diff options
Diffstat (limited to 'rigify/rigs/pitchipoy/super_torso_turbo.py')
-rw-r--r-- | rigify/rigs/pitchipoy/super_torso_turbo.py | 911 |
1 files changed, 0 insertions, 911 deletions
diff --git a/rigify/rigs/pitchipoy/super_torso_turbo.py b/rigify/rigs/pitchipoy/super_torso_turbo.py deleted file mode 100644 index b6b70085..00000000 --- a/rigify/rigs/pitchipoy/super_torso_turbo.py +++ /dev/null @@ -1,911 +0,0 @@ -import bpy -from mathutils import Vector -from ...utils import copy_bone, flip_bone, put_bone, org -from ...utils import strip_org, make_deformer_name, connected_children_names -from ...utils import create_circle_widget, create_sphere_widget, create_widget -from ...utils import MetarigError, make_mechanism_name, create_cube_widget -from rna_prop_ui import rna_idprop_ui_prop_get - -script = """ -controls = [%s] -torso = '%s' - -if is_selected( controls ): - layout.prop( pose_bones[ torso ], '["%s"]', slider = True ) - layout.prop( pose_bones[ torso ], '["%s"]', slider = True ) -""" - -class Rig: - - def __init__(self, obj, bone_name, params): - """ Initialize torso rig and key rig properties """ - - eb = obj.data.edit_bones - - self.obj = obj - self.org_bones = [bone_name] + connected_children_names(obj, bone_name) - self.params = params - self.spine_length = sum( [ eb[b].length for b in self.org_bones ] ) - - # Check if user provided the positions of the neck and pivot - if params.neck_pos and params.pivot_pos: - self.neck_pos = params.neck_pos - self.pivot_pos = params.pivot_pos - else: - raise MetarigError( - "RIGIFY ERROR: please specify neck and pivot bone positions" - ) - - # Check if neck is lower than pivot - if params.neck_pos <= params.pivot_pos: - raise MetarigError( - "RIGIFY ERROR: Neck cannot be below or the same as pivot" - ) - - # TODO: - # Limit neck_pos prop to 1 --> num of bones - 1 (last is head) - # Limit pivot_pos prop to 2 --> num of bones (must leave place for lower torso) - - if params.tail_pos: - self.tail_pos = params.tail_pos - - # Assign values to tweak layers props if opted by user - if params.tweak_extra_layers: - self.tweak_layers = list(params.tweak_layers) - else: - self.tweak_layers = None - - # Report error of user created less than the minimum of 4 bones for rig - if len(self.org_bones) <= 4: - raise MetarigError( - "RIGIFY ERROR: invalid rig structure" % (strip_org(bone_name)) - ) - - - def build_bone_structure( self ): - """ Divide meta-rig into lists of bones according to torso rig anatomy: - Neck --> Upper torso --> Lower torso --> Tail (optional) """ - - if self.pivot_pos and self.neck_pos: - - neck_index = self.neck_pos - 1 - pivot_index = self.pivot_pos - 1 - - tail_index = 0 - if 'tail_pos' in dir(self): - tail_index = self.tail_pos - 1 - - neck_bones = self.org_bones[neck_index::] - upper_torso_bones = self.org_bones[pivot_index:neck_index] - lower_torso_bones = self.org_bones[tail_index:pivot_index] - - tail_bones = [] - if tail_index: - tail_bones = self.org_bones[::tail_index+1] - - return { - 'neck' : neck_bones, - 'upper' : upper_torso_bones, - 'lower' : lower_torso_bones, - 'tail' : tail_bones - } - - else: - return 'ERROR' - - def orient_bone( self, eb, axis, scale, reverse = False ): - v = Vector((0,0,0)) - - setattr(v,axis,scale) - - if reverse: - tail_vec = v * self.obj.matrix_world - eb.head[:] = eb.tail - eb.tail[:] = eb.head + tail_vec - else: - tail_vec = v * self.obj.matrix_world - eb.tail[:] = eb.head + tail_vec - - - def create_pivot( self, pivot ): - """ Create the pivot control and mechanism bones """ - org_bones = self.org_bones - pivot_name = org_bones[pivot-1] - - bpy.ops.object.mode_set(mode ='EDIT') - eb = self.obj.data.edit_bones - - # Create torso control bone - torso_name = 'torso' - ctrl_name = copy_bone(self.obj, pivot_name, torso_name) - ctrl_eb = eb[ ctrl_name ] - - self.orient_bone( ctrl_eb, 'y', self.spine_length / 2.5 ) - - # Create mch_pivot - mch_name = make_mechanism_name( 'pivot' ) - mch_name = copy_bone(self.obj, ctrl_name, mch_name) - mch_eb = eb[ mch_name ] - - mch_eb.length /= 4 - - # Positioning pivot in a more usable location for animators - if hasattr(self,'tail_pos') and self.tail_pos > 0: - pivot_loc = eb[ org_bones[pivot-1]].head - else: - pivot_loc = ( eb[ org_bones[0]].head + eb[ org_bones[0]].tail ) / 2 - - put_bone( self.obj, ctrl_name, pivot_loc ) - - return { - 'ctrl' : ctrl_name, - 'mch' : mch_name - } - - - def create_deform( self ): - org_bones = self.org_bones - - bpy.ops.object.mode_set(mode ='EDIT') - eb = self.obj.data.edit_bones - - def_bones = [] - for org in org_bones: - def_name = make_deformer_name( strip_org( org ) ) - def_name = copy_bone( self.obj, org, def_name ) - def_bones.append( def_name ) - - return def_bones - - - def create_neck( self, neck_bones ): - org_bones = self.org_bones - - bpy.ops.object.mode_set(mode ='EDIT') - eb = self.obj.data.edit_bones - - # Create neck control - neck = copy_bone( self.obj, org(neck_bones[0]), 'neck' ) - neck_eb = eb[ neck ] - - # Neck spans all neck bones (except head) - neck_eb.tail[:] = eb[ org(neck_bones[-1]) ].head - - # Create head control - head = copy_bone( self.obj, org(neck_bones[-1]), 'head' ) - - # MCH bones - # Neck MCH stretch - mch_str = copy_bone( self.obj, neck, make_mechanism_name('STR-neck') ) - - # Neck MCH rotation - mch_neck = copy_bone( - self.obj, neck, make_mechanism_name('ROT-neck') - ) - - self.orient_bone( eb[mch_neck], 'y', self.spine_length / 10 ) - - # Head MCH rotation - mch_head = copy_bone( - self.obj, head, make_mechanism_name('ROT-head') - ) - - self.orient_bone( eb[mch_head], 'y', self.spine_length / 10 ) - - twk,mch = [],[] - - # Intermediary bones - for b in neck_bones[1:-1]: # All except 1st neck and (last) head - mch_name = copy_bone( self.obj, org(b), make_mechanism_name(b) ) - eb[mch_name].length /= 4 - - mch += [ mch_name ] - - # Tweak bones - for b in neck_bones[:-1]: # All except last bone - twk_name = "tweak_" + b - twk_name = copy_bone( self.obj, org(b), twk_name ) - - eb[twk_name].length /= 2 - - twk += [ twk_name ] - - return { - 'ctrl_neck' : neck, - 'ctrl' : head, - 'mch_str' : mch_str, - 'mch_neck' : mch_neck, - 'mch_head' : mch_head, - 'mch' : mch, - 'tweak' : twk - } - - - def create_chest( self, chest_bones ): - org_bones = self.org_bones - - bpy.ops.object.mode_set(mode ='EDIT') - eb = self.obj.data.edit_bones - - # get total spine length - - # Create chest control bone - chest = copy_bone( self.obj, org( chest_bones[0] ), 'chest' ) - self.orient_bone( eb[chest], 'y', self.spine_length / 3 ) - - # create chest mch_wgt - mch_wgt = copy_bone( - self.obj, org( chest_bones[-1] ), - make_mechanism_name( 'WGT-chest' ) - ) - - # Create mch and twk bones - twk,mch = [],[] - - for b in chest_bones: - mch_name = copy_bone( self.obj, org(b), make_mechanism_name(b) ) - self.orient_bone( eb[mch_name], 'y', self.spine_length / 10 ) - - twk_name = "tweak_" + b - twk_name = copy_bone( self.obj, org(b), twk_name ) - eb[twk_name].length /= 2 - - mch += [ mch_name ] - twk += [ twk_name ] - - return { - 'ctrl' : chest, - 'mch' : mch, - 'tweak' : twk, - 'mch_wgt' : mch_wgt - } - - - def create_hips( self, hip_bones ): - org_bones = self.org_bones - - bpy.ops.object.mode_set(mode ='EDIT') - eb = self.obj.data.edit_bones - - # Create hips control bone - hips = copy_bone( self.obj, org( hip_bones[-1] ), 'hips' ) - self.orient_bone( - eb[hips], - 'y', - self.spine_length / 4, - reverse = True - ) - - # create hips mch_wgt - mch_wgt = copy_bone( - self.obj, org( hip_bones[0] ), - make_mechanism_name( 'WGT-hips' ) - ) - - # Create mch and tweak bones - twk,mch = [],[] - for b in hip_bones: - mch_name = copy_bone( self.obj, org(b), make_mechanism_name(b) ) - self.orient_bone( - eb[mch_name], 'y', self.spine_length / 10, reverse = True - ) - - twk_name = "tweak_" + b - twk_name = copy_bone( self.obj, org( b ), twk_name ) - - eb[twk_name].length /= 2 - - mch += [ mch_name ] - twk += [ twk_name ] - - return { - 'ctrl' : hips, - 'mch' : mch, - 'tweak' : twk, - 'mch_wgt' : mch_wgt - } - - - def create_tail( self, tail_bones ): - pass - - - def parent_bones( self, bones ): - org_bones = self.org_bones - - bpy.ops.object.mode_set(mode ='EDIT') - eb = self.obj.data.edit_bones - - # Parent deform bones - for i,b in enumerate( bones['def'] ): - if i > 0: # For all bones but the first (which has no parent) - eb[b].parent = eb[ bones['def'][i-1] ] # to previous - eb[b].use_connect = True - - # Parent control bones - # Head control => MCH-rotation_head - eb[ bones['neck']['ctrl'] ].parent = eb[ bones['neck']['mch_head'] ] - - # MCH stretch => neck ctrl - eb[ bones['neck']['mch_str'] ].parent = eb[ bones['neck']['ctrl_neck'] ] - - # Neck control => MCH-rotation_neck - eb[ bones['neck']['ctrl_neck'] ].parent = eb[ bones['neck']['mch_neck'] ] - - # Parent hips and chest controls to torso - eb[ bones['chest']['ctrl'] ].parent = eb[ bones['pivot']['ctrl'] ] - eb[ bones['hips']['ctrl'] ].parent = eb[ bones['pivot']['ctrl'] ] - - # Parent mch bones - # Neck mch - eb[ bones['neck']['mch_head'] ].parent = eb[ bones['neck']['ctrl_neck'] ] - - parent = eb[ bones['neck']['mch_str'] ] - for i,b in enumerate([ eb[n] for n in bones['neck']['mch'] ]): - b.parent = parent - - # Chest mch bones and neck mch - chest_mch = bones['chest']['mch'] + [ bones['neck']['mch_neck'] ] - for i,b in enumerate(chest_mch): - if i == 0: - eb[b].parent = eb[ bones['pivot']['ctrl'] ] - else: - eb[b].parent = eb[ chest_mch[i-1] ] - - # Hips mch bones - for i,b in enumerate( bones['hips']['mch'] ): - if i == len(bones['hips']['mch']) - 1: - eb[b].parent = eb[ bones['pivot']['ctrl'] ] - else: - eb[b].parent = eb[ bones['hips']['mch'][i+1] ] - - # mch pivot - eb[ bones['pivot']['mch'] ].parent = eb[ bones['chest']['mch'][0] ] - - # MCH widgets - eb[ bones['chest']['mch_wgt'] ].parent = eb[ bones['chest']['mch'][-1] ] - eb[ bones['hips' ]['mch_wgt'] ].parent = eb[ bones['hips' ]['mch'][0 ] ] - - # Tweaks - - # Neck tweaks - for i,twk in enumerate( bones['neck']['tweak'] ): - if i == 0: - eb[ twk ].parent = eb[ bones['neck']['ctrl_neck'] ] - else: - eb[ twk ].parent = eb[ bones['neck']['mch'][i-1] ] - - # Chest tweaks - for twk,mch in zip( bones['chest']['tweak'], bones['chest']['mch'] ): - if bones['chest']['tweak'].index( twk ) == 0: - eb[ twk ].parent = eb[ bones['pivot']['mch'] ] - else: - eb[ twk ].parent = eb[ mch ] - - # Hips tweaks - for i,twk in enumerate(bones['hips']['tweak']): - if i == 0: - eb[twk].parent = eb[ bones['hips']['mch'][i] ] - else: - eb[twk].parent = eb[ bones['hips']['mch'][i-1] ] - - # Parent orgs to matching tweaks - tweaks = bones['hips']['tweak'] + bones['chest']['tweak'] - tweaks += bones['neck']['tweak'] + [ bones['neck']['ctrl'] ] - - if 'tail' in bones.keys(): - tweaks += bones['tail']['tweak'] - - for org, twk in zip( org_bones, tweaks ): - eb[ org ].parent = eb[ twk ] - - - def make_constraint( self, bone, constraint ): - bpy.ops.object.mode_set(mode = 'OBJECT') - pb = self.obj.pose.bones - - owner_pb = pb[bone] - const = owner_pb.constraints.new( constraint['constraint'] ) - const.target = self.obj - - # filter contraint props to those that actually exist in the currnet - # type of constraint, then assign values to each - for p in [ k for k in constraint.keys() if k in dir(const) ]: - setattr( const, p, constraint[p] ) - - - def constrain_bones( self, bones ): - # MCH bones - - # head and neck MCH bones - for b in [ bones['neck']['mch_head'], bones['neck']['mch_neck'] ]: - self.make_constraint( b, { - 'constraint' : 'COPY_ROTATION', - 'subtarget' : bones['pivot']['ctrl'], - } ) - self.make_constraint( b, { - 'constraint' : 'COPY_SCALE', - 'subtarget' : bones['pivot']['ctrl'], - } ) - - # Neck MCH Stretch - self.make_constraint( bones['neck']['mch_str'], { - 'constraint' : 'DAMPED_TRACK', - 'subtarget' : bones['neck']['ctrl'], - }) - - self.make_constraint( bones['neck']['mch_str'], { - 'constraint' : 'STRETCH_TO', - 'subtarget' : bones['neck']['ctrl'], - }) - - # Intermediary mch bones - intermediaries = [ bones['neck'], bones['chest'], bones['hips'] ] - - if 'tail' in bones.keys(): - intermediaries += bones['tail'] - - for i,l in enumerate(intermediaries): - mch = l['mch'] - factor = float( 1 / len( l['tweak'] ) ) - - for j,b in enumerate(mch): - if i == 0: - nfactor = float( (j + 1) / len( mch ) ) - self.make_constraint( b, { - 'constraint' : 'COPY_ROTATION', - 'subtarget' : l['ctrl'], - 'influence' : nfactor - } ) - else: - self.make_constraint( b, { - 'constraint' : 'COPY_TRANSFORMS', - 'subtarget' : l['ctrl'], - 'influence' : factor, - 'owner_space' : 'LOCAL', - 'target_space' : 'LOCAL' - } ) - - - # MCH pivot - self.make_constraint( bones['pivot']['mch'], { - 'constraint' : 'COPY_TRANSFORMS', - 'subtarget' : bones['hips']['mch'][-1], - 'owner_space' : 'LOCAL', - 'target_space' : 'LOCAL' - }) - - # DEF bones - deform = bones['def'] - tweaks = bones['hips']['tweak'] + bones['chest']['tweak'] - tweaks += bones['neck']['tweak'] + [ bones['neck']['ctrl'] ] - - for d,t in zip(deform, tweaks): - tidx = tweaks.index(t) - - self.make_constraint( d, { - 'constraint' : 'COPY_TRANSFORMS', - 'subtarget' : t - }) - - if tidx != len(tweaks) - 1: - self.make_constraint( d, { - 'constraint' : 'DAMPED_TRACK', - 'subtarget' : tweaks[ tidx + 1 ], - }) - - self.make_constraint( d, { - 'constraint' : 'STRETCH_TO', - 'subtarget' : tweaks[ tidx + 1 ], - }) - - pb = self.obj.pose.bones - - for t in tweaks: - if t != bones['neck']['ctrl']: - pb[t].rotation_mode = 'ZXY' - - - def create_drivers( self, bones ): - bpy.ops.object.mode_set(mode ='OBJECT') - pb = self.obj.pose.bones - - # Setting the torso's props - torso = pb[ bones['pivot']['ctrl'] ] - - props = [ "head_follow", "neck_follow" ] - owners = [ bones['neck']['mch_head'], bones['neck']['mch_neck'] ] - - for prop in props: - if prop == 'neck_follow': - torso[prop] = 0.5 - else: - torso[prop] = 0.0 - - prop = rna_idprop_ui_prop_get( torso, prop, create=True ) - prop["min"] = 0.0 - prop["max"] = 1.0 - prop["soft_min"] = 0.0 - prop["soft_max"] = 1.0 - prop["description"] = prop - - # driving the follow rotation switches for neck and head - for bone, prop, in zip( owners, props ): - # Add driver to copy rotation constraint - drv = pb[ bone ].constraints[ 0 ].driver_add("influence").driver - drv.type = 'AVERAGE' - - var = drv.variables.new() - var.name = prop - var.type = "SINGLE_PROP" - var.targets[0].id = self.obj - var.targets[0].data_path = \ - torso.path_from_id() + '['+ '"' + prop + '"' + ']' - - drv_modifier = self.obj.animation_data.drivers[-1].modifiers[0] - - drv_modifier.mode = 'POLYNOMIAL' - drv_modifier.poly_order = 1 - drv_modifier.coefficients[0] = 1.0 - drv_modifier.coefficients[1] = -1.0 - - - def locks_and_widgets( self, bones ): - bpy.ops.object.mode_set(mode ='OBJECT') - pb = self.obj.pose.bones - - # deform bones bbone segements - for bone in bones['def'][:-1]: - self.obj.data.bones[bone].bbone_segments = 8 - - self.obj.data.bones[ bones['def'][0] ].bbone_in = 0.0 - self.obj.data.bones[ bones['def'][-2] ].bbone_out = 0.0 - - # Locks - tweaks = bones['neck']['tweak'] + bones['chest']['tweak'] - tweaks += bones['hips']['tweak'] - - if 'tail' in bones.keys(): - tweaks += bones['tail']['tweak'] - - # Tweak bones locks - for bone in tweaks: - pb[bone].lock_rotation = True, False, True - pb[bone].lock_scale = False, True, False - - # Widgets - - # Assigning a widget to torso bone - create_cube_widget( - self.obj, - bones['pivot']['ctrl'], - radius = 0.5, - bone_transform_name = None - ) - - # Assigning widgets to control bones - gen_ctrls = [ - bones['neck']['ctrl_neck'], - bones['chest']['ctrl'], - bones['hips']['ctrl'] - ] - - if 'tail' in bones.keys(): - gen_ctrls += [ bones['tail']['ctrl'] ] - - for bone in gen_ctrls: - create_circle_widget( - self.obj, - bone, - radius = 1.0, - head_tail = 0.5, - with_line = False, - bone_transform_name = None - ) - - # Head widget - create_circle_widget( - self.obj, - bones['neck']['ctrl'], - radius = 0.75, - head_tail = 1.0, - with_line = False, - bone_transform_name = None - ) - - # place widgets on correct bones - chest_widget_loc = pb[ bones['chest']['mch_wgt'] ] - pb[ bones['chest']['ctrl'] ].custom_shape_transform = chest_widget_loc - - hips_widget_loc = pb[ bones['hips']['mch_wgt'] ] - if 'tail' in bones.keys(): - hips_widget_loc = bones['def'][self.tail_pos -1] - - pb[ bones['hips']['ctrl'] ].custom_shape_transform = hips_widget_loc - - # Assigning widgets to tweak bones and layers - for bone in tweaks: - create_sphere_widget(self.obj, bone, bone_transform_name=None) - - if self.tweak_layers: - pb[bone].bone.layers = self.tweak_layers - - - def generate( self ): - - # Torso Rig Anatomy: - # Neck: all bones above neck point, last bone is head - # Upper torso: all bones between pivot and neck start - # Lower torso: all bones below pivot until tail point - # Tail: all bones below tail point - - bone_chains = self.build_bone_structure() - - bpy.ops.object.mode_set(mode ='EDIT') - eb = self.obj.data.edit_bones - - # Clear parents for org bones - for bone in self.org_bones: - eb[bone].use_connect = False - eb[bone].parent = None - - if bone_chains != 'ERROR': - - # Create lists of bones and strip "ORG" from their names - neck_bones = [ strip_org(b) for b in bone_chains['neck' ] ] - upper_torso_bones = [ strip_org(b) for b in bone_chains['upper'] ] - lower_torso_bones = [ strip_org(b) for b in bone_chains['lower'] ] - tail_bones = [ strip_org(b) for b in bone_chains['tail' ] ] - - bones = {} - - bones['def'] = self.create_deform() # Gets org bones from self - bones['pivot'] = self.create_pivot( self.pivot_pos ) - bones['neck'] = self.create_neck( neck_bones ) - bones['chest'] = self.create_chest( upper_torso_bones ) - bones['hips'] = self.create_hips( lower_torso_bones ) - # TODO: Add create tail - - if tail_bones: - bones['tail'] = self.create_tail( tail_bones ) - - # TEST - bpy.ops.object.mode_set(mode ='EDIT') - eb = self.obj.data.edit_bones - - self.parent_bones( bones ) - self.constrain_bones( bones ) - self.create_drivers( bones ) - self.locks_and_widgets( bones ) - - - controls = [ bones['neck']['ctrl'], bones['neck']['ctrl_neck'] ] - controls += [ bones['chest']['ctrl'], bones['hips']['ctrl'] ] - controls += [ bones['pivot']['ctrl'] ] - - if 'tail' in bones.keys(): - controls += [ bones['tail']['ctrl'] ] - - # Create UI - controls_string = ", ".join(["'" + x + "'" for x in controls]) - return [script % ( - controls_string, - bones['pivot']['ctrl'], - 'head_follow', - 'neck_follow' - )] - -def add_parameters( params ): - """ Add the parameters of this rig type to the - RigifyParameters PropertyGroup - """ - params.neck_pos = bpy.props.IntProperty( - name = 'neck_position', - default = 6, - min = 0, - description = 'Neck start position' - ) - - params.pivot_pos = bpy.props.IntProperty( - name = 'pivot_position', - default = 3, - min = 0, - description = 'Position of the torso control and pivot point' - ) - - params.tail_pos = bpy.props.IntProperty( - name = 'tail_position', - default = 0, - min = 0, - description = 'Where the tail starts (change from 0 to enable)' - ) - - # Setting up extra layers for the FK and tweak - params.tweak_extra_layers = bpy.props.BoolProperty( - name = "tweak_extra_layers", - default = True, - description = "" - ) - - params.tweak_layers = bpy.props.BoolVectorProperty( - size = 32, - description = "Layers for the tweak controls to be on", - default = tuple( [ i == 1 for i in range(0, 32) ] ) - ) - - -def parameters_ui(layout, params): - """ Create the ui for the rig parameters.""" - - r = layout.row() - r.prop(params, "neck_pos") - - r = layout.row() - r.prop(params, "pivot_pos") - - r = layout.row() - r.prop(params, "tail_pos") - - r = layout.row() - r.prop(params, "tweak_extra_layers") - r.active = params.tweak_extra_layers - - col = r.column(align=True) - row = col.row(align=True) - - for i in range(8): - row.prop(params, "tweak_layers", index=i, toggle=True, text="") - - row = col.row(align=True) - - for i in range(16,24): - row.prop(params, "tweak_layers", index=i, toggle=True, text="") - - col = r.column(align=True) - row = col.row(align=True) - - for i in range(8,16): - row.prop(params, "tweak_layers", index=i, toggle=True, text="") - - row = col.row(align=True) - - for i in range(24,32): - row.prop(params, "tweak_layers", index=i, toggle=True, text="") - -def create_sample(obj): - # generated by rigify.utils.write_metarig - bpy.ops.object.mode_set(mode='EDIT') - arm = obj.data - - bones = {} - - bone = arm.edit_bones.new('spine') - bone.head[:] = 0.0000, 0.0552, 1.0099 - bone.tail[:] = 0.0000, 0.0172, 1.1573 - bone.roll = 0.0000 - bone.use_connect = False - bones['spine'] = bone.name - - bone = arm.edit_bones.new('spine.001') - bone.head[:] = 0.0000, 0.0172, 1.1573 - bone.tail[:] = 0.0000, 0.0004, 1.2929 - bone.roll = 0.0000 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['spine']] - bones['spine.001'] = bone.name - - bone = arm.edit_bones.new('spine.002') - bone.head[:] = 0.0000, 0.0004, 1.2929 - bone.tail[:] = 0.0000, 0.0059, 1.4657 - bone.roll = 0.0000 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['spine.001']] - bones['spine.002'] = bone.name - - bone = arm.edit_bones.new('spine.003') - bone.head[:] = 0.0000, 0.0059, 1.4657 - bone.tail[:] = 0.0000, 0.0114, 1.6582 - bone.roll = 0.0000 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['spine.002']] - bones['spine.003'] = bone.name - - bone = arm.edit_bones.new('spine.004') - bone.head[:] = 0.0000, 0.0114, 1.6582 - bone.tail[:] = 0.0000, -0.0067, 1.7197 - bone.roll = 0.0000 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['spine.003']] - bones['spine.004'] = bone.name - - bone = arm.edit_bones.new('spine.005') - bone.head[:] = 0.0000, -0.0067, 1.7197 - bone.tail[:] = 0.0000, -0.0247, 1.7813 - bone.roll = 0.0000 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['spine.004']] - bones['spine.005'] = bone.name - - bone = arm.edit_bones.new('spine.006') - bone.head[:] = 0.0000, -0.0247, 1.7813 - bone.tail[:] = 0.0000, -0.0247, 1.9796 - bone.roll = 0.0000 - bone.use_connect = True - bone.parent = arm.edit_bones[bones['spine.005']] - bones['spine.006'] = bone.name - - - bpy.ops.object.mode_set(mode='OBJECT') - pbone = obj.pose.bones[bones['spine']] - pbone.rigify_type = 'pitchipoy.super_torso_turbo' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - try: - pbone.rigify_parameters.chain_bone_controls = "1, 2, 3" - except AttributeError: - pass - try: - pbone.rigify_parameters.neck_pos = 5 - except AttributeError: - pass - try: - pbone.rigify_parameters.tweak_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False] - except AttributeError: - pass - pbone = obj.pose.bones[bones['spine.001']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone = obj.pose.bones[bones['spine.002']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone = obj.pose.bones[bones['spine.003']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone = obj.pose.bones[bones['spine.004']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone = obj.pose.bones[bones['spine.005']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - pbone = obj.pose.bones[bones['spine.006']] - pbone.rigify_type = '' - pbone.lock_location = (False, False, False) - pbone.lock_rotation = (False, False, False) - pbone.lock_rotation_w = False - pbone.lock_scale = (False, False, False) - pbone.rotation_mode = 'QUATERNION' - - bpy.ops.object.mode_set(mode='EDIT') - for bone in arm.edit_bones: - bone.select = False - bone.select_head = False - bone.select_tail = False - for b in bones: - bone = arm.edit_bones[bones[b]] - bone.select = True - bone.select_head = True - bone.select_tail = True - arm.edit_bones.active = bone |