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Diffstat (limited to 'rigify/rigs/finger.py')
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+#====================== BEGIN GPL LICENSE BLOCK ======================
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+#======================= END GPL LICENSE BLOCK ========================
+
+import bpy
+from mathutils import Vector
+from rigify.utils import MetarigError
+from rigify.utils import copy_bone
+from rigify.utils import connected_children_names
+from rigify.utils import strip_org, make_mechanism_name, make_deformer_name
+from rigify.utils import get_layers
+from rigify.utils import create_widget, create_line_widget, create_limb_widget
+from rna_prop_ui import rna_idprop_ui_prop_get
+import re
+
+
+class Rig:
+ """ A finger rig. It takes a single chain of bones.
+ This is a control and deformation rig.
+ """
+ def __init__(self, obj, bone, params):
+ """ Gather and validate data about the rig.
+ """
+ self.obj = obj
+ self.org_bones = [bone] + connected_children_names(obj, bone)
+ self.params = params
+
+ if len(self.org_bones) <= 1:
+ raise MetarigError("RIGIFY ERROR: Bone '%s': input to rig type must be a chain of 2 or more bones." % (strip_org(bone)))
+
+ # Get user-specified layers, if they exist
+ if params.separate_extra_layers:
+ self.ex_layers = list(params.extra_layers)
+ else:
+ self.ex_layers = None
+
+ # Get other rig parameters
+ self.primary_rotation_axis = params.primary_rotation_axis
+ self.use_digit_twist = params.use_digit_twist
+
+ def deform(self):
+ """ Generate the deformation rig.
+ Just a copy of the original bones, except the first digit which is a twist bone.
+ """
+ bpy.ops.object.mode_set(mode='EDIT')
+
+ # Create the bones
+ # First bone is a twist bone
+ if self.use_digit_twist:
+ b1a = copy_bone(self.obj, self.org_bones[0], make_deformer_name(strip_org(self.org_bones[0] + ".01")))
+ b1b = copy_bone(self.obj, self.org_bones[0], make_deformer_name(strip_org(self.org_bones[0] + ".02")))
+ b1tip = copy_bone(self.obj, self.org_bones[0], make_mechanism_name(strip_org(self.org_bones[0] + ".tip")))
+ else:
+ b1 = copy_bone(self.obj, self.org_bones[0], make_deformer_name(strip_org(self.org_bones[0])))
+
+ # The rest are normal
+ bones = []
+ for bone in self.org_bones[1:]:
+ bones += [copy_bone(self.obj, bone, make_deformer_name(strip_org(bone)))]
+
+ # Position bones
+ eb = self.obj.data.edit_bones
+ if self.use_digit_twist:
+ b1a_e = eb[b1a]
+ b1b_e = eb[b1b]
+ b1tip_e = eb[b1tip]
+
+ b1tip_e.use_connect = False
+ b1tip_e.tail += Vector((0.1, 0, 0))
+ b1tip_e.head = b1b_e.tail
+ b1tip_e.length = b1a_e.length / 4
+
+ center = (b1a_e.head + b1a_e.tail) / 2
+ b1a_e.tail = center
+ b1b_e.use_connect = False
+ b1b_e.head = center
+
+ # Parenting
+ if self.use_digit_twist:
+ b1b_e.parent = eb[self.org_bones[0]]
+ b1tip_e.parent = eb[self.org_bones[0]]
+ else:
+ eb[b1].use_connect = False
+ eb[b1].parent = eb[self.org_bones[0]]
+
+ for (ba, bb) in zip(bones, self.org_bones[1:]):
+ eb[ba].use_connect = False
+ eb[ba].parent = eb[bb]
+
+ # Constraints
+ if self.use_digit_twist:
+ bpy.ops.object.mode_set(mode='OBJECT')
+ pb = self.obj.pose.bones
+
+ b1a_p = pb[b1a]
+
+ con = b1a_p.constraints.new('COPY_LOCATION')
+ con.name = "copy_location"
+ con.target = self.obj
+ con.subtarget = self.org_bones[0]
+
+ con = b1a_p.constraints.new('COPY_SCALE')
+ con.name = "copy_scale"
+ con.target = self.obj
+ con.subtarget = self.org_bones[0]
+
+ con = b1a_p.constraints.new('DAMPED_TRACK')
+ con.name = "track_to"
+ con.target = self.obj
+ con.subtarget = b1tip
+
+ def control(self):
+ """ Generate the control rig.
+ """
+ bpy.ops.object.mode_set(mode='EDIT')
+
+ # Figure out the name for the control bone (remove the last .##)
+ ctrl_name = re.sub("([0-9]+\.)", "", strip_org(self.org_bones[0])[::-1], count=1)[::-1]
+
+ # Create the bones
+ ctrl = copy_bone(self.obj, self.org_bones[0], ctrl_name)
+
+ helpers = []
+ bones = []
+ for bone in self.org_bones:
+ bones += [copy_bone(self.obj, bone, strip_org(bone))]
+ helpers += [copy_bone(self.obj, bone, make_mechanism_name(strip_org(bone)))]
+
+ # Position bones
+ eb = self.obj.data.edit_bones
+
+ length = 0.0
+ for bone in helpers:
+ length += eb[bone].length
+ eb[bone].length /= 2
+
+ eb[ctrl].length = length * 1.5
+
+ # Parent bones
+ prev = eb[self.org_bones[0]].parent
+ for (b, h) in zip(bones, helpers):
+ b_e = eb[b]
+ h_e = eb[h]
+ b_e.use_connect = False
+ h_e.use_connect = False
+
+ b_e.parent = h_e
+ h_e.parent = prev
+
+ prev = b_e
+
+ # Transform locks and rotation mode
+ bpy.ops.object.mode_set(mode='OBJECT')
+ pb = self.obj.pose.bones
+
+ for bone in bones[1:]:
+ pb[bone].lock_location = True, True, True
+
+ if pb[self.org_bones[0]].bone.use_connect == True:
+ pb[bones[0]].lock_location = True, True, True
+
+ pb[ctrl].lock_scale = True, False, True
+
+ for bone in helpers:
+ pb[bone].rotation_mode = 'XYZ'
+
+ # Drivers
+ i = 1
+ val = 1.2 / (len(self.org_bones) - 1)
+ for bone in helpers:
+ # Add custom prop
+ prop_name = "bend_%02d" % i
+ prop = rna_idprop_ui_prop_get(pb[ctrl], prop_name, create=True)
+ prop["min"] = 0.0
+ prop["max"] = 1.0
+ prop["soft_min"] = 0.0
+ prop["soft_max"] = 1.0
+ if i == 1:
+ pb[ctrl][prop_name] = 0.0
+ else:
+ pb[ctrl][prop_name] = val
+
+ # Add driver
+ if 'X' in self.primary_rotation_axis:
+ fcurve = pb[bone].driver_add("rotation_euler", 0)
+ elif 'Y' in self.primary_rotation_axis:
+ fcurve = pb[bone].driver_add("rotation_euler", 1)
+ else:
+ fcurve = pb[bone].driver_add("rotation_euler", 2)
+
+ driver = fcurve.driver
+ driver.type = 'SCRIPTED'
+
+ var = driver.variables.new()
+ var.name = "ctrl_y"
+ var.targets[0].id_type = 'OBJECT'
+ var.targets[0].id = self.obj
+ var.targets[0].data_path = pb[ctrl].path_from_id() + '.scale[1]'
+
+ var = driver.variables.new()
+ var.name = "bend"
+ var.targets[0].id_type = 'OBJECT'
+ var.targets[0].id = self.obj
+ var.targets[0].data_path = pb[ctrl].path_from_id() + '["' + prop_name + '"]'
+
+ if '-' in self.primary_rotation_axis:
+ driver.expression = "-(1.0-ctrl_y) * bend * 3.14159 * 2"
+ else:
+ driver.expression = "(1.0-ctrl_y) * bend * 3.14159 * 2"
+
+ i += 1
+
+ # Constraints
+ con = pb[helpers[0]].constraints.new('COPY_LOCATION')
+ con.name = "copy_location"
+ con.target = self.obj
+ con.subtarget = ctrl
+
+ con = pb[helpers[0]].constraints.new('COPY_ROTATION')
+ con.name = "copy_rotation"
+ con.target = self.obj
+ con.subtarget = ctrl
+
+ # Constrain org bones to the control bones
+ for (bone, org) in zip(bones, self.org_bones):
+ con = pb[org].constraints.new('COPY_TRANSFORMS')
+ con.name = "copy_transforms"
+ con.target = self.obj
+ con.subtarget = bone
+
+ # Set layers for extra control bones
+ if self.ex_layers:
+ for bone in bones:
+ pb[bone].bone.layers = self.ex_layers
+
+ # Create control widgets
+ w = create_widget(self.obj, ctrl)
+ if w != None:
+ mesh = w.data
+ verts = [(0, 0, 0), (0, 1, 0), (0.05, 1, 0), (0.05, 1.1, 0), (-0.05, 1.1, 0), (-0.05, 1, 0)]
+ if 'Z' in self.primary_rotation_axis:
+ # Flip x/z coordinates
+ temp = []
+ for v in verts:
+ temp += [(v[2], v[1], v[0])]
+ verts = temp
+ edges = [(0, 1), (1, 2), (2, 3), (3, 4), (4, 5), (5, 1)]
+ mesh.from_pydata(verts, edges, [])
+ mesh.update()
+
+ for bone in bones:
+ create_limb_widget(self.obj, bone)
+
+ def generate(self):
+ """ Generate the rig.
+ Do NOT modify any of the original bones, except for adding constraints.
+ The main armature should be selected and active before this is called.
+ """
+ self.deform()
+ self.control()
+
+ @classmethod
+ def add_parameters(self, group):
+ """ Add the parameters of this rig type to the
+ RigifyParameters PropertyGroup
+ """
+ items = [('X', 'X', ''), ('Y', 'Y', ''), ('Z', 'Z', ''), ('-X', '-X', ''), ('-Y', '-Y', ''), ('-Z', '-Z', '')]
+ group.primary_rotation_axis = bpy.props.EnumProperty(items=items, name="Primary Rotation Axis", default='X')
+
+ group.separate_extra_layers = bpy.props.BoolProperty(name="Separate Secondary Control Layers:", default=False, description="Enable putting the secondary controls on a separate layer from the primary controls.")
+ group.extra_layers = bpy.props.BoolVectorProperty(size=32, description="Layers for the secondary controls to be on.")
+
+ group.use_digit_twist = bpy.props.BoolProperty(name="Digit Twist", default=True, description="Generate the dual-bone twist setup for the first finger digit.")
+
+ @classmethod
+ def parameters_ui(self, layout, obj, bone):
+ """ Create the ui for the rig parameters.
+ """
+ params = obj.pose.bones[bone].rigify_parameters[0]
+
+ r = layout.row()
+ r.prop(params, "separate_extra_layers")
+
+ r = layout.row()
+ r.active = params.separate_extra_layers
+
+ col = r.column(align=True)
+ row = col.row(align=True)
+ row.prop(params, "extra_layers", index=0, toggle=True, text="")
+ row.prop(params, "extra_layers", index=1, toggle=True, text="")
+ row.prop(params, "extra_layers", index=2, toggle=True, text="")
+ row.prop(params, "extra_layers", index=3, toggle=True, text="")
+ row.prop(params, "extra_layers", index=4, toggle=True, text="")
+ row.prop(params, "extra_layers", index=5, toggle=True, text="")
+ row.prop(params, "extra_layers", index=6, toggle=True, text="")
+ row.prop(params, "extra_layers", index=7, toggle=True, text="")
+ row = col.row(align=True)
+ row.prop(params, "extra_layers", index=16, toggle=True, text="")
+ row.prop(params, "extra_layers", index=17, toggle=True, text="")
+ row.prop(params, "extra_layers", index=18, toggle=True, text="")
+ row.prop(params, "extra_layers", index=19, toggle=True, text="")
+ row.prop(params, "extra_layers", index=20, toggle=True, text="")
+ row.prop(params, "extra_layers", index=21, toggle=True, text="")
+ row.prop(params, "extra_layers", index=22, toggle=True, text="")
+ row.prop(params, "extra_layers", index=23, toggle=True, text="")
+
+ col = r.column(align=True)
+ row = col.row(align=True)
+ row.prop(params, "ik_layers", index=8, toggle=True, text="")
+ row.prop(params, "ik_layers", index=9, toggle=True, text="")
+ row.prop(params, "ik_layers", index=10, toggle=True, text="")
+ row.prop(params, "ik_layers", index=11, toggle=True, text="")
+ row.prop(params, "ik_layers", index=12, toggle=True, text="")
+ row.prop(params, "ik_layers", index=13, toggle=True, text="")
+ row.prop(params, "ik_layers", index=14, toggle=True, text="")
+ row.prop(params, "ik_layers", index=15, toggle=True, text="")
+ row = col.row(align=True)
+ row.prop(params, "ik_layers", index=24, toggle=True, text="")
+ row.prop(params, "ik_layers", index=25, toggle=True, text="")
+ row.prop(params, "ik_layers", index=26, toggle=True, text="")
+ row.prop(params, "ik_layers", index=27, toggle=True, text="")
+ row.prop(params, "ik_layers", index=28, toggle=True, text="")
+ row.prop(params, "ik_layers", index=29, toggle=True, text="")
+ row.prop(params, "ik_layers", index=30, toggle=True, text="")
+ row.prop(params, "ik_layers", index=31, toggle=True, text="")
+
+ r = layout.row()
+ r.label(text="Bend rotation axis:")
+ r.prop(params, "primary_rotation_axis", text="")
+
+ col = layout.column()
+ col.prop(params, "use_digit_twist")
+
+ @classmethod
+ def create_sample(self, obj):
+ # generated by rigify.utils.write_metarig
+ bpy.ops.object.mode_set(mode='EDIT')
+ arm = obj.data
+
+ bones = {}
+
+ bone = arm.edit_bones.new('finger.01')
+ bone.head[:] = 0.0000, 0.0000, 0.0000
+ bone.tail[:] = 0.2529, 0.0000, 0.0000
+ bone.roll = 3.1416
+ bone.use_connect = False
+ bones['finger.01'] = bone.name
+ bone = arm.edit_bones.new('finger.02')
+ bone.head[:] = 0.2529, 0.0000, 0.0000
+ bone.tail[:] = 0.4024, 0.0000, -0.0264
+ bone.roll = -2.9671
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['finger.01']]
+ bones['finger.02'] = bone.name
+ bone = arm.edit_bones.new('finger.03')
+ bone.head[:] = 0.4024, 0.0000, -0.0264
+ bone.tail[:] = 0.4975, -0.0000, -0.0610
+ bone.roll = -2.7925
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['finger.02']]
+ bones['finger.03'] = bone.name
+
+ bpy.ops.object.mode_set(mode='OBJECT')
+ pbone = obj.pose.bones[bones['finger.01']]
+ pbone.rigify_type = 'finger'
+ pbone.lock_location = (True, True, True)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'YZX'
+ pbone.rigify_parameters.add()
+ pbone = obj.pose.bones[bones['finger.02']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'YZX'
+ pbone = obj.pose.bones[bones['finger.03']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'YZX'
+
+ bpy.ops.object.mode_set(mode='EDIT')
+ for bone in arm.edit_bones:
+ bone.select = False
+ bone.select_head = False
+ bone.select_tail = False
+ for b in bones:
+ bone = arm.edit_bones[bones[b]]
+ bone.select = True
+ bone.select_head = True
+ bone.select_tail = True
+ arm.edit_bones.active = bone
+