Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'uv_magic_uv/legacy/op/align_uv_cursor.py')
-rw-r--r--uv_magic_uv/legacy/op/align_uv_cursor.py153
1 files changed, 0 insertions, 153 deletions
diff --git a/uv_magic_uv/legacy/op/align_uv_cursor.py b/uv_magic_uv/legacy/op/align_uv_cursor.py
deleted file mode 100644
index 6a08de0b..00000000
--- a/uv_magic_uv/legacy/op/align_uv_cursor.py
+++ /dev/null
@@ -1,153 +0,0 @@
-# <pep8-80 compliant>
-
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-__author__ = "Nutti <nutti.metro@gmail.com>"
-__status__ = "production"
-__version__ = "5.2"
-__date__ = "17 Nov 2018"
-
-import bpy
-from mathutils import Vector
-from bpy.props import EnumProperty, BoolProperty, FloatVectorProperty
-
-from ... import common
-from ...utils.bl_class_registry import BlClassRegistry
-from ...utils.property_class_registry import PropertyClassRegistry
-from ...impl import align_uv_cursor_impl as impl
-
-
-@PropertyClassRegistry(legacy=True)
-class _Properties:
- idname = "align_uv_cursor"
-
- @classmethod
- def init_props(cls, scene):
- def auvc_get_cursor_loc(self):
- area, _, space = common.get_space_legacy('IMAGE_EDITOR', 'WINDOW',
- 'IMAGE_EDITOR')
- bd_size = common.get_uvimg_editor_board_size(area)
- loc = space.cursor_location
- if bd_size[0] < 0.000001:
- cx = 0.0
- else:
- cx = loc[0] / bd_size[0]
- if bd_size[1] < 0.000001:
- cy = 0.0
- else:
- cy = loc[1] / bd_size[1]
- self['muv_align_uv_cursor_cursor_loc'] = Vector((cx, cy))
- return self.get('muv_align_uv_cursor_cursor_loc', (0.0, 0.0))
-
- def auvc_set_cursor_loc(self, value):
- self['muv_align_uv_cursor_cursor_loc'] = value
- area, _, space = common.get_space_legacy('IMAGE_EDITOR', 'WINDOW',
- 'IMAGE_EDITOR')
- bd_size = common.get_uvimg_editor_board_size(area)
- cx = bd_size[0] * value[0]
- cy = bd_size[1] * value[1]
- space.cursor_location = Vector((cx, cy))
-
- scene.muv_align_uv_cursor_enabled = BoolProperty(
- name="Align UV Cursor Enabled",
- description="Align UV Cursor is enabled",
- default=False
- )
-
- scene.muv_align_uv_cursor_cursor_loc = FloatVectorProperty(
- name="UV Cursor Location",
- size=2,
- precision=4,
- soft_min=-1.0,
- soft_max=1.0,
- step=1,
- default=(0.000, 0.000),
- get=auvc_get_cursor_loc,
- set=auvc_set_cursor_loc
- )
- scene.muv_align_uv_cursor_align_method = EnumProperty(
- name="Align Method",
- description="Align Method",
- default='TEXTURE',
- items=[
- ('TEXTURE', "Texture", "Align to texture"),
- ('UV', "UV", "Align to UV"),
- ('UV_SEL', "UV (Selected)", "Align to Selected UV")
- ]
- )
-
- scene.muv_uv_cursor_location_enabled = BoolProperty(
- name="UV Cursor Location Enabled",
- description="UV Cursor Location is enabled",
- default=False
- )
-
- @classmethod
- def del_props(cls, scene):
- del scene.muv_align_uv_cursor_enabled
- del scene.muv_align_uv_cursor_cursor_loc
- del scene.muv_align_uv_cursor_align_method
-
- del scene.muv_uv_cursor_location_enabled
-
-
-@BlClassRegistry(legacy=True)
-class MUV_OT_AlignUVCursor(bpy.types.Operator):
-
- bl_idname = "uv.muv_align_uv_cursor_operator"
- bl_label = "Align UV Cursor"
- bl_description = "Align cursor to the center of UV island"
- bl_options = {'REGISTER', 'UNDO'}
-
- position = EnumProperty(
- items=(
- ('CENTER', "Center", "Align to Center"),
- ('LEFT_TOP', "Left Top", "Align to Left Top"),
- ('LEFT_MIDDLE', "Left Middle", "Align to Left Middle"),
- ('LEFT_BOTTOM', "Left Bottom", "Align to Left Bottom"),
- ('MIDDLE_TOP', "Middle Top", "Align to Middle Top"),
- ('MIDDLE_BOTTOM', "Middle Bottom", "Align to Middle Bottom"),
- ('RIGHT_TOP', "Right Top", "Align to Right Top"),
- ('RIGHT_MIDDLE', "Right Middle", "Align to Right Middle"),
- ('RIGHT_BOTTOM', "Right Bottom", "Align to Right Bottom")
- ),
- name="Position",
- description="Align position",
- default='CENTER'
- )
- base = EnumProperty(
- items=(
- ('TEXTURE', "Texture", "Align based on Texture"),
- ('UV', "UV", "Align to UV"),
- ('UV_SEL', "UV (Selected)", "Align to Selected UV")
- ),
- name="Base",
- description="Align base",
- default='TEXTURE'
- )
-
- def __init__(self):
- self.__impl = impl.AlignUVCursorLegacyImpl()
-
- @classmethod
- def poll(cls, context):
- return impl.AlignUVCursorLegacyImpl.poll(context)
-
- def execute(self, context):
- return self.__impl.execute(self, context)