ'
+ pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['finger_index.01.L']]
+ pbone.rigify_type = 'finger'
+ pbone.lock_location = (True, True, True)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone.rigify_parameters.add()
+ try:
+ pbone.rigify_parameters[0].separate_extra_layers = True
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters[0].extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['thumb.01.L']]
+ pbone.rigify_type = 'finger'
+ pbone.lock_location = (True, True, True)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone.rigify_parameters.add()
+ try:
+ pbone.rigify_parameters[0].extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters[0].separate_extra_layers = True
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['finger_middle.01.L']]
+ pbone.rigify_type = 'finger'
+ pbone.lock_location = (True, True, True)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone.rigify_parameters.add()
+ try:
+ pbone.rigify_parameters[0].separate_extra_layers = True
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters[0].extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['finger_ring.01.L']]
+ pbone.rigify_type = 'finger'
+ pbone.lock_location = (True, True, True)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone.rigify_parameters.add()
+ try:
+ pbone.rigify_parameters[0].separate_extra_layers = True
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters[0].extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['finger_pinky.01.L']]
+ pbone.rigify_type = 'finger'
+ pbone.lock_location = (True, True, True)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone.rigify_parameters.add()
+ try:
+ pbone.rigify_parameters[0].separate_extra_layers = True
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters[0].extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['finger_index.01.R']]
+ pbone.rigify_type = 'finger'
+ pbone.lock_location = (True, True, True)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone.rigify_parameters.add()
+ try:
+ pbone.rigify_parameters[0].extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters[0].separate_extra_layers = True
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['thumb.01.R']]
+ pbone.rigify_type = 'finger'
+ pbone.lock_location = (True, True, True)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone.rigify_parameters.add()
+ try:
+ pbone.rigify_parameters[0].separate_extra_layers = True
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters[0].extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['finger_middle.01.R']]
+ pbone.rigify_type = 'finger'
+ pbone.lock_location = (True, True, True)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone.rigify_parameters.add()
+ try:
+ pbone.rigify_parameters[0].separate_extra_layers = True
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters[0].extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['finger_ring.01.R']]
+ pbone.rigify_type = 'finger'
+ pbone.lock_location = (True, True, True)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone.rigify_parameters.add()
+ try:
+ pbone.rigify_parameters[0].separate_extra_layers = True
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters[0].extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['finger_pinky.01.R']]
+ pbone.rigify_type = 'finger'
+ pbone.lock_location = (True, True, True)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone.rigify_parameters.add()
+ try:
+ pbone.rigify_parameters[0].separate_extra_layers = True
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters[0].extra_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['finger_index.02.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['thumb.02.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['finger_middle.02.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['finger_ring.02.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['finger_pinky.02.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['finger_index.02.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['thumb.02.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['finger_middle.02.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['finger_ring.02.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['finger_pinky.02.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['finger_index.03.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['thumb.03.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['finger_middle.03.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['finger_ring.03.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['finger_pinky.03.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['finger_index.03.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['thumb.03.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['finger_middle.03.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['finger_ring.03.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ pbone = obj.pose.bones[bones['finger_pinky.03.R']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone.bone.layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+
+ bpy.ops.object.mode_set(mode='EDIT')
+ for bone in arm.edit_bones:
+ bone.select = False
+ bone.select_head = False
+ bone.select_tail = False
+ for b in bones:
+ bone = arm.edit_bones[bones[b]]
+ bone.select = True
+ bone.select_head = True
+ bone.select_tail = True
+ arm.edit_bones.active = bone
+
+ arm.layers = [(x in [0, 2, 4, 6, 8, 10, 12]) for x in range(0, 32)]
+