Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'uv_magic_uv/legacy/op/align_uv_cursor.py')
-rw-r--r--uv_magic_uv/legacy/op/align_uv_cursor.py257
1 files changed, 257 insertions, 0 deletions
diff --git a/uv_magic_uv/legacy/op/align_uv_cursor.py b/uv_magic_uv/legacy/op/align_uv_cursor.py
new file mode 100644
index 00000000..ec3e7036
--- /dev/null
+++ b/uv_magic_uv/legacy/op/align_uv_cursor.py
@@ -0,0 +1,257 @@
+# <pep8-80 compliant>
+
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+__author__ = "Nutti <nutti.metro@gmail.com>"
+__status__ = "production"
+__version__ = "5.2"
+__date__ = "17 Nov 2018"
+
+import bpy
+from mathutils import Vector
+from bpy.props import EnumProperty, BoolProperty, FloatVectorProperty
+import bmesh
+
+from ... import common
+from ...utils.bl_class_registry import BlClassRegistry
+from ...utils.property_class_registry import PropertyClassRegistry
+
+
+__all__ = [
+ 'Properties',
+ 'MUV_OT_AlignUVCursor',
+]
+
+
+def is_valid_context(context):
+ # 'IMAGE_EDITOR' and 'VIEW_3D' space is allowed to execute.
+ # If 'View_3D' space is not allowed, you can't find option in Tool-Shelf
+ # after the execution
+ for space in context.area.spaces:
+ if (space.type == 'IMAGE_EDITOR') or (space.type == 'VIEW_3D'):
+ break
+ else:
+ return False
+
+ return True
+
+
+@PropertyClassRegistry(legacy=True)
+class Properties:
+ idname = "align_uv_cursor"
+
+ @classmethod
+ def init_props(cls, scene):
+ def auvc_get_cursor_loc(self):
+ area, _, space = common.get_space('IMAGE_EDITOR', 'WINDOW',
+ 'IMAGE_EDITOR')
+ bd_size = common.get_uvimg_editor_board_size(area)
+ loc = space.cursor_location
+ if bd_size[0] < 0.000001:
+ cx = 0.0
+ else:
+ cx = loc[0] / bd_size[0]
+ if bd_size[1] < 0.000001:
+ cy = 0.0
+ else:
+ cy = loc[1] / bd_size[1]
+ self['muv_align_uv_cursor_cursor_loc'] = Vector((cx, cy))
+ return self.get('muv_align_uv_cursor_cursor_loc', (0.0, 0.0))
+
+ def auvc_set_cursor_loc(self, value):
+ self['muv_align_uv_cursor_cursor_loc'] = value
+ area, _, space = common.get_space('IMAGE_EDITOR', 'WINDOW',
+ 'IMAGE_EDITOR')
+ bd_size = common.get_uvimg_editor_board_size(area)
+ cx = bd_size[0] * value[0]
+ cy = bd_size[1] * value[1]
+ space.cursor_location = Vector((cx, cy))
+
+ scene.muv_align_uv_cursor_enabled = BoolProperty(
+ name="Align UV Cursor Enabled",
+ description="Align UV Cursor is enabled",
+ default=False
+ )
+
+ scene.muv_align_uv_cursor_cursor_loc = FloatVectorProperty(
+ name="UV Cursor Location",
+ size=2,
+ precision=4,
+ soft_min=-1.0,
+ soft_max=1.0,
+ step=1,
+ default=(0.000, 0.000),
+ get=auvc_get_cursor_loc,
+ set=auvc_set_cursor_loc
+ )
+ scene.muv_align_uv_cursor_align_method = EnumProperty(
+ name="Align Method",
+ description="Align Method",
+ default='TEXTURE',
+ items=[
+ ('TEXTURE', "Texture", "Align to texture"),
+ ('UV', "UV", "Align to UV"),
+ ('UV_SEL', "UV (Selected)", "Align to Selected UV")
+ ]
+ )
+
+ scene.muv_uv_cursor_location_enabled = BoolProperty(
+ name="UV Cursor Location Enabled",
+ description="UV Cursor Location is enabled",
+ default=False
+ )
+
+ @classmethod
+ def del_props(cls, scene):
+ del scene.muv_align_uv_cursor_enabled
+ del scene.muv_align_uv_cursor_cursor_loc
+ del scene.muv_align_uv_cursor_align_method
+
+ del scene.muv_uv_cursor_location_enabled
+
+
+@BlClassRegistry(legacy=True)
+class MUV_OT_AlignUVCursor(bpy.types.Operator):
+
+ bl_idname = "uv.muv_align_uv_cursor_operator"
+ bl_label = "Align UV Cursor"
+ bl_description = "Align cursor to the center of UV island"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ position = EnumProperty(
+ items=(
+ ('CENTER', "Center", "Align to Center"),
+ ('LEFT_TOP', "Left Top", "Align to Left Top"),
+ ('LEFT_MIDDLE', "Left Middle", "Align to Left Middle"),
+ ('LEFT_BOTTOM', "Left Bottom", "Align to Left Bottom"),
+ ('MIDDLE_TOP', "Middle Top", "Align to Middle Top"),
+ ('MIDDLE_BOTTOM', "Middle Bottom", "Align to Middle Bottom"),
+ ('RIGHT_TOP', "Right Top", "Align to Right Top"),
+ ('RIGHT_MIDDLE', "Right Middle", "Align to Right Middle"),
+ ('RIGHT_BOTTOM', "Right Bottom", "Align to Right Bottom")
+ ),
+ name="Position",
+ description="Align position",
+ default='CENTER'
+ )
+ base = EnumProperty(
+ items=(
+ ('TEXTURE', "Texture", "Align based on Texture"),
+ ('UV', "UV", "Align to UV"),
+ ('UV_SEL', "UV (Selected)", "Align to Selected UV")
+ ),
+ name="Base",
+ description="Align base",
+ default='TEXTURE'
+ )
+
+ @classmethod
+ def poll(cls, context):
+ # we can not get area/space/region from console
+ if common.is_console_mode():
+ return True
+ return is_valid_context(context)
+
+ def execute(self, context):
+ area, _, space = common.get_space('IMAGE_EDITOR', 'WINDOW',
+ 'IMAGE_EDITOR')
+ bd_size = common.get_uvimg_editor_board_size(area)
+
+ if self.base == 'UV':
+ obj = context.active_object
+ bm = bmesh.from_edit_mesh(obj.data)
+ if not bm.loops.layers.uv:
+ return None
+ uv_layer = bm.loops.layers.uv.verify()
+
+ max_ = Vector((-10000000.0, -10000000.0))
+ min_ = Vector((10000000.0, 10000000.0))
+ for f in bm.faces:
+ if not f.select:
+ continue
+ for l in f.loops:
+ uv = l[uv_layer].uv
+ max_.x = max(max_.x, uv.x)
+ max_.y = max(max_.y, uv.y)
+ min_.x = min(min_.x, uv.x)
+ min_.y = min(min_.y, uv.y)
+ center = Vector(((max_.x + min_.x) / 2.0, (max_.y + min_.y) / 2.0))
+
+ elif self.base == 'UV_SEL':
+ obj = context.active_object
+ bm = bmesh.from_edit_mesh(obj.data)
+ if not bm.loops.layers.uv:
+ return None
+ uv_layer = bm.loops.layers.uv.verify()
+
+ max_ = Vector((-10000000.0, -10000000.0))
+ min_ = Vector((10000000.0, 10000000.0))
+ for f in bm.faces:
+ if not f.select:
+ continue
+ for l in f.loops:
+ if not l[uv_layer].select:
+ continue
+ uv = l[uv_layer].uv
+ max_.x = max(max_.x, uv.x)
+ max_.y = max(max_.y, uv.y)
+ min_.x = min(min_.x, uv.x)
+ min_.y = min(min_.y, uv.y)
+ center = Vector(((max_.x + min_.x) / 2.0, (max_.y + min_.y) / 2.0))
+
+ elif self.base == 'TEXTURE':
+ min_ = Vector((0.0, 0.0))
+ max_ = Vector((1.0, 1.0))
+ center = Vector((0.5, 0.5))
+ else:
+ self.report({'ERROR'}, "Unknown Operation")
+
+ if self.position == 'CENTER':
+ cx = center.x * bd_size[0]
+ cy = center.y * bd_size[1]
+ elif self.position == 'LEFT_TOP':
+ cx = min_.x * bd_size[0]
+ cy = max_.y * bd_size[1]
+ elif self.position == 'LEFT_MIDDLE':
+ cx = min_.x * bd_size[0]
+ cy = center.y * bd_size[1]
+ elif self.position == 'LEFT_BOTTOM':
+ cx = min_.x * bd_size[0]
+ cy = min_.y * bd_size[1]
+ elif self.position == 'MIDDLE_TOP':
+ cx = center.x * bd_size[0]
+ cy = max_.y * bd_size[1]
+ elif self.position == 'MIDDLE_BOTTOM':
+ cx = center.x * bd_size[0]
+ cy = min_.y * bd_size[1]
+ elif self.position == 'RIGHT_TOP':
+ cx = max_.x * bd_size[0]
+ cy = max_.y * bd_size[1]
+ elif self.position == 'RIGHT_MIDDLE':
+ cx = max_.x * bd_size[0]
+ cy = center.y * bd_size[1]
+ elif self.position == 'RIGHT_BOTTOM':
+ cx = max_.x * bd_size[0]
+ cy = min_.y * bd_size[1]
+ else:
+ self.report({'ERROR'}, "Unknown Operation")
+
+ space.cursor_location = Vector((cx, cy))
+
+ return {'FINISHED'}