diff options
Diffstat (limited to 'space_view3d_materials_utils.py')
-rw-r--r-- | space_view3d_materials_utils.py | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/space_view3d_materials_utils.py b/space_view3d_materials_utils.py index 1e149c2e..7923a421 100644 --- a/space_view3d_materials_utils.py +++ b/space_view3d_materials_utils.py @@ -614,15 +614,15 @@ class VIEW3D_MT_master_material(bpy.types.Menu): layout.menu("VIEW3D_MT_assign_material", icon='ZOOMIN') layout.menu("VIEW3D_MT_select_material", icon='HAND') layout.separator() - layout.operator("clean_material_slots", + layout.operator("view3d.clean_material_slots", text = 'Clean Material Slots', icon='CANCEL') - layout.operator("material_to_texface", + layout.operator("view3d.material_to_texface", text = 'Material to Texface',icon='FACESEL_HLT') - layout.operator("texface_to_material", + layout.operator("view3d.texface_to_material", text = 'Texface to Material',icon='FACESEL_HLT') layout.separator() - layout.operator("replace_material", + layout.operator("view3d.replace_material", text = 'Replace Material', icon='ARROW_LEFTRIGHT') @@ -638,11 +638,11 @@ class VIEW3D_MT_assign_material(bpy.types.Menu): layout.label for i in range (len(bpy.data.materials)): - layout.operator("assign_material", + layout.operator("view3d.assign_material", text=bpy.data.materials[i].name, icon='MATERIAL_DATA').matname = bpy.data.materials[i].name - layout.operator("assign_material",text="Add New", + layout.operator("view3d.assign_material",text="Add New", icon='ZOOMIN') class VIEW3D_MT_select_material(bpy.types.Menu): @@ -658,7 +658,7 @@ class VIEW3D_MT_select_material(bpy.types.Menu): #show all materials in entire blend file for i in range (len(bpy.data.materials)): - layout.operator("select_material_by_name", + layout.operator("view3d.select_material_by_name", text=bpy.data.materials[i].name, icon='MATERIAL_DATA').matname = bpy.data.materials[i].name @@ -667,7 +667,7 @@ class VIEW3D_MT_select_material(bpy.types.Menu): #show only the materials on this object mats = ob.material_slots.keys() for m in mats: - layout.operator("select_material_by_name", + layout.operator("view3d.select_material_by_name", text=m, icon='MATERIAL_DATA').matname = m |