diff options
Diffstat (limited to 'space_view3d_spacebar_menu.py')
-rw-r--r-- | space_view3d_spacebar_menu.py | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/space_view3d_spacebar_menu.py b/space_view3d_spacebar_menu.py index ff013e39..5412d7b4 100644 --- a/space_view3d_spacebar_menu.py +++ b/space_view3d_spacebar_menu.py @@ -25,11 +25,11 @@ bl_info = { "name": "Dynamic Spacebar Menu", "author": "JayDez, sim88, meta-androcto, sam", - "version": (1, 6, 1), + "version": (1, 7), "blender": (2, 5, 6), - "api": 34036, + "api": 34810, "location": "View3D > Spacebar Key", - "description": "Context sensitive spacebar menu", + "description": "Context Sensitive Spacebar Menu", "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\ "Scripts/3D_interaction/Dynamic_Spacebar_Menu", @@ -43,12 +43,13 @@ This adds a the Dynamic Spacebar Menu in the View3D. Usage: * This script gives a basic menu with common simple tools for easy access. -* Very similar to the Spacebar menu in 2.49 -* Context sensitive for Object. Edit, Sculpt, Pose, Weight/Texture/Vertex - Paint. +* Very similar to the Spacebar menu in 2.49 +* Context sensitive for Object, Edit, Sculpt, Pose, Weight/Texture/Vertex + Paint modes. * Object sensitive based on object selected in edit mode. Version history: +v1.7 - (JayDez) - Fixing up animation menu and Metaball Add Menu v1.6.1 - (JayDez) - Added Add Menu to Curve and Surface (respectively) v1.6 - (JayDez) - Fixed a couple wrong names. (Thanks Bao2 and Dennis) v1.5.1 - (JayDez) - Changing formatting to be more uniform. @@ -315,11 +316,11 @@ class VIEW3D_MT_Space_Dynamic_Menu(bpy.types.Menu): layout.separator() # Add block - #No INFO_MT_metaball_add find out why.. and how to use, - #for some reason also there is no add menu when editing mballs... #layout.menu("INFO_MT_metaball_add", text="Add Metaball", # icon='OUTLINER_OB_META') - #layout.separator() + layout.operator_menu_enum("object.metaball_add", "type", + text="Add Metaball", icon='OUTLINER_OB_META') + layout.separator() # Transform block layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL') |