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Diffstat (limited to 'rigify/rigs/limbs/paw.py')
-rw-r--r--rigify/rigs/limbs/paw.py1495
1 files changed, 1495 insertions, 0 deletions
diff --git a/rigify/rigs/limbs/paw.py b/rigify/rigs/limbs/paw.py
new file mode 100644
index 00000000..c01f2f0d
--- /dev/null
+++ b/rigify/rigs/limbs/paw.py
@@ -0,0 +1,1495 @@
+import bpy
+from .ui import create_script
+from .limb_utils import *
+from mathutils import Vector
+from ...utils import copy_bone, flip_bone, put_bone, create_cube_widget
+from ...utils import strip_org, make_deformer_name, create_widget
+from ...utils import create_circle_widget, create_sphere_widget, create_line_widget
+from ...utils import MetarigError, make_mechanism_name, org
+from ...utils import create_limb_widget, connected_children_names
+from rna_prop_ui import rna_idprop_ui_prop_get
+from ..widgets import create_ikarrow_widget, create_gear_widget
+from ..widgets import create_foot_widget, create_ballsocket_widget
+from math import trunc, pi
+
+extra_script = """
+controls = [%s]
+ctrl = '%s'
+
+if is_selected( controls ):
+ layout.prop( pose_bones[ ctrl ], '["%s"]')
+ layout.prop( pose_bones[ ctrl ], '["%s"]')
+ if '%s' in pose_bones[ctrl].keys():
+ layout.prop( pose_bones[ ctrl ], '["%s"]', slider = True )
+"""
+
+IMPLEMENTATION = True # Include and set True if Rig is just an implementation for a wrapper class
+ # add_parameters and parameters_ui are unused for implementation classes
+
+
+class Rig:
+
+ def __init__(self, obj, bone_name, params):
+ """ Initialize paw rig and key rig properties """
+ self.obj = obj
+ self.params = params
+
+ self.org_bones = list(
+ [bone_name] + connected_children_names(obj, bone_name)
+ )[:4] # The basic limb is the first 4 bones for a paw
+
+ self.segments = params.segments
+ self.bbones = params.bbones
+ self.limb_type = params.limb_type
+ self.rot_axis = params.rotation_axis
+
+ # Assign values to tweak/FK layers props if opted by user
+ if params.tweak_extra_layers:
+ self.tweak_layers = list(params.tweak_layers)
+ else:
+ self.tweak_layers = None
+
+ if params.fk_extra_layers:
+ self.fk_layers = list(params.fk_layers)
+ else:
+ self.fk_layers = None
+
+ def create_parent(self):
+
+ org_bones = self.org_bones
+
+ bpy.ops.object.mode_set(mode='EDIT')
+ eb = self.obj.data.edit_bones
+
+ name = get_bone_name( strip_org( org_bones[0] ), 'mch', 'parent' )
+
+ mch = copy_bone( self.obj, org_bones[0], name )
+ orient_bone( self, eb[mch], 'y' )
+ eb[ mch ].length = eb[ org_bones[0] ].length / 4
+
+ eb[ mch ].parent = eb[ org_bones[0] ].parent
+
+ eb[ mch ].roll = 0.0
+
+ # Add non-MCH main limb control
+ name = get_bone_name(strip_org(org_bones[0]), 'ctrl', 'parent')
+ main_parent = copy_bone(self.obj, org_bones[0], name)
+ eb[main_parent].length = eb[org_bones[0]].length / 4
+ eb[main_parent].parent = eb[org_bones[0]]
+ eb[main_parent].roll = 0.0
+
+ # Constraints
+ make_constraint( self, mch, {
+ 'constraint' : 'COPY_ROTATION',
+ 'subtarget' : 'root'
+ })
+
+ make_constraint( self, mch, {
+ 'constraint' : 'COPY_SCALE',
+ 'subtarget' : 'root'
+ })
+
+ # Limb Follow Driver
+ pb = self.obj.pose.bones
+
+ name = 'FK_limb_follow'
+
+ # pb[ mch ][ name ] = 0.0
+ # prop = rna_idprop_ui_prop_get( pb[ mch ], name, create = True )
+ pb[main_parent][name] = 0.0
+ prop = rna_idprop_ui_prop_get(pb[main_parent], name, create=True)
+
+ prop["min"] = 0.0
+ prop["max"] = 1.0
+ prop["soft_min"] = 0.0
+ prop["soft_max"] = 1.0
+ prop["description"] = name
+
+ drv = pb[mch].constraints[0].driver_add("influence").driver
+
+ drv.type = 'AVERAGE'
+ var = drv.variables.new()
+ var.name = name
+ var.type = "SINGLE_PROP"
+ var.targets[0].id = self.obj
+ var.targets[0].data_path = pb[main_parent].path_from_id() + \
+ '[' + '"' + name + '"' + ']'
+
+ size = pb[main_parent].bone.y_axis.length * 10
+ create_gear_widget(self.obj, main_parent, size=size, bone_transform_name=None)
+
+ return [mch, main_parent]
+
+ def create_tweak(self):
+ org_bones = self.org_bones
+
+ bpy.ops.object.mode_set(mode ='EDIT')
+ eb = self.obj.data.edit_bones
+
+ tweaks = {}
+ tweaks['ctrl'] = []
+ tweaks['mch' ] = []
+
+ # Create and parent mch and ctrl tweaks
+ for i,org in enumerate(org_bones):
+ if i < len(org_bones) - 1:
+ # Create segments if specified
+ for j in range( self.segments ):
+ # MCH
+ name = get_bone_name( strip_org(org), 'mch', 'tweak' )
+ mch = copy_bone( self.obj, org, name )
+
+ # CTRL
+ name = get_bone_name( strip_org(org), 'ctrl', 'tweak' )
+ ctrl = copy_bone( self.obj, org, name )
+
+ eb[ mch ].length /= self.segments
+ eb[ ctrl ].length /= self.segments
+
+ # If we have more than one segments, place the head of the
+ # 2nd and onwards at the correct position
+ if j > 0:
+ put_bone(self.obj, mch, eb[ tweaks['mch' ][-1] ].tail)
+ put_bone(self.obj, ctrl, eb[ tweaks['ctrl'][-1] ].tail)
+
+ tweaks['ctrl'] += [ ctrl ]
+ tweaks['mch' ] += [ mch ]
+
+ # Parenting the tweak ctrls to mchs
+ eb[ mch ].parent = eb[ org ]
+ eb[ ctrl ].parent = eb[ mch ]
+
+ else: # Last limb bone - is not subdivided
+ name = get_bone_name( strip_org(org), 'mch', 'tweak' )
+ mch = copy_bone( self.obj, org_bones[i-1], name )
+ eb[ mch ].length = eb[org].length / 4
+ put_bone(
+ self.obj,
+ mch,
+ eb[org_bones[i-1]].tail
+ )
+
+ ctrl = get_bone_name( strip_org(org), 'ctrl', 'tweak' )
+ ctrl = copy_bone( self.obj, org, ctrl )
+ eb[ ctrl ].length = eb[org].length / 2
+
+ tweaks['mch'] += [ mch ]
+ tweaks['ctrl'] += [ ctrl ]
+
+ # Parenting the tweak ctrls to mchs
+ eb[ mch ].parent = eb[ org ]
+ eb[ ctrl ].parent = eb[ mch ]
+
+ # Scale to reduce widget size and maintain conventions!
+ for mch, ctrl in zip( tweaks['mch'], tweaks['ctrl'] ):
+ eb[ mch ].length /= 4
+ eb[ ctrl ].length /= 2
+
+ # Contraints
+
+ for i,b in enumerate( tweaks['mch'] ):
+ first = 0
+ middle = trunc( len( tweaks['mch'] ) / 3 )
+ middle1 = middle + self.segments
+ last = len( tweaks['mch'] ) - 1
+
+ if i == first or i == middle or i == middle1:
+ make_constraint( self, b, {
+ 'constraint' : 'COPY_SCALE',
+ 'subtarget' : 'root'
+ })
+ elif i != last:
+ targets = []
+ factor = 0
+ if i < middle:
+ dt_target_idx = middle
+ targets = [first,middle]
+ elif i > middle and i < middle1:
+ targets = [middle,middle1]
+ factor = self.segments
+ dt_target_idx = middle1
+ else:
+ targets = [middle1,last]
+ factor = self.segments * 2
+ dt_target_idx = last
+
+ # Use copy transforms constraints to position each bone
+ # exactly in the location respective to its index (between
+ # the two edges)
+ make_constraint( self, b, {
+ 'constraint' : 'COPY_TRANSFORMS',
+ 'subtarget' : tweaks['ctrl'][targets[0]]
+ })
+ make_constraint( self, b, {
+ 'constraint' : 'COPY_TRANSFORMS',
+ 'subtarget' : tweaks['ctrl'][targets[1]],
+ 'influence' : (i - factor) / self.segments
+ })
+ make_constraint( self, b, {
+ 'constraint' : 'DAMPED_TRACK',
+ 'subtarget' : tweaks['ctrl'][ dt_target_idx ],
+ })
+
+ # Ctrl bones Locks and Widgets
+ pb = self.obj.pose.bones
+ for t in tweaks['ctrl']:
+ pb[t].lock_rotation = True, False, True
+ pb[t].lock_scale = False, True, False
+
+ create_sphere_widget(self.obj, t, bone_transform_name=None)
+
+ if self.tweak_layers:
+ pb[t].bone.layers = self.tweak_layers
+
+ return tweaks
+
+ def create_def(self, tweaks):
+ org_bones = self.org_bones
+
+ bpy.ops.object.mode_set(mode ='EDIT')
+ eb = self.obj.data.edit_bones
+
+ def_bones = []
+ for i, org in enumerate(org_bones):
+ if i < len(org_bones) - 1:
+ # Create segments if specified
+ for j in range(self.segments):
+ name = get_bone_name(strip_org(org), 'def')
+ def_name = copy_bone(self.obj, org, name)
+
+ eb[def_name].length /= self.segments
+
+ # If we have more than one segments, place the 2nd and
+ # onwards on the tail of the previous bone
+ if j > 0:
+ put_bone(self.obj, def_name, eb[ def_bones[-1] ].tail)
+
+ def_bones += [def_name]
+ else:
+ name = get_bone_name(strip_org(org), 'def')
+ def_name = copy_bone(self.obj, org, name)
+ def_bones.append(def_name)
+
+ # Parent deform bones
+ for i,b in enumerate( def_bones ):
+ if i > 0: # For all bones but the first (which has no parent)
+ eb[b].parent = eb[ def_bones[i-1] ] # to previous
+ eb[b].use_connect = True
+
+ # Constraint def to tweaks
+ for d,t in zip(def_bones, tweaks):
+ tidx = tweaks.index(t)
+
+ make_constraint( self, d, {
+ 'constraint' : 'COPY_TRANSFORMS',
+ 'subtarget' : t
+ })
+
+ if tidx != len(tweaks) - 1:
+ make_constraint( self, d, {
+ 'constraint' : 'DAMPED_TRACK',
+ 'subtarget' : tweaks[ tidx + 1 ],
+ })
+
+ make_constraint( self, d, {
+ 'constraint' : 'STRETCH_TO',
+ 'subtarget' : tweaks[ tidx + 1 ],
+ })
+
+ # Create bbone segments
+ for bone in def_bones[:-1]:
+ self.obj.data.bones[bone].bbone_segments = self.bbones
+
+ self.obj.data.bones[ def_bones[0] ].bbone_in = 0.0
+ self.obj.data.bones[ def_bones[-2] ].bbone_out = 0.0
+ self.obj.data.bones[ def_bones[-1] ].bbone_in = 0.0
+ self.obj.data.bones[ def_bones[-1] ].bbone_out = 0.0
+
+
+ # Rubber hose drivers
+ pb = self.obj.pose.bones
+ for i,t in enumerate( tweaks[1:-1] ):
+ # Create custom property on tweak bone to control rubber hose
+ name = 'rubber_tweak'
+
+ if i == trunc( len( tweaks[1:-1] ) / 2 ):
+ pb[t][name] = 0.0
+ else:
+ pb[t][name] = 1.0
+
+ prop = rna_idprop_ui_prop_get( pb[t], name, create=True )
+
+ prop["min"] = 0.0
+ prop["max"] = 2.0
+ prop["soft_min"] = 0.0
+ prop["soft_max"] = 1.0
+ prop["description"] = name
+
+ for j,d in enumerate(def_bones[:-1]):
+ drvs = {}
+ if j != 0:
+ tidx = j
+ drvs[tidx] = self.obj.data.bones[d].driver_add("bbone_in").driver
+
+ if j != len( def_bones[:-1] ) - 1:
+ tidx = j + 1
+ drvs[tidx] = self.obj.data.bones[d].driver_add("bbone_out").driver
+
+ for d in drvs:
+ drv = drvs[d]
+ name = 'rubber_tweak'
+ drv.type = 'AVERAGE'
+ var = drv.variables.new()
+ var.name = name
+ var.type = "SINGLE_PROP"
+ var.targets[0].id = self.obj
+ var.targets[0].data_path = pb[tweaks[d]].path_from_id() + \
+ '[' + '"' + name + '"' + ']'
+
+ return def_bones
+
+ def create_ik(self, parent):
+ org_bones = self.org_bones
+
+ bpy.ops.object.mode_set(mode='EDIT')
+ eb = self.obj.data.edit_bones
+
+ ctrl = get_bone_name(org_bones[0], 'ctrl', 'ik')
+ mch_ik = get_bone_name(org_bones[0], 'mch', 'ik')
+ mch_target = get_bone_name(org_bones[0], 'mch', 'ik_target')
+
+ for o, ik in zip(org_bones, [ctrl, mch_ik, mch_target]):
+ bone = copy_bone(self.obj, o, ik)
+
+ if org_bones.index(o) == len(org_bones) - 1:
+ eb[bone].length /= 4
+
+ # Create MCH Stretch
+ mch_str = copy_bone(
+ self.obj,
+ org_bones[0],
+ get_bone_name( org_bones[0], 'mch', 'ik_stretch' )
+ )
+
+ eb[ mch_str ].tail = eb[ org_bones[-2] ].head
+
+ # Parenting
+ eb[ ctrl ].parent = eb[ parent ]
+ eb[ mch_str ].parent = eb[ parent ]
+ eb[ mch_ik ].parent = eb[ ctrl ]
+
+ # Make standard pole target bone
+ pole_name = get_bone_name(org_bones[0], 'ctrl', 'ik_target')
+ pole_target = copy_bone(self.obj, org_bones[0], pole_name)
+
+ lo_vector = eb[org_bones[1]].tail - eb[org_bones[1]].head
+ tot_vector = eb[org_bones[0]].head - eb[org_bones[1]].tail
+ tot_vector.normalize()
+ elbow_vector = lo_vector.dot(tot_vector)*tot_vector - lo_vector # elbow_vec as regression of lo on tot
+ elbow_vector.normalize()
+ elbow_vector *= (eb[org_bones[1]].tail - eb[org_bones[0]].head).length
+ z_vector = eb[org_bones[0]].z_axis + eb[org_bones[1]].z_axis
+ alfa = elbow_vector.angle(z_vector)
+
+ if alfa > pi/2:
+ pole_angle = -pi/2
+ else:
+ pole_angle = pi/2
+
+ eb[pole_target].head = eb[org_bones[0]].tail + elbow_vector
+ eb[pole_target].tail = eb[pole_target].head - elbow_vector/8
+ eb[pole_target].roll = 0.0
+
+ # Make visual pole
+ vispole_name = 'VIS_' + get_bone_name(org_bones[0], 'ctrl', 'ik_pole')
+ vispole = copy_bone(self.obj, org_bones[1], vispole_name)
+ eb[vispole].tail = eb[vispole].head + Vector((0.0, 0.0, eb[org_bones[1]].length/10))
+ eb[vispole].use_connect = False
+ eb[vispole].hide_select = True
+ eb[vispole].parent = None
+
+ make_constraint(self, mch_ik, {
+ 'constraint': 'IK',
+ 'subtarget': mch_target,
+ 'chain_count': 2,
+ })
+
+ make_constraint(self, mch_ik, { # 2_nd IK for pole targeted chain
+ 'constraint': 'IK',
+ 'subtarget': mch_target,
+ 'chain_count': 2,
+ })
+
+ # VIS pole constraints
+ make_constraint(self, vispole, {
+ 'constraint': 'COPY_LOCATION',
+ 'name': 'copy_loc',
+ 'subtarget': org_bones[1],
+ })
+
+ pb = self.obj.pose.bones
+
+ make_constraint(self, vispole, {
+ 'constraint': 'STRETCH_TO',
+ 'name': 'stretch_to',
+ 'subtarget': pole_target,
+ 'volume': 'NO_VOLUME',
+ 'rest_length': pb[vispole].length
+ })
+
+ pb[mch_ik].constraints[-1].pole_target = self.obj
+ pb[mch_ik].constraints[-1].pole_subtarget = pole_target
+ pb[mch_ik].constraints[-1].pole_angle = pole_angle
+
+ pb[ mch_ik ].ik_stretch = 0.1
+ pb[ ctrl ].ik_stretch = 0.1
+
+ # IK constraint Rotation locks
+ for axis in ['x','y','z']:
+ if axis != self.rot_axis:
+ setattr( pb[ mch_ik ], 'lock_ik_' + axis, True )
+
+ # Locks and Widget
+ pb[ ctrl ].lock_rotation = True, False, True
+ create_ikarrow_widget( self.obj, ctrl, bone_transform_name=None )
+ create_sphere_widget(self.obj, pole_target, bone_transform_name=None)
+ create_line_widget(self.obj, vispole)
+
+ return {'ctrl': {'limb': ctrl, 'ik_target': pole_target},
+ 'mch_ik': mch_ik,
+ 'mch_target': mch_target,
+ 'mch_str': mch_str,
+ 'visuals': {'vispole': vispole}
+ }
+
+ def create_fk(self, parent):
+ org_bones = self.org_bones.copy()
+
+
+ org_bones.pop()
+
+ bpy.ops.object.mode_set(mode='EDIT')
+ eb = self.obj.data.edit_bones
+
+ ctrls = []
+
+ for o in org_bones:
+ bone = copy_bone(self.obj, o, get_bone_name( o, 'ctrl', 'fk'))
+ ctrls.append(bone)
+
+ # MCH
+ mch = copy_bone(
+ self.obj, org_bones[-1], get_bone_name(o, 'mch', 'fk')
+ )
+
+ eb[mch].length /= 4
+
+ # Parenting
+ eb[ctrls[0]].parent = eb[parent]
+ eb[ctrls[1]].parent = eb[ctrls[0]]
+ eb[ctrls[1]].use_connect = True
+ eb[ctrls[2]].parent = eb[mch]
+ eb[mch].parent = eb[ctrls[1]]
+ eb[mch].use_connect = True
+
+ # Constrain MCH's scale to root
+ make_constraint(self, mch, {
+ 'constraint': 'COPY_SCALE',
+ 'subtarget': 'root'
+ })
+
+ # Locks and widgets
+ pb = self.obj.pose.bones
+ pb[ctrls[2]].lock_location = True, True, True
+
+ create_limb_widget(self.obj, ctrls[0])
+ create_limb_widget(self.obj, ctrls[1])
+
+ create_circle_widget(self.obj, ctrls[2], radius=0.4, head_tail=0.0)
+
+ for c in ctrls:
+ if self.fk_layers:
+ pb[c].bone.layers = self.fk_layers
+
+ return {'ctrl': ctrls, 'mch': mch}
+
+ def org_parenting_and_switch(self, org_bones, ik, fk, parent):
+ bpy.ops.object.mode_set(mode='EDIT')
+ eb = self.obj.data.edit_bones
+ # re-parent ORGs in a connected chain
+ for i, o in enumerate(org_bones):
+ if i > 0:
+ eb[o].parent = eb[org_bones[i-1]]
+ if i <= len(org_bones)-1:
+ eb[o].use_connect = True
+
+ bpy.ops.object.mode_set(mode='OBJECT')
+ pb = self.obj.pose.bones
+ pb_parent = pb[parent]
+
+ # Create ik/fk switch property
+ pb_parent['IK/FK'] = 0.0
+ prop = rna_idprop_ui_prop_get(pb_parent, 'IK/FK', create=True)
+ prop["min"] = 0.0
+ prop["max"] = 1.0
+ prop["soft_min"] = 0.0
+ prop["soft_max"] = 1.0
+ prop["description"] = 'IK/FK Switch'
+
+ # Constrain org to IK and FK bones
+ iks = [ik['ctrl']['limb']]
+ iks += [ik[k] for k in ['mch_ik', 'mch_target']]
+
+ for o, i, f in zip(org_bones, iks, fk):
+ make_constraint( self, o, {
+ 'constraint': 'COPY_TRANSFORMS',
+ 'subtarget': i
+ })
+ make_constraint(self, o, {
+ 'constraint': 'COPY_TRANSFORMS',
+ 'subtarget': f
+ })
+
+ # Add driver to relevant constraint
+ drv = pb[o].constraints[-1].driver_add("influence").driver
+ drv.type = 'AVERAGE'
+
+ var = drv.variables.new()
+ var.name = prop.name
+ var.type = "SINGLE_PROP"
+ var.targets[0].id = self.obj
+ var.targets[0].data_path = \
+ pb_parent.path_from_id() + '[' + '"' + prop.name + '"' + ']'
+
+ def create_paw(self, bones):
+ org_bones = list(
+ [self.org_bones[0]] + connected_children_names(self.obj, self.org_bones[0])
+ )
+
+ bones['ik']['ctrl']['terminal'] = []
+
+ bpy.ops.object.mode_set(mode='EDIT')
+ eb = self.obj.data.edit_bones
+
+ pole_target = get_bone_name(org_bones[0], 'ctrl', 'ik_target')
+
+ # Create IK paw control
+ ctrl = get_bone_name(org_bones[2], 'ctrl', 'ik')
+ ctrl = copy_bone(self.obj, org_bones[2], ctrl)
+
+ # clear parent (so that rigify will parent to root)
+ eb[ctrl].parent = None
+ eb[ctrl].use_connect = False
+
+ # MCH for ik control
+ ctrl_socket = copy_bone(self.obj, org_bones[2], get_bone_name( org_bones[2], 'mch', 'ik_socket'))
+ eb[ctrl_socket].tail = eb[ctrl_socket].head + 0.8*(eb[ctrl_socket].tail-eb[ctrl_socket].head)
+ eb[ctrl_socket].parent = None
+ eb[ctrl].parent = eb[ctrl_socket]
+
+ # MCH for pole ik control
+ ctrl_pole_socket = copy_bone(self.obj, org_bones[2], get_bone_name(org_bones[2], 'mch', 'pole_ik_socket'))
+ eb[ctrl_pole_socket].tail = eb[ctrl_pole_socket].head + 0.8 * (eb[ctrl_pole_socket].tail - eb[ctrl_pole_socket].head)
+ eb[ctrl_pole_socket].parent = None
+ eb[pole_target].parent = eb[ctrl_pole_socket]
+
+ ctrl_root = copy_bone(self.obj, org_bones[2], get_bone_name( org_bones[2], 'mch', 'ik_root'))
+ eb[ctrl_root].tail = eb[ctrl_root].head + 0.7*(eb[ctrl_root].tail-eb[ctrl_root].head)
+ eb[ctrl_root].use_connect = False
+ eb[ctrl_root].parent = eb['root']
+
+ if eb[org_bones[0]].parent:
+ paw_parent = eb[org_bones[0]].parent
+ ctrl_parent = copy_bone(self.obj, org_bones[2], get_bone_name( org_bones[2], 'mch', 'ik_parent'))
+ eb[ctrl_parent].tail = eb[ctrl_parent].head + 0.6*(eb[ctrl_parent].tail-eb[ctrl_parent].head)
+ eb[ctrl_parent].use_connect = False
+ if eb[org_bones[0]].parent_recursive:
+ eb[ctrl_parent].parent = eb[org_bones[0]].parent_recursive[-1]
+ else:
+ eb[ctrl_parent].parent = eb[org_bones[0]].parent
+ else:
+ paw_parent = None
+
+ # Create heel ctrl bone
+ heel = get_bone_name(org_bones[2], 'ctrl', 'heel_ik')
+ heel = copy_bone( self.obj, org_bones[2], heel )
+
+ # clear parent
+ eb[ heel ].parent = None
+ eb[ heel ].use_connect = False
+
+ # Parent
+ eb[ heel ].parent = eb[ ctrl ]
+ eb[ heel ].use_connect = False
+
+ flip_bone( self.obj, heel )
+
+ eb[ bones['ik']['mch_target'] ].parent = eb[ heel ]
+ eb[ bones['ik']['mch_target'] ].use_connect = False
+
+ # Reset control position and orientation
+ l = eb[ctrl].length
+ orient_bone(self, eb[ctrl], 'y', reverse=True)
+ eb[ctrl].length = eb[org_bones[-1]].length
+
+ # Set up constraints
+
+ # Constrain ik ctrl to root / parent
+
+ make_constraint( self, ctrl_socket, {
+ 'constraint' : 'COPY_TRANSFORMS',
+ 'subtarget' : ctrl_root,
+ })
+
+ make_constraint(self, ctrl_pole_socket, {
+ 'constraint': 'COPY_TRANSFORMS',
+ 'subtarget': ctrl_root,
+ })
+
+ if paw_parent:
+ make_constraint( self, ctrl_socket, {
+ 'constraint' : 'COPY_TRANSFORMS',
+ 'subtarget' : ctrl_parent,
+ 'influence' : 0.0,
+ })
+
+ make_constraint(self, ctrl_pole_socket, {
+ 'constraint': 'COPY_TRANSFORMS',
+ 'subtarget': bones['ik']['mch_target'],
+ })
+
+ # Constrain mch target bone to the ik control and mch stretch
+ make_constraint( self, bones['ik']['mch_target'], {
+ 'constraint' : 'COPY_LOCATION',
+ 'subtarget' : bones['ik']['mch_str'],
+ 'head_tail' : 1.0
+ })
+
+ # Constrain mch ik stretch bone to the ik control
+ make_constraint( self, bones['ik']['mch_str'], {
+ 'constraint' : 'DAMPED_TRACK',
+ 'subtarget' : heel,
+ 'head_tail' : 1.0
+ })
+ make_constraint( self, bones['ik']['mch_str'], {
+ 'constraint' : 'STRETCH_TO',
+ 'subtarget' : heel,
+ 'head_tail' : 1.0
+ })
+ make_constraint( self, bones['ik']['mch_str'], {
+ 'constraint' : 'LIMIT_SCALE',
+ 'use_min_y' : True,
+ 'use_max_y' : True,
+ 'max_y' : 1.05,
+ 'owner_space' : 'LOCAL'
+ })
+
+ pb = self.obj.pose.bones
+
+ # Create ik/fk switch property
+ pb_parent = pb[bones['main_parent']]
+ pb_parent.lock_location = True, True, True
+ pb_parent.lock_rotation = True, True, True
+ pb_parent.lock_scale = True, True, True
+
+ pb_parent['IK_Stretch'] = 1.0
+ prop = rna_idprop_ui_prop_get(pb_parent, 'IK_Stretch', create=True)
+ prop["min"] = 0.0
+ prop["max"] = 1.0
+ prop["soft_min"] = 0.0
+ prop["soft_max"] = 1.0
+ prop["description"] = 'IK Stretch'
+
+ # Add driver to limit scale constraint influence
+ b = bones['ik']['mch_str']
+ drv = pb[b].constraints[-1].driver_add("influence").driver
+ drv.type = 'AVERAGE'
+
+ var = drv.variables.new()
+ var.name = prop.name
+ var.type = "SINGLE_PROP"
+ var.targets[0].id = self.obj
+ var.targets[0].data_path = \
+ pb_parent.path_from_id() + '[' + '"' + prop.name + '"' + ']'
+
+ drv_modifier = self.obj.animation_data.drivers[-1].modifiers[0]
+
+ drv_modifier.mode = 'POLYNOMIAL'
+ drv_modifier.poly_order = 1
+ drv_modifier.coefficients[0] = 1.0
+ drv_modifier.coefficients[1] = -1.0
+
+ # Create paw widget
+ create_foot_widget(self.obj, ctrl, bone_transform_name=None)
+
+ # Create heel ctrl locks
+ pb[ heel ].lock_location = True, True, True
+
+ # Add ballsocket widget to heel
+ create_ballsocket_widget(self.obj, heel, bone_transform_name=None)
+
+ bpy.ops.object.mode_set(mode='EDIT')
+ eb = self.obj.data.edit_bones
+
+ if len( org_bones ) >= 4:
+ # Create toes control bone
+ toes = get_bone_name( org_bones[3], 'ctrl' )
+ toes = copy_bone( self.obj, org_bones[3], toes )
+
+ eb[ toes ].use_connect = False
+ eb[ toes ].parent = eb[ org_bones[3] ]
+
+ # Create toes mch bone
+ toes_mch = get_bone_name( org_bones[3], 'mch' )
+ toes_mch = copy_bone( self.obj, org_bones[3], toes_mch )
+
+ eb[ toes_mch ].use_connect = False
+ eb[ toes_mch ].parent = eb[ ctrl ]
+
+ eb[ toes_mch ].length /= 4
+
+ # Constrain 4th ORG to toes MCH bone
+ make_constraint( self, org_bones[3], {
+ 'constraint' : 'COPY_TRANSFORMS',
+ 'subtarget' : toes_mch
+ })
+
+ make_constraint( self, bones['def'][-1], {
+ 'constraint' : 'DAMPED_TRACK',
+ 'subtarget' : toes,
+ 'head_tail' : 1
+ })
+ make_constraint( self, bones['def'][-1], {
+ 'constraint' : 'STRETCH_TO',
+ 'subtarget' : toes,
+ 'head_tail' : 1
+ })
+
+ # Find IK/FK switch property
+ pb = self.obj.pose.bones
+ #prop = rna_idprop_ui_prop_get( pb[ bones['parent'] ], 'IK/FK' )
+ prop = rna_idprop_ui_prop_get(pb[bones['fk']['ctrl'][-1]], 'IK/FK')
+
+ # Modify rotation mode for ik and tweak controls
+ pb[bones['ik']['ctrl']['limb']].rotation_mode = 'ZXY'
+
+ for b in bones['tweak']['ctrl']:
+ pb[b].rotation_mode = 'ZXY'
+
+ # Add driver to limit scale constraint influence
+ b = org_bones[3]
+ drv = pb[b].constraints[-1].driver_add("influence").driver
+ drv.type = 'AVERAGE'
+
+ var = drv.variables.new()
+ var.name = prop.name
+ var.type = "SINGLE_PROP"
+ var.targets[0].id = self.obj
+ var.targets[0].data_path = \
+ pb_parent.path_from_id() + '['+ '"' + prop.name + '"' + ']'
+
+ drv_modifier = self.obj.animation_data.drivers[-1].modifiers[0]
+
+ drv_modifier.mode = 'POLYNOMIAL'
+ drv_modifier.poly_order = 1
+ drv_modifier.coefficients[0] = 1.0
+ drv_modifier.coefficients[1] = -1.0
+
+ # Create toe circle widget
+ create_circle_widget(self.obj, toes, radius=0.4, head_tail=0.5)
+
+ bones['ik']['ctrl']['terminal'] += [ toes ]
+
+ bones['ik']['ctrl']['terminal'] += [ heel, ctrl ]
+
+ if paw_parent:
+ bones['ik']['mch_foot'] = [ctrl_socket, ctrl_pole_socket, ctrl_root, ctrl_parent]
+ else:
+ bones['ik']['mch_foot'] = [ctrl_socket, ctrl_pole_socket, ctrl_root]
+
+ return bones
+
+ def create_drivers(self, bones):
+
+ bpy.ops.object.mode_set(mode='OBJECT')
+ pb = self.obj.pose.bones
+
+ ctrl = pb[bones['ik']['mch_foot'][0]]
+ ctrl_pole = pb[bones['ik']['mch_foot'][1]]
+
+ #owner = pb[bones['ik']['ctrl']['limb']]
+ owner = pb[bones['main_parent']]
+
+ props = ["IK_follow", "root/parent", "pole_vector", "pole_follow"]
+
+ for prop in props:
+
+ if prop == 'pole_vector':
+ owner[prop] = False
+ pole_prop = rna_idprop_ui_prop_get(owner, prop, create=True)
+ pole_prop["min"] = False
+ pole_prop["max"] = True
+ pole_prop["description"] = prop
+ mch_ik = pb[bones['ik']['mch_ik']]
+
+ # ik target hide driver
+ pole_target = pb[bones['ik']['ctrl']['ik_target']]
+ drv = pole_target.bone.driver_add("hide").driver
+ drv.type = 'AVERAGE'
+
+ var = drv.variables.new()
+ var.name = prop
+ var.type = "SINGLE_PROP"
+ var.targets[0].id = self.obj
+ var.targets[0].data_path = \
+ owner.path_from_id() + '[' + '"' + prop + '"' + ']'
+
+ drv_modifier = self.obj.animation_data.drivers[-1].modifiers[0]
+
+ drv_modifier.mode = 'POLYNOMIAL'
+ drv_modifier.poly_order = 1
+ drv_modifier.coefficients[0] = 1.0
+ drv_modifier.coefficients[1] = -1.0
+
+ # vis-pole hide driver
+ vispole = pb[bones['ik']['visuals']['vispole']]
+ drv = vispole.bone.driver_add("hide").driver
+ drv.type = 'AVERAGE'
+ var = drv.variables.new()
+ var.name = prop
+ var.type = "SINGLE_PROP"
+ var.targets[0].id = self.obj
+ var.targets[0].data_path = \
+ owner.path_from_id() + '[' + '"' + prop + '"' + ']'
+
+ drv_modifier = self.obj.animation_data.drivers[-1].modifiers[0]
+
+ drv_modifier.mode = 'POLYNOMIAL'
+ drv_modifier.poly_order = 1
+ drv_modifier.coefficients[0] = 1.0
+ drv_modifier.coefficients[1] = -1.0
+
+ # arrow hide driver
+ # pole_target = pb[bones['ik']['ctrl']['limb']]
+ # drv = pole_target.bone.driver_add("hide").driver
+ # drv.type = 'AVERAGE'
+ #
+ # var = drv.variables.new()
+ # var.name = prop
+ # var.type = "SINGLE_PROP"
+ # var.targets[0].id = self.obj
+ # var.targets[0].data_path = \
+ # owner.path_from_id() + '[' + '"' + prop + '"' + ']'
+ #
+ # drv_modifier = self.obj.animation_data.drivers[-1].modifiers[0]
+ #
+ # drv_modifier.mode = 'POLYNOMIAL'
+ # drv_modifier.poly_order = 1
+ # drv_modifier.coefficients[0] = 0.0
+ # drv_modifier.coefficients[1] = 1.0
+
+ for cns in mch_ik.constraints:
+ if 'IK' in cns.type:
+ drv = cns.driver_add("mute").driver
+ drv.type = 'AVERAGE'
+
+ var = drv.variables.new()
+ var.name = prop
+ var.type = "SINGLE_PROP"
+ var.targets[0].id = self.obj
+ var.targets[0].data_path = \
+ owner.path_from_id() + '[' + '"' + prop + '"' + ']'
+
+ drv_modifier = self.obj.animation_data.drivers[-1].modifiers[0]
+
+ drv_modifier.mode = 'POLYNOMIAL'
+ drv_modifier.poly_order = 1
+ if not cns.pole_subtarget:
+ drv_modifier.coefficients[0] = 0.0
+ drv_modifier.coefficients[1] = 1
+ else:
+ drv_modifier.coefficients[0] = 1.0
+ drv_modifier.coefficients[1] = -1.0
+
+ elif prop == 'IK_follow':
+
+ owner[prop] = True
+ rna_prop = rna_idprop_ui_prop_get(owner, prop, create=True)
+ rna_prop["min"] = False
+ rna_prop["max"] = True
+ rna_prop["description"] = prop
+
+ drv = ctrl.constraints[ 0 ].driver_add("mute").driver
+ drv.type = 'AVERAGE'
+
+ var = drv.variables.new()
+ var.name = prop
+ var.type = "SINGLE_PROP"
+ var.targets[0].id = self.obj
+ var.targets[0].data_path = \
+ owner.path_from_id() + '[' + '"' + prop + '"' + ']'
+
+ drv_modifier = self.obj.animation_data.drivers[-1].modifiers[0]
+
+ drv_modifier.mode = 'POLYNOMIAL'
+ drv_modifier.poly_order = 1
+ drv_modifier.coefficients[0] = 1.0
+ drv_modifier.coefficients[1] = -1.0
+
+ if len(ctrl.constraints) > 1:
+ drv = ctrl.constraints[1].driver_add("mute").driver
+ drv.type = 'AVERAGE'
+
+ var = drv.variables.new()
+ var.name = prop
+ var.type = "SINGLE_PROP"
+ var.targets[0].id = self.obj
+ var.targets[0].data_path = \
+ owner.path_from_id() + '[' + '"' + prop + '"' + ']'
+
+ drv_modifier = self.obj.animation_data.drivers[-1].modifiers[0]
+
+ drv_modifier.mode = 'POLYNOMIAL'
+ drv_modifier.poly_order = 1
+ drv_modifier.coefficients[0] = 1.0
+ drv_modifier.coefficients[1] = -1.0
+
+ drv = ctrl_pole.constraints[0].driver_add("mute").driver
+ drv.type = 'AVERAGE'
+
+ var = drv.variables.new()
+ var.name = prop
+ var.type = "SINGLE_PROP"
+ var.targets[0].id = self.obj
+ var.targets[0].data_path = \
+ owner.path_from_id() + '[' + '"' + prop + '"' + ']'
+
+ drv_modifier = self.obj.animation_data.drivers[-1].modifiers[0]
+
+ drv_modifier.mode = 'POLYNOMIAL'
+ drv_modifier.poly_order = 1
+ drv_modifier.coefficients[0] = 1.0
+ drv_modifier.coefficients[1] = -1.0
+
+ if len(ctrl_pole.constraints) > 1:
+ drv = ctrl_pole.constraints[1].driver_add("mute").driver
+ drv.type = 'AVERAGE'
+
+ var = drv.variables.new()
+ var.name = prop
+ var.type = "SINGLE_PROP"
+ var.targets[0].id = self.obj
+ var.targets[0].data_path = \
+ owner.path_from_id() + '[' + '"' + prop + '"' + ']'
+
+ drv_modifier = self.obj.animation_data.drivers[-1].modifiers[0]
+
+ drv_modifier.mode = 'POLYNOMIAL'
+ drv_modifier.poly_order = 1
+ drv_modifier.coefficients[0] = 1.0
+ drv_modifier.coefficients[1] = -1.0
+
+ elif prop == 'root/parent':
+ if len(ctrl.constraints) > 1:
+ owner[prop] = 0.0
+ rna_prop = rna_idprop_ui_prop_get(owner, prop, create=True)
+ rna_prop["min"] = 0.0
+ rna_prop["max"] = 1.0
+ rna_prop["soft_min"] = 0.0
+ rna_prop["soft_max"] = 1.0
+ rna_prop["description"] = prop
+
+ drv = ctrl.constraints[1].driver_add("influence").driver
+ drv.type = 'AVERAGE'
+
+ var = drv.variables.new()
+ var.name = prop
+ var.type = "SINGLE_PROP"
+ var.targets[0].id = self.obj
+ var.targets[0].data_path = \
+ owner.path_from_id() + '[' + '"' + prop + '"' + ']'
+
+ elif prop == 'pole_follow':
+ if len(ctrl_pole.constraints) > 1:
+ owner[prop] = 0.0
+ rna_prop = rna_idprop_ui_prop_get(owner, prop, create=True)
+ rna_prop["min"] = 0.0
+ rna_prop["max"] = 1.0
+ rna_prop["soft_min"] = 0.0
+ rna_prop["soft_max"] = 1.0
+ rna_prop["description"] = prop
+
+ drv = ctrl_pole.constraints[1].driver_add("influence").driver
+ drv.type = 'AVERAGE'
+
+ var = drv.variables.new()
+ var.name = prop
+ var.type = "SINGLE_PROP"
+ var.targets[0].id = self.obj
+ var.targets[0].data_path = \
+ owner.path_from_id() + '[' + '"' + prop + '"' + ']'
+
+ def generate(self):
+ bpy.ops.object.mode_set(mode='EDIT')
+ eb = self.obj.data.edit_bones
+
+ # Clear parents for org bones
+ for bone in self.org_bones[1:]:
+ eb[bone].use_connect = False
+ eb[bone].parent = None
+
+ bones = {}
+
+ # Create mch limb parent
+ mch_parent, main_parent = self.create_parent()
+ bones['parent'] = mch_parent
+ bones['main_parent'] = main_parent
+ bones['tweak'] = self.create_tweak()
+ bones['def'] = self.create_def(bones['tweak']['ctrl'])
+ bones['ik'] = self.create_ik(bones['parent'])
+ bones['fk'] = self.create_fk(bones['parent'])
+
+ self.org_parenting_and_switch(self.org_bones, bones['ik'], bones['fk']['ctrl'], bones['main_parent'])
+
+ bones = self.create_paw(bones)
+ self.create_drivers(bones)
+
+ controls = [bones['ik']['ctrl']['limb'], bones['ik']['ctrl']['terminal'][-1], bones['ik']['ctrl']['terminal'][-2]]
+
+ controls.append(bones['main_parent'])
+
+ # Create UI
+ controls_string = ", ".join(["'" + x + "'" for x in controls])
+
+ script = create_script(bones, 'paw')
+ script += extra_script % (controls_string, bones['main_parent'], 'IK_follow', 'pole_follow', 'root/parent','root/parent')
+
+ return [script]
+
+
+def add_parameters(params):
+ """ Add the parameters of this rig type to the
+ RigifyParameters PropertyGroup
+ """
+
+ # items = [
+ # ('arm', 'Arm', ''),
+ # ('leg', 'Leg', ''),
+ # ('paw', 'Paw', '')
+ # ]
+ # params.limb_type = bpy.props.EnumProperty(
+ # items = items,
+ # name = "Limb Type",
+ # default = 'paw'
+ # )
+
+ items = [
+ ('x', 'X', ''),
+ ('y', 'Y', ''),
+ ('z', 'Z', '')
+ ]
+ params.rotation_axis = bpy.props.EnumProperty(
+ items = items,
+ name = "Rotation Axis",
+ default = 'x'
+ )
+
+ params.segments = bpy.props.IntProperty(
+ name = 'limb segments',
+ default = 2,
+ min = 1,
+ description = 'Number of segments'
+ )
+
+ params.bbones = bpy.props.IntProperty(
+ name = 'bbone segments',
+ default = 10,
+ min = 1,
+ description = 'Number of segments'
+ )
+
+ # Setting up extra layers for the FK and tweak
+ params.tweak_extra_layers = bpy.props.BoolProperty(
+ name = "tweak_extra_layers",
+ default = True,
+ description = ""
+ )
+
+ params.tweak_layers = bpy.props.BoolVectorProperty(
+ size = 32,
+ description = "Layers for the tweak controls to be on",
+ default = tuple( [ i == 1 for i in range(0, 32) ] )
+ )
+
+ # Setting up extra layers for the FK and tweak
+ params.fk_extra_layers = bpy.props.BoolProperty(
+ name = "fk_extra_layers",
+ default = True,
+ description = ""
+ )
+
+ params.fk_layers = bpy.props.BoolVectorProperty(
+ size = 32,
+ description = "Layers for the FK controls to be on",
+ default = tuple( [ i == 1 for i in range(0, 32) ] )
+ )
+
+
+def parameters_ui(layout, params):
+ """ Create the ui for the rig parameters."""
+
+ # r = layout.row()
+ # r.prop(params, "limb_type")
+
+ r = layout.row()
+ r.prop(params, "rotation_axis")
+
+ r = layout.row()
+ r.prop(params, "segments")
+
+ r = layout.row()
+ r.prop(params, "bbones")
+
+ for layer in [ 'fk', 'tweak' ]:
+ r = layout.row()
+ r.prop(params, layer + "_extra_layers")
+ r.active = params.tweak_extra_layers
+
+ col = r.column(align=True)
+ row = col.row(align=True)
+
+ for i in range(8):
+ row.prop(params, layer + "_layers", index=i, toggle=True, text="")
+
+ row = col.row(align=True)
+
+ for i in range(16,24):
+ row.prop(params, layer + "_layers", index=i, toggle=True, text="")
+
+ col = r.column(align=True)
+ row = col.row(align=True)
+
+ for i in range(8,16):
+ row.prop(params, layer + "_layers", index=i, toggle=True, text="")
+
+ row = col.row(align=True)
+
+ for i in range(24,32):
+ row.prop(params, layer + "_layers", index=i, toggle=True, text="")
+
+
+def create_sample(obj):
+ # generated by rigify.utils.write_metarig
+ bpy.ops.object.mode_set(mode='EDIT')
+ arm = obj.data
+
+ bones = {}
+
+ for _ in range(29):
+ arm.rigify_layers.add()
+
+ arm.rigify_layers[5].name = 'Paws'
+ arm.rigify_layers[5].row = 5
+ arm.rigify_layers[6].name = 'Paws (Tweak)'
+ arm.rigify_layers[6].row = 6
+ arm.rigify_layers[7].name = 'Arm.L (IK)'
+ arm.rigify_layers[7].row = 7
+ arm.rigify_layers[8].name = 'Arm.L (FK)'
+ arm.rigify_layers[8].row = 8
+ arm.rigify_layers[9].name = 'Arm.L (Tweak)'
+ arm.rigify_layers[9].row = 9
+ arm.rigify_layers[28].name = "Root"
+ arm.rigify_layers[28].row = 14
+
+ bone = arm.edit_bones.new('upper_arm.L')
+ bone.head[:] = 0.0313, -0.1149, 0.2257
+ bone.tail[:] = 0.0313, -0.0878, 0.1235
+ bone.roll = 3.1416
+ bone.use_connect = False
+ bones['upper_arm.L'] = bone.name
+ bone = arm.edit_bones.new('forearm.L')
+ bone.head[:] = 0.0313, -0.0878, 0.1235
+ bone.tail[:] = 0.0313, -0.1117, 0.0254
+ bone.roll = 3.1416
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['upper_arm.L']]
+ bones['forearm.L'] = bone.name
+ bone = arm.edit_bones.new('hand.L')
+ bone.head[:] = 0.0313, -0.1117, 0.0254
+ bone.tail[:] = 0.0313, -0.1297, 0.0094
+ bone.roll = 3.1416
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['forearm.L']]
+ bones['hand.L'] = bone.name
+ bone = arm.edit_bones.new('f_toe.L')
+ bone.head[:] = 0.0313, -0.1297, 0.0094
+ bone.tail[:] = 0.0313, -0.1463, 0.0094
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['hand.L']]
+ bones['f_toe.L'] = bone.name
+ bone = arm.edit_bones.new('f_palm.004.L')
+ bone.head[:] = 0.0393, -0.1278, 0.0100
+ bone.tail[:] = 0.0406, -0.1304, 0.0100
+ bone.roll = -0.0006
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['f_toe.L']]
+ bones['f_palm.004.L'] = bone.name
+ bone = arm.edit_bones.new('f_palm.001.L')
+ bone.head[:] = 0.0216, -0.1278, 0.0100
+ bone.tail[:] = 0.0199, -0.1331, 0.0100
+ bone.roll = 0.0004
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['f_toe.L']]
+ bones['f_palm.001.L'] = bone.name
+ bone = arm.edit_bones.new('f_palm.002.L')
+ bone.head[:] = 0.0273, -0.1278, 0.0100
+ bone.tail[:] = 0.0273, -0.1345, 0.0100
+ bone.roll = 3.1416
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['f_toe.L']]
+ bones['f_palm.002.L'] = bone.name
+ bone = arm.edit_bones.new('f_palm.003.L')
+ bone.head[:] = 0.0341, -0.1278, 0.0100
+ bone.tail[:] = 0.0340, -0.1345, 0.0100
+ bone.roll = 0.0101
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['f_toe.L']]
+ bones['f_palm.003.L'] = bone.name
+ bone = arm.edit_bones.new('f_pinky.001.L')
+ bone.head[:] = 0.0406, -0.1304, 0.0074
+ bone.tail[:] = 0.0408, -0.1337, 0.0065
+ bone.roll = -0.6234
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['f_palm.004.L']]
+ bones['f_pinky.001.L'] = bone.name
+ bone = arm.edit_bones.new('f_index.001.L')
+ bone.head[:] = 0.0199, -0.1331, 0.0077
+ bone.tail[:] = 0.0193, -0.1372, 0.0060
+ bone.roll = 0.7154
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['f_palm.001.L']]
+ bones['f_index.001.L'] = bone.name
+ bone = arm.edit_bones.new('f_middle.001.L')
+ bone.head[:] = 0.0273, -0.1345, 0.0107
+ bone.tail[:] = 0.0273, -0.1407, 0.0082
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['f_palm.002.L']]
+ bones['f_middle.001.L'] = bone.name
+ bone = arm.edit_bones.new('f_ring.001.L')
+ bone.head[:] = 0.0340, -0.1345, 0.0107
+ bone.tail[:] = 0.0340, -0.1407, 0.0082
+ bone.roll = 0.0000
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['f_palm.003.L']]
+ bones['f_ring.001.L'] = bone.name
+ bone = arm.edit_bones.new('f_pinky.002.L')
+ bone.head[:] = 0.0408, -0.1337, 0.0065
+ bone.tail[:] = 0.0413, -0.1400, 0.0023
+ bone.roll = -0.2560
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['f_pinky.001.L']]
+ bones['f_pinky.002.L'] = bone.name
+ bone = arm.edit_bones.new('f_index.002.L')
+ bone.head[:] = 0.0193, -0.1372, 0.0060
+ bone.tail[:] = 0.0186, -0.1427, 0.0028
+ bone.roll = 0.5229
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['f_index.001.L']]
+ bones['f_index.002.L'] = bone.name
+ bone = arm.edit_bones.new('f_middle.002.L')
+ bone.head[:] = 0.0273, -0.1407, 0.0082
+ bone.tail[:] = 0.0273, -0.1496, 0.0030
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['f_middle.001.L']]
+ bones['f_middle.002.L'] = bone.name
+ bone = arm.edit_bones.new('f_ring.002.L')
+ bone.head[:] = 0.0340, -0.1407, 0.0082
+ bone.tail[:] = 0.0340, -0.1491, 0.0033
+ bone.roll = 0.0000
+ bone.use_connect = True
+ bone.parent = arm.edit_bones[bones['f_ring.001.L']]
+ bones['f_ring.002.L'] = bone.name
+
+ bpy.ops.object.mode_set(mode='OBJECT')
+ pbone = obj.pose.bones[bones['upper_arm.L']]
+ pbone.rigify_type = 'limbs.super_limb'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ try:
+ pbone.rigify_parameters.separate_ik_layers = True
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.ik_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.separate_hose_layers = True
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.hose_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.limb_type = "paw"
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ try:
+ pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['forearm.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['hand.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['f_toe.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['f_palm.004.L']]
+ pbone.rigify_type = 'limbs.super_palm'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['f_palm.001.L']]
+ pbone.rigify_type = 'limbs.super_palm'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['f_palm.002.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['f_palm.003.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['f_pinky.001.L']]
+ pbone.rigify_type = 'limbs.simple_tentacle'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ try:
+ pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['f_index.001.L']]
+ pbone.rigify_type = 'limbs.simple_tentacle'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ try:
+ pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['f_middle.001.L']]
+ pbone.rigify_type = 'limbs.simple_tentacle'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ try:
+ pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['f_ring.001.L']]
+ pbone.rigify_type = 'limbs.simple_tentacle'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ try:
+ pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
+ except AttributeError:
+ pass
+ pbone = obj.pose.bones[bones['f_pinky.002.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['f_index.002.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['f_middle.002.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['f_ring.002.L']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+
+ bpy.ops.object.mode_set(mode='EDIT')
+ for bone in arm.edit_bones:
+ bone.select = False
+ bone.select_head = False
+ bone.select_tail = False
+ for b in bones:
+ bone = arm.edit_bones[bones[b]]
+ bone.select = True
+ bone.select_head = True
+ bone.select_tail = True
+ arm.edit_bones.active = bone
+
+ for eb in arm.edit_bones:
+ if ('arm' in eb.name) or ('hand' in eb.name):
+ eb.layers = (False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)
+ else:
+ eb.layers = (False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)
+ arm.layers = (False, False, False, False, False, True, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)
+
+
+if __name__ == "__main__":
+ create_sample(bpy.context.active_object) \ No newline at end of file