diff options
Diffstat (limited to 'uv_magic_uv/impl/texture_projection_impl.py')
-rw-r--r-- | uv_magic_uv/impl/texture_projection_impl.py | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/uv_magic_uv/impl/texture_projection_impl.py b/uv_magic_uv/impl/texture_projection_impl.py new file mode 100644 index 00000000..b64fa374 --- /dev/null +++ b/uv_magic_uv/impl/texture_projection_impl.py @@ -0,0 +1,126 @@ +# <pep8-80 compliant> + +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +__author__ = "Nutti <nutti.metro@gmail.com>" +__status__ = "production" +__version__ = "5.2" +__date__ = "17 Nov 2018" + +from collections import namedtuple + +import bpy +import mathutils + + +_Rect = namedtuple('Rect', 'x0 y0 x1 y1') +_Rect2 = namedtuple('Rect2', 'x y width height') + + +def get_loaded_texture_name(_, __): + items = [(key, key, "") for key in bpy.data.images.keys()] + items.append(("None", "None", "")) + return items + + +def get_canvas(context, magnitude): + """ + Get canvas to be renderred texture + """ + sc = context.scene + prefs = context.user_preferences.addons["uv_magic_uv"].preferences + + region_w = context.region.width + region_h = context.region.height + canvas_w = region_w - prefs.texture_projection_canvas_padding[0] * 2.0 + canvas_h = region_h - prefs.texture_projection_canvas_padding[1] * 2.0 + + img = bpy.data.images[sc.muv_texture_projection_tex_image] + tex_w = img.size[0] + tex_h = img.size[1] + + center_x = region_w * 0.5 + center_y = region_h * 0.5 + + if sc.muv_texture_projection_adjust_window: + ratio_x = canvas_w / tex_w + ratio_y = canvas_h / tex_h + if sc.muv_texture_projection_apply_tex_aspect: + ratio = ratio_y if ratio_x > ratio_y else ratio_x + len_x = ratio * tex_w + len_y = ratio * tex_h + else: + len_x = canvas_w + len_y = canvas_h + else: + if sc.muv_texture_projection_apply_tex_aspect: + len_x = tex_w * magnitude + len_y = tex_h * magnitude + else: + len_x = region_w * magnitude + len_y = region_h * magnitude + + x0 = int(center_x - len_x * 0.5) + y0 = int(center_y - len_y * 0.5) + x1 = int(center_x + len_x * 0.5) + y1 = int(center_y + len_y * 0.5) + + return _Rect(x0, y0, x1, y1) + + +def rect_to_rect2(rect): + """ + Convert Rect1 to Rect2 + """ + + return _Rect2(rect.x0, rect.y0, rect.x1 - rect.x0, rect.y1 - rect.y0) + + +def region_to_canvas(rg_vec, canvas): + """ + Convert screen region to canvas + """ + + cv_rect = rect_to_rect2(canvas) + cv_vec = mathutils.Vector() + cv_vec.x = (rg_vec.x - cv_rect.x) / cv_rect.width + cv_vec.y = (rg_vec.y - cv_rect.y) / cv_rect.height + + return cv_vec + + +def is_valid_context(context): + obj = context.object + + # only edit mode is allowed to execute + if obj is None: + return False + if obj.type != 'MESH': + return False + if context.object.mode != 'EDIT': + return False + + # only 'VIEW_3D' space is allowed to execute + for space in context.area.spaces: + if space.type == 'VIEW_3D': + break + else: + return False + + return True |