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Diffstat (limited to 'rigify/rigs/limbs/limb_rigs.py')
-rw-r--r-- | rigify/rigs/limbs/limb_rigs.py | 1047 |
1 files changed, 1047 insertions, 0 deletions
diff --git a/rigify/rigs/limbs/limb_rigs.py b/rigify/rigs/limbs/limb_rigs.py new file mode 100644 index 00000000..0b6c0425 --- /dev/null +++ b/rigify/rigs/limbs/limb_rigs.py @@ -0,0 +1,1047 @@ +#====================== BEGIN GPL LICENSE BLOCK ====================== +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +#======================= END GPL LICENSE BLOCK ======================== + +# <pep8 compliant> + +import bpy +import json + +from ...utils.animation import add_generic_snap_fk_to_ik, add_fk_ik_snap_buttons +from ...utils.rig import connected_children_names +from ...utils.bones import BoneDict, put_bone, compute_chain_x_axis, align_bone_orientation +from ...utils.bones import align_bone_x_axis, align_bone_y_axis, align_bone_z_axis +from ...utils.naming import strip_org, make_derived_name +from ...utils.layers import ControlLayersOption +from ...utils.misc import pairwise_nozip, padnone, map_list +from ...utils.switch_parent import SwitchParentBuilder + +from ...base_rig import stage, BaseRig + +from ...utils.widgets_basic import create_circle_widget, create_sphere_widget, create_line_widget, create_limb_widget +from ..widgets import create_gear_widget, create_ikarrow_widget + +from ...rig_ui_template import UTILITIES_FUNC_COMMON_IKFK + +from math import pi +from itertools import count, repeat, chain +from mathutils import Vector +from collections import namedtuple + + +SegmentEntry = namedtuple('SegmentEntry', ['org', 'org_idx', 'seg_idx', 'pos']) + + +class BaseLimbRig(BaseRig): + """Common base for limb rigs.""" + + segmented_orgs = 2 # Number of org bones to segment + + def find_org_bones(self, bone): + return BoneDict( + main=[bone.name] + connected_children_names(self.obj, bone.name), + ) + + def initialize(self): + orgs = self.bones.org.main + + if len(orgs) < self.segmented_orgs + 1: + self.raise_error("Input to rig type must be a chain of at least 3 bones.") + + self.segments = self.params.segments + self.bbone_segments = self.params.bbones + + rot_axis = self.params.rotation_axis + + if rot_axis in {'x', 'automatic'}: + self.main_axis, self.aux_axis = 'x', 'z' + elif rot_axis == 'z': + self.main_axis, self.aux_axis = 'z', 'x' + else: + self.raise_error('Unexpected axis value: {}', rot_axis) + + self.segment_table = [ + SegmentEntry(org, i, j, self.get_segment_pos(org, j)) + for i, org in enumerate(orgs[:self.segmented_orgs]) + for j in range(self.segments) + ] + self.segment_table_end = [ + SegmentEntry(org, i + self.segmented_orgs, None, self.get_bone(org).head) + for i, org in enumerate(orgs[self.segmented_orgs:]) + ] + + self.segment_table_full = self.segment_table + self.segment_table_end + self.segment_table_tweak = self.segment_table + self.segment_table_end[0:1] + + def generate_bones(self): + bones = map_list(self.get_bone, self.bones.org.main[0:2]) + + self.elbow_vector = self.compute_elbow_vector(bones) + self.pole_angle = self.compute_pole_angle(bones, self.elbow_vector) + self.rig_parent_bone = self.get_bone_parent(self.bones.org.main[0]) + + + #################################################### + # Utilities + + def compute_elbow_vector(self, bones): + lo_vector = bones[1].vector + tot_vector = bones[1].tail - bones[0].head + return (lo_vector.project(tot_vector) - lo_vector).normalized() * tot_vector.length + + def get_main_axis(self, bone): + return getattr(bone, self.main_axis + '_axis') + + def get_aux_axis(self, bone): + return getattr(bone, self.aux_axis + '_axis') + + def compute_pole_angle(self, bones, elbow_vector): + if self.params.rotation_axis == 'z': + return 0 + + vector = self.get_aux_axis(bones[0]) + self.get_aux_axis(bones[1]) + + if elbow_vector.angle(vector) > pi/2: + return -pi/2 + else: + return pi/2 + + def get_segment_pos(self, org, seg): + bone = self.get_bone(org) + return bone.head + bone.vector * (seg / self.segments) + + def align_roll_bone(self, org, name, y_axis): + if y_axis: + align_bone_y_axis(self.obj, name, y_axis) + + if self.main_axis == 'x': + align_bone_x_axis(self.obj, name, self.get_bone(org).x_axis) + else: + align_bone_z_axis(self.obj, name, self.get_bone(org).z_axis) + + @staticmethod + def vector_without_z(vector): + return Vector((vector[0], vector[1], 0)) + + #################################################### + # BONES + # + # org: + # main[]: + # Main ORG bone chain + # ctrl: + # master: + # Main property control. + # fk[]: + # FK control chain. + # tweak[]: + # Tweak control chain. + # ik_base, ik_pole, ik + # IK controls + # ik_vispole + # IK pole visualization. + # mch: + # master: + # Parent of the master control. + # follow: + # FK follow behavior. + # fk[]: + # FK chain parents (or None) + # ik_stretch + # IK stretch switch implementation. + # ik_target + # Corrected target position. + # ik_end + # End of the IK chain: [ik_base, ik_end] + # deform[]: + # DEF bones + # + #################################################### + + #################################################### + # Master control + + @stage.generate_bones + def make_master_control(self): + org = self.bones.org.main[0] + self.bones.mch.master = name = self.copy_bone(org, make_derived_name(org, 'mch', '_parent_socket'), scale=1/12) + self.get_bone(name).roll = 0 + self.bones.ctrl.master = name = self.copy_bone(org, make_derived_name(org, 'ctrl', '_parent'), scale=1/4) + self.get_bone(name).roll = 0 + self.prop_bone = self.bones.ctrl.master + + @stage.parent_bones + def parent_master_control(self): + self.set_bone_parent(self.bones.ctrl.master, self.bones.mch.master) + self.set_bone_parent(self.bones.mch.master, self.bones.mch.follow) + + @stage.configure_bones + def configure_master_control(self): + bone = self.get_bone(self.bones.ctrl.master) + bone.lock_location = (True, True, True) + bone.lock_rotation = (True, True, True) + bone.lock_scale = (True, True, True) + bone.lock_rotation_w = True + + @stage.rig_bones + def rig_master_control(self): + self.make_constraint(self.bones.mch.master, 'COPY_ROTATION', self.bones.org.main[0]) + + @stage.generate_widgets + def make_master_control_widget(self): + create_gear_widget(self.obj, self.bones.ctrl.master, size=10) + + + #################################################### + # FK follow MCH + + @stage.generate_bones + def make_mch_follow_bone(self): + org = self.bones.org.main[0] + self.bones.mch.follow = self.copy_bone(org, make_derived_name(org, 'mch', '_parent'), scale=1/4) + + @stage.parent_bones + def parent_mch_follow_bone(self): + mch = self.bones.mch.follow + align_bone_orientation(self.obj, mch, 'root') + self.set_bone_parent(mch, self.rig_parent_bone) + + @stage.configure_bones + def configure_mch_follow_bone(self): + ctrl = self.bones.ctrl + panel = self.script.panel_with_selected_check(self, [ctrl.master, *ctrl.fk]) + + self.make_property(self.prop_bone, 'FK_limb_follow', default=0.0) + panel.custom_prop(self.prop_bone, 'FK_limb_follow', text='FK Limb Follow', slider=True) + + @stage.rig_bones + def rig_mch_follow_bone(self): + mch = self.bones.mch.follow + + con = self.make_constraint(mch, 'COPY_ROTATION', 'root') + self.make_constraint(mch, 'COPY_SCALE', 'root') + + self.make_driver(con, 'influence', variables=[(self.prop_bone, 'FK_limb_follow')]) + + + #################################################### + # FK control chain + + @stage.generate_bones + def make_fk_control_chain(self): + self.bones.ctrl.fk = map_list(self.make_fk_control_bone, count(0), self.bones.org.main) + + def get_fk_name(self, i, org, kind): + return make_derived_name(org, kind, '_fk' if i <= 2 else '') + + def make_fk_control_bone(self, i, org): + return self.copy_bone(org, self.get_fk_name(i, org, 'ctrl')) + + @stage.parent_bones + def parent_fk_control_chain(self): + fk = self.bones.ctrl.fk + for args in zip(count(0), fk, [self.bones.mch.follow]+fk, self.bones.org.main, self.bones.mch.fk): + self.parent_fk_control_bone(*args) + + def parent_fk_control_bone(self, i, ctrl, prev, org, parent_mch): + if parent_mch: + self.set_bone_parent(ctrl, parent_mch) + else: + self.set_bone_parent(ctrl, prev, use_connect=(i > 0)) + + @stage.configure_bones + def configure_fk_control_chain(self): + for args in zip(count(0), self.bones.ctrl.fk, self.bones.org.main): + self.configure_fk_control_bone(*args) + + ControlLayersOption.FK.assign(self.params, self.obj, self.bones.ctrl.fk[0:3]) + + def configure_fk_control_bone(self, i, ctrl, org): + self.copy_bone_properties(org, ctrl) + + if i == 2: + self.get_bone(ctrl).lock_location = True, True, True + + @stage.generate_widgets + def make_fk_control_widgets(self): + for args in zip(count(0), self.bones.ctrl.fk): + self.make_fk_control_widget(*args) + + def make_fk_control_widget(self, i, ctrl): + if i < 2: + create_limb_widget(self.obj, ctrl) + elif i == 2: + create_circle_widget(self.obj, ctrl, radius=0.4, head_tail=0.0) + else: + create_circle_widget(self.obj, ctrl, radius=0.4, head_tail=0.5) + + + #################################################### + # FK parents MCH chain + + @stage.generate_bones + def make_fk_parent_chain(self): + self.bones.mch.fk = map_list(self.make_fk_parent_bone, count(0), self.bones.org.main) + + def make_fk_parent_bone(self, i, org): + if 2 <= i <= 3: + return self.copy_bone(org, self.get_fk_name(i, org, 'mch'), parent=True, scale=1/4) + + @stage.parent_bones + def parent_fk_parent_chain(self): + mch = self.bones.mch + orgs = self.bones.org.main + for args in zip(count(0), mch.fk, [mch.follow]+self.bones.ctrl.fk, orgs, [None]+orgs): + self.parent_fk_parent_bone(*args) + + def parent_fk_parent_bone(self, i, parent_mch, prev_ctrl, org, prev_org): + if i == 2: + self.set_bone_parent(parent_mch, prev_ctrl, use_connect=True) + + @stage.rig_bones + def rig_fk_parent_chain(self): + for args in zip(count(0), self.bones.mch.fk, self.bones.org.main): + self.rig_fk_parent_bone(*args) + + def rig_fk_parent_bone(self, i, parent_mch, org): + if i == 2: + self.make_constraint(parent_mch, 'COPY_SCALE', 'root') + + + #################################################### + # IK controls + + def get_extra_ik_controls(self): + return [] + + def get_all_ik_controls(self): + ctrl = self.bones.ctrl + return [ctrl.ik_base, ctrl.ik_pole, ctrl.ik] + self.get_extra_ik_controls() + + @stage.generate_bones + def make_ik_controls(self): + orgs = self.bones.org.main + + self.bones.ctrl.ik_base = self.copy_bone(orgs[0], make_derived_name(orgs[0], 'ctrl', '_ik')) + self.bones.ctrl.ik_pole = self.make_ik_pole_bone(orgs) + self.bones.ctrl.ik = self.make_ik_control_bone(orgs) + + self.build_ik_parent_switch(SwitchParentBuilder(self.generator)) + + def make_ik_pole_bone(self, orgs): + name = self.copy_bone(orgs[0], make_derived_name(orgs[0], 'ctrl', '_ik_target')) + + pole = self.get_bone(name) + pole.head = self.get_bone(orgs[0]).tail + self.elbow_vector + pole.tail = pole.head - self.elbow_vector/8 + pole.roll = 0 + + return name + + def make_ik_control_bone(self, orgs): + return self.copy_bone(orgs[2], make_derived_name(orgs[2], 'ctrl', '_ik')) + + def register_switch_parents(self, pbuilder): + if self.rig_parent_bone: + pbuilder.register_parent(self, self.rig_parent_bone) + + def build_ik_parent_switch(self, pbuilder): + ctrl = self.bones.ctrl + + master = lambda: self.bones.ctrl.master + pcontrols = lambda: [ ctrl.master ] + self.get_all_ik_controls() + pole_parents = lambda: [(self.bones.mch.ik_target, ctrl.ik)] + + self.register_switch_parents(pbuilder) + + pbuilder.build_child( + self, ctrl.ik, prop_bone=master, select_parent='root', + prop_id='IK_parent', prop_name='IK Parent', controls=pcontrols, + ) + + pbuilder.build_child( + self, ctrl.ik_pole, prop_bone=master, extra_parents=pole_parents, + prop_id='pole_parent', prop_name='Pole Parent', controls=pcontrols, + no_fix_rotation=True, no_fix_scale=True, + ) + + @stage.parent_bones + def parent_ik_controls(self): + self.set_bone_parent(self.bones.ctrl.ik_base, self.bones.mch.follow) + + @stage.configure_bones + def configure_ik_controls(self): + base = self.get_bone(self.bones.ctrl.ik_base) + base.rotation_mode = 'ZXY' + base.lock_rotation = True, False, True + base.ik_stretch = 0.1 + + @stage.rig_bones + def rig_ik_controls(self): + self.rig_hide_pole_control(self.bones.ctrl.ik_pole) + + @stage.generate_widgets + def make_ik_control_widgets(self): + self.make_ik_base_widget(self.bones.ctrl.ik_base) + self.make_ik_pole_widget(self.bones.ctrl.ik_pole) + self.make_ik_ctrl_widget(self.bones.ctrl.ik) + + def make_ik_base_widget(self, ctrl): + if self.main_axis == 'x': + roll = 0 + else: + roll = pi/2 + + create_ikarrow_widget(self.obj, ctrl, bone_transform_name=None, roll=roll) + + def make_ik_pole_widget(self, ctrl): + create_sphere_widget(self.obj, ctrl, bone_transform_name=None) + + def make_ik_ctrl_widget(self, ctrl): + raise NotImplementedError() + + + #################################################### + # IK pole visualization + + @stage.generate_bones + def make_ik_vispole_bone(self): + orgs = self.bones.org.main + name = self.copy_bone(orgs[1], 'VIS_'+make_derived_name(orgs[0], 'ctrl', '_ik_pole')) + self.bones.ctrl.ik_vispole = name + + bone = self.get_bone(name) + bone.tail = bone.head + Vector((0, 0, bone.length / 10)) + bone.hide_select = True + + @stage.rig_bones + def rig_ik_vispole_bone(self): + name = self.bones.ctrl.ik_vispole + + self.make_constraint(name, 'COPY_LOCATION', self.bones.org.main[1]) + self.make_constraint( + name, 'STRETCH_TO', self.bones.ctrl.ik_pole, + volume='NO_VOLUME', rest_length=self.get_bone(name).length + ) + + self.rig_hide_pole_control(name) + + @stage.generate_widgets + def make_ik_vispole_widget(self): + create_line_widget(self.obj, self.bones.ctrl.ik_vispole) + + + #################################################### + # IK system MCH + + ik_input_head_tail = 0.0 + + def get_ik_input_bone(self): + return self.bones.ctrl.ik + + def get_ik_output_chain(self): + return [self.bones.ctrl.ik_base, self.bones.mch.ik_end, self.bones.mch.ik_target] + + @stage.generate_bones + def make_ik_mch_chain(self): + orgs = self.bones.org.main + self.bones.mch.ik_stretch = self.make_ik_mch_stretch_bone(orgs) + self.bones.mch.ik_target = self.make_ik_mch_target_bone(orgs) + self.bones.mch.ik_end = self.copy_bone(orgs[1], make_derived_name(orgs[1], 'mch', '_ik')) + + def make_ik_mch_stretch_bone(self, orgs): + name = self.copy_bone(orgs[0], make_derived_name(orgs[0], 'mch', '_ik_stretch')) + self.get_bone(name).tail = self.get_bone(orgs[2]).head + return name + + def make_ik_mch_target_bone(self, orgs): + return self.copy_bone(orgs[2], make_derived_name(orgs[0], 'mch', '_ik_target')) + + @stage.parent_bones + def parent_ik_mch_chain(self): + self.set_bone_parent(self.bones.mch.ik_stretch, self.bones.mch.follow) + self.set_bone_parent(self.bones.mch.ik_target, self.get_ik_input_bone()) + self.set_bone_parent(self.bones.mch.ik_end, self.bones.ctrl.ik_base) + + @stage.configure_bones + def configure_ik_mch_chain(self): + ctrl = self.bones.ctrl + panel = self.script.panel_with_selected_check(self, ctrl.flatten()) + + rig_name = strip_org(self.bones.org.main[2]) + + self.make_property(self.prop_bone, 'IK_FK', default=0.0, description='IK/FK Switch') + panel.custom_prop(self.prop_bone, 'IK_FK', text='IK-FK ({})'.format(rig_name), slider=True) + + self.add_global_buttons(panel, rig_name) + + panel = self.script.panel_with_selected_check(self, [ctrl.master, *self.get_all_ik_controls()]) + + self.make_property(self.prop_bone, 'IK_Stretch', default=1.0, description='IK Stretch') + panel.custom_prop(self.prop_bone, 'IK_Stretch', text='IK Stretch', slider=True) + + self.make_property(self.prop_bone, 'pole_vector', default=False, description='Use a pole target control') + + self.add_ik_only_buttons(panel, rig_name) + + def add_global_buttons(self, panel, rig_name): + ctrl = self.bones.ctrl + ik_chain = self.get_ik_output_chain() + + add_generic_snap_fk_to_ik( + panel, + fk_bones=self.bones.ctrl.fk[0:len(ik_chain)], + ik_bones=ik_chain, + ik_ctrl_bones=self.get_all_ik_controls(), + rig_name=rig_name + ) + + add_limb_snap_ik_to_fk( + panel, + master=ctrl.master, + fk_bones=self.bones.ctrl.fk, ik_bones=ik_chain, + ik_ctrl_bones=[ctrl.ik_base, ctrl.ik, ctrl.ik_pole], + ik_extra_ctrls=self.get_extra_ik_controls(), + rig_name=rig_name + ) + + def add_ik_only_buttons(self, panel, rig_name): + ctrl = self.bones.ctrl + ik_chain = self.get_ik_output_chain() + + add_limb_toggle_pole( + panel, master=ctrl.master, + ik_bones=ik_chain, + ik_ctrl_bones=[ctrl.ik_base, ctrl.ik, ctrl.ik_pole], + ik_extra_ctrls=self.get_extra_ik_controls(), + ) + + @stage.rig_bones + def rig_ik_mch_chain(self): + mch = self.bones.mch + input_bone = self.get_ik_input_bone() + + self.rig_ik_mch_stretch_bone(mch.ik_stretch, input_bone) + self.rig_ik_mch_target_bone(mch.ik_target, mch.ik_stretch, input_bone) + self.rig_ik_mch_end_bone(mch.ik_end, mch.ik_target, self.bones.ctrl.ik_pole) + + def rig_ik_mch_stretch_bone(self, mch_stretch, input_bone): + self.make_constraint(mch_stretch, 'DAMPED_TRACK', input_bone, head_tail=self.ik_input_head_tail) + self.make_constraint(mch_stretch, 'STRETCH_TO', input_bone, head_tail=self.ik_input_head_tail) + + con = self.make_constraint(mch_stretch, 'LIMIT_SCALE', min_y=0.0, max_y=1.05, owner_space='LOCAL') + + self.make_driver(con, "influence", variables=[(self.prop_bone, 'IK_Stretch')], polynomial=[1.0, -1.0]) + + def rig_ik_mch_target_bone(self, mch_target, mch_stretch, input_bone): + self.make_constraint(mch_target, 'COPY_LOCATION', mch_stretch, head_tail=1.0) + + def rig_ik_mch_end_bone(self, mch_ik, mch_target, ctrl_pole): + bone = self.get_bone(mch_ik) + bone.ik_stretch = 0.1 + + bone.lock_ik_x = bone.lock_ik_y = bone.lock_ik_z = True + setattr(bone, 'lock_ik_' + self.main_axis, False) + + con = self.make_constraint( + mch_ik, 'IK', mch_target, chain_count=2, + ) + + self.make_driver(con, "mute", variables=[(self.prop_bone, 'pole_vector')], polynomial=[0.0, 1.0]) + + con_pole = self.make_constraint( + mch_ik, 'IK', mch_target, chain_count=2, + pole_target=self.obj, pole_subtarget=ctrl_pole, pole_angle=self.pole_angle, + ) + + self.make_driver(con_pole, "mute", variables=[(self.prop_bone, 'pole_vector')], polynomial=[1.0, -1.0]) + + def rig_hide_pole_control(self, name): + self.make_driver( + self.get_bone(name).bone, "hide", + variables=[(self.prop_bone, 'pole_vector')], polynomial=[1.0, -1.0], + ) + + + #################################################### + # ORG chain + + @stage.parent_bones + def parent_org_chain(self): + orgs = self.bones.org.main + if len(orgs) > 3: + self.get_bone(orgs[3]).use_connect = False + + @stage.rig_bones + def rig_org_chain(self): + ik = self.get_ik_output_chain() + for args in zip(count(0), self.bones.org.main, self.bones.ctrl.fk, padnone(ik)): + self.rig_org_bone(*args) + + def rig_org_bone(self, i, org, fk, ik): + self.make_constraint(org, 'COPY_TRANSFORMS', fk) + + if ik: + con = self.make_constraint(org, 'COPY_TRANSFORMS', ik) + + self.make_driver(con, 'influence', variables=[(self.prop_bone, 'IK_FK')], polynomial=[1.0, -1.0]) + + + #################################################### + # Tweak control chain + + @stage.generate_bones + def make_tweak_chain(self): + self.bones.ctrl.tweak = map_list(self.make_tweak_bone, count(0), self.segment_table_tweak) + + def make_tweak_bone(self, i, entry): + name = make_derived_name(entry.org, 'ctrl', '_tweak') + name = self.copy_bone(entry.org, name, scale=1/(2 * self.segments)) + put_bone(self.obj, name, entry.pos) + return name + + @stage.parent_bones + def parent_tweak_chain(self): + for ctrl, mch in zip(self.bones.ctrl.tweak, self.bones.mch.tweak): + self.set_bone_parent(ctrl, mch) + + @stage.configure_bones + def configure_tweak_chain(self): + for args in zip(count(0), self.bones.ctrl.tweak, self.segment_table_tweak): + self.configure_tweak_bone(*args) + + ControlLayersOption.TWEAK.assign(self.params, self.obj, self.bones.ctrl.tweak) + + def configure_tweak_bone(self, i, tweak, entry): + tweak_pb = self.get_bone(tweak) + tweak_pb.lock_rotation = (True, False, True) + tweak_pb.lock_scale = (False, True, False) + tweak_pb.rotation_mode = 'ZXY' + + if i > 0 and entry.seg_idx is not None: + self.make_rubber_tweak_property(i, tweak, entry) + + def make_rubber_tweak_property(self, i, tweak, entry): + defval = 1.0 if entry.seg_idx else 0.0 + text = 'Rubber Tweak ({})'.format(strip_org(entry.org)) + + self.make_property(tweak, 'rubber_tweak', defval, max=2.0, soft_max=1.0) + + panel = self.script.panel_with_selected_check(self, [tweak]) + panel.custom_prop(tweak, 'rubber_tweak', text=text, slider=True) + + @stage.generate_widgets + def make_tweak_widgets(self): + for tweak in self.bones.ctrl.tweak: + self.make_tweak_widget(tweak) + + def make_tweak_widget(self, tweak): + create_sphere_widget(self.obj, tweak) + + + #################################################### + # Tweak MCH chain + + @stage.generate_bones + def make_tweak_mch_chain(self): + self.bones.mch.tweak = map_list(self.make_tweak_mch_bone, count(0), self.segment_table_tweak) + + def make_tweak_mch_bone(self, i, entry): + name = make_derived_name(entry.org, 'mch', '_tweak') + name = self.copy_bone(entry.org, name, scale=1/(4 * self.segments)) + put_bone(self.obj, name, entry.pos) + return name + + @stage.parent_bones + def parent_tweak_mch_chain(self): + for mch, entry in zip(self.bones.mch.tweak, self.segment_table_tweak): + self.set_bone_parent(mch, entry.org) + + @stage.rig_bones + def rig_tweak_mch_chain(self): + for args in zip(count(0), self.bones.mch.tweak, self.segment_table_tweak): + self.rig_tweak_mch_bone(*args) + + def rig_tweak_mch_bone(self, i, tweak, entry): + if entry.seg_idx: + tweaks = self.bones.ctrl.tweak + prev_tweak = tweaks[i - entry.seg_idx] + next_tweak = tweaks[i + self.segments - entry.seg_idx] + + self.make_constraint(tweak, 'COPY_TRANSFORMS', prev_tweak) + self.make_constraint( + tweak, 'COPY_TRANSFORMS', next_tweak, + influence = entry.seg_idx / self.segments + ) + self.make_constraint(tweak, 'DAMPED_TRACK', next_tweak) + + elif entry.seg_idx is not None: + self.make_constraint(tweak, 'COPY_SCALE', 'root') + + + #################################################### + # Deform chain + + @stage.generate_bones + def make_deform_chain(self): + self.bones.deform = map_list(self.make_deform_bone, count(0), self.segment_table_full) + + def make_deform_bone(self, i, entry): + name = make_derived_name(entry.org, 'def') + + if entry.seg_idx is None: + name = self.copy_bone(entry.org, name) + else: + name = self.copy_bone(entry.org, name, bbone=True, scale=1/self.segments) + put_bone(self.obj, name, entry.pos) + self.get_bone(name).bbone_segments = self.bbone_segments + + return name + + @stage.parent_bones + def parent_deform_chain(self): + self.set_bone_parent(self.bones.deform[0], self.rig_parent_bone) + self.parent_bone_chain(self.bones.deform, use_connect=True) + + @stage.rig_bones + def rig_deform_chain(self): + tweaks = pairwise_nozip(padnone(self.bones.ctrl.tweak)) + entries = pairwise_nozip(padnone(self.segment_table_full)) + + for args in zip(count(0), self.bones.deform, *entries, *tweaks): + self.rig_deform_bone(*args) + + def rig_deform_bone(self, i, deform, entry, next_entry, tweak, next_tweak): + if tweak: + self.make_constraint(deform, 'COPY_TRANSFORMS', tweak) + + if next_tweak: + self.make_constraint(deform, 'DAMPED_TRACK', next_tweak) + self.make_constraint(deform, 'STRETCH_TO', next_tweak) + + self.rig_deform_easing(i, deform, tweak, next_tweak) + + elif next_entry: + self.make_constraint(deform, 'DAMPED_TRACK', next_entry.org) + self.make_constraint(deform, 'STRETCH_TO', next_entry.org) + + else: + self.make_constraint(deform, 'COPY_TRANSFORMS', entry.org) + + def rig_deform_easing(self, i, deform, tweak, next_tweak): + pbone = self.get_bone(deform) + + if 'rubber_tweak' in self.get_bone(tweak): + self.make_driver(pbone.bone, 'bbone_easein', variables=[(tweak, 'rubber_tweak')]) + else: + pbone.bone.bbone_easein = 0.0 + + if 'rubber_tweak' in self.get_bone(next_tweak): + self.make_driver(pbone.bone, 'bbone_easeout', variables=[(next_tweak, 'rubber_tweak')]) + else: + pbone.bone.bbone_easeout = 0.0 + + + #################################################### + # Settings + + @classmethod + def add_parameters(self, params): + """ Add the parameters of this rig type to the + RigifyParameters PropertyGroup + """ + + items = [ + ('x', 'X manual', ''), + ('z', 'Z manual', ''), + ('automatic', 'Automatic', '') + ] + + params.rotation_axis = bpy.props.EnumProperty( + items = items, + name = "Rotation Axis", + default = 'automatic' + ) + + params.auto_align_extremity = bpy.props.BoolProperty( + name='auto_align_extremity', + default=False, + description="Auto Align Extremity Bone" + ) + + params.segments = bpy.props.IntProperty( + name = 'limb segments', + default = 2, + min = 1, + description = 'Number of segments' + ) + + params.bbones = bpy.props.IntProperty( + name = 'bbone segments', + default = 10, + min = 1, + description = 'Number of segments' + ) + + # Setting up extra layers for the FK and tweak + ControlLayersOption.FK.add_parameters(params) + ControlLayersOption.TWEAK.add_parameters(params) + + @classmethod + def parameters_ui(self, layout, params, end='End'): + """ Create the ui for the rig parameters.""" + + r = layout.row() + r.prop(params, "rotation_axis") + + if 'auto' not in params.rotation_axis.lower(): + r = layout.row() + r.prop(params, "auto_align_extremity", text="Auto Align "+end) + + r = layout.row() + r.prop(params, "segments") + + r = layout.row() + r.prop(params, "bbones") + + ControlLayersOption.FK.parameters_ui(layout, params) + ControlLayersOption.TWEAK.parameters_ui(layout, params) + + +########################### +# Limb IK to FK operator ## +########################### + +SCRIPT_REGISTER_OP_SNAP_IK_FK = ['POSE_OT_rigify_limb_ik2fk', 'POSE_OT_rigify_limb_ik2fk_bake'] + +SCRIPT_UTILITIES_OP_SNAP_IK_FK = UTILITIES_FUNC_COMMON_IKFK + [''' +######################## +## Limb Snap IK to FK ## +######################## + +class RigifyLimbIk2FkBase: + prop_bone: StringProperty(name="Settings Bone") + pole_prop: StringProperty(name="Pole target switch", default="pole_vector") + fk_bones: StringProperty(name="FK Bone Chain") + ik_bones: StringProperty(name="IK Result Bone Chain") + ctrl_bones: StringProperty(name="IK Controls") + extra_ctrls: StringProperty(name="Extra IK Controls") + + keyflags = None + + def init_execute(self, context): + if self.fk_bones: + self.fk_bone_list = json.loads(self.fk_bones) + self.ik_bone_list = json.loads(self.ik_bones) + self.ctrl_bone_list = json.loads(self.ctrl_bones) + self.extra_ctrl_list = json.loads(self.extra_ctrls) + + def get_use_pole(self, obj): + bone = obj.pose.bones[self.prop_bone] + return self.pole_prop in bone and bone[self.pole_prop] + + def save_frame_state(self, context, obj): + return get_chain_transform_matrices(obj, self.fk_bone_list) + + def compute_base_rotation(self, context, ik_bones, ctrl_bones, matrices, use_pole): + context.view_layer.update() + + if use_pole: + match_pole_target( + context.view_layer, + ik_bones[0], ik_bones[1], ctrl_bones[2], matrices[0], + (ik_bones[0].length + ik_bones[1].length) + ) + + else: + correct_rotation(context.view_layer, ctrl_bones[0], matrices[0]) + + def apply_frame_state(self, context, obj, matrices): + ik_bones = [ obj.pose.bones[k] for k in self.ik_bone_list ] + ctrl_bones = [ obj.pose.bones[k] for k in self.ctrl_bone_list ] + + use_pole = len(ctrl_bones) > 2 and self.get_use_pole(obj) + + # Set the end control position + tgt_matrix = ik_bones[2].bone.matrix_local + ctrl_matrix = ctrl_bones[1].bone.matrix_local + endmat = matrices[2] @ tgt_matrix.inverted() @ ctrl_matrix + + set_transform_from_matrix( + obj, self.ctrl_bone_list[1], endmat, keyflags=self.keyflags + ) + + # Remove foot heel transform, if present + for extra in self.extra_ctrl_list: + set_transform_from_matrix( + obj, extra, Matrix.Identity(4), space='LOCAL', keyflags=self.keyflags + ) + + # Set the base bone position + ctrl_bones[0].matrix_basis = Matrix.Identity(4) + + set_transform_from_matrix( + obj, self.ctrl_bone_list[0], matrices[0], + no_scale=True, no_rot=use_pole, + ) + + self.compute_base_rotation(context, ik_bones, ctrl_bones, matrices, use_pole) + + correct_scale(context.view_layer, ctrl_bones[0], matrices[0]) + + # Keyframe controls + if self.keyflags is not None: + if use_pole: + keyframe_transform_properties( + obj, self.ctrl_bone_list[2], self.keyflags, + no_rot=True, no_scale=True, + ) + + keyframe_transform_properties( + obj, self.ctrl_bone_list[0], self.keyflags, + no_rot=use_pole, + ) + +class POSE_OT_rigify_limb_ik2fk(RigifyLimbIk2FkBase, RigifySingleUpdateMixin, bpy.types.Operator): + bl_idname = "pose.rigify_limb_ik2fk_" + rig_id + bl_label = "Snap IK->FK" + bl_options = {'UNDO', 'INTERNAL'} + bl_description = "Snap the IK chain to FK result" + +class POSE_OT_rigify_limb_ik2fk_bake(RigifyLimbIk2FkBase, RigifyBakeKeyframesMixin, bpy.types.Operator): + bl_idname = "pose.rigify_limb_ik2fk_bake_" + rig_id + bl_label = "Apply Snap IK->FK To Keyframes" + bl_options = {'UNDO', 'INTERNAL'} + bl_description = "Snap the IK chain keyframes to FK result" + + def execute_scan_curves(self, context, obj): + self.bake_add_bone_frames(self.fk_bone_list, TRANSFORM_PROPS_ALL) + return self.bake_get_all_bone_curves(self.ctrl_bone_list + self.extra_ctrl_list, TRANSFORM_PROPS_ALL) +'''] + +def add_limb_snap_ik_to_fk(panel, *, master=None, fk_bones=[], ik_bones=[], ik_ctrl_bones=[], ik_extra_ctrls=[], rig_name=''): + panel.use_bake_settings() + panel.script.add_utilities(SCRIPT_UTILITIES_OP_SNAP_IK_FK) + panel.script.register_classes(SCRIPT_REGISTER_OP_SNAP_IK_FK) + + op_props = { + 'prop_bone': master, + 'fk_bones': json.dumps(fk_bones), + 'ik_bones': json.dumps(ik_bones), + 'ctrl_bones': json.dumps(ik_ctrl_bones), + 'extra_ctrls': json.dumps(ik_extra_ctrls), + } + + add_fk_ik_snap_buttons( + panel, 'pose.rigify_limb_ik2fk_{rig_id}', 'pose.rigify_limb_ik2fk_bake_{rig_id}', + label='IK->FK', rig_name=rig_name, properties=op_props, + clear_bones=ik_ctrl_bones + ik_extra_ctrls, + ) + +######################### +# Toggle Pole operator ## +######################### + +SCRIPT_REGISTER_OP_TOGGLE_POLE = ['POSE_OT_rigify_limb_toggle_pole', 'POSE_OT_rigify_limb_toggle_pole_bake'] + +SCRIPT_UTILITIES_OP_TOGGLE_POLE = SCRIPT_UTILITIES_OP_SNAP_IK_FK + [''' +#################### +## Toggle IK Pole ## +#################### + +class RigifyLimbTogglePoleBase(RigifyLimbIk2FkBase): + use_pole: bpy.props.BoolProperty(name="Use Pole Vector") + + keyflags_switch = None + + def save_frame_state(self, context, obj): + return get_chain_transform_matrices(obj, self.ik_bone_list) + + def apply_frame_state(self, context, obj, matrices): + ik_bones = [ obj.pose.bones[k] for k in self.ik_bone_list ] + ctrl_bones = [ obj.pose.bones[k] for k in self.ctrl_bone_list ] + + # Set the pole property + set_custom_property_value( + obj, self.prop_bone, self.pole_prop, int(self.use_pole), + keyflags=self.keyflags_switch + ) + + # Reset the base bone rotation + set_pose_rotation(ctrl_bones[0], Matrix.Identity(4)) + + self.compute_base_rotation(context, ik_bones, ctrl_bones, matrices, self.use_pole) + + # Keyframe controls + if self.keyflags is not None: + if self.use_pole: + keyframe_transform_properties( + obj, self.ctrl_bone_list[2], self.keyflags, + no_rot=True, no_scale=True, + ) + else: + keyframe_transform_properties( + obj, self.ctrl_bone_list[0], self.keyflags, + no_loc=True, no_scale=True, + ) + + def init_invoke(self, context): + self.use_pole = not bool(context.active_object.pose.bones[self.prop_bone][self.pole_prop]) + +class POSE_OT_rigify_limb_toggle_pole(RigifyLimbTogglePoleBase, RigifySingleUpdateMixin, bpy.types.Operator): + bl_idname = "pose.rigify_limb_toggle_pole_" + rig_id + bl_label = "Toggle Pole" + bl_options = {'UNDO', 'INTERNAL'} + bl_description = "Switch the IK chain between pole and rotation" + +class POSE_OT_rigify_limb_toggle_pole_bake(RigifyLimbTogglePoleBase, RigifyBakeKeyframesMixin, bpy.types.Operator): + bl_idname = "pose.rigify_limb_toggle_pole_bake_" + rig_id + bl_label = "Apply Toggle Pole To Keyframes" + bl_options = {'UNDO', 'INTERNAL'} + bl_description = "Switch the IK chain between pole and rotation over a frame range" + + def execute_scan_curves(self, context, obj): + self.bake_add_bone_frames(self.ctrl_bone_list, TRANSFORM_PROPS_ALL) + + rot_curves = self.bake_get_all_bone_curves(self.ctrl_bone_list[0], TRANSFORM_PROPS_ROTATION) + pole_curves = self.bake_get_all_bone_curves(self.ctrl_bone_list[2], TRANSFORM_PROPS_LOCATION) + return rot_curves + pole_curves + + def execute_before_apply(self, context, obj, range, range_raw): + self.bake_replace_custom_prop_keys_constant(self.prop_bone, self.pole_prop, int(self.use_pole)) + + def draw(self, context): + self.layout.prop(self, 'use_pole') +'''] + +def add_limb_toggle_pole(panel, *, master=None, ik_bones=[], ik_ctrl_bones=[], ik_extra_ctrls=[]): + panel.use_bake_settings() + panel.script.add_utilities(SCRIPT_UTILITIES_OP_TOGGLE_POLE) + panel.script.register_classes(SCRIPT_REGISTER_OP_TOGGLE_POLE) + + op_props = { + 'prop_bone': master, + 'ik_bones': json.dumps(ik_bones), + 'ctrl_bones': json.dumps(ik_ctrl_bones), + 'extra_ctrls': json.dumps(ik_extra_ctrls), + } + + row = panel.row(align=True) + lsplit = row.split(factor=0.75, align=True) + lsplit.operator('pose.rigify_limb_toggle_pole_{rig_id}', icon='FORCE_MAGNETIC', properties=op_props) + lsplit.custom_prop(master, 'pole_vector', text='') + row.operator('pose.rigify_limb_toggle_pole_bake_{rig_id}', text='', icon='ACTION_TWEAK', properties=op_props) |