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Diffstat (limited to 'uv_magic_uv/impl/move_uv_impl.py')
-rw-r--r--uv_magic_uv/impl/move_uv_impl.py166
1 files changed, 166 insertions, 0 deletions
diff --git a/uv_magic_uv/impl/move_uv_impl.py b/uv_magic_uv/impl/move_uv_impl.py
new file mode 100644
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--- /dev/null
+++ b/uv_magic_uv/impl/move_uv_impl.py
@@ -0,0 +1,166 @@
+# <pep8-80 compliant>
+
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+__author__ = "imdjs, Nutti <nutti.metro@gmail.com>"
+__status__ = "production"
+__version__ = "5.2"
+__date__ = "17 Nov 2018"
+
+import bmesh
+from mathutils import Vector
+
+from .. import common
+
+
+__all__ = [
+ 'is_valid_context',
+ 'find_uv',
+ 'MoveUVImpl',
+]
+
+
+def is_valid_context(context):
+ obj = context.object
+
+ # only edit mode is allowed to execute
+ if obj is None:
+ return False
+ if obj.type != 'MESH':
+ return False
+ if context.object.mode != 'EDIT':
+ return False
+
+ # only 'VIEW_3D' space is allowed to execute
+ for space in context.area.spaces:
+ if space.type == 'VIEW_3D':
+ break
+ else:
+ return False
+
+ return True
+
+
+def find_uv(context):
+ bm = bmesh.from_edit_mesh(context.object.data)
+ topology_dict = []
+ uvs = []
+ active_uv = bm.loops.layers.uv.active
+ for fidx, f in enumerate(bm.faces):
+ for vidx, v in enumerate(f.verts):
+ if v.select:
+ uvs.append(f.loops[vidx][active_uv].uv.copy())
+ topology_dict.append([fidx, vidx])
+
+ return topology_dict, uvs
+
+
+class MoveUVImpl():
+ __running = False
+
+ def __init__(self):
+ self.__topology_dict = []
+ self.__prev_mouse = Vector((0.0, 0.0))
+ self.__offset_uv = Vector((0.0, 0.0))
+ self.__prev_offset_uv = Vector((0.0, 0.0))
+ self.__first_time = True
+ self.__ini_uvs = []
+ self.__operating = False
+
+ @classmethod
+ def poll(cls, context):
+ # we can not get area/space/region from console
+ if common.is_console_mode():
+ return False
+ if cls.is_running(context):
+ return False
+ return is_valid_context(context)
+
+ @classmethod
+ def is_running(cls, _):
+ return cls.__running
+
+ def modal(self, _, context, event):
+ if self.__first_time is True:
+ self.__prev_mouse = Vector((
+ event.mouse_region_x, event.mouse_region_y))
+ self.__first_time = False
+ return {'RUNNING_MODAL'}
+
+ # move UV
+ div = 10000
+ self.__offset_uv += Vector((
+ (event.mouse_region_x - self.__prev_mouse.x) / div,
+ (event.mouse_region_y - self.__prev_mouse.y) / div))
+ ouv = self.__offset_uv
+ pouv = self.__prev_offset_uv
+ vec = Vector((ouv.x - ouv.y, ouv.x + ouv.y))
+ dv = vec - pouv
+ self.__prev_offset_uv = vec
+ self.__prev_mouse = Vector((
+ event.mouse_region_x, event.mouse_region_y))
+
+ # check if operation is started
+ if not self.__operating:
+ if event.type == 'LEFTMOUSE' and event.value == 'RELEASE':
+ self.__operating = True
+ return {'RUNNING_MODAL'}
+
+ # update UV
+ obj = context.object
+ bm = bmesh.from_edit_mesh(obj.data)
+ active_uv = bm.loops.layers.uv.active
+ for fidx, vidx in self.__topology_dict:
+ l = bm.faces[fidx].loops[vidx]
+ l[active_uv].uv = l[active_uv].uv + dv
+ bmesh.update_edit_mesh(obj.data)
+
+ # check mouse preference
+ if context.user_preferences.inputs.select_mouse == 'RIGHT':
+ confirm_btn = 'LEFTMOUSE'
+ cancel_btn = 'RIGHTMOUSE'
+ else:
+ confirm_btn = 'RIGHTMOUSE'
+ cancel_btn = 'LEFTMOUSE'
+
+ # cancelled
+ if event.type == cancel_btn and event.value == 'PRESS':
+ for (fidx, vidx), uv in zip(self.__topology_dict, self.__ini_uvs):
+ bm.faces[fidx].loops[vidx][active_uv].uv = uv
+ MoveUVImpl.__running = False
+ return {'FINISHED'}
+ # confirmed
+ if event.type == confirm_btn and event.value == 'PRESS':
+ MoveUVImpl.__running = False
+ return {'FINISHED'}
+
+ return {'RUNNING_MODAL'}
+
+ def execute(self, ops_obj, context):
+ MoveUVImpl.__running = True
+ self.__operating = False
+ self.__first_time = True
+
+ context.window_manager.modal_handler_add(ops_obj)
+ self.__topology_dict, self.__ini_uvs = find_uv(context)
+
+ if context.area:
+ context.area.tag_redraw()
+
+ return {'RUNNING_MODAL'}